Class: GamekeyReferenceTests
- Inherits:
-
Object
- Object
- GamekeyReferenceTests
- Defined in:
- lib/reference.rb
Overview
This class defines the reference tests for the Gamekey Service. Dart implementation must pass exactly the same test cases.
Instance Attribute Summary collapse
-
#host ⇒ Object
readonly
Host to test.
Instance Method Summary collapse
-
#checkUserGameStates(user, game, n) ⇒ Object
Checks that all gamestates stored can be listed.
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#checkUserPlays(user, games) ⇒ Object
Checks that a user having gamestates related to game should be indicated to play the game.
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#createGame ⇒ Object
Checks that creating a game (POST /game) works as specified.
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#createUser ⇒ Object
Checks, that creating a new user (POST /user) works as specified.
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#deleteGame ⇒ Object
Checks that deleting a game (DELETE /game/<id>) works as specified.
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#deleteGameEntity(game) ⇒ Object
Checks that deleting a game should delete all game related game states.
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#deleteUser ⇒ Object
Checks that deleteing user data (DELETE /user/<id>) works as specified.
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#deleteUserEntity(user) ⇒ Object
Checks that deleting a user should delete all user related game states.
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#error(operation, resource, id) ⇒ Object
Generates a standardized error string for better identification of failed test cases.
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#gameResourceHandling ⇒ Object
Groups all user resource related test cases.
-
#gamestateResourceHandling ⇒ Object
Groups all gamestate resource related test cases.
-
#initialize(host: Defaults::TESTHOST) ⇒ GamekeyReferenceTests
constructor
Constructor to create a Gamekey service.
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#listGames ⇒ Object
Checks that listing all games (GET /games) works as specified.
-
#listGameStates(game, user, n) ⇒ Object
Checks that stored game states of a user playing a game can be listed as intended.
-
#listUsers ⇒ Object
Checks that listing users (GET /users) works as specified.
-
#prepareGames ⇒ Object
Helper routine to prepare some test games for game user resource relation tests.
-
#prepareUsers ⇒ Object
Helper routine to prepare some test users for game user resource relation tests.
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#readGame ⇒ Object
Checks that retrieving game data (GET /game/<id>) works as specified.
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#readUser ⇒ Object
Checks that retrieving user data (GET /user/<id>) works as specified.
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#storeGamestate(game, user, n, state) ⇒ Object
Checks that storing game states of a user playing a game works as intended.
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#stressGame ⇒ Object
Performs some stress tests on game resources.
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#stressUser ⇒ Object
Performs some stress tests on user resources.
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#updateGame ⇒ Object
Checks that updating game data (PUT /game/<id>) works as specified.
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#updateUser ⇒ Object
Checks that updating user data (PUT /user/<id>) works as specified.
-
#userResourceHandling ⇒ Object
Groups all user resource related test cases.
Constructor Details
#initialize(host: Defaults::TESTHOST) ⇒ GamekeyReferenceTests
Constructor to create a Gamekey service.
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# File 'lib/reference.rb', line 19 def initialize(host: Defaults::TESTHOST) @host = host @user = 'New One' @pwd = 'secret' @game = 'New Game' @secret = 'secret' end |
Instance Attribute Details
#host ⇒ Object (readonly)
Host to test
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# File 'lib/reference.rb', line 15 def host @host end |
Instance Method Details
#checkUserGameStates(user, game, n) ⇒ Object
Checks that all gamestates stored can be listed.
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# File 'lib/reference.rb', line 789 def checkUserGameStates(user, game, n) uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) gameid = game['id'] userid = user['id'] get_states = Net::HTTP::Get.new("/gamestate/#{gameid}/#{userid}") get_states.set_form_data({'secret' => 'xyz', 'pwd' => 'xyz'}) res = http.request(get_states) return "#{error('GET', '/gamestate/gid/uid', "GUS-1")} Could not get gamestates for game id #{gameid} and userid '#{userid}',\n#{res.body}".red unless res.code == "200" states = JSON.parse(res.body) return "#{error('GET', '/gamestate/gid/uid', "GUS-2")} Expected to retrieve #{n} gamestates, got #{states.count}".red unless states.count == n state = states.shift while (state != nil) follower = states.shift if (follower != nil) return "#{error('GET', '/gamestate/gid/uid', "GUS-3")} Gamestates should be returned by decreasing creation order".red unless Time.parse(state['created']) > Time.parse(follower['created']) end state = follower end "Fine: Checked that gamestates are returned in decreasing creation timestamp order.".green end |
#checkUserPlays(user, games) ⇒ Object
Checks that a user having gamestates related to game should be indicated to play the game.
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# File 'lib/reference.rb', line 767 def checkUserPlays(user, games) uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) gameids = games.map { |g| g['id'] } userid = user['id'] get_states = Net::HTTP::Get.new("/user/#{userid}") get_states.set_form_data({'pwd' => 'xyz'}) res = http.request(get_states) return "#{error('GET', '/user/id', "UP-1")} Could not get user id #{userid},\n#{res.body}".red unless res.code == "200" user = JSON.parse(res.body) return "#{error('GET', '/user/id', "UP-2")} Expected user #{userid} to play #{gameids}, received #{user['games']}".red unless (gameids - user['games']).empty? && (user['games'] - gameids).empty? "Fine: Checked that user #{userid} plays games #{gameids}.".green end |
#createGame ⇒ Object
Checks that creating a game (POST /game) works as specified.
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# File 'lib/reference.rb', line 321 def createGame uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) # Check that game can not be created if secret is not provided. request = Net::HTTP::Post.new("/game") request.set_form_data({ 'name' => @game, }) send = DateTime.now res = http.request(request) return "#{error('POST', '/game', "PG-0")} Could create game '#{@game}' (should return HTTP code 400 due to missing secret)".red if (res.code == "200") # Check that game can be created request = Net::HTTP::Post.new("/game") request.set_form_data({ 'name' => @game, 'secret' => @secret }) send = DateTime.now res = http.request(request) return "#{error('POST', '/game', "PG-1")} Could not create game '#{@game}' (should return HTTP code 200, was #{res.code})\n #{res.body}".red unless (res.code == "200") begin game = JSON.parse(res.body) return "#{error('POST', '/game', "PG-2")} Created game has wrong name. Should be '#{@game}', was #{game['name']}.".red unless game['name'] == @game return "#{error('POST', '/game', "PG-3")} Created game must have an id. Id was #{game['id']}.".red if game['id'] == nil signature = Auth::signature(game['id'], @pwd) return "#{error('POST', '/game', "PG-4")} Created game must have a valid signature. Should be '#{signature}' (was '#{game['signature']}')".red unless signature == game['signature'] created = DateTime.iso8601(game['created']) return "#{error('POST', '/game', "PG-4")} Created game should have an ISO 8601 encoded creation timestamp.".red if created.to_time.to_i < send.to_time.to_i @gid = game['id'] rescue return ([ "#{error('POST', '/game', "PG-5")}", "POST on /game must return a valid JSON answer.", "", "---", "#{res.body}", "---", "", "This seems", "- no valid JSON", "- or creation timestamp is not ISO 8601 encoded." ] * "\n").red end "Fine: Create game works".green end |
#createUser ⇒ Object
Checks, that creating a new user (POST /user) works as specified.
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# File 'lib/reference.rb', line 41 def createUser uri = URI("#{@host}/user") send = DateTime.now res = Net::HTTP.post_form(uri, 'name' => @user) return "#{error('POST', '/user', "PU-0")} Could create user '#{@user}' without password (should return HTTP code 400, was #{res.code})".red unless (res.code == "400") res = Net::HTTP.post_form(uri, 'pwd' => 'secret') return "#{error('POST', '/user', "PU-0a")} Could create user without name (should return HTTP code 400, was #{res.code})".red unless (res.code == "400") res = Net::HTTP.post_form(uri, 'name' => @user, 'pwd' => @pwd) return "#{error('POST', '/user', "PU-1")} Could not create user '#{@user}' (should return HTTP code 200, was #{res.code})".red unless (res.code == "200") begin user = JSON.parse(res.body) return "#{error('POST', '/user', "PU-2")} Created user has wrong name. Should be '#{user}', was #{user['name']}.".red unless user['name'] == @user return "#{error('POST', '/user', "PU-3")} Created user must have an id. Id was #{user['id']}.".red if user['id'] == nil signature = Auth::signature(user['id'], @pwd) return "#{error('POST', '/user', "PU-4")} Created user must have a valid signature. Should be '#{signature}' (was '#{user['signature']}')".red unless signature == user['signature'] created = DateTime.iso8601(user['created']) return "#{error('POST', '/user', "PU-5")} Created user should have an ISO 8601 encoded creation timestamp.".red if created.to_time.to_i < send.to_time.to_i @id = user['id'] rescue return ([ "#{error('POST', '/user', "PU-6")}", "POST on /register/user must return a valid JSON answer.", "", "---", "#{res.body}", "---", "", "This seems", "- no valid JSON", "- or creation timestamp is not ISO 8601 encoded." ] * "\n").red end "Fine: Create user works".green end |
#deleteGame ⇒ Object
Checks that deleting a game (DELETE /game/<id>) works as specified.
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# File 'lib/reference.rb', line 499 def deleteGame uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) unauth_request = Net::HTTP::Delete.new("/game/#{@gid}") res = http.request(unauth_request) return "#{error('DELETE', '/game/id', "DG-1")} Only authenticated game should delete their game resource (code should be 401, was #{res.code})\n#{res.body}".red unless res.code == "401" auth_request = Net::HTTP::Delete.new("/game/#{@gid}") auth_request.set_form_data({ "secret" => "new secret", }) res = http.request(auth_request) return "#{error('DELETE', '/game/id', "DG-2")} Authenticated games should delete their game resource (code should be 200, was #{res.code})\n#{res.body}".red unless res.code == "200" auth_request = Net::HTTP::Delete.new("/game/#{@gid}") auth_request.set_form_data({ "secret" => "new secret", }) res = http.request(auth_request) return "#{error('DELETE', '/game/id', "DG-3")} Deletion of games should be idempotent (code should be 200, was #{res.code})\n#{res.body}".red unless res.code == "200" "Fine: Delete game works".green end |
#deleteGameEntity(game) ⇒ Object
Checks that deleting a game should delete all game related game states.
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# File 'lib/reference.rb', line 635 def deleteGameEntity(game) uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) delete_game = Net::HTTP::Delete.new("/game/#{game['id']}") delete_game.set_form_data({ 'secret' => 'xyz' }) res = http.request(delete_game) return "#{error('DELETE', '/game/id', "DELETETESTGAME-1")} Could not delete game '#{game['name']}',\n#{res.body}".red unless res.code == "200" "Fine: Deleted game '#{game['id']}' successfully.".green end |
#deleteUser ⇒ Object
Checks that deleteing user data (DELETE /user/<id>) works as specified.
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# File 'lib/reference.rb', line 241 def deleteUser uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) unauth_request = Net::HTTP::Delete.new("/user/#{@id}") res = http.request(unauth_request) return "#{error('DELETE', '/user/id', "DU-1")} Only authenticated users should delete their user resource (code should be 401, was #{res.code})".red unless res.code == "401" auth_request = Net::HTTP::Delete.new("/user/#{@id}") auth_request.set_form_data({ "pwd" => "new password", }) res = http.request(auth_request) return "#{error('DELETE', '/user/id', "DU-2")} Authenticated users should delete their user resource (code should be 200, was #{res.code})".red unless res.code == "200" auth_request = Net::HTTP::Delete.new("/user/#{@id}") auth_request.set_form_data({ "secret" => "new password", }) res = http.request(auth_request) return "#{error('DELETE', '/user/id', "DU-3")} Deletion of users should be idempotent (code should be 200, was #{res.code})\n#{res.body}".red unless res.code == "200" "Fine: Delete user works".green end |
#deleteUserEntity(user) ⇒ Object
Checks that deleting a user should delete all user related game states.
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# File 'lib/reference.rb', line 650 def deleteUserEntity(user) uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) delete_user = Net::HTTP::Delete.new("/user/#{user['id']}") delete_user.set_form_data({ 'pwd' => 'xyz' }) res = http.request(delete_user) return "#{error('DELETE', '/user/id', "DELETETESTUSER-1")} Could not delete user '#{user['name']}',\n#{res.body}".red unless res.code == "200" "Fine: Deleted user '#{user['id']}' successfully.".green end |
#error(operation, resource, id) ⇒ Object
Generates a standardized error string for better identification of failed test cases.
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# File 'lib/reference.rb', line 33 def error(operation, resource, id) "Testcase [#{id}] failed, #{operation} on #{resource}: " end |
#gameResourceHandling ⇒ Object
Groups all user resource related test cases.
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# File 'lib/reference.rb', line 566 def gameResourceHandling puts "Checking game resource handling" puts createGame puts listGames puts readGame puts updateGame puts deleteGame puts stressGame end |
#gamestateResourceHandling ⇒ Object
Groups all gamestate resource related test cases.
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# File 'lib/reference.rb', line 822 def gamestateResourceHandling users = prepareUsers games = prepareGames puts "Checking gamestate resource handling" puts storeGamestate(games[0], users[0], 3, Defaults::TESTLIST) puts storeGamestate(games[1], users[0], 2, Defaults::TESTHASH) puts storeGamestate(games[1], users[1], 1, Defaults::TESTHASH) puts checkUserGameStates(users[0], games[0], 3) puts checkUserGameStates(users[0], games[1], 2) puts checkUserGameStates(users[1], games[1], 1) puts listGameStates(games[0], users[0], 3) puts listGameStates(games[1], users[0], 2) puts listGameStates(games[1], users[1], 1) puts listGameStates(games[2], users[2], 0) puts checkUserPlays(users[0], [games[0], games[1]]) puts checkUserPlays(users[1], [games[1]]) puts checkUserPlays(users[2], []) puts deleteGameEntity(games[2]) puts checkUserPlays(users[0], [games[0], games[1]]) puts checkUserPlays(users[1], [games[1]]) puts checkUserPlays(users[2], []) puts deleteUserEntity(users[2]) puts checkUserPlays(users[0], [games[0], games[1]]) puts checkUserPlays(users[1], [games[1]]) puts deleteGameEntity(games[1]) puts checkUserPlays(users[0], [games[0]]) puts checkUserPlays(users[1], []) puts deleteGameEntity(games[0]) puts checkUserPlays(users[0], []) puts checkUserPlays(users[1], []) puts deleteUserEntity(users[1]) puts deleteUserEntity(users[0]) end |
#listGames ⇒ Object
Checks that listing all games (GET /games) works as specified.
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# File 'lib/reference.rb', line 379 def listGames uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) request = Net::HTTP::Get.new("/games") res = http.request(request) begin games = JSON.parse(res.body) return "#{error('GET', '/games', "GG-1")} Only games should be returned.".red unless games.all? { |g| g['type'].downcase == 'game' } return "#{error('GET', '/games', "GG-2")} Each game should have a name.".red unless games.all? { |g| g['name'] != nil } return "#{error('GET', '/games', "GG-3")} Each game should have a id.".red unless games.all? { |g| g['id'] != nil } return "#{error('GET', '/games', "GG-4")} Each game should have a signature.".red unless games.all? { |g| g['signature'] != nil } return "#{error('GET', '/games', "GG-5")} No game should include users".red if games.any? { |g| g['users'] != nil } rescue return ([ "#{error('GET', '/games', "GG-6")}", "List games did not return a valid JSON answer:", "#{res.body}" ] * "\n").red end "Fine: List games works".green end |
#listGameStates(game, user, n) ⇒ Object
Checks that stored game states of a user playing a game can be listed as intended.
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# File 'lib/reference.rb', line 723 def listGameStates(game, user, n) gameid = game['id'] userid = user['id'] uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) unauth_get_state = Net::HTTP::Get.new("/gamestate/#{gameid}/#{userid}") res = http.request(unauth_get_state) return "#{error('GET', '/gamestate/gid/uid', "GGS-1")} Getting game states should only work for authenticated games, code expected 401, was #{res.code},\n#{res.body}".red unless res.code == "401" get_state = Net::HTTP::Get.new("/gamestate/#{gameid}/#{userid}") get_state.set_form_data({ 'secret' => 'xyz' }) res = http.request(get_state) return "#{error('GET', '/gamestate/gid/uid', "GGS-2")} Getting stored states should work for authenticated games, code expected 200, was #{res.code},\n#{res.body}".red unless res.code == "200" begin states = JSON.parse(res.body) return "#{error('GET', '/gamestate/gid/uid', "GGS-3")} Expected to retrieve #{n} gamestates, got #{states.count}".red unless states.count == n return "#{error('GET', '/gamestate/gid/uid', "GGS-4")} Only gamestates should be returned.".red unless states.all? { |u| u['type'].downcase == 'gamestate' } return "#{error('GET', '/gamestate/gid/uid', "GGS-5")} Each gamestate should have a gameid.".red unless states.all? { |u| u['gameid'] != nil } return "#{error('GET', '/gamestate/gid/uid', "GGS-6")} Each gamestate should contain the game name.".red unless states.all? { |u| u['gamename'] != nil } return "#{error('GET', '/gamestate/gid/uid', "GGS-7")} Each gamestate should have a userid.".red unless states.all? { |u| u['userid'] != nil } return "#{error('GET', '/gamestate/gid/uid', "GGS-8")} Each gamestate should contain the user name.".red unless states.all? { |u| u['username'] != nil } return "#{error('GET', '/gamestate/gid/uid', "GGS-9")} Each gamestate should have a creation timestamp.".red unless states.all? { |u| u['created'] != nil } return "#{error('GET', '/gamestate/gid/uid', "GGS-10")} Each gamestate should have a JSON encoded state.".red unless states.all? { |u| u['state'] != nil } now = Time.now.to_time.to_i return "#{error('GET', '/gamestate/gid/uid', "GGS-11")} Each gamestate should be created in the past and should be indicated by an ISO 8601 encoded timestamp.".red if states.any? { |u| DateTime.iso8601(u['created']).to_time.to_i > now } rescue Exception => ex return "#{error('GET', '/gamestate/gid/uid', "GGS-12")} Retrieved state was not JSON encoded,\n #{res.body}\n#{ex}".red end "Fine: Retrieved #{n} states successfully.".green end |
#listUsers ⇒ Object
Checks that listing users (GET /users) works as specified.
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# File 'lib/reference.rb', line 88 def listUsers uri = URI("#{@host}/users") res = Net::HTTP.get_response(uri) begin users = JSON.parse(res.body) return "#{error('GET', '/users', "GU-1")} Only users should be returned.".red unless users.all? { |u| u['type'].downcase == 'user' } return "#{error('GET', '/users', "GU-2")} Each user should have a name.".red unless users.all? { |u| u['name'] != nil } return "#{error('GET', '/users', "GU-3")} Each user should have a id.".red unless users.all? { |u| u['id'] != nil } return "#{error('GET', '/users', "GU-4")} Each user should have a signature.".red unless users.all? { |u| u['signature'] != nil } return "#{error('GET', '/users', "GU-5")} No user should include played games".red if users.any? { |u| u['games'] != nil } rescue return ([ "#{error('GET', '/users', "GU-6")}", "List users did not return a valid JSON answer:", "#{res.body}" ] * "\n").red end "Fine: List users works".green end |
#prepareGames ⇒ Object
Helper routine to prepare some test games for game user resource relation tests.
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# File 'lib/reference.rb', line 608 def prepareGames uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) games = [] 3.times do |i| create_game = Net::HTTP::Post.new("/game") name = "Game #{i + 1}" create_game.set_form_data({ 'name' => name, 'secret' => "xyz" }) res = http.request(create_game) return "#{error('POST', '/user', "TESTGAME-1")} Could not create game '#{name}', #{res.body}".red unless res.code == "200" games << JSON.parse(res.body) end games end |
#prepareUsers ⇒ Object
Helper routine to prepare some test users for game user resource relation tests.
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# File 'lib/reference.rb', line 580 def prepareUsers uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) users = [] 3.times do |i| create_user = Net::HTTP::Post.new("/user") name = "User #{i + 1}" create_user.set_form_data({ 'name' => name, 'pwd' => "xyz" }) res = http.request(create_user) return "#{error('POST', '/user', "TESTUSER-1")} Could not create user '#{name}', #{res.body}".red unless res.code == "200" users << JSON.parse(res.body) end users end |
#readGame ⇒ Object
Checks that retrieving game data (GET /game/<id>) works as specified.
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# File 'lib/reference.rb', line 410 def readGame uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) request = Net::HTTP::Get.new("/game/#{@gid}") res = http.request(request) return "#{error('GET', '/game/id', "GGI-1")} Only authenticated games should get game resource (code should be 401, was #{res.code})\n#{res.body}".red unless res.code == "401" request = Net::HTTP::Get.new("/game/#{@gid}") request.set_form_data({ "secret" => "#{@secret}", }) res = http.request(request) return "#{error('GET', '/game/id', "GGI-2")} Authenticated and registered games should get their game resource\n#{res.body}".red unless res.code == "200" begin game = JSON.parse(res.body) return "#{error('GET', '/game/id', "GGI-3")} Name should be '#{@game}', was '#{game['name']}'".red unless game['name'] == @game return "#{error('GET', '/game/id', "GGI-4")} Id should be '#{@id}', was '#{game['id']}'".red unless game['id'] == @gid return "#{error('GET', '/game/id', "GGI-5")} Type should be 'game', was '#{game['type']}'".red unless game['type'] == 'game' return "#{error('GET', '/game/id', "GGI-6")} Answer should contain users (ids) that played the game.\n#{game}".red if game['users'] == nil rescue return ([ "#{error('GET', '/game/id', "GGI-7")}", "Get game did not return a valid JSON answer:", "#{res.body}" ] * "\n").red end "Fine: Read game works".green end |
#readUser ⇒ Object
Checks that retrieving user data (GET /user/<id>) works as specified.
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# File 'lib/reference.rb', line 116 def readUser # Check that users can queried by id uri = URI("#{@host}/user/#{@id}") res = Net::HTTP.get_response(uri) return "#{error('GET', '/user/id', "GUI-1")} Only authenticated users should get user resource (code should be 401, was #{res.code})\n#{res.body}".red unless res.code == "401" uri.query = URI.encode_www_form('id' => @id, 'pwd' => @pwd) res = Net::HTTP.get_response(uri) return "#{error('GET', '/user/id', "GUI-2")} Authenticated and registered user should get its personal user resource".red unless res.code == "200" begin user = JSON.parse(res.body) return "#{error('GET', '/user/id', "GUI-3")} Name should be '#{@user}', was '#{user['name']}'".red unless user['name'] == @user return "#{error('GET', '/user/id', "GUI-4")} Id should be '#{@id}', was '#{user['id']}'".red unless user['id'] == @id return "#{error('GET', '/user/id', "GUI-5")} Type should be 'user', was '#{user['type']}'".red unless user['type'] == 'user' return "#{error('GET', '/user/id', "GUI-6")} Answer should contain played games (ids)".red if user['games'] == nil rescue return ([ "#{error('GET', '/user/id', "GUI-7")}", "Get user did not return a valid JSON answer:", "#{res.body}" ] * "\n").red end # Check that users can queried by name (name must be URI encoded) uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) request = Net::HTTP::Get.new("/user/#{URI.encode(@user)}") request.set_form_data({ "pwd" => "#{@pwd}", 'byname' => 'wrong' }) res = http.request(request) return "#{error('GET', '/user/name', "GUI-8")} wrong byname parameter should end in status code 400 (Bad Request), was #{res.code}".red unless res.code == "400" request = Net::HTTP::Get.new("/user/#{URI.encode(@user)}") request.set_form_data({ "pwd" => "#{@pwd}", 'byname' => 'true' }) res = http.request(request) begin user = JSON.parse(res.body) return "#{error('GET', '/user/name', "GUI-9")} Name should be '#{@user}', was '#{user['name']}'".red unless user['name'] == @user return "#{error('GET', '/user/name', "GUI-10")} Id should be '#{@id}', was '#{user['id']}'".red unless user['id'] == @id return "#{error('GET', '/user/name', "GUI-11")} Type should be 'user', was '#{user['type']}'".red unless user['type'] == 'user' return "#{error('GET', '/user/name', "GUI-12")} Answer should contain played games (ids)".red if user['games'] == nil rescue return ([ "#{error('GET', '/user/name', "GUI-13")}", "Get user did not return a valid JSON answer:", "#{res.body}" ] * "\n").red end "Fine: Read user works".green end |
#storeGamestate(game, user, n, state) ⇒ Object
Checks that storing game states of a user playing a game works as intended.
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# File 'lib/reference.rb', line 664 def storeGamestate(game, user, n, state) uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) gameid = game['id'] userid = user['id'] unauth_store_state = Net::HTTP::Post.new("/gamestate/#{gameid}/#{userid}") unauth_store_state.set_form_data({ 'state' => JSON.pretty_generate(state) }) res = http.request(unauth_store_state) return "#{error('POST', '/gamestate/gid/uid', "PGS-1")} Store a state should only work for authenticated games, code expected 401, was #{res.code},\n#{res.body}".red unless res.code == "401" store_state = Net::HTTP::Post.new("/gamestate/#{gameid}/#{userid}") store_state.set_form_data({ 'secret' => 'xyz' , 'state' => JSON.pretty_generate(state) }) n.times do res = http.request(store_state) return "#{error('POST', '/gamestate/gid/uid', "PGS-2")} Could not store state for game '#{gameid}' and user '#{userid}',\n#{res.body}".red unless res.code == "200" end unauth_get_states = Net::HTTP::Get.new("/gamestate/#{gameid}/#{userid}") res = http.request(unauth_get_states) return "#{error('GET', '/gamestate/gid/uid', "PGS-3")} Getting a state should only work for authenticated games, code expected 401, was #{res.code},\n#{res.body}".red unless res.code == "401" get_states = Net::HTTP::Get.new("/gamestate/#{gameid}/#{userid}") get_states.set_form_data({'secret' => 'xyz'}) res = http.request(get_states) return "#{error('GET', '/gamestate/gid/uid', "PGS-4")} Getting stored states should work for authenticated games, code expected 200, was #{res.code},\n#{res.body}".red unless res.code == "200" begin states = JSON.parse(res.body) return "#{error('GET', '/gamestate/gid/uid', "PGS-5")} Expected to retrieve #{n} gamestates, got #{states.count}".red unless states.count == n return "#{error('GET', '/gamestate/gid/uid', "PGS-6")} Only gamestates should be returned.".red unless states.all? { |u| u['type'].downcase == 'gamestate' } return "#{error('GET', '/gamestate/gid/uid', "PGS-7")} Each gamestate should have a gameid.".red unless states.all? { |u| u['gameid'] != nil } return "#{error('GET', '/gamestate/gid/uid', "PGS-8")} Each gamestate should contain the game name.".red unless states.all? { |u| u['gamename'] != nil } return "#{error('GET', '/gamestate/gid/uid', "PGS-9")} Each gamestate should have a userid.".red unless states.all? { |u| u['userid'] != nil } return "#{error('GET', '/gamestate/gid/uid', "PGS-10")} Each gamestate should contain the user name.".red unless states.all? { |u| u['username'] != nil } return "#{error('GET', '/gamestate/gid/uid', "PGS-11")} Each gamestate should have a creation timestamp.".red unless states.all? { |u| u['created'] != nil } return "#{error('GET', '/gamestate/gid/uid', "PGS-12")} Each gamestate should have a JSON encoded state.".red unless states.all? { |u| u['state'] != nil } now = Time.now.to_time.to_i return "#{error('GET', '/gamestate/gid/uid', "PGS-13")} Each gamestate should be created in the past and should be indicated by an ISO 8601 encoded timestamp.".red if states.any? { |u| DateTime.iso8601(u['created']).to_time.to_i > now } rescue Exception => ex return "#{error('GET', '/gamestate/gid/uid', "PGS-14")} Retrieved state was not JSON encoded,\n #{res.body}\n#{ex}".red end "Fine: Stored #{n} states successfully.".green end |
#stressGame ⇒ Object
Performs some stress tests on game resources.
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# File 'lib/reference.rb', line 530 def stressGame uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) 1000.times do |i| request = Net::HTTP::Post.new("/game") name = "A Cool Game, #{i}th Edition" request.set_form_data({ "name" => name, "secret" => "secret" }) res = http.request(request) return "#{error('POST', '/game', "SG-1")} Creating game with name '#{name}' failed while stress testing.\n#{res.body}".red unless res.code == "200" end list_games = Net::HTTP::Get.new("/games") res = http.request(list_games); games = JSON.parse(res.body) return "#{error('GET', '/games', "SG-2")} Only #{games.count} games have been created. Should be 1000.".red unless games.count == 1000 games.each do |game| delete_game = Net::HTTP::Delete.new("/game/#{game['id']}") delete_game.set_form_data({ "secret" => "secret" }) res = http.request(delete_game) return "#{error('DELETE', '/game/id', "SG-3")} Deleting game with id '#{game['name']} (#{game['id']})' failed while stress testing.\n#{res.body}".red unless res.code == "200" end "Fine: Stress testing of game resources works".green end |
#stressUser ⇒ Object
Performs some stress tests on user resources.
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# File 'lib/reference.rb', line 272 def stressUser uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) 1000.times do |i| request = Net::HTTP::Post.new("/user") name = "John Doe #{i}" request.set_form_data({ "name" => name, "pwd" => "secret" }) res = http.request(request) return "#{error('POST', '/user', "SU-1")} Creating user with name '#{name}' failed while stress testing.\n#{res.body}".red unless res.code == "200" end list_users = Net::HTTP::Get.new("/users") res = http.request(list_users); users = JSON.parse(res.body) return "#{error('GET', '/users', "SU-2")} #{users.count} users have been created. Should be 1000.".red unless users.count == 1000 users.each do |user| delete_user = Net::HTTP::Delete.new("/user/#{user['id']}") delete_user.set_form_data({ "pwd" => "secret" }) res = http.request(delete_user) return "#{error('DELETE', '/user/id', "SU-3")} Deleting user with id '#{user['name']} (#{user['id']})' failed while stress testing.\n#{res.body}".red unless res.code == "200" end "Fine: Stress testing of user resources works".green end |
#updateGame ⇒ Object
Checks that updating game data (PUT /game/<id>) works as specified.
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# File 'lib/reference.rb', line 448 def updateGame uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) unauth_request = Net::HTTP::Put.new("/game/#{@gid}") unauth_request.set_form_data({ "name" => "New Game Name", }) res = http.request(unauth_request) return "#{error('PUT', '/game/id', "PUG-1")} Only authenticated games should update their game resource (code should be 401, was #{res.code})\n#{res.body}".red unless res.code == "401" new_name = "New Game Name" new_secret = "new secret" new_url = "http://www.example.games/new+game+name" auth_request = Net::HTTP::Put.new("/game/#{@gid}") auth_request.set_form_data({ "secret" => "#{@secret}", "name" => new_name, "url" => new_url, "newsecret" => new_secret }) res = http.request(auth_request) begin game = JSON.parse(res.body) return "#{error('PUT', '/game/id', "PUG-2")} Name should be '#{new_name}', was '#{game['name']}'".red unless game['name'] == new_name return "#{error('PUT', '/game/id', "PUG-2")} Url should be '#{new_url}', was '#{game['url']}'".red unless game['url'] == new_url return "#{error('PUT', '/game/id', "PUG-3")} Id should be '#{@gid}', was '#{game['id']}'.".red unless game['id'] == @gid return "#{error('PUT', '/game/id', "PUG-4")} Type should be 'game', was '#{game['type']}'.".red unless game['type'] == 'game' return "#{error('PUT', '/game/id', "PUG-5")} Answer should contain no users (ids) that played the game.".red if game['users'] != nil return "#{error('PUT', '/game/id', "PUG-6")} Signature should be updated on secret change.".red unless Auth::authentic?(game, new_secret) rescue Exception => ex return ([ "#{error('PUT', '/game/id', "PUG-7")}", "Update game did not return a valid JSON answer.", "Instead, we got exception: #{ex}", "#{res.body}" ] * "\n").red end "Fine: Update game works".green end |
#updateUser ⇒ Object
Checks that updating user data (PUT /user/<id>) works as specified.
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# File 'lib/reference.rb', line 189 def updateUser uri = URI(@host) http = Net::HTTP.new(uri.host, uri.port) unauth_request = Net::HTTP::Put.new("/user/#{@id}") unauth_request.set_form_data({ "name" => "New Name", "mail" => "[email protected]" }) res = http.request(unauth_request) return "#{error('PUT', '/user/id', "PU-1")} Only authenticated users should update their user resource (code should be 401, was #{res.code})".red unless res.code == "401" new_name = "New Name" new_mail = "[email protected]" new_pwd = "new password" auth_request = Net::HTTP::Put.new("/user/#{@id}") auth_request.set_form_data({ "pwd" => "#{@pwd}", "name" => new_name, "mail" => new_mail, "newpwd" => new_pwd }) res = http.request(auth_request) begin user = JSON.parse(res.body) return "#{error('PUT', '/user/id', "PU-2")} Name should be '#{new_name}', was '#{user['name']}'".red unless user['name'] == new_name return "#{error('PUT', '/user/id', "PU-3")} Mail should be '#{new_mail}', was '#{user['mail']}'".red unless user['mail'] == new_mail return "#{error('PUT', '/user/id', "PU-4")} Id should be '#{@id}', was '#{user['id']}'.".red unless user['id'] == @id return "#{error('PUT', '/user/id', "PU-5")} Type should be 'user', was '#{user['type']}'.".red unless user['type'] == 'user' return "#{error('PUT', '/user/id', "PU-6")} Answer should contain no played games (ids).".red if user['games'] != nil return "#{error('PUT', '/user/id', "PU-7")} Signature should be updated on password change.".red unless Auth::authentic?(user, new_pwd) rescue Exception => ex return ([ "#{error('PUT', '/user/id', "PU-8")}", "Update user did not return a valid JSON answer.", "Instead, we got exception: #{ex}", "#{res.body}" ] * "\n").red end "Fine: Update user works".green end |
#userResourceHandling ⇒ Object
Groups all user resource related test cases.
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# File 'lib/reference.rb', line 308 def userResourceHandling puts "Checking user resource handling" puts createUser puts listUsers puts readUser puts updateUser puts deleteUser puts stressUser end |