Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_format(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(filename) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(filename = 'high_scores.txt') ⇒ Object
- #sorted_players ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 14 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 12 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 19 def add_player(player) @players << player end |
#high_score_format(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 47 def high_score_format(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#load_players(filename) ⇒ Object
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# File 'lib/studio_game/game.rb', line 23 def load_players(filename) CSV.foreach(filename) do |line| player = Player.new(line[0], line[1].to_i) add_player(player) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 81 def play(rounds) puts "There are #{@players.size} players in #{title}:" @players.each { |player| puts player } treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end 1.upto(rounds) do |round| if block_given? break if yield end puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 39 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 52 def print_stats puts "\n#{@title} Statistics:" strong, wimpy = @players.partition { |p| p.strong? } puts "\n#{strong.size} strong players:" strong.each { |s| print_name_and_health(s) } puts "\n#{wimpy.size} wimpy players:" wimpy.each { |w| print_name_and_health(w) } puts "\n#{title} High Scores:" @players.sort.each do |p| puts high_score_format(p) end @players.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end puts "\nTotal game points: #{total_points}" end |
#save_high_scores(filename = 'high_scores.txt') ⇒ Object
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# File 'lib/studio_game/game.rb', line 30 def save_high_scores(filename='high_scores.txt') File.open(filename, 'w') do |file| file.puts "Knuckleheads High Scores:" @players.sort.each do |p| file.puts high_score_format(p) end end end |
#sorted_players ⇒ Object
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# File 'lib/studio_game/game.rb', line 77 def sorted_players @players.sort { |a, b| b <=> a } end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 43 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |