Class: GeoPattern::XesPattern
- Inherits:
-
BasePattern
- Object
- Struct
- BasePattern
- GeoPattern::XesPattern
- Defined in:
- lib/geo_pattern/pattern/xes_pattern.rb
Constant Summary
Constants inherited from BasePattern
BasePattern::FILL_COLOR_DARK, BasePattern::FILL_COLOR_LIGHT, BasePattern::OPACITY_MAX, BasePattern::OPACITY_MIN, BasePattern::STROKE_COLOR, BasePattern::STROKE_OPACITY
Instance Attribute Summary
Attributes inherited from BasePattern
Instance Method Summary collapse
Methods inherited from BasePattern
#fill_color, #hex_val, #map, #opacity
Instance Method Details
#render_to_svg ⇒ Object
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# File 'lib/geo_pattern/pattern/xes_pattern.rb', line 3 def render_to_svg square_size = map(hex_val(0, 1), 0, 15, 10, 25) x_shape = build_plus_shape(square_size) # rotated later x_size = square_size * 3 * 0.943 svg.set_width(x_size * 3) svg.set_height(x_size * 3) i = 0 for y in 0..5 for x in 0..5 val = hex_val(i, 1) opacity = opacity(val) dy = x % 2 == 0 ? y*x_size - x_size*0.5 : y*x_size - x_size*0.5 + x_size/4 fill = fill_color(val) styles = { "fill" => fill, "style" => { "opacity" => opacity } } svg.group(x_shape, styles.merge({ "transform" => "translate(#{x*x_size/2 - x_size/2},#{dy - y*x_size/2}) rotate(45, #{x_size/2}, #{x_size/2})"})) # Add an extra column on the right for tiling. if (x == 0) svg.group(x_shape, styles.merge({ "transform" => "translate(#{6*x_size/2 - x_size/2},#{dy - y*x_size/2}) rotate(45, #{x_size/2}, #{x_size/2})"})) end # Add an extra row on the bottom that matches the first row, for tiling. if (y == 0) dy = x % 2 == 0 ? 6*x_size - x_size/2 : 6*x_size - x_size/2 + x_size/4; svg.group(x_shape, styles.merge({ "transform" => "translate(#{x*x_size/2 - x_size/2},#{dy - 6*x_size/2}) rotate(45, #{x_size/2}, #{x_size/2})"})) end # These can hang off the bottom, so put a row at the top for tiling. if (y == 5) svg.group(x_shape, styles.merge({ "transform" => "translate(#{x*x_size/2 - x_size/2},#{dy - 11*x_size/2}) rotate(45, #{x_size/2}, #{x_size/2})"})) end # Add an extra one at top-right and bottom-right, for tiling. if (x == 0 && y == 0) svg.group(x_shape, styles.merge({ "transform" => "translate(#{6*x_size/2 - x_size/2},#{dy - 6*x_size/2}) rotate(45, #{x_size/2}, #{x_size/2})"})) end i += 1 end end end |