Class: GitGameShow::Sidebar
- Inherits:
-
Object
- Object
- GitGameShow::Sidebar
- Defined in:
- lib/git_game_show/ui/sidebar.rb
Overview
Manages the sidebar display
Instance Method Summary collapse
- #draw_header ⇒ Object
-
#initialize(renderer) ⇒ Sidebar
constructor
A new instance of Sidebar.
- #update_player_list(players, scores) ⇒ Object
Constructor Details
#initialize(renderer) ⇒ Sidebar
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# File 'lib/git_game_show/ui/sidebar.rb', line 4 def initialize(renderer) @renderer = renderer @cursor = TTY::Cursor # Get terminal dimensions @terminal_width = `tput cols`.to_i rescue 80 @terminal_height = `tput lines`.to_i rescue 24 # Calculate layout @main_width = (@terminal_width * 0.7).to_i = @terminal_width - @main_width - 3 # 3 for border # The fixed line for command input (near bottom of screen) @command_line = @terminal_height - 3 end |
Instance Method Details
#draw_header ⇒ Object
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# File 'lib/git_game_show/ui/sidebar.rb', line 20 def draw_header # Draw sidebar header print @cursor.move_to(@main_width + 2, 1) print "Players".colorize(:cyan) print @cursor.move_to(@main_width + 2, 2) print "═" * ( - 2) end |
#update_player_list(players, scores) ⇒ Object
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# File 'lib/git_game_show/ui/sidebar.rb', line 29 def update_player_list(players, scores) draw_header # Clear player area (3..(@command_line-3)).each do |line| print @cursor.move_to(@main_width + 2, line) print " " * ( - 2) end # Show player count print @cursor.move_to(@main_width + 2, 3) print "Total: #{players.size} player(s)".colorize(:yellow) # Calculate available space for the player list max_visible_players = @command_line - 8 # Allow space for headers, counts and scrolling indicators # List players with scrolling if needed if players.empty? print @cursor.move_to(@main_width + 2, 5) print "Waiting for players...".colorize(:light_black) else # Sort players by score (highest first) sorted_players = players.sort_by { |name| -(scores[name] || 0) } # Show scrolling indicator if needed if players.size > max_visible_players print @cursor.move_to(@main_width + 2, 4) print "Showing #{max_visible_players} of #{players.size}:".colorize(:yellow) end # Determine which players to display (show top N players by score) visible_players = sorted_players.take(max_visible_players) # Display visible players with their scores visible_players.each_with_index do |name, index| print @cursor.move_to(@main_width + 2, 5 + index) # Get score (default to 0 if not found) score = scores[name] || 0 score_str = score.to_s # Calculate available space for name and right-justified score usable_width = - 6 prefix_width = 3 # Account for emoji or number + dot + space # Apply medal emoji for top 3 players when in game prefix = "" if scores.any? prefix = case index when 0 then "🥇 " when 1 then "🥈 " when 2 then "🥉 " else "#{index + 1}. " end else prefix = "#{index + 1}. " end # Calculate how much space we have for the name max_name_length = usable_width - score_str.length - 1 # 1 space before score # Truncate long names truncated_name = name.length > max_name_length ? "#{name[0...(max_name_length-3)]}..." : name # Print player name print @cursor.move_to(@main_width + 2, 5 + index) print "#{prefix}#{truncated_name}".colorize(:light_blue) # Print right-justified score score_position = @main_width + usable_width print @cursor.move_to(score_position, 5 + index) print score_str.colorize(:light_blue) end # If there are more players than can be shown, add an indicator if players.size > max_visible_players print @cursor.move_to(@main_width + 2, 5 + max_visible_players) print "... and #{players.size - max_visible_players} more".colorize(:light_black) end end # Return cursor to command prompt @renderer.draw_command_prompt end |