Module: Gametel::Accessors

Defined in:
lib/gametel/accessors.rb

Instance Method Summary collapse

Instance Method Details

#activity(activity_name) ⇒ Object

Generates a method named active? which will wait for the activity to become active

returns true when successful



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# File 'lib/gametel/accessors.rb', line 10

def activity(activity_name)
  define_method("active?") do
    platform.wait_for_activity activity_name
    platform.last_json
  end 
end

#button(name, locator) ⇒ Object

Generates a method to click a button and determine if it is enabled.

keys are:

* :text
* :index
* :id

Examples:

button(:save, :text => 'Save')
# will generate 'save' and 'save_enabled?' methods

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    for how the button is found The valid



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# File 'lib/gametel/accessors.rb', line 60

def button(name, locator)
  define_method(name) do
    platform.press_button(locator)
  end
  define_method("#{name}_view") do
    Gametel::Views::Button.new(platform, locator)
  end
end

#checkbox(name, locator) ⇒ Object

Generates one method to click a checkbox.

keys are:

* :text
* :index
* :id

Examples:

checkbox(:enable, :text => 'Enable')
# will generate 'enable' method

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    for how the checkbox is found The valid



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# File 'lib/gametel/accessors.rb', line 117

def checkbox(name, locator)
  define_method(name) do
    platform.click_checkbox(locator)
  end
  define_method("#{name}_view") do
    Gametel::Views::CheckBox.new(platform, locator)
  end
end

#image(name, locator) ⇒ Object

Generaes method to interact with an image.

The only valid keys are:

* :index

Examples:

image(:headshot, :id => 'headshot')
# will generate 'click_headshot' method to click the image,
# 'wait_for_headshot' which will wait until the image has
# loaded a drawable and 'headshot_view' to return the view

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    indicating an id for how the image is found.



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# File 'lib/gametel/accessors.rb', line 245

def image(name, locator)
  define_method("click_#{name}") do
    platform.click_image(locator)
  end
  define_method("wait_for_#{name}") do
    wait_until do
      platform.has_drawable?(locator)
    end
  end
  define_method("#{name}_view") do
    Gametel::Views::Image.new(platform, locator)
  end
end

#list_item(name, locator) ⇒ Object

Generates one method to click a list item.

keys are:

* :text
* :index
* :list - only us with :index to indicate which list to use on

the screen. Default is 0

Examples:

list_item(:details, :text => 'Details')
# will generate 'details' method
list_item(:details, :index => 1, :list => 1)
# will generate 'details' method to select second item in the
# second list
list_item(:details, :index => 2)
# will generate 'details' method to select third item in the
# first list

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    for how the list item is found The valid



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# File 'lib/gametel/accessors.rb', line 94

def list_item(name, locator)
  define_method(name) do
    platform.press_list_item(locator)
  end
  define_method("#{name}_view") do
    Gametel::Views::ListItem.new(platform, locator)
  end
end

#progress(name, locator) ⇒ Object

Generates methods to get an set the progress as well as the secondary progress The only valid keys are:

* :id
* :index

Examples:

spinner(:progress_item, :id => 'id_name_of_your_control')
# will generate progress_item, progress_item=, progress_item_secondary, progress_item_secondary=

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    indicating an id for how the progress bar is found.



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# File 'lib/gametel/accessors.rb', line 183

def progress(name, locator)
  define_method("#{name}") do
    platform.get_progress(locator)
  end
  define_method("#{name}_max") do
    platform.get_progress_max(locator)
  end
  define_method("#{name}_secondary") do
    platform.get_secondary_progress(locator)
  end
  define_method("#{name}=") do |value|
    platform.set_progress(locator, value)
  end
  define_method("#{name}_secondary=") do |value|
    platform.set_secondary_progress(locator, value)
  end
  define_method("#{name}_view") do
    Gametel::Views::Progress.new(platform, locator)
  end
end

#radio_button(name, locator) ⇒ Object

Generates one method to click a radio button.

keys are:

* :text
* :index
* :id

Examples:

radio_button(:circle, :text => 'Circle')
# will generate 'circle' method

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    for how the checkbox is found The valid



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# File 'lib/gametel/accessors.rb', line 140

def radio_button(name, locator)
  define_method(name) do
    platform.click_radio_button(locator)
  end
  define_method("#{name}_view") do
    Gametel::Views::RadioButton.new(platform, locator)
  end
end

#spinner(name, locator) ⇒ Object

The only valid keys are:

* :id
* :index

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    indicating an id for how the spinner is found.



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# File 'lib/gametel/accessors.rb', line 219

def spinner(name, locator)
  define_method(name) do
    platform.get_spinner_value(locator)
  end
  define_method("select_#{name}") do |value|
    platform.select_spinner_value(locator, value)
  end
  define_method("#{name}_view") do
    Gametel::Views::Spinner.new(platform, locator)
  end
end

#text(name, locator) ⇒ Object

Generates methods to enter text into a text field, clear the text field, get the hint as well as the description

keys are:

* :id
* :index

Examples:

text(:first_name, :index => 0)
# will generate 'first_name', 'first_name=', 'clear_first_name', 'first_name_hint' and 'first_name_description' methods

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    for how the text is found The valid



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# File 'lib/gametel/accessors.rb', line 31

def text(name, locator)
  define_method("#{name}") do
    platform.get_text(locator)
  end
  define_method("#{name}=") do |value|
    platform.enter_text(value, locator)
  end
  define_method("clear_#{name}") do
    platform.clear_text(locator)
  end
  define_method("#{name}_view") do
    Gametel::Views::Text.new(platform, locator)
  end
end

#view(name, locator) ⇒ Object

Generates one method to click a view. The only valid keys are:

* :id
* :text

Examples:

view(:clickable_text, :id => 'id_name_of_your_control')
# will generate 'clickable_text' method

Parameters:

  • the (Symbol)

    name used for the generated methods

  • locator (Hash)

    indicating an id for how the view is found.



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# File 'lib/gametel/accessors.rb', line 161

def view(name, locator)
  define_method(name) do
    platform.click_view(locator)
  end
  define_method("#{name}_view") do
    Gametel::Views::View.new(platform, locator)
  end
end