Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 14

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 12

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 19

def add_player(player)
  @players << player
end

#high_score_format(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 47

def high_score_format(player)
  formatted_name = player.name.ljust(20, '.')
  "#{formatted_name} #{player.score}"
end

#load_players(filename) ⇒ Object



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# File 'lib/studio_game/game.rb', line 23

def load_players(filename)
  CSV.foreach(filename) do |line|
    player = Player.new(line[0], line[1].to_i)
    add_player(player)
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 81

def play(rounds)
  puts "There are #{@players.size} players in #{title}:"
  @players.each { |player| puts player }

  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.size} treasures to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end

  1.upto(rounds) do |round|
    if block_given?
      break if yield
    end
    puts "\nRound #{round}:"
    @players.each do |player|
      GameTurn.take_turn(player)
      puts player
    end
  end
end


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# File 'lib/studio_game/game.rb', line 39

def print_name_and_health(player)
  puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game.rb', line 52

def print_stats
  puts "\n#{@title} Statistics:"
  strong, wimpy = @players.partition { |p| p.strong? }
  puts "\n#{strong.size} strong players:"
  strong.each { |s| print_name_and_health(s) }
  puts "\n#{wimpy.size} wimpy players:"
  wimpy.each { |w| print_name_and_health(w) }
  puts "\n#{title} High Scores:"
  @players.sort.each do |p|
    puts high_score_format(p)
  end

  @players.each do |player|
    puts "\n#{player.name}'s point totals:"

    player.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points"
    end

    puts "#{player.points} grand total points"
  end

  puts "\nTotal game points: #{total_points}"
end

#save_high_scores(filename = 'high_scores.txt') ⇒ Object



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# File 'lib/studio_game/game.rb', line 30

def save_high_scores(filename='high_scores.txt')
  File.open(filename, 'w') do |file|
    file.puts "Knuckleheads High Scores:"
    @players.sort.each do |p|
      file.puts high_score_format(p)
    end
  end
end

#sorted_playersObject



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# File 'lib/studio_game/game.rb', line 77

def sorted_players
  @players.sort { |a, b| b <=> a }
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 43

def total_points
  @players.reduce(0) { |sum, player| sum + player.points }
end