Class: Gemwarrior::World

Inherits:
Object
  • Object
show all
Defined in:
lib/gemwarrior/world.rb

Constant Summary collapse

ERROR_LIST_PARAM_INVALID =

CONSTANTS

'That is not something that can be listed.'
ERROR_DESCRIBE_ENTITY_INVALID =
'You do not see that here.'
WORLD_DIM_WIDTH =
10
WORLD_DIM_HEIGHT =
10

Instance Attribute Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#durationObject

Returns the value of attribute duration.



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# File 'lib/gemwarrior/world.rb', line 19

def duration
  @duration
end

#emerald_beatenObject

Returns the value of attribute emerald_beaten.



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# File 'lib/gemwarrior/world.rb', line 19

def emerald_beaten
  @emerald_beaten
end

#locationsObject

Returns the value of attribute locations.



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# File 'lib/gemwarrior/world.rb', line 19

def locations
  @locations
end

#monstersObject

Returns the value of attribute monsters.



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# File 'lib/gemwarrior/world.rb', line 19

def monsters
  @monsters
end

#playerObject

Returns the value of attribute player.



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# File 'lib/gemwarrior/world.rb', line 19

def player
  @player
end

#shifty_has_jeweledObject

Returns the value of attribute shifty_has_jeweled.



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# File 'lib/gemwarrior/world.rb', line 19

def shifty_has_jeweled
  @shifty_has_jeweled
end

#shifty_to_jewelObject

Returns the value of attribute shifty_to_jewel.



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# File 'lib/gemwarrior/world.rb', line 19

def shifty_to_jewel
  @shifty_to_jewel
end

#weaponsObject

Returns the value of attribute weapons.



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# File 'lib/gemwarrior/world.rb', line 19

def weapons
  @weapons
end

Instance Method Details

#can_move?(direction) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/gemwarrior/world.rb', line 130

def can_move?(direction)
  location_by_coords(player.cur_coords).has_loc_to_the?(direction)
end

#describe(point) ⇒ Object



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# File 'lib/gemwarrior/world.rb', line 28

def describe(point)
  desc_text = "[>>> #{point.name_display.upcase} <<<]".colorize(:cyan)

  if GameOptions.data['debug_mode']
    desc_text << " DL[#{point.danger_level.to_s}] MLR[#{point.monster_level_range.to_s}]".colorize(:yellow)
  end

  desc_text << "\n"

  point_desc = point.description.clone
  
  # specific location description changes
  if point.name.eql?('home')
    if point.contains_item?('tent')
      point_desc << ' Next to the bed, on the floor, is a folded-up tent.'
    end
    if point.contains_item?('letter')
      point_desc << ' Atop the chest you notice a curious letter, folded in three.'
    end
  end

  desc_text << point_desc

  point.populate_monsters(GameMonsters.data) unless point.checked_for_monsters?

  desc_text << "\n >> Monster(s):  #{point.list_monsters.join(', ')}".colorize(:yellow) unless point.list_monsters.empty?
  desc_text << "\n >> Boss(es):    #{point.list_bosses.join(', ')}".colorize(:red) unless point.list_bosses.empty?
  desc_text << "\n >> Thing(s):    #{point.list_items.join(', ')}".colorize(:white) unless point.list_items.empty?
  desc_text << "\n >> Path(s):     #{point.list_paths.join(', ')}".colorize(:white)

  if GameOptions.data['debug_mode']
    desc_text << "\n >>> Actionable: ".colorize(color: :yellow, background: :grey)
    desc_text << point.list_actionable_words.colorize(color: :white, background: :grey)
  end

  desc_text
end

#describe_entity(point, entity_name) ⇒ Object



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# File 'lib/gemwarrior/world.rb', line 66

def describe_entity(point, entity_name)
  entity_name.downcase!

  if point.contains_item?(entity_name)
    point.items.each do |i|
      if i.name.downcase.eql?(entity_name)
        if GameOptions.data['debug_mode']
          return i.describe_detailed(self)
        else
          return i.describe(self)
        end
      end
    end
  elsif point.has_monster?(entity_name)
    point.monsters_abounding.each do |m|
      if m.name.downcase.eql?(entity_name)
        if GameOptions.data['debug_mode']
          return m.describe_detailed(self)
        else
          return m.describe(self)
        end
      end
    end
  elsif point.has_boss?(entity_name)
    point.bosses_abounding.each do |b|
      if b.name.downcase.eql?(entity_name)
        if GameOptions.data['debug_mode']
          return b.describe_detailed(self)
        else
          return b.describe(self)
        end
      end
    end
  elsif player.inventory.contains_item?(entity_name)
    player.inventory.describe_item(entity_name, self)
  else
    ERROR_DESCRIBE_ENTITY_INVALID
  end
end

#has_monster_to_attack?(monster_name) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/gemwarrior/world.rb', line 134

def has_monster_to_attack?(monster_name)
  possible_combatants = location_by_coords(player.cur_coords).monsters_abounding.map(&:name) | location_by_coords(player.cur_coords).bosses_abounding.map(&:name)

  possible_combatants.each do |combatant|
    return true if combatant.downcase.eql?(monster_name.downcase)
  end
  false
end

#list(param, details = false) ⇒ Object



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# File 'lib/gemwarrior/world.rb', line 143

def list(param, details = false)
  case param
  when 'players'
    puts '[PLAYERS]'.colorize(:yellow)
    if details
      player.check_self(false)
    else
      ">> players: #{player.name}"
    end
  when 'creatures'
    puts "[CREATURES](#{GameCreatures.data.length})".colorize(:yellow)
    if details
      GameCreatures.data.map { |c| print c.describe_detailed }
      return
    else
      ">> creatures: #{GameCreatures.data.map(&:name).join(', ')}"
    end
  when 'items'
    puts "[ITEMS](#{GameItems.data.length})".colorize(:yellow)
    if details
      GameItems.data.map { |i| print i.describe_detailed }
      return
    else
      ">> items: #{GameItems.data.map(&:name).join(', ')}"
    end
  when 'locations'
    puts "[LOCATIONS](#{locations.length})".colorize(:yellow)
    if details
      locations.map { |l| print l.describe_detailed }
      return
    else
      ">> locations: #{locations.map(&:name).join(', ')}"
    end
  when 'monsters'
    puts "[MONSTERS](#{GameMonsters.data.length})".colorize(:yellow)
    if details
      GameMonsters.data.map { |m| print m.describe_detailed }
      return
    else
      ">> monsters: #{GameMonsters.data.map(&:name).join(', ')}"
    end
  when 'people'
    puts "[PEOPLE](#{GamePeople.data.length})".colorize(:yellow)
    if details
      GamePeople.data.map { |p| print p.describe_detailed }
      return
    else
      ">> people: #{GamePeople.data.map(&:name).join(', ')}"
    end
  when 'weapons'
    puts "[WEAPONS](#{GameWeapons.data.length})".colorize(:yellow)
    if details
      GameWeapons.data.map { |w| print w.describe_detailed }
      return
    else
      ">> weapons: #{GameWeapons.data.map(&:name).join(', ')}"
    end
  when 'armor'
    puts "[ARMOR](#{GameArmor.data.length})".colorize(:yellow)
    if details
      GameArmor.data.map { |w| print w.describe_detailed }
      return
    else
      ">> armor: #{GameArmor.data.map(&:name).join(', ')}"
    end
  else
    ERROR_LIST_PARAM_INVALID
  end
end

#location_by_coords(coords) ⇒ Object



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# File 'lib/gemwarrior/world.rb', line 106

def location_by_coords(coords)
  locations.each do |l|
    return l if l.coords.eql?(coords)
  end
  nil
end

#location_by_name(location_name) ⇒ Object



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# File 'lib/gemwarrior/world.rb', line 122

def location_by_name(location_name)
  loc = locations[locations.map(&:name).index(location_name)]
  if loc.nil?
    loc = locations[locations.map(&:name_display).index(location_name)]
  end
  loc.nil? ? nil : loc
end

#location_coords_by_name(name) ⇒ Object



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# File 'lib/gemwarrior/world.rb', line 113

def location_coords_by_name(name)
  locations.each do |l|
    if l.name.downcase.eql?(name.downcase) or l.name_display.downcase.eql?(name.downcase)
      return l.coords
    end
  end
  nil
end


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# File 'lib/gemwarrior/world.rb', line 227

def print_map(floor)
  0.upto(WORLD_DIM_HEIGHT - 1) do |count_y|
    print '  '
    0.upto(WORLD_DIM_WIDTH - 1) do
      print '---'
    end
    print "\n"
    if GameOptions.data['debug_mode']
      print "#{(WORLD_DIM_HEIGHT - 1) - count_y} "
    else
      print ' '
    end
    0.upto(WORLD_DIM_WIDTH - 1) do |count_x|
      cur_map_coords = {
        x: count_x,
        y: (WORLD_DIM_HEIGHT - 1) - count_y,
        z: floor.nil? ? self.player.cur_coords[:z] : floor.to_i
      }
      if self.player.cur_coords.eql?(cur_map_coords)
        print "|#{'O'.colorize(:cyan)}|"
      elsif location_by_coords(cur_map_coords)
        if GameOptions.data['debug_mode'] || location_by_coords(cur_map_coords).visited || self.player.special_abilities.include?(:gleam)
          print '|X|'
        else
          print '| |'
        end
      else
        print '| |'
      end
    end
    print "\n"
  end
  print '  '
  0.upto(WORLD_DIM_WIDTH - 1) do
    print '---'
  end
  puts
  print '   '
  0.upto(WORLD_DIM_WIDTH - 1) do |count_x|
    if GameOptions.data['debug_mode']
      print "#{count_x}  "
    else
      print ' '
    end
  end
  if GameOptions.data['debug_mode']
    puts
    puts
    puts "Current level: #{player.cur_coords[:z]}"
    puts '| | = invalid location'
    puts '|X| = valid location'
    puts '|O| = player'
  end
end


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# File 'lib/gemwarrior/world.rb', line 213

def print_vars(show_details = false)
  puts "======================\n"
  puts "All Variables in World\n"
  puts "======================\n"
  puts "#{list('players', show_details)}\n\n"
  puts "#{list('creatures', show_details)}\n\n"
  puts "#{list('monsters', show_details)}\n\n"
  puts "#{list('items', show_details)}\n\n"
  puts "#{list('armor', show_details)}\n\n"
  puts "#{list('weapons', show_details)}\n\n"
  puts "#{list('locations', show_details)}\n"
  puts
end