Class: Gamefic::Entity

Inherits:
Object
  • Object
show all
Includes:
Describable, Grammar::WordAdapter, Messaging, Node
Defined in:
lib/gamefic/entity.rb

Direct Known Subclasses

Character

Constant Summary

Constants included from Matchable

Matchable::SPLIT_REGEXP

Instance Attribute Summary collapse

Attributes included from Grammar::Plural

#plural

Attributes included from Grammar::Person

#person

Attributes included from Grammar::Gender

#gender

Attributes included from Describable

#definite_article, #indefinite_article, #name, #synonyms

Instance Method Summary collapse

Methods included from Grammar::WordAdapter

#contract, #pronoun, #verb

Methods included from Grammar::Plural

#plural?

Methods included from Messaging

#flush, #messages, #output, #stream, #tell

Methods included from Describable

default_description, default_description=, #definitely, #description, #description=, #has_description?, #indefinitely, #keywords, #proper_named=, #proper_named?, #to_s

Methods included from Matchable

#keywords, #match?

Methods included from Node

#accessible?, #children, #flatten, #parent

Constructor Details

#initialize(args = {}) {|_self| ... } ⇒ Entity

Returns a new instance of Entity.

Yields:

  • (_self)

Yield Parameters:



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# File 'lib/gamefic/entity.rb', line 15

def initialize(args = {})
  pre_initialize
  args.each { |key, value|
    send "#{key}=", value
  }
  @session = Hash.new
  yield self if block_given?
  post_initialize
end

Instance Attribute Details

#sessionObject (readonly)

Returns the value of attribute session.



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# File 'lib/gamefic/entity.rb', line 13

def session
  @session
end

Instance Method Details

#[](key) ⇒ Object

Get an extended property.

Parameters:

  • key (Symbol)

    The property’s name.



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# File 'lib/gamefic/entity.rb', line 60

def [](key)
  session[key]
end

#[]=(key, value) ⇒ Object

Set an extended property.

Parameters:

  • key (Symbol)

    The property’s name.

  • value

    The value to set.



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# File 'lib/gamefic/entity.rb', line 68

def []=(key, value)
  session[key] = value
end

#parent=(node) ⇒ Object

Set the Entity’s parent.

Parameters:

  • node (Entity)

    The new parent.



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# File 'lib/gamefic/entity.rb', line 50

def parent=(node)
  if node != nil and node.kind_of?(Entity) == false
    raise "Entity's parent must be an Entity"
  end
  super
end

#post_initializeObject



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# File 'lib/gamefic/entity.rb', line 36

def post_initialize
  # raise NotImplementedError, "#{self.class} must implement post_initialize"

end

#pre_initializeObject



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# File 'lib/gamefic/entity.rb', line 32

def pre_initialize
  # raise NotImplementedError, "#{self.class} must implement post_initialize"    

end

#uidObject



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# File 'lib/gamefic/entity.rb', line 25

def uid
  if @uid == nil
    @uid = self.object_id.to_s
  end
  @uid
end

#updateObject

Execute the entity’s on_update blocks. This method is typically called by the Engine that manages game execution. The base method does nothing. Subclasses can override it.



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# File 'lib/gamefic/entity.rb', line 44

def update
end