Class: Geo3d::Matrix
- Inherits:
-
Object
- Object
- Geo3d::Matrix
- Defined in:
- lib/matrix.rb
Instance Attribute Summary collapse
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#_11 ⇒ Object
Returns the value of attribute _11.
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#_12 ⇒ Object
Returns the value of attribute _12.
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#_13 ⇒ Object
Returns the value of attribute _13.
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#_14 ⇒ Object
Returns the value of attribute _14.
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#_21 ⇒ Object
Returns the value of attribute _21.
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#_22 ⇒ Object
Returns the value of attribute _22.
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#_23 ⇒ Object
Returns the value of attribute _23.
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#_24 ⇒ Object
Returns the value of attribute _24.
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#_31 ⇒ Object
Returns the value of attribute _31.
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#_32 ⇒ Object
Returns the value of attribute _32.
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#_33 ⇒ Object
Returns the value of attribute _33.
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#_34 ⇒ Object
Returns the value of attribute _34.
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#_41 ⇒ Object
Returns the value of attribute _41.
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#_42 ⇒ Object
Returns the value of attribute _42.
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#_43 ⇒ Object
Returns the value of attribute _43.
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#_44 ⇒ Object
Returns the value of attribute _44.
Class Method Summary collapse
- .identity ⇒ Object
- .look_at_lh(eye_position, look_at_position, up_direction) ⇒ Object
- .look_at_rh(eye_position, look_at_position, up_direction) ⇒ Object
- .ortho_off_center_lh(l, r, b, t, zn, zf) ⇒ Object
- .ortho_off_center_rh(l, r, b, t, zn, zf) ⇒ Object
- .perspective_fov_lh(fovy, aspect, zn, zf) ⇒ Object
- .perspective_fov_rh(fovy, aspect, zn, zf) ⇒ Object
- .reflection(reflection_plane) ⇒ Object
- .rotation(axis, angle) ⇒ Object
- .rotation_x(angle) ⇒ Object
- .rotation_y(angle) ⇒ Object
- .rotation_z(angle) ⇒ Object
- .scaling(x, y, z) ⇒ Object
- .shadow(light_position, plane) ⇒ Object
- .translation(x, y, z) ⇒ Object
- .uniform_scaling(scale) ⇒ Object
Instance Method Summary collapse
- #!=(m) ⇒ Object
- #*(v) ⇒ Object
- #+(mat) ⇒ Object
- #+@ ⇒ Object
- #-(mat) ⇒ Object
- #-@ ⇒ Object
- #/(v) ⇒ Object
- #==(m) ⇒ Object
- #[](x, y) ⇒ Object
- #[]=(x, y, v) ⇒ Object
- #col(i) ⇒ Object
- #determinant ⇒ Object
- #identity? ⇒ Boolean
-
#initialize(*args) ⇒ Matrix
constructor
A new instance of Matrix.
- #inverse(with_determinant = false) ⇒ Object
- #is_rotation_transform? ⇒ Boolean
- #orthogonal? ⇒ Boolean
- #print ⇒ Object
- #rotation_component ⇒ Object
- #row(i) ⇒ Object
- #scaling_component ⇒ Object
- #set_col(i, v) ⇒ Object
- #set_row(i, v) ⇒ Object
- #to_a ⇒ Object
- #to_s ⇒ Object
- #trace ⇒ Object
- #transform(vec) ⇒ Object
- #transform_coord(vec) ⇒ Object
- #translation_component ⇒ Object
- #transpose ⇒ Object
Constructor Details
#initialize(*args) ⇒ Matrix
Returns a new instance of Matrix.
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# File 'lib/matrix.rb', line 10 def initialize *args @_11 = 0 @_12 = 0 @_13 = 0 @_14 = 0 @_21 = 0 @_22 = 0 @_23 = 0 @_24 = 0 @_31 = 0 @_32 = 0 @_33 = 0 @_34 = 0 @_41 = 0 @_42 = 0 @_43 = 0 @_44 = 0 @_11 = args[0] if args.size > 0 @_12 = args[1] if args.size > 1 @_13 = args[2] if args.size > 2 @_14 = args[3] if args.size > 3 @_21 = args[4] if args.size > 4 @_22 = args[5] if args.size > 5 @_23 = args[6] if args.size > 6 @_24 = args[7] if args.size > 7 @_31 = args[8] if args.size > 8 @_32 = args[9] if args.size > 9 @_33 = args[10] if args.size > 10 @_34 = args[11] if args.size > 11 @_41 = args[12] if args.size > 12 @_42 = args[13] if args.size > 13 @_43 = args[14] if args.size > 14 @_44 = args[15] if args.size > 15 end |
Instance Attribute Details
#_11 ⇒ Object
Returns the value of attribute _11.
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# File 'lib/matrix.rb', line 5 def _11 @_11 end |
#_12 ⇒ Object
Returns the value of attribute _12.
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# File 'lib/matrix.rb', line 5 def _12 @_12 end |
#_13 ⇒ Object
Returns the value of attribute _13.
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# File 'lib/matrix.rb', line 5 def _13 @_13 end |
#_14 ⇒ Object
Returns the value of attribute _14.
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# File 'lib/matrix.rb', line 5 def _14 @_14 end |
#_21 ⇒ Object
Returns the value of attribute _21.
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# File 'lib/matrix.rb', line 6 def _21 @_21 end |
#_22 ⇒ Object
Returns the value of attribute _22.
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# File 'lib/matrix.rb', line 6 def _22 @_22 end |
#_23 ⇒ Object
Returns the value of attribute _23.
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# File 'lib/matrix.rb', line 6 def _23 @_23 end |
#_24 ⇒ Object
Returns the value of attribute _24.
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# File 'lib/matrix.rb', line 6 def _24 @_24 end |
#_31 ⇒ Object
Returns the value of attribute _31.
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# File 'lib/matrix.rb', line 7 def _31 @_31 end |
#_32 ⇒ Object
Returns the value of attribute _32.
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# File 'lib/matrix.rb', line 7 def _32 @_32 end |
#_33 ⇒ Object
Returns the value of attribute _33.
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# File 'lib/matrix.rb', line 7 def _33 @_33 end |
#_34 ⇒ Object
Returns the value of attribute _34.
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# File 'lib/matrix.rb', line 7 def _34 @_34 end |
#_41 ⇒ Object
Returns the value of attribute _41.
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# File 'lib/matrix.rb', line 8 def _41 @_41 end |
#_42 ⇒ Object
Returns the value of attribute _42.
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# File 'lib/matrix.rb', line 8 def _42 @_42 end |
#_43 ⇒ Object
Returns the value of attribute _43.
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# File 'lib/matrix.rb', line 8 def _43 @_43 end |
#_44 ⇒ Object
Returns the value of attribute _44.
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# File 'lib/matrix.rb', line 8 def _44 @_44 end |
Class Method Details
.identity ⇒ Object
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# File 'lib/matrix.rb', line 276 def self.identity identity_matrix = self.new identity_matrix._12 = identity_matrix._13 = identity_matrix._14 = 0 identity_matrix._21 = identity_matrix._23 = identity_matrix._24 = 0 identity_matrix._31 = identity_matrix._32 = identity_matrix._34 = 0 identity_matrix._41 = identity_matrix._42 = identity_matrix._43 = 0 identity_matrix._11 = identity_matrix._22 = identity_matrix._33 = identity_matrix._44 = 1 identity_matrix end |
.look_at_lh(eye_position, look_at_position, up_direction) ⇒ Object
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# File 'lib/matrix.rb', line 540 def self.look_at_lh eye_position, look_at_position, up_direction zaxis = (look_at_position - eye_position).normalize xaxis = up_direction.cross(zaxis).normalize yaxis = zaxis.cross xaxis matrix = self.new # set column one matrix._11 = xaxis.x matrix._21 = xaxis.y matrix._31 = xaxis.z matrix._41 = -xaxis.dot(eye_position) # set column two matrix._12 = yaxis.x matrix._22 = yaxis.y matrix._32 = yaxis.z matrix._42 = -yaxis.dot(eye_position) # set column three matrix._13 = zaxis.x matrix._23 = zaxis.y matrix._33 = zaxis.z matrix._43 = -zaxis.dot(eye_position) # set column four matrix._14 = matrix._24 = matrix._34 = 0 matrix._44 = 1 matrix end |
.look_at_rh(eye_position, look_at_position, up_direction) ⇒ Object
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# File 'lib/matrix.rb', line 508 def self.look_at_rh eye_position, look_at_position, up_direction zaxis = (eye_position - look_at_position).normalize xaxis = up_direction.cross(zaxis).normalize yaxis = zaxis.cross xaxis matrix = self.new # set column one matrix._11 = xaxis.x matrix._21 = xaxis.y matrix._31 = xaxis.z matrix._41 = -xaxis.dot(eye_position) # set column two matrix._12 = yaxis.x matrix._22 = yaxis.y matrix._32 = yaxis.z matrix._42 = -yaxis.dot(eye_position) # set column three matrix._13 = zaxis.x matrix._23 = zaxis.y matrix._33 = zaxis.z matrix._43 = -zaxis.dot(eye_position) # set column four matrix._14 = matrix._24 = matrix._34 = 0 matrix._44 = 1 matrix end |
.ortho_off_center_lh(l, r, b, t, zn, zf) ⇒ Object
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# File 'lib/matrix.rb', line 491 def self.ortho_off_center_lh l, r, b, t, zn, zf l = l.to_f r = r.to_f b = b.to_f t = t.to_f zn = zn.to_f zf = zf.to_f m = identity m._11 = 2.0 / (r - l) m._22 = 2.0 / (t - b) m._33 = 1.0 / (zf -zn) m._41 = -1.0 -2.0 *l / (r - l) m._42 = 1.0 + 2.0 * t / (b - t) m._43 = zn / (zn -zf) m end |
.ortho_off_center_rh(l, r, b, t, zn, zf) ⇒ Object
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# File 'lib/matrix.rb', line 474 def self.ortho_off_center_rh l, r, b, t, zn, zf l = l.to_f r = r.to_f b = b.to_f t = t.to_f zn = zn.to_f zf = zf.to_f m = identity m._11 = 2.0 / (r - l) m._22 = 2.0 / (t - b) m._33 = 1.0 / (zn -zf) m._41 = -1.0 -2.0 *l / (r - l) m._42 = 1.0 + 2.0 * t / (b - t) m._43 = zn / (zn -zf) m end |
.perspective_fov_lh(fovy, aspect, zn, zf) ⇒ Object
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# File 'lib/matrix.rb', line 458 def self.perspective_fov_lh fovy, aspect, zn, zf fovy = fovy.to_f aspect = aspect.to_f zn = zn.to_f zf = zf.to_f y_scale = 1.0 / Math.tan(0.5*fovy) x_scale = y_scale / aspect matrix = self.new matrix._11 = x_scale matrix._22 = y_scale matrix._33 = zf/(zf - zn) matrix._34 = 1 matrix._43 = zn*zf/(zn - zf) matrix end |
.perspective_fov_rh(fovy, aspect, zn, zf) ⇒ Object
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# File 'lib/matrix.rb', line 442 def self.perspective_fov_rh fovy, aspect, zn, zf fovy = fovy.to_f aspect = aspect.to_f zn = zn.to_f zf = zf.to_f y_scale = 1.0 / Math.tan(0.5*fovy) x_scale = y_scale / aspect matrix = self.new matrix._11 = x_scale matrix._22 = y_scale matrix._33 = zf/(zn - zf) matrix._34 = -1 matrix._43 = zn*zf/(zn - zf) matrix end |
.reflection(reflection_plane) ⇒ Object
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# File 'lib/matrix.rb', line 572 def self.reflection reflection_plane reflection_plane = Geo3d::Vector.new *reflection_plane.to_a reflection_matrix = self.new plane_magnitude = Vector.new(reflection_plane.x, reflection_plane.y, reflection_plane.z, 0).length normalized_plane = reflection_plane / plane_magnitude # row one reflection_matrix._11 = -2 * normalized_plane.x * normalized_plane.x + 1 reflection_matrix._12 = -2 * normalized_plane.y * normalized_plane.x reflection_matrix._13 = -2 * normalized_plane.z * normalized_plane.x reflection_matrix._14 = 0 # row two reflection_matrix._21 = -2 * normalized_plane.x * normalized_plane.y reflection_matrix._22 = -2 * normalized_plane.y * normalized_plane.y + 1 reflection_matrix._23 = -2 * normalized_plane.z * normalized_plane.y reflection_matrix._24 = 0 # row three reflection_matrix._31 = -2 * normalized_plane.x * normalized_plane.z reflection_matrix._32 = -2 * normalized_plane.y * normalized_plane.z reflection_matrix._33 = -2 * normalized_plane.z * normalized_plane.z + 1 reflection_matrix._34 = 0 # row four reflection_matrix._41 = -2 * normalized_plane.x * normalized_plane.w reflection_matrix._42 = -2 * normalized_plane.y * normalized_plane.w reflection_matrix._43 = -2 * normalized_plane.z * normalized_plane.w reflection_matrix._44 = 1 reflection_matrix end |
.rotation(axis, angle) ⇒ Object
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# File 'lib/matrix.rb', line 690 def self.rotation axis, angle v = axis.normalize m = identity m._11 = (1.0 - Math.cos(angle)) * v.x * v.x + Math.cos(angle) m._21 = (1.0 - Math.cos(angle)) * v.x * v.y - Math.sin(angle) * v.z m._31 = (1.0 - Math.cos(angle)) * v.x * v.z + Math.sin(angle) * v.y m._12 = (1.0 - Math.cos(angle)) * v.y * v.x + Math.sin(angle) * v.z m._22 = (1.0 - Math.cos(angle)) * v.y * v.y + Math.cos(angle) m._32 = (1.0 - Math.cos(angle)) * v.y * v.z - Math.sin(angle) * v.x m._13 = (1.0 - Math.cos(angle)) * v.z * v.x - Math.sin(angle) * v.y m._23 = (1.0 - Math.cos(angle)) * v.z * v.y + Math.sin(angle) * v.x m._33 = (1.0 - Math.cos(angle)) * v.z * v.z + Math.cos(angle) m end |
.rotation_x(angle) ⇒ Object
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# File 'lib/matrix.rb', line 657 def self.rotation_x angle m = identity sine = Math.sin angle cosine = Math.cos angle m._22 = cosine m._33 = cosine m._23 = sine m._32 = -sine m end |
.rotation_y(angle) ⇒ Object
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# File 'lib/matrix.rb', line 668 def self.rotation_y angle m = identity sine = Math.sin angle cosine = Math.cos angle m._11 = cosine m._33 = cosine m._13 = -sine m._31 = sine m end |
.rotation_z(angle) ⇒ Object
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# File 'lib/matrix.rb', line 679 def self.rotation_z angle m = identity sine = Math.sin angle cosine = Math.cos angle m._11 = cosine m._22 = cosine m._12 = sine m._21 = -sine m end |
.scaling(x, y, z) ⇒ Object
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# File 'lib/matrix.rb', line 644 def self.scaling x, y, z scaling_matrix = self.new scaling_matrix._11 = x scaling_matrix._22 = y scaling_matrix._33 = z scaling_matrix._44 = 1 scaling_matrix end |
.shadow(light_position, plane) ⇒ Object
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# File 'lib/matrix.rb', line 606 def self.shadow light_position, plane plane = Geo3d::Vector.new *plane.to_a norm = plane.x * plane.x + plane.y * plane.y + plane.z * plane.z normalized_plane = plane / norm dot = normalized_plane.dot(light_position) m = self.new m._11 = dot - normalized_plane.a * light_position.x m._12 = -normalized_plane.a * light_position.y m._13 = -normalized_plane.a * light_position.z m._14 = -normalized_plane.a * light_position.w m._21 = -normalized_plane.b * light_position.x m._22 = dot - normalized_plane.b * light_position.y m._23 = -normalized_plane.b * light_position.z m._24 = -normalized_plane.b * light_position.w m._31 = -normalized_plane.c * light_position.x m._32 = -normalized_plane.c * light_position.y m._33 = dot - normalized_plane.c * light_position.z m._34 = -normalized_plane.c * light_position.w m._41 = -normalized_plane.d * light_position.x m._42 = -normalized_plane.d * light_position.y m._43 = -normalized_plane.d * light_position.z m._44 = dot - normalized_plane.d * light_position.w m end |
.translation(x, y, z) ⇒ Object
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# File 'lib/matrix.rb', line 634 def self.translation x, y, z translation_matrix = self.new translation_matrix._11 = translation_matrix._22 = translation_matrix._33 = translation_matrix._44 = 1 #todo: consider simplifying with identity translation_matrix._41 = x translation_matrix._42 = y translation_matrix._43 = z translation_matrix end |
.uniform_scaling(scale) ⇒ Object
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# File 'lib/matrix.rb', line 653 def self.uniform_scaling scale scaling scale, scale, scale end |
Instance Method Details
#!=(m) ⇒ Object
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# File 'lib/matrix.rb', line 92 def != m !(self == m) end |
#*(v) ⇒ Object
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# File 'lib/matrix.rb', line 156 def * v result = self.class.new if self.class == v.class matrix = v result._11 = _11 * matrix._11 + _12 * matrix._21 + _13 * matrix._31 + _14 * matrix._41 result._12 = _11 * matrix._12 + _12 * matrix._22 + _13 * matrix._32 + _14 * matrix._42 result._13 = _11 * matrix._13 + _12 * matrix._23 + _13 * matrix._33 + _14 * matrix._43 result._14 = _11 * matrix._14 + _12 * matrix._24 + _13 * matrix._34 + _14 * matrix._44 result._21 = _21 * matrix._11 + _22 * matrix._21 + _23 * matrix._31 + _24 * matrix._41 result._22 = _21 * matrix._12 + _22 * matrix._22 + _23 * matrix._32 + _24 * matrix._42 result._23 = _21 * matrix._13 + _22 * matrix._23 + _23 * matrix._33 + _24 * matrix._43 result._24 = _21 * matrix._14 + _22 * matrix._24 + _23 * matrix._34 + _24 * matrix._44 result._31 = _31 * matrix._11 + _32 * matrix._21 + _33 * matrix._31 + _34 * matrix._41 result._32 = _31 * matrix._12 + _32 * matrix._22 + _33 * matrix._32 + _34 * matrix._42 result._33 = _31 * matrix._13 + _32 * matrix._23 + _33 * matrix._33 + _34 * matrix._43 result._34 = _31 * matrix._14 + _32 * matrix._24 + _33 * matrix._34 + _34 * matrix._44 result._41 = _41 * matrix._11 + _42 * matrix._21 + _43 * matrix._31 + _44 * matrix._41 result._42 = _41 * matrix._12 + _42 * matrix._22 + _43 * matrix._32 + _44 * matrix._42 result._43 = _41 * matrix._13 + _42 * matrix._23 + _43 * matrix._33 + _44 * matrix._43 result._44 = _41 * matrix._14 + _42 * matrix._24 + _43 * matrix._34 + _44 * matrix._44 elsif Vector == v.class vec = v transformed_vector = Vector.new transformed_vector.x = _11 * vec.x + _21 * vec.y + _31 * vec.z + _41 * vec.w transformed_vector.y = _12 * vec.x + _22 * vec.y + _32 * vec.z + _42 * vec.w transformed_vector.z = _13 * vec.x + _23 * vec.y + _33 * vec.z + _43 * vec.w transformed_vector.w = _14 * vec.x + _24 * vec.y + _34 * vec.z + _44 * vec.w return transformed_vector else scalar = v result._11 = _11 * scalar result._12 = _12 * scalar result._13 = _13 * scalar result._14 = _14 * scalar result._21 = _21 * scalar result._22 = _22 * scalar result._23 = _23 * scalar result._24 = _24 * scalar result._31 = _31 * scalar result._32 = _32 * scalar result._33 = _33 * scalar result._34 = _34 * scalar result._41 = _41 * scalar result._42 = _42 * scalar result._43 = _43 * scalar result._44 = _44 * scalar end result end |
#+(mat) ⇒ Object
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# File 'lib/matrix.rb', line 104 def + mat sum = self.class.new sum._11 = _11 + mat._11 sum._12 = _12 + mat._12 sum._13 = _13 + mat._13 sum._14 = _14 + mat._14 sum._21 = _21 + mat._21 sum._22 = _22 + mat._22 sum._23 = _23 + mat._23 sum._24 = _24 + mat._24 sum._31 = _31 + mat._31 sum._32 = _32 + mat._32 sum._33 = _33 + mat._33 sum._34 = _34 + mat._34 sum._41 = _41 + mat._41 sum._42 = _42 + mat._42 sum._43 = _43 + mat._43 sum._44 = _44 + mat._44 sum end |
#+@ ⇒ Object
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# File 'lib/matrix.rb', line 96 def +@ self * 1 end |
#-(mat) ⇒ Object
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# File 'lib/matrix.rb', line 130 def - mat sum = self.class.new sum._11 = _11 - mat._11 sum._12 = _12 - mat._12 sum._13 = _13 - mat._13 sum._14 = _14 - mat._14 sum._21 = _21 - mat._21 sum._22 = _22 - mat._22 sum._23 = _23 - mat._23 sum._24 = _24 - mat._24 sum._31 = _31 - mat._31 sum._32 = _32 - mat._32 sum._33 = _33 - mat._33 sum._34 = _34 - mat._34 sum._41 = _41 - mat._41 sum._42 = _42 - mat._42 sum._43 = _43 - mat._43 sum._44 = _44 - mat._44 sum end |
#-@ ⇒ Object
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# File 'lib/matrix.rb', line 100 def -@ self * -1 end |
#/(v) ⇒ Object
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# File 'lib/matrix.rb', line 212 def / v if self.class == v.class self * v.inverse elsif Vector == v.class raise 'dividing matrices by vectors not currently supported' else result = self.class.new scalar = v result._11 = _11 / scalar result._12 = _12 / scalar result._13 = _13 / scalar result._14 = _14 / scalar result._21 = _21 / scalar result._22 = _22 / scalar result._23 = _23 / scalar result._24 = _24 / scalar result._31 = _31 / scalar result._32 = _32 / scalar result._33 = _33 / scalar result._34 = _34 / scalar result._41 = _41 / scalar result._42 = _42 / scalar result._43 = _43 / scalar result._44 = _44 / scalar result end end |
#==(m) ⇒ Object
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# File 'lib/matrix.rb', line 83 def == m a = to_a b = m.to_a for i in 0..15 return false unless Geo3d::Utils.float_cmp a[i], b[i] end true end |
#[](x, y) ⇒ Object
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# File 'lib/matrix.rb', line 49 def [] x, y to_a[4*x + y] end |
#[]=(x, y, v) ⇒ Object
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# File 'lib/matrix.rb', line 53 def []= x, y, v send (%w{_11 _12 _13 _14 _21 _22 _23 _24 _31 _32 _33 _34 _41 _42 _43 _44}[4*x + y] + '=').to_sym, v end |
#col(i) ⇒ Object
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# File 'lib/matrix.rb', line 63 def col i if i >= 0 && i <= 3 Vector.new self[i, 0], self[i, 1], self [i, 2], self[i, 3] end end |
#determinant ⇒ Object
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# File 'lib/matrix.rb', line 286 def determinant inverse(true).last end |
#identity? ⇒ Boolean
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# File 'lib/matrix.rb', line 248 def identity? self == self.class.identity end |
#inverse(with_determinant = false) ⇒ Object
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# File 'lib/matrix.rb', line 302 def inverse with_determinant = false mat = to_a dst = Array.new 16 tmp = Array.new 12 src = Array.new 16 for i in 0..3 src[i] = mat[i*4] src[i + 4] = mat[i*4 + 1] src[i + 8] = mat[i*4 + 2] src[i + 12] = mat[i*4 + 3] end # calculate pairs for first 8 elements (cofactors) tmp[0] = src[10] * src[15] tmp[1] = src[11] * src[14] tmp[2] = src[9] * src[15] tmp[3] = src[11] * src[13] tmp[4] = src[9] * src[14] tmp[5] = src[10] * src[13] tmp[6] = src[8] * src[15] tmp[7] = src[11] * src[12] tmp[8] = src[8] * src[14] tmp[9] = src[10] * src[12] tmp[10] = src[8] * src[13] tmp[11] = src[9] * src[12] # calculate first 8 elements (cofactors) dst[0] = tmp[0]*src[5] + tmp[3]*src[6] + tmp[4]*src[7] dst[0] -= tmp[1]*src[5] + tmp[2]*src[6] + tmp[5]*src[7] dst[1] = tmp[1]*src[4] + tmp[6]*src[6] + tmp[9]*src[7] dst[1] -= tmp[0]*src[4] + tmp[7]*src[6] + tmp[8]*src[7] dst[2] = tmp[2]*src[4] + tmp[7]*src[5] + tmp[10]*src[7] dst[2] -= tmp[3]*src[4] + tmp[6]*src[5] + tmp[11]*src[7] dst[3] = tmp[5]*src[4] + tmp[8]*src[5] + tmp[11]*src[6] dst[3] -= tmp[4]*src[4] + tmp[9]*src[5] + tmp[10]*src[6] dst[4] = tmp[1]*src[1] + tmp[2]*src[2] + tmp[5]*src[3] dst[4] -= tmp[0]*src[1] + tmp[3]*src[2] + tmp[4]*src[3] dst[5] = tmp[0]*src[0] + tmp[7]*src[2] + tmp[8]*src[3] dst[5] -= tmp[1]*src[0] + tmp[6]*src[2] + tmp[9]*src[3] dst[6] = tmp[3]*src[0] + tmp[6]*src[1] + tmp[11]*src[3] dst[6] -= tmp[2]*src[0] + tmp[7]*src[1] + tmp[10]*src[3] dst[7] = tmp[4]*src[0] + tmp[9]*src[1] + tmp[10]*src[2] dst[7] -= tmp[5]*src[0] + tmp[8]*src[1] + tmp[11]*src[2] # calculate pairs for second 8 elements (cofactors) tmp[0] = src[2]*src[7] tmp[1] = src[3]*src[6] tmp[2] = src[1]*src[7] tmp[3] = src[3]*src[5] tmp[4] = src[1]*src[6] tmp[5] = src[2]*src[5] tmp[6] = src[0]*src[7] tmp[7] = src[3]*src[4] tmp[8] = src[0]*src[6] tmp[9] = src[2]*src[4] tmp[10] = src[0]*src[5] tmp[11] = src[1]*src[4] # calculate second 8 elements (cofactors) dst[8] = tmp[0]*src[13] + tmp[3]*src[14] + tmp[4]*src[15] dst[8] -= tmp[1]*src[13] + tmp[2]*src[14] + tmp[5]*src[15] dst[9] = tmp[1]*src[12] + tmp[6]*src[14] + tmp[9]*src[15] dst[9] -= tmp[0]*src[12] + tmp[7]*src[14] + tmp[8]*src[15] dst[10] = tmp[2]*src[12] + tmp[7]*src[13] + tmp[10]*src[15] dst[10]-= tmp[3]*src[12] + tmp[6]*src[13] + tmp[11]*src[15] dst[11] = tmp[5]*src[12] + tmp[8]*src[13] + tmp[11]*src[14] dst[11]-= tmp[4]*src[12] + tmp[9]*src[13] + tmp[10]*src[14] dst[12] = tmp[2]*src[10] + tmp[5]*src[11] + tmp[1]*src[9] dst[12]-= tmp[4]*src[11] + tmp[0]*src[9] + tmp[3]*src[10] dst[13] = tmp[8]*src[11] + tmp[0]*src[8] + tmp[7]*src[10] dst[13]-= tmp[6]*src[10] + tmp[9]*src[11] + tmp[1]*src[8] dst[14] = tmp[6]*src[9] + tmp[11]*src[11] + tmp[3]*src[8] dst[14]-= tmp[10]*src[11] + tmp[2]*src[8] + tmp[7]*src[9] dst[15] = tmp[10]*src[10] + tmp[4]*src[8] + tmp[9]*src[9] dst[15]-= tmp[8]*src[9] + tmp[11]*src[10] + tmp[5]*src[8] # calculate determinant det=src[0]*dst[0]+src[1]*dst[1]+src[2]*dst[2]+src[3]*dst[3] # calculate matrix inverse inverse_det = 1.0/det for j in 0..15 dst[j] *= inverse_det end inverted_matrix = self.class.new *dst if with_determinant [inverted_matrix, det] else inverted_matrix end end |
#is_rotation_transform? ⇒ Boolean
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# File 'lib/matrix.rb', line 298 def is_rotation_transform? orthogonal? && Geo3d::Utils.float_cmp(determinant, 1.0) end |
#orthogonal? ⇒ Boolean
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# File 'lib/matrix.rb', line 294 def orthogonal? inverse == transpose end |
#print ⇒ Object
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# File 'lib/matrix.rb', line 419 def print puts "_11: #{_11}\n" puts "_12: #{_12}\n" puts "_13: #{_13}\n" puts "_14: #{_14}\n" puts "_21: #{_21}\n" puts "_22: #{_22}\n" puts "_23: #{_23}\n" puts "_24: #{_24}\n" puts "_31: #{_31}\n" puts "_32: #{_32}\n" puts "_33: #{_33}\n" puts "_34: #{_34}\n" puts "_41: #{_41}\n" puts "_42: #{_42}\n" puts "_43: #{_43}\n" puts "_44: #{_44}\n" end |
#rotation_component ⇒ Object
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# File 'lib/matrix.rb', line 260 def rotation_component scaling = scaling_component return nil if scaling.x.zero? || scaling.y.zero? || scaling.z.zero? m = Matrix.new m._11=_11 / scaling.x m._12=_12/scaling.x m._13=_13/scaling.x m._21=_21/scaling.y m._22=_22/scaling.y m._23=_23/scaling.y m._31=_31/scaling.z m._32=_32/scaling.z m._33=_33/scaling.z Quaternion.from_matrix m end |
#row(i) ⇒ Object
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# File 'lib/matrix.rb', line 57 def row i if i >= 0 && i <= 3 Vector.new self[0, i], self[1, i], self[2, i], self[3, i] end end |
#scaling_component ⇒ Object
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# File 'lib/matrix.rb', line 256 def scaling_component Vector.new Vector.new(_11, _12, _13).length, Vector.new(_21, _22, _23).length, Vector.new(_31, _32, _33).length end |
#set_col(i, v) ⇒ Object
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# File 'lib/matrix.rb', line 76 def set_col i, v self[i, 0] = v.x self[i, 1] = v.y self[i, 2] = v.z self[i, 3] = v.w end |
#set_row(i, v) ⇒ Object
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# File 'lib/matrix.rb', line 69 def set_row i, v self[0, i] = v.x self[1, i] = v.y self[2, i] = v.z self[3, i] = v.w end |
#to_a ⇒ Object
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# File 'lib/matrix.rb', line 45 def to_a [_11, _12, _13, _14, _21, _22, _23, _24, _31, _32, _33, _34, _41, _42, _43, _44] end |
#to_s ⇒ Object
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# File 'lib/matrix.rb', line 438 def to_s (0..3).to_a.map{ |i| row(i).to_s}.join "\n" end |
#trace ⇒ Object
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# File 'lib/matrix.rb', line 290 def trace _11 + _22 + _33 + _44 end |
#transform(vec) ⇒ Object
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# File 'lib/matrix.rb', line 244 def transform vec self * vec end |
#transform_coord(vec) ⇒ Object
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# File 'lib/matrix.rb', line 240 def transform_coord vec self * Vector.new( vec.x, vec.y, vec.z, 1.0 ) end |
#translation_component ⇒ Object
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# File 'lib/matrix.rb', line 252 def translation_component Vector.new _41, _42, _43 end |
#transpose ⇒ Object
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# File 'lib/matrix.rb', line 398 def transpose transposed_matrix = self.class.new transposed_matrix._11 = _11 transposed_matrix._12 = _21 transposed_matrix._13 = _31 transposed_matrix._14 = _41 transposed_matrix._21 = _12 transposed_matrix._22 = _22 transposed_matrix._23 = _32 transposed_matrix._24 = _42 transposed_matrix._31 = _13 transposed_matrix._32 = _23 transposed_matrix._33 = _33 transposed_matrix._34 = _43 transposed_matrix._41 = _14 transposed_matrix._42 = _24 transposed_matrix._43 = _34 transposed_matrix._44 = _44 transposed_matrix end |