Class: Fusuma::Plugin::Remap::KeyboardRemapper
- Inherits:
-
Object
- Object
- Fusuma::Plugin::Remap::KeyboardRemapper
- Includes:
- Revdev
- Defined in:
- lib/fusuma/plugin/remap/keyboard_remapper.rb
Defined Under Namespace
Classes: KeyboardSelector
Constant Summary collapse
- VIRTUAL_KEYBOARD_NAME =
"fusuma_virtual_keyboard"- DEFAULT_EMERGENCY_KEYBIND =
"RIGHTCTRL+LEFTCTRL".freeze
- DEVICE_CHECK_INTERVAL =
seconds - interval for checking new devices
3- KEYMAP =
Key conversion tables for better performance and readability
Revdev.constants.select { |c| c.start_with?("KEY_", "BTN_") } .map { |c| [Revdev.const_get(c), c.to_s.delete_prefix("KEY_")] } .to_h.freeze
- CODEMAP =
Revdev.constants.select { |c| c.start_with?("KEY_", "BTN_") } .map { |c| [c, Revdev.const_get(c)] } .to_h.freeze
Instance Method Summary collapse
-
#initialize(layer_manager:, fusuma_writer:, config: {}) ⇒ KeyboardRemapper
constructor
A new instance of KeyboardRemapper.
- #run ⇒ Object
Constructor Details
#initialize(layer_manager:, fusuma_writer:, config: {}) ⇒ KeyboardRemapper
Returns a new instance of KeyboardRemapper.
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# File 'lib/fusuma/plugin/remap/keyboard_remapper.rb', line 32 def initialize(layer_manager:, fusuma_writer:, config: {}) @layer_manager = layer_manager # request to change layer @fusuma_writer = fusuma_writer # write event to original keyboard @config = config @device_matcher = DeviceMatcher.new @device_mappings = {} end |
Instance Method Details
#run ⇒ Object
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# File 'lib/fusuma/plugin/remap/keyboard_remapper.rb', line 40 def run create_virtual_keyboard @source_keyboards = reload_keyboards # Manage modifier key states @modifier_state = ModifierState.new old_ie = nil layer = nil current_mapping = {} loop do ios = IO.select( [*@source_keyboards.map(&:file), @layer_manager.reader], nil, nil, DEVICE_CHECK_INTERVAL ) # Timeout - check for new devices if ios.nil? check_and_add_new_devices next end readable_ios = ios.first # Prioritize layer changes over keyboard events to ensure # layer state is updated before processing key inputs io = if readable_ios.include?(@layer_manager.reader) @layer_manager.reader else readable_ios.first end if io == @layer_manager.reader layer = @layer_manager.receive_layer # update @current_layer if layer.nil? next end # Clear device mapping cache when layer changes @device_mappings = {} @layer_changed = true next end source_keyboard = @source_keyboards.find { |kbd| kbd.file == io } input_event = source_keyboard.read_input_event current_device_name = source_keyboard.device_name # Get device-specific mapping device_mapping = get_mapping_for_device(current_device_name, layer || {}) # Wait until all virtual keys are released before applying new mapping if @layer_changed && virtual_keyboard_all_key_released? @layer_changed = false end # Use device-specific mapping (wait during layer change to prevent key stuck) current_mapping = @layer_changed ? current_mapping : device_mapping input_key = code_to_key(input_event.code) # Apply simple key-to-key remapping first (modmap-style) # e.g., CAPSLOCK -> LEFTCTRL, so modifier state tracks the remapped key effective_key = apply_simple_remap(current_mapping, input_key) if input_event.type == EV_KEY @emergency_stop.call(old_ie, input_event) old_ie = input_event @modifier_state.update(effective_key, input_event.value) if input_event.value != 2 # repeat data = {key: input_key, status: input_event.value, layer: layer} begin @fusuma_writer.write(data.to_msgpack) rescue IOError => e MultiLogger.error("Failed to write to fusuma_writer: #{e.message}") @destroy&.call(1) return end end end remapped, is_modifier_remap = find_remapping(current_mapping, effective_key) case remapped when String, Symbol # Continue to key output processing below when Array # Output sequence: e.g., [LEFTSHIFT+HOME, DELETE] if input_event.value == 1 execute_modifier_remap(remapped, input_event) end next when Hash # Command execution (e.g., {:SENDKEY=>"LEFTCTRL+BTN_LEFT", :CLEARMODIFIERS=>true}) # Skip input event processing and let Fusuma's Executor handle this next when nil if effective_key != input_key # Output simple-remapped key (e.g., CAPSLOCK -> LEFTCTRL) remapped_code = key_to_code(effective_key) if remapped_code remapped_event = InputEvent.new(nil, input_event.type, remapped_code, input_event.value) update_virtual_key_state(effective_key, remapped_event.value) write_event_with_log(remapped_event, context: "simple remap from #{input_key}") else write_event_with_log(input_event, context: "simple remap failed") end else write_event_with_log(input_event, context: "passthrough") end next else MultiLogger.warn("Invalid remapped value - type: #{remapped.class}, key: #{input_key}") next end # For modifier remaps, handle specially: # Release currently pressed modifiers → Send remapped key → Re-press modifiers if is_modifier_remap && input_event.value == 1 execute_modifier_remap(remapped, input_event) next end # Handle key combination output (e.g., "LEFTALT+LEFT") # If remapped value contains "+", it's a key combination that needs special handling if remapped.to_s.include?("+") if input_event.value == 1 # only on key press send_key_combination(remapped, input_event.type) end next end remapped_code = key_to_code(remapped) if remapped_code.nil? MultiLogger.warn("Invalid remapped value - unknown key: #{remapped}, input: #{input_key}") write_event_with_log(input_event, context: "remap failed") next end remapped_event = InputEvent.new(nil, input_event.type, remapped_code, input_event.value) # Workaround: If a key was pressed before remapping started and is being released, # use the original key code to ensure proper key release if should_use_original_key?(remapped, remapped_event.value) remapped_event.code = input_event.code else # Only update virtual key state if we're using the remapped key update_virtual_key_state(remapped, remapped_event.value) end # remap to command will be nil # e.g) remap: { X: { command: echo 'foo' } } # this is because the command will be executed by fusuma process next if remapped_event.code.nil? write_event_with_log(remapped_event, context: "remapped from #{input_key}") rescue Errno::ENODEV => e # device is removed MultiLogger.error "Device is removed: #{e.message}" @device_mappings = {} # Clear cache for new device configuration @source_keyboards = reload_keyboards end rescue EOFError => e # device is closed MultiLogger.error "Device is closed: #{e.message}" ensure @destroy&.call end |