Class: GeoPattern::HexagonPattern
- Inherits:
-
BasePattern
- Object
- Struct
- BasePattern
- GeoPattern::HexagonPattern
- Defined in:
- lib/geo_pattern/pattern/hexagon_pattern.rb
Constant Summary
Constants inherited from BasePattern
BasePattern::FILL_COLOR_DARK, BasePattern::FILL_COLOR_LIGHT, BasePattern::OPACITY_MAX, BasePattern::OPACITY_MIN, BasePattern::STROKE_COLOR, BasePattern::STROKE_OPACITY
Instance Attribute Summary
Attributes inherited from BasePattern
Instance Method Summary collapse
Methods inherited from BasePattern
#fill_color, #hex_val, #map, #opacity
Instance Method Details
#build_hexagon_shape(sideLength) ⇒ Object
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# File 'lib/geo_pattern/pattern/hexagon_pattern.rb', line 50 def build_hexagon_shape(sideLength) c = sideLength a = c/2 b = Math.sin(60 * Math::PI / 180)*c "0,#{b},#{a},0,#{a+c},0,#{2*c},#{b},#{a+c},#{2*b},#{a},#{2*b},0,#{b}" end |
#render_to_svg ⇒ Object
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# File 'lib/geo_pattern/pattern/hexagon_pattern.rb', line 3 def render_to_svg scale = hex_val(0, 1) side_length = map(scale, 0, 15, 8, 60) hex_height = side_length * Math.sqrt(3) hex_width = side_length * 2 hex = build_hexagon_shape(side_length) svg.set_width((hex_width * 3) + (side_length * 3)) svg.set_height(hex_height * 6) i = 0 for y in 0..5 for x in 0..5 val = hex_val(i, 1) dy = x % 2 == 0 ? y*hex_height : y*hex_height + hex_height/2 opacity = opacity(val) fill = fill_color(val) styles = { "fill" => fill, "fill-opacity" => opacity, "stroke" => STROKE_COLOR, "stroke-opacity" => STROKE_OPACITY } svg.polyline(hex, styles.merge({"transform" => "translate(#{x*side_length*1.5 - hex_width/2}, #{dy - hex_height/2})"})) # Add an extra one at top-right, for tiling. if (x == 0) svg.polyline(hex, styles.merge({"transform" => "translate(#{6*side_length*1.5 - hex_width/2}, #{dy - hex_height/2})"})) end # Add an extra row at the end that matches the first row, for tiling. if (y == 0) dy = x % 2 == 0 ? 6*hex_height : 6*hex_height + hex_height/2; svg.polyline(hex, styles.merge({"transform" => "translate(#{x*side_length*1.5 - hex_width/2}, #{dy - hex_height/2})"})) end # Add an extra one at bottom-right, for tiling. if (x == 0 && y == 0) svg.polyline(hex, styles.merge({"transform" => "translate(#{6*side_length*1.5 - hex_width/2}, #{5*hex_height + hex_height/2})"})) end i += 1 end end end |