Module: FMM
- Extended by:
- FMM
- Included in:
- FMM
- Defined in:
- lib/fmm.rb
Defined Under Namespace
Classes: InvalidEvent, InvalidMachine, InvalidState
Instance Method Summary
collapse
Instance Method Details
#aliases_for(state) ⇒ Object
107
108
109
|
# File 'lib/fmm.rb', line 107
def aliases_for(state)
state[:_machine][:aliases] ? state[:_machine][:aliases][current(state)] : nil
end
|
#all_names_for(state) ⇒ Object
from most to least specific, as this is the order in which we will resolve available transitions and run callbacks
114
115
116
|
# File 'lib/fmm.rb', line 114
def all_names_for(state)
[ current(state), aliases_for(state), :* ].flatten
end
|
#callbacks(state) ⇒ Object
101
102
103
104
105
|
# File 'lib/fmm.rb', line 101
def callbacks(state)
state[:_machine][:callbacks] || {}
rescue => err
raise InvalidMachine, '#callbacks'
end
|
#current(state) ⇒ Object
talk to the machine object
87
88
89
90
91
92
93
|
# File 'lib/fmm.rb', line 87
def current(state)
state[:_machine][:current]
rescue => err
raise InvalidMachine, '#current'
end
|
#events(state) ⇒ Object
125
126
127
|
# File 'lib/fmm.rb', line 125
def events(state)
transitions(state).keys
end
|
#machine_states(state) ⇒ Object
133
134
135
|
# File 'lib/fmm.rb', line 133
def machine_states(state)
transitions(state).values.map(&:to_a).flatten.uniq
end
|
#transitions(state) ⇒ Object
95
96
97
98
99
|
# File 'lib/fmm.rb', line 95
def transitions(state)
state[:_machine][:transitions]
rescue => err
raise InvalidMachine, '#transitions'
end
|
#trigger(state, event, payload = nil) ⇒ Object
75
76
77
78
|
# File 'lib/fmm.rb', line 75
def trigger(state, event, payload = nil)
payload.freeze if payload.respond_to?(:freeze)
trigger?(state, event) and change(state, event, payload)
end
|
#trigger!(state, event, payload = nil) ⇒ Object
80
81
82
83
|
# File 'lib/fmm.rb', line 80
def trigger!(state, event, payload = nil)
trigger(state, event, payload) or
raise InvalidState, "Event '#{event}' not valid from state :'#{current(state)}'"
end
|
#trigger?(state, event) ⇒ Boolean
118
119
120
121
122
123
|
# File 'lib/fmm.rb', line 118
def trigger?(state, event)
unless transitions(state).has_key?(event)
raise InvalidEvent, "no such event #{event}"
end
resolve_next_state_name(state, event) ? true : false
end
|
#triggerable_events(state) ⇒ Object
129
130
131
|
# File 'lib/fmm.rb', line 129
def triggerable_events(state)
events(state).select { |event| trigger?(state, event) }
end
|
#validate!(state) ⇒ Object
validate a state machine; defacto specification; no state for which this method returns true should ever crash with an InvalidMachine error
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
# File 'lib/fmm.rb', line 11
def validate!(state)
unless state[:_machine]
raise InvalidMachine, "no state machine found: #{state}"
end
unless state[:_machine][:current]
raise InvalidMachine, "no current state: #{state}"
end
unless state[:_machine][:transitions]
raise InvalidMachine, "you must specify some transitions: #{state}"
end
unless state[:_machine][:transitions].is_a?(Hash)
raise InvalidMachine, "transitions must be a hash: #{state}"
end
unless state[:_machine][:transitions].values.map { |v| v.is_a?(Hash) }.inject(:&)
raise InvalidMachine, "transitions must be a hash of hashes: #{state}"
end
if state[:_machine][:callbacks]
unless state[:_machine][:callbacks].is_a?(Hash)
raise InvalidMachine, "callbacks must be a hash: #{state}"
end
valid_callbacks = state[:_machine][:callbacks].values.flatten.map do |v|
v.respond_to?(:call)
end.inject(:&)
unless valid_callbacks
raise InvalidMachine, "callbacks must be callables or arrays thereof: #{state}"
end
end
if state[:_machine][:aliases]
unless state[:_machine][:aliases].is_a?(Hash)
raise InvalidMachine, "aliases must be a hash: #{state}"
end
end
true
end
|