Class: GeoPattern::TrianglePattern

Inherits:
BasePattern
  • Object
show all
Defined in:
lib/geo_pattern/pattern/triangle_pattern.rb

Constant Summary

Constants inherited from BasePattern

BasePattern::FILL_COLOR_DARK, BasePattern::FILL_COLOR_LIGHT, BasePattern::OPACITY_MAX, BasePattern::OPACITY_MIN, BasePattern::STROKE_COLOR, BasePattern::STROKE_OPACITY

Instance Attribute Summary

Attributes inherited from BasePattern

#hash, #svg

Instance Method Summary collapse

Methods inherited from BasePattern

#fill_color, #hex_val, #map, #opacity

Instance Method Details

#build_triangle_shape(side_length, height) ⇒ Object



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# File 'lib/geo_pattern/pattern/triangle_pattern.rb', line 46

def build_triangle_shape(side_length, height)
  half_width = side_length / 2
  "#{half_width}, 0, #{side_length}, #{height}, 0, #{height}, #{half_width}, 0"
end

#render_to_svgObject



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# File 'lib/geo_pattern/pattern/triangle_pattern.rb', line 3

def render_to_svg
  scale           = hex_val(0, 1)
  side_length     = map(scale, 0, 15, 15, 80)
  triangle_height = side_length/2 * Math.sqrt(3)
  triangle        = build_triangle_shape(side_length, triangle_height)

  svg.set_width(side_length * 3)
  svg.set_height(triangle_height * 6)

  i = 0
  for y in 0..5
    for x in 0..5
      val     = hex_val(i, 1)
      opacity = opacity(val)
      fill    = fill_color(val)

      styles = {
        "fill"           => fill,
        "fill-opacity"   => opacity,
        "stroke"         => STROKE_COLOR,
        "stroke-opacity" => STROKE_OPACITY
      }

      rotation = ""
      if y % 2 == 0
        rotation = x % 2 == 0 ? 180 : 0
      else
        rotation = x % 2 != 0 ? 180 : 0
      end

      svg.polyline(triangle, styles.merge({
        "transform" => "translate(#{x*side_length*0.5 - side_length/2}, #{triangle_height*y}) rotate(#{rotation}, #{side_length/2}, #{triangle_height/2})"}))

      # Add an extra one at top-right, for tiling.
      if (x == 0)
        svg.polyline(triangle, styles.merge({
          "transform" => "translate(#{6*side_length*0.5 - side_length/2}, #{triangle_height*y}) rotate(#{rotation}, #{side_length/2}, #{triangle_height/2})"}))
      end
      i += 1
    end
  end
end