Class: GitGameShow::Renderer
- Inherits:
-
Object
- Object
- GitGameShow::Renderer
- Defined in:
- lib/git_game_show/ui/renderer.rb
Overview
Main UI renderer for terminal display
Instance Method Summary collapse
- #cleanup ⇒ Object
- #draw_command_prompt ⇒ Object
- #draw_game_over(winner, scores) ⇒ Object
- #draw_join_link(join_link) ⇒ Object
- #draw_message_area ⇒ Object
- #draw_ui_frame ⇒ Object
- #draw_welcome_banner ⇒ Object
-
#initialize ⇒ Renderer
constructor
A new instance of Renderer.
- #log_message(message, color = :white) ⇒ Object
- #setup ⇒ Object
Constructor Details
#initialize ⇒ Renderer
Returns a new instance of Renderer.
4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
# File 'lib/git_game_show/ui/renderer.rb', line 4 def initialize = [] @cursor = TTY::Cursor # Get terminal dimensions @terminal_width = `tput cols`.to_i rescue 80 @terminal_height = `tput lines`.to_i rescue 24 # Calculate layout @main_width = (@terminal_width * 0.7).to_i = @terminal_width - @main_width - 3 # 3 for border # The fixed line for command input (near bottom of screen) @command_line = @terminal_height - 3 end |
Instance Method Details
#cleanup ⇒ Object
29 30 31 32 |
# File 'lib/git_game_show/ui/renderer.rb', line 29 def cleanup print @cursor.show # Make sure cursor is visible print @cursor.clear_screen end |
#draw_command_prompt ⇒ Object
132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 |
# File 'lib/git_game_show/ui/renderer.rb', line 132 def draw_command_prompt # Clear command line and two lines below to prevent commit info bleeding print @cursor.move_to(0, @command_line) print " " * @terminal_width print @cursor.move_to(0, @command_line + 1) print " " * @terminal_width print @cursor.move_to(0, @command_line + 2) print " " * @terminal_width # Draw command prompt print @cursor.move_to(0, @command_line) print "Command> ".colorize(:green) # Position cursor after prompt print @cursor.move_to(9, @command_line) print @cursor.show end |
#draw_game_over(winner, scores) ⇒ Object
150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 |
# File 'lib/git_game_show/ui/renderer.rb', line 150 def draw_game_over(winner, scores) # Safety check for winner if !winner || !winner[0] || !winner[1] ("Error: Invalid winner data", :red) return end # Create a safe copy of scores to work with safe_scores = {} begin if scores && !scores.empty? scores.each do |player, score| next unless player && player.to_s != "" safe_scores[player.to_s] = score.to_i end end rescue => e ("Error copying scores: #{e.message}", :red) end # Use log messages for display divider = "=" * (@main_width - 5) (divider, :yellow) ("🏆 GAME OVER - FINAL SCORES 🏆", :yellow) # Announce winner winner_name = winner[0].to_s winner_name = winner_name.length > 20 ? "#{winner_name[0...17]}..." : winner_name winner_score = winner[1].to_i ("Winner: #{winner_name} with #{winner_score} points!", :green) # Show leaderboard ("Leaderboard:", :cyan) # Sort scores safely sorted_scores = [] begin sorted_scores = safe_scores.sort_by { |_, score| -(score || 0) }.to_a rescue => e ("Error sorting scores for display: #{e.message}", :red) sorted_scores = safe_scores.to_a end max_to_show = 10 entries_to_show = [sorted_scores.size, max_to_show].min sorted_scores.take(entries_to_show).each_with_index do |score_entry, index| # Extra safety check for each entry next unless score_entry && score_entry.is_a?(Array) && score_entry.size >= 2 name = score_entry[0] score = score_entry[1] # Safely handle name and score player_name = name.to_s player_score = score.to_i # Truncate name if needed display_name = player_name.length > 15 ? "#{player_name[0...12]}..." : player_name # Format based on position case index when 0 ("🥇 #{display_name}: #{player_score} points", :yellow) when 1 ("🥈 #{display_name}: #{player_score} points", :light_blue) when 2 ("🥉 #{display_name}: #{player_score} points", :light_magenta) else ("#{(index + 1).to_s}. #{display_name}: #{player_score} points", :white) end end # If there are more players than shown, add a note if sorted_scores.size > max_to_show ("... and #{sorted_scores.size - max_to_show} more", :light_black) end (divider, :yellow) ("Ready for a new game! Type 'start' when players have joined.", :green) end |
#draw_join_link(join_link) ⇒ Object
73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 |
# File 'lib/git_game_show/ui/renderer.rb', line 73 def draw_join_link(join_link) # Copy the join link to clipboard Clipboard.copy(join_link) link_box_width = [join_link.length + 6, @main_width - 10].min start_x = (@main_width - link_box_width) / 2 start_y = 8 print @cursor.move_to(start_x, start_y) print "╭" + "─" * (link_box_width - 2) + "╮" print @cursor.move_to(start_x, start_y + 1) print "│" + " Join Link (Copied to Clipboard) ".center(link_box_width - 2).colorize(:green) + "│" print @cursor.move_to(start_x, start_y + 2) print "│" + join_link.center(link_box_width - 2).colorize(:yellow) + "│" print @cursor.move_to(start_x, start_y + 3) print "╰" + "─" * (link_box_width - 2) + "╯" # Also log that the link was copied ("Join link copied to clipboard", :green) end |
#draw_message_area ⇒ Object
111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 |
# File 'lib/git_game_show/ui/renderer.rb', line 111 def # Calculate message area dimensions = 18 = @command_line - - 2 # Clear message area (..(@command_line-2)).each do |line| print @cursor.move_to(1, line) print " " * (@main_width - 2) end # Draw most recent messages = .last() .each_with_index do |msg, index| print @cursor.move_to(1, + index) # Truncate message to fit within main width to prevent overflow truncated_text = msg[:text][0...(@main_width - 3)] print truncated_text.colorize(msg[:color]) end end |
#draw_ui_frame ⇒ Object
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 |
# File 'lib/git_game_show/ui/renderer.rb', line 34 def draw_ui_frame # Clear screen print @cursor.clear_screen # Draw horizontal divider line between main area and command area print @cursor.move_to(0, @command_line - 1) print "═" * (@terminal_width - - 3) + "╧" + "═" * ( + 2) # Draw vertical divider line between main area and sidebar print @cursor.move_to(@main_width, 0) print "│" print @cursor.move_to(@main_width, 1) print "│" print @cursor.move_to(@main_width, 2) print "╞═" (3...@command_line-1).each do |line| print @cursor.move_to(@main_width, line) print "│" end end |
#draw_welcome_banner ⇒ Object
55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 |
# File 'lib/git_game_show/ui/renderer.rb', line 55 def # Position cursor at top left lines = [ " ██████╗ ".colorize(:red) + " ██████╗ ".colorize(:green) + " █████╗".colorize(:blue), "██╔════╝ ".colorize(:red) + " ██╔════╝ ".colorize(:green) + " ██╔═══╝".colorize(:blue), "██║ ███╗".colorize(:red) + " ██║ ███╗".colorize(:green) + " ███████╗".colorize(:blue), "██║ ██║".colorize(:red) + " ██║ ██║".colorize(:green) + " ╚════██║".colorize(:blue), "╚██████╔╝".colorize(:red) + " ╚██████╔╝".colorize(:green) + " ██████╔╝".colorize(:blue), " ╚═════╝ ".colorize(:red) + " ╚═════╝ ".colorize(:green) + " ╚═════╝ ".colorize(:blue), ] start_y = 1 lines.each_with_index do |line, i| print @cursor.move_to((@main_width - 28) / 2, start_y + i) print line end end |
#log_message(message, color = :white) ⇒ Object
97 98 99 100 101 102 103 104 105 106 107 108 109 |
# File 'lib/git_game_show/ui/renderer.rb', line 97 def (, color = :white) # Add message to log << {text: , color: color} # Keep only last few messages = .last(15) if .size > 15 # Redraw message area # Return cursor to command prompt draw_command_prompt end |
#setup ⇒ Object
20 21 22 23 24 25 26 27 |
# File 'lib/git_game_show/ui/renderer.rb', line 20 def setup # Clear screen and hide cursor print @cursor.clear_screen print @cursor.hide # Draw initial UI draw_ui_frame end |