Class: GameLockerAPI::AbstractParser
- Inherits:
-
Object
- Object
- GameLockerAPI::AbstractParser
- Defined in:
- lib/gamelocker_api/abstract_parser.rb
Class Method Summary collapse
- .compose_roster(data, roster, temp_match) ⇒ Object
- .guess(end_point, data) ⇒ Object
-
.match(data, solo = false) ⇒ Object
Might only work with MATCHES…
-
.participant(roster) ⇒ Object
Expects a roster uuid.
- .player(data, solo = false) ⇒ Object
- .roster(data) ⇒ Object
Class Method Details
.compose_roster(data, roster, temp_match) ⇒ Object
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# File 'lib/gamelocker_api/abstract_parser.rb', line 130 def self.compose_roster(data, roster, temp_match) temp_roster = Roster.new temp_roster.uuid = roster temp_roster.participants = [] data['included'].each do |local_roster| next unless local_roster['type'] == "roster" if local_roster['id'] == roster temp_roster.aces_earned = local_roster['attributes']['stats']['acesEarned'] temp_roster.gold = local_roster['attributes']['stats']['gold'] temp_roster.hero_kills = local_roster['attributes']['stats']['heroKills'] temp_roster.kraken_captures = local_roster['attributes']['stats']['krakenCaptures'] temp_roster.side = local_roster['attributes']['stats']['side'] temp_roster.turret_kills = local_roster['attributes']['stats']['turretKills'] temp_roster.turrets_remaining = local_roster['attributes']['stats']['turretsRemaining'] local_roster['relationships']['participants']['data'].each do |pat| data['included'].each do |local_participant| next unless local_participant['id'] == pat['id'] temp_participant = Participant.new temp_participant.uuid = local_participant['id'] temp_participant.assists = local_participant['attributes']['stats']['assists'] temp_participant.crystal_mine_captures = local_participant['attributes']['stats']['crystalMineCaptures'] temp_participant.deaths = local_participant['attributes']['stats']['deaths'] temp_participant.farm = local_participant['attributes']['stats']['farm'] temp_participant.first_afk_time = local_participant['attributes']['stats']['firstAfkTime'] temp_participant.gold = local_participant['attributes']['stats']['gold'] temp_participant.gold_mine_captures = local_participant['attributes']['stats']['goldMineCaptures'] temp_participant.item_grants = local_participant['attributes']['stats']['itemGrants'] temp_participant.item_sells = local_participant['attributes']['stats']['itemSells'] temp_participant.item_uses = local_participant['attributes']['stats']['itemUses'] temp_participant.items = local_participant['attributes']['stats']['items'] temp_participant.jungle_kills = local_participant['attributes']['stats']['jungleKills'] temp_participant.karma_level = local_participant['attributes']['stats']['karmaLevel'] temp_participant.kills = local_participant['attributes']['stats']['kills'] temp_participant.kraken_captures = local_participant['attributes']['stats']['krakenCaptures'] temp_participant.level = local_participant['attributes']['stats']['level'] temp_participant.minion_kills = local_participant['attributes']['stats']['minionKills'] temp_participant.non_jungle_minion_kills = local_participant['attributes']['stats']['nonJungleMinionKills'] temp_participant.skill_tier = local_participant['attributes']['stats']['skillTier'] temp_participant.skin_key = local_participant['attributes']['stats']['skinKey'] temp_participant.turret_captures = local_participant['attributes']['stats']['turretCaptures'] temp_participant.went_afk = local_participant['attributes']['stats']['wentAfk'] temp_participant.winner = local_participant['attributes']['stats']['winner'] temp_participant.actor = local_participant['attributes']['actor'] temp_player = Player.new data['included'].each do |local_player| next unless local_player['id'] == local_participant['relationships']['player']['data']['id'] temp_player.uuid = local_player['id'] temp_player.level = local_player['attributes']['stats']['level'] temp_player.lifetime_gold = local_player['attributes']['stats']['lifetimeGold'] temp_player.loss_streak = local_player['attributes']['stats']['lossStreak'] temp_player.played = local_player['attributes']['stats']['played'] temp_player.played_ranked = local_player['attributes']['stats']['played_ranked'] temp_player.win_streak = local_player['attributes']['stats']['winStreak'] temp_player.wins = local_player['attributes']['stats']['wins'] temp_player.xp = local_player['attributes']['stats']['xp'] temp_player.name = local_player['attributes']['name'] temp_player.created_at = local_player['attributes']['createdAt'] end temp_participant.player = temp_player temp_match.players.push(temp_player) temp_match.participants.push(temp_participant) temp_roster.participants.push(temp_participant) end end end end if temp_roster.side.include?("red") temp_match.red_team.push(temp_roster) elsif temp_roster.side.include?("blue") temp_match.blue_team.push(temp_roster) end return temp_roster end |
.guess(end_point, data) ⇒ Object
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# File 'lib/gamelocker_api/abstract_parser.rb', line 3 def self.guess(end_point, data) if end_point == "matches" match(data) elsif end_point.start_with?("matches/") match(data, true) elsif end_point == "players" player(data) elsif end_point.start_with?("players/") player(data, true) else raise "(0_-)\nCouldn't guess what parser to use, sorry.\nEndpoint was: #{end_point}" end end |
.match(data, solo = false) ⇒ Object
Might only work with MATCHES… []
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# File 'lib/gamelocker_api/abstract_parser.rb', line 20 def self.match(data, solo = false) _matches = [] temp_match = nil unless solo data['data'].each do |match| temp_match = Match.new _matches.push(temp_match) temp_match.uuid = match['id'] temp_match.shard_id = match['attributes']['shardId'] temp_match.created_at = match['attributes']['createdAt'] temp_match.duration = match['attributes']['duration'] temp_match.gamemode = match['attributes']['gameMode'] temp_match.end_game_reason = match['attributes']['stats']['endGameReason'] temp_match.rosters = [] temp_match.red_team = [] temp_match.blue_team= [] temp_match.players = [] temp_match.participants = [] data['included'].each do |wanted| thing = nil if wanted['id'] == match['relationships']['rosters']['data'][0]['id'] thing = match['relationships']['rosters']['data'][0]['id'] temp_match.rosters << compose_roster(data, thing, temp_match) elsif wanted['id'] == match['relationships']['rosters']['data'][1]['id'] thing = match['relationships']['rosters']['data'][1]['id'] temp_match.rosters << compose_roster(data, thing, temp_match) else next end end end else temp_match = Match.new match = data['data'] temp_match.uuid = match['id'] temp_match.shard_id = match['attributes']['shardId'] temp_match.created_at = match['attributes']['createdAt'] temp_match.duration = match['attributes']['duration'] temp_match.gamemode = match['attributes']['gameMode'] temp_match.end_game_reason = match['attributes']['stats']['endGameReason'] temp_match.rosters = [] temp_match.red_team = [] temp_match.blue_team= [] temp_match.players = [] temp_match.participants = [] data['included'].each do |wanted| thing = nil if wanted['id'] == match['relationships']['rosters']['data'][0]['id'] thing = match['relationships']['rosters']['data'][0]['id'] temp_match.rosters << compose_roster(data, thing, temp_match) elsif wanted['id'] == match['relationships']['rosters']['data'][1]['id'] thing = match['relationships']['rosters']['data'][1]['id'] temp_match.rosters << compose_roster(data, thing, temp_match) else next end end end solo ? temp_match : _matches end |
.participant(roster) ⇒ Object
Expects a roster uuid
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# File 'lib/gamelocker_api/abstract_parser.rb', line 126 def self.participant(roster) end |
.player(data, solo = false) ⇒ Object
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# File 'lib/gamelocker_api/abstract_parser.rb', line 81 def self.player(data, solo = false) temp_players = [] temp_player = nil unless solo data['data'].each do |local_player| temp_player = Player.new temp_player.uuid = local_player['id'] temp_player.level = local_player['attributes']['stats']['level'] temp_player.lifetime_gold = local_player['attributes']['stats']['lifetimeGold'] temp_player.loss_streak = local_player['attributes']['stats']['lossStreak'] temp_player.played = local_player['attributes']['stats']['played'] temp_player.played_ranked = local_player['attributes']['stats']['played_ranked'] temp_player.win_streak = local_player['attributes']['stats']['winStreak'] temp_player.wins = local_player['attributes']['stats']['wins'] temp_player.xp = local_player['attributes']['stats']['xp'] temp_player.name = local_player['attributes']['name'] temp_player.created_at = local_player['attributes']['createdAt'] temp_players.push(temp_player) end else temp_player = Player.new local_player = data['data'] temp_player.uuid = local_player['id'] temp_player.level = local_player['attributes']['stats']['level'] temp_player.lifetime_gold = local_player['attributes']['stats']['lifetimeGold'] temp_player.loss_streak = local_player['attributes']['stats']['lossStreak'] temp_player.played = local_player['attributes']['stats']['played'] temp_player.played_ranked = local_player['attributes']['stats']['played_ranked'] temp_player.win_streak = local_player['attributes']['stats']['winStreak'] temp_player.wins = local_player['attributes']['stats']['wins'] temp_player.xp = local_player['attributes']['stats']['xp'] temp_player.name = local_player['attributes']['name'] temp_player.created_at = local_player['attributes']['createdAt'] end solo ? temp_player : temp_players end |
.roster(data) ⇒ Object
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# File 'lib/gamelocker_api/abstract_parser.rb', line 122 def self.roster(data) end |