Class: Gemwarrior::Bloodstorm

Inherits:
Monster show all
Defined in:
lib/gemwarrior/entities/monsters/bloodstorm.rb

Constant Summary

Constants inherited from Monster

Monster::ITEM_POOL

Instance Attribute Summary

Attributes inherited from Monster

#battlecry, #is_boss, #is_dead

Attributes inherited from Creature

#atk_hi, #atk_lo, #defense, #dexterity, #face, #hands, #hp_cur, #hp_max, #inventory, #level, #mood, #rox, #speak, #use, #xp

Attributes inherited from Entity

#consumable, #describe, #describe_detailed, #description, #display_shopping_cart, #equippable, #equipped, #name, #name_display, #number_of_uses, #takeable, #talkable, #useable, #useable_battle, #used, #used_again

Instance Method Summary collapse

Methods inherited from Monster

#describe_detailed

Methods inherited from Creature

#describe, #describe_detailed

Methods inherited from Entity

#puts, #use

Constructor Details

#initializeBloodstorm

Returns a new instance of Bloodstorm.



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# File 'lib/gemwarrior/entities/monsters/bloodstorm.rb', line 8

def initialize
  super

  self.name         = 'bloodstorm'
  self.name_display = 'Bloodstorm'
  self.description  = 'A literal swirling, maniacal vortex of human hemoglobin.'
  self.battlecry    = '/swirls'
  self.face         = 'bloody'
  self.hands        = 'bloody'
  self.mood         = 'boiling'

  self.level        = rand(5..6)
  self.hp_cur       = rand((level * 2)..(level * 3))
  self.hp_max       = hp_cur
  self.atk_lo       = rand(level..(level * 1.5).floor)
  self.atk_hi       = rand((level * 1.5).floor..(level * 3).floor)
  self.defense      = rand(6..7)
  self.dexterity    = rand(5..7)

  self.rox          = rand((level * 2)..(level * 3))
  self.xp           = rand(level..(level * 2))
end