Class: GamesAndRpgParadise::BaldursGate::RemoveNonEnglishLanguages
- Inherits:
-
GamesAndRpgParadise::Base
- Object
- GamesAndRpgParadise::Base
- GamesAndRpgParadise::BaldursGate::RemoveNonEnglishLanguages
- Defined in:
- lib/games_and_rpg_paradise/games/baldurs_gate/remove_non_english_languages.rb
Overview
GamesAndRpgParadise::BaldursGate::RemoveNonEnglishLanguages
Constant Summary collapse
- ARRAY_CHECK_THESE_DIRECTORIES =
#
ARRAY_CHECK_THESE_DIRECTORIES
#
%w( tra Translations translations Language languages )
Constants included from GamesAndRpgParadise::Base::Extensions::Colours
GamesAndRpgParadise::Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS
Constants included from CommonExtensions
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Instance Method Summary collapse
-
#check_for_this_directory_containing_translations(i = 'tra') ⇒ Object
# === check_for_this_directory_containing_translations ========================================================================= #.
-
#initialize(i = ARGV, run_already = true) ⇒ RemoveNonEnglishLanguages
constructor
# === initialize ========================================================================= #.
-
#run ⇒ Object
# === run ========================================================================= #.
Methods included from GamesAndRpgParadise::Base::Extensions::Colours
ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow
Methods included from GamesAndRpgParadise::Base::Extensions::CommandlineArguments
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
Methods included from CommonExtensions
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(i = ARGV, run_already = true) ⇒ RemoveNonEnglishLanguages
#
initialize
#
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# File 'lib/games_and_rpg_paradise/games/baldurs_gate/remove_non_english_languages.rb', line 39 def initialize( i = ARGV, run_already = true ) set_commandline_arguments(i) run if run_already end |
Instance Method Details
#check_for_this_directory_containing_translations(i = 'tra') ⇒ Object
#
check_for_this_directory_containing_translations
#
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# File 'lib/games_and_rpg_paradise/games/baldurs_gate/remove_non_english_languages.rb', line 50 def check_for_this_directory_containing_translations(i = 'tra') if File.directory? i all_directories = Dir['*'].select {|entry| File.directory? entry } if all_directories.include? i cd i all_directories = Dir['*'].select {|entry| File.directory? entry } all_directories.each {|this_directory| case this_directory when 'en_US', /^english$/i, # This is also valid for "English". /^iconv/i # iconv must be kept as weidu otherwise complains. # e 'Keeping '+File.absolute_path(this_directory)+'.' else # This may have to be changed lateron. e rev+'Removing '+sfancy(File.absolute_path(this_directory))+rev+'.' remove_this_directory(File.absolute_path(this_directory), :be_quiet) end } end end end |
#run ⇒ Object
#
run
#
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# File 'lib/games_and_rpg_paradise/games/baldurs_gate/remove_non_english_languages.rb', line 74 def run e rev+'Checking for tra-files in differently named directories next.' # ======================================================================= # # 'Language' and 'languages' are for Tales of Anegh, or Trials of # the Luremaster, respectively. # ======================================================================= # ARRAY_CHECK_THESE_DIRECTORIES.each {|this_directory_name| check_for_this_directory_containing_translations(this_directory_name) } end |