Class: Gemwarrior::Bloodstorm
- Defined in:
- lib/gemwarrior/entities/monsters/bloodstorm.rb
Constant Summary
Constants inherited from Monster
Instance Attribute Summary
Attributes inherited from Monster
#battlecry, #is_boss, #is_dead
Attributes inherited from Creature
#atk_hi, #atk_lo, #defense, #dexterity, #face, #hands, #hp_cur, #hp_max, #inventory, #level, #mood, #rox, #speak, #use, #xp
Attributes inherited from Entity
#consumable, #describe, #describe_detailed, #description, #display_shopping_cart, #equippable, #equipped, #name, #name_display, #number_of_uses, #takeable, #talkable, #useable, #useable_battle, #used, #used_again
Instance Method Summary collapse
-
#initialize ⇒ Bloodstorm
constructor
A new instance of Bloodstorm.
Methods inherited from Monster
Methods inherited from Creature
Methods inherited from Entity
Constructor Details
#initialize ⇒ Bloodstorm
Returns a new instance of Bloodstorm.
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# File 'lib/gemwarrior/entities/monsters/bloodstorm.rb', line 8 def initialize super self.name = 'bloodstorm' self.name_display = 'Bloodstorm' self.description = 'A literal swirling, maniacal vortex of human hemoglobin.' self.battlecry = '/swirls' self.face = 'bloody' self.hands = 'bloody' self.mood = 'boiling' self.level = rand(5..6) self.hp_cur = rand((level * 2)..(level * 3)) self.hp_max = hp_cur self.atk_lo = rand(level..(level * 1.5).floor) self.atk_hi = rand((level * 1.5).floor..(level * 3).floor) self.defense = rand(6..7) self.dexterity = rand(5..7) self.rox = rand((level * 2)..(level * 3)) self.xp = rand(level..(level * 2)) end |