Class: Flr::CodeUtil
- Inherits:
-
Object
- Object
- Flr::CodeUtil
- Defined in:
- lib/flr/util/code_util.rb
Overview
代码生成相关的工具类方法
Class Method Summary collapse
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.generate__R_FontFamily_class(font_family_config_array, package_name) ⇒ Object
generate__R_FontFamily_class(font_family_config_array, package_name) -> string.
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.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) -> string.
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.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) -> string.
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.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) -> string.
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.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) -> string.
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.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_typ) -> string.
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.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) ⇒ Object
generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) -> string.
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.generate_asset_comment(asset, package_name) ⇒ Object
generate_asset_comment (asset, package_name) -> string.
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.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*") ⇒ Object
generate_asset_id (asset, used_asset_id_array, prior_asset_type) -> string.
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.generate_AssetResource_class(package_name) ⇒ Object
generate_AssetResource_class(package_name) -> string.
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.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*") ⇒ Object
generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type) -> string.
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.generate_font_family_id(font_family_name) ⇒ Object
generate_font_family_id(font_family_name) -> string.
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.generate_R_class(package_name) ⇒ Object
generate_R_class(package_name) -> string.
Class Method Details
.generate__R_FontFamily_class(font_family_config_array, package_name) ⇒ Object
generate__R_FontFamily_class(font_family_config_array, package_name) -> string
根据模板,为 font_family_config_array(字体家族配置数组)生成 _R_FontFamily class 的代码
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# File 'lib/flr/util/code_util.rb', line 533 def self.generate__R_FontFamily_class(font_family_config_array, package_name) all_g_AssetResource_property_code = "" font_family_config_array.each do |font_family_config| all_g_AssetResource_property_code += "\n" font_family_name = font_family_config["family"] font_family_id = generate_font_family_id(font_family_name) font_family_comment = "font family: #{font_family_name}" g_AssetResource_property_code = " /// \#{font_family_comment}\n // ignore: non_constant_identifier_names\n final \#{font_family_id} = \"\#{font_family_name}\";\n CODE\n\n all_g_AssetResource_property_code += g_AssetResource_property_code\n end\n\n code = <<-CODE\n/// This `_R_FontFamily` class is generated and contains references to static font asset resources.\n// ignore: camel_case_types\nclass _R_FontFamily {\n const _R_FontFamily();\n\#{all_g_AssetResource_property_code}\n}\n CODE\n\n return code\nend\n" |
.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) -> string
根据模板,为 non_svg_image_asset_array(非svg类的图片资产数组)生成 _R_Image_AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 305 def self.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) all_g_AssetResource_property_code = "" non_svg_image_asset_array.each do |image_asset| all_g_AssetResource_property_code += "\n" g_AssetResource_property_code = generate_AssetResource_property(image_asset, non_svg_image_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_NON_SVG_IMAGE_FILE_TYPE) all_g_AssetResource_property_code += g_AssetResource_property_code end code = "// ignore: camel_case_types\nclass _R_Image_AssetResource {\n const _R_Image_AssetResource();\n\#{all_g_AssetResource_property_code}\n}\n CODE\n\n return code\nend\n" |
.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) -> string
根据模板,为 non_svg_image_asset_array(非svg类的图片资产数组)生成 _R_Image class 的代码
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# File 'lib/flr/util/code_util.rb', line 380 def self.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) all_g_Asset_method_code = "" non_svg_image_asset_array.each do |image_asset| all_g_Asset_method_code += "\n" asset_id = non_svg_image_asset_id_dict[image_asset] asset_comment = generate_asset_comment(image_asset, package_name) g_Asset_method_code = " /// \#{asset_comment}\n // ignore: non_constant_identifier_names\n AssetImage \#{asset_id}() {\nreturn AssetImage(asset.\#{asset_id}.keyName);\n }\n CODE\n\n all_g_Asset_method_code += g_Asset_method_code\n end\n\n code = <<-CODE\n/// This `_R_Image` class is generated and contains references to static non-svg type image asset resources.\n// ignore: camel_case_types\nclass _R_Image {\n const _R_Image();\n\n final asset = const _R_Image_AssetResource();\n\#{all_g_Asset_method_code}\n}\n CODE\n\n return code\nend\n" |
.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) -> string
根据模板,为 svg_image_asset_array(svg类的图片资产数组)生成 _R_Svg_AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 330 def self.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) all_g_AssetResource_property_code = "" svg_image_asset_array.each do |image_asset| all_g_AssetResource_property_code += "\n" g_AssetResource_property_code = generate_AssetResource_property(image_asset, svg_image_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_SVG_IMAGE_FILE_TYPE) all_g_AssetResource_property_code += g_AssetResource_property_code end code = "// ignore: camel_case_types\nclass _R_Svg_AssetResource {\n const _R_Svg_AssetResource();\n\#{all_g_AssetResource_property_code}\n}\n CODE\n\n return code\nend\n" |
.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) -> string
根据模板,为 svg_image_asset_array(svg类的图片资产数组)生成 _R_Svg class 的代码
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# File 'lib/flr/util/code_util.rb', line 419 def self.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) all_g_Asset_method_code = "" svg_image_asset_array.each do |image_asset| all_g_Asset_method_code += "\n" asset_id = svg_image_asset_id_dict[image_asset] asset_comment = generate_asset_comment(image_asset, package_name) g_Asset_method_code = " /// \#{asset_comment}\n // ignore: non_constant_identifier_names\n AssetSvg \#{asset_id}({@required double width, @required double height}) {\nfinal imageProvider = AssetSvg(asset.\#{asset_id}.keyName, width: width, height: height);\nreturn imageProvider;\n }\n CODE\n\n all_g_Asset_method_code += g_Asset_method_code\n end\n\n code = <<-CODE\n/// This `_R_Svg` class is generated and contains references to static svg type image asset resources.\n// ignore: camel_case_types\nclass _R_Svg {\n const _R_Svg();\n\n final asset = const _R_Svg_AssetResource();\n\#{all_g_Asset_method_code}\n}\n CODE\n\n return code\nend\n" |
.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_typ) -> string
根据模板,为 text_asset_array(文本资产数组)生成 _R_Text_AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 355 def self.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) all_g_AssetResource_property_code = "" text_asset_array.each do |text_asset| all_g_AssetResource_property_code += "\n" g_AssetResource_property_code = generate_AssetResource_property(text_asset, text_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_TEXT_FILE_TYPE) all_g_AssetResource_property_code += g_AssetResource_property_code end code = "// ignore: camel_case_types\nclass _R_Text_AssetResource {\n const _R_Text_AssetResource();\n\#{all_g_AssetResource_property_code}\n}\n CODE\n\n return code\nend\n" |
.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) ⇒ Object
generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) -> string
根据模板,为 text_asset_array(文本资产数组)生成 _R_Text class 的代码
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# File 'lib/flr/util/code_util.rb', line 459 def self.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) all_g_Asset_method_code = "" text_asset_array.each do |text_asset| all_g_Asset_method_code += "\n" asset_id = text_asset_id_dict[text_asset] asset_comment = generate_asset_comment(text_asset, package_name) g_Asset_method_code = " /// \#{asset_comment}\n // ignore: non_constant_identifier_names\n Future<String> \#{asset_id}() {\nfinal str = rootBundle.loadString(asset.\#{asset_id}.keyName);\nreturn str;\n }\n CODE\n\n all_g_Asset_method_code += g_Asset_method_code\n end\n\n code = <<-CODE\n/// This `_R_Text` class is generated and contains references to static text asset resources.\n// ignore: camel_case_types\nclass _R_Text {\n const _R_Text();\n\n final asset = const _R_Text_AssetResource();\n\#{all_g_Asset_method_code}\n}\n CODE\n\n return code\nend\n" |
.generate_asset_comment(asset, package_name) ⇒ Object
generate_asset_comment (asset, package_name) -> string
为当前asset生成注释
Examples
package_name = “flutter_r_demo”
Example-1
asset = “packages/flutter_r_demo/assets/images/test.png” asset_comment = “asset: lib/assets/images/test.png”
Example-2
asset = “assets/images/test.png” asset_comment = “asset: assets/images/test.png”
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# File 'lib/flr/util/code_util.rb', line 223 def self.generate_asset_comment (asset, package_name) packages_prefix = "packages/#{package_name}/" if asset =~ /\A#{packages_prefix}/ # asset: packages/flutter_r_demo/assets/images/test.png # to get assetName: assets/images/test.png asset_name = asset.dup asset_name[packages_prefix] = "" asset_comment = "asset: lib/#{asset_name}" return asset_comment else # asset: assets/images/test.png # to get assetName: assets/images/test.png asset_name = asset.dup asset_comment = "asset: #{asset_name}" return asset_comment end end |
.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*") ⇒ Object
generate_asset_id (asset, used_asset_id_array, prior_asset_type) -> string
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prior_asset_type: 优先的资源类型;默认值为 “.*”,意味当前不存在任何优先的资源类型
为当前 asset 生成 asset_id(资产ID);asset_id 一般为 asset 的 file_basename_no_extension;但是为了保证 asset_id 的健壮性,需要对 file_basename_no_extension 做以下加工处理:
-
处理非法字符:把除了字母(a-z, A-Z)、数字(0-9)、‘_’ 字符、‘$’ 字符之外的字符转换为 ‘_’ 字符
-
首字母转化为小写
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处理首字符异常情况:检测首字符是不是数字、‘_’、‘$’,若是则添加前缀字符“a”
-
处理 asset_id 重名的情况
Examples
Example-1
asset = “packages/flutter_r_demo/assets/images/test.png” asset = “packages/flutter_r_demo/assets/images/test.jpg” used_asset_id_array = [] prior_asset_type = “.png” asset_id = “test”
Example-2
asset = “packages/flutter_r_demo/assets/images/test.jpg” used_asset_id_array = [test] prior_asset_type = “.png” asset_id = “test_jpg”
Example-3
asset = “packages/flutter_r_demo/assets/home-images/test.jpg” used_asset_id_array = [test, test_jpg] prior_asset_type = “.png” asset_id = “test_jpg_1”
Example-4
asset = “packages/flutter_r_demo/assets/texts/test.json” used_asset_id_array = [] prior_asset_type = “.*” asset_id = “test_json”
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# File 'lib/flr/util/code_util.rb', line 158 def self.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*") file_extname = File.extname(asset).downcase dirname = File.dirname(asset) parent_dir_name = File.basename(dirname) file_basename = File.basename(asset) file_basename_no_extension = File.basename(asset, ".*") asset_id = file_basename_no_extension.dup if prior_asset_type.eql?(".*") or file_extname.eql?(prior_asset_type) == false ext_info = file_extname ext_info[0] = "_" asset_id = asset_id + ext_info end # 处理非法字符 asset_id = asset_id.gsub(/[^a-zA-Z0-9_$]/, "_") # 首字母转化为小写 capital = asset_id[0].downcase asset_id[0] = capital # 处理首字符异常情况 if capital =~ /[0-9_$]/ asset_id = "a" + asset_id end # 处理 asset_id 重名的情况 if used_asset_id_array.include?(asset_id) # 当前asset_id重名次数,初始值为1 repeat_count = 1 # 查找当前asset_id衍生出来的asset_id_brother(id兄弟) # asset_id_brother = #{asset_id}$#{repeat_count} # 其中,repeat_count >= 1 # # Example: # asset_id = test # asset_id_brother = test$1 # id_brother_regx = /^#{asset_id}\$[1-9][0-9]*$/ cur_asset_id_brothers = used_asset_id_array.select{ |id| id =~ id_brother_regx } repeat_count += cur_asset_id_brothers.size asset_id = "#{asset_id}$#{repeat_count}" end return asset_id end |
.generate_AssetResource_class(package_name) ⇒ Object
generate_AssetResource_class(package_name) -> string
根据模板生成 AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 59 def self.generate_AssetResource_class(package_name) code = "/// Asset resource\u2019s metadata class.\n/// For example, here is the metadata of `packages/flutter_demo/assets/images/example.png` asset:\n/// - packageName\uFF1Aflutter_demo\n/// - assetName\uFF1Aassets/images/example.png\n/// - fileDirname\uFF1Aassets/images\n/// - fileBasename\uFF1Aexample.png\n/// - fileBasenameNoExtension\uFF1Aexample\n/// - fileExtname\uFF1A.png\nclass AssetResource {\n /// Creates an object to hold the asset resource\u2019s metadata.\n const AssetResource(this.assetName, {this.packageName}) : assert(assetName != null);\n\n /// The name of the main asset from the set of asset resources to choose from.\n final String assetName;\n\n /// The name of the package from which the asset resource is included.\n final String packageName;\n\n /// The name used to generate the key to obtain the asset resource. For local assets\n /// this is [assetName], and for assets from packages the [assetName] is\n /// prefixed 'packages/<package_name>/'.\n String get keyName => packageName == null ? assetName : \"packages/$packageName/$assetName\";\n\n /// The file basename of the asset resource.\n String get fileBasename {\nfinal basename = path.basename(assetName);\nreturn basename;\n }\n\n /// The no extension file basename of the asset resource.\n String get fileBasenameNoExtension {\nfinal basenameWithoutExtension = path.basenameWithoutExtension(assetName);\nreturn basenameWithoutExtension;\n }\n\n /// The file extension name of the asset resource.\n String get fileExtname {\nfinal extension = path.extension(assetName);\nreturn extension;\n }\n\n /// The directory path name of the asset resource.\n String get fileDirname {\nvar dirname = assetName;\nif (packageName != null) {\n final packageStr = \"packages/$packageName/\";\n dirname = dirname.replaceAll(packageStr, \"\");\n}\nfinal filenameStr = \"$fileBasename/\";\ndirname = dirname.replaceAll(filenameStr, \"\");\nreturn dirname;\n }\n}\n CODE\n\n return code\nend\n" |
.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*") ⇒ Object
generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type) -> string
为当前 asset 生成 AssetResource property 的代码
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# File 'lib/flr/util/code_util.rb', line 249 def self.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*") asset_id = asset_id_dict[asset] asset_comment = generate_asset_comment(asset, package_name) asset_name = "" needPackage = false packages_prefix = "packages/#{package_name}/" if asset =~ /\A#{packages_prefix}/ # asset: packages/flutter_r_demo/assets/images/test.png # to get asset_name: assets/images/test.png asset_name = asset.dup asset_name[packages_prefix] = "" needPackage = true else # asset: assets/images/test.png # to get asset_name: assets/images/test.png asset_name = asset.dup if is_package_project_type needPackage = true else needPackage = false end end # 对字符串中的 '$' 进行转义处理:'$' -> '\$' # asset_name: assets/images/test$.png # to get escaped_asset_name: assets/images/test\$.png escaped_asset_name = asset_name.gsub(/[$]/, "\\$") if needPackage code = " /// \#{asset_comment}\n // ignore: non_constant_identifier_names\n final \#{asset_id} = const AssetResource(\"\#{escaped_asset_name}\", packageName: R.package);\n CODE\n\n return code\n else\n code = <<-CODE\n /// \#{asset_comment}\n // ignore: non_constant_identifier_names\n final \#{asset_id} = const AssetResource(\"\#{escaped_asset_name}\", packageName: null);\n CODE\n\n return code\n end\nend\n" |
.generate_font_family_id(font_family_name) ⇒ Object
generate_font_family_id(font_family_name) -> string
为当前 font_family_name 生成 font_family_id;font_family_id 一般为 asset 的 font_family_name;但是为了保证 font_family_id 的健壮性,需要对 font_family_name 做以下加工处理:
-
处理非法字符:把除了字母(a-z, A-Z)、数字(0-9)、‘_’ 字符、‘$’ 字符之外的字符转换为 ‘_’ 字符
-
首字母转化为小写
-
处理首字符异常情况:检测首字符是不是数字、‘_’、‘$’,若是则添加前缀字符“a”
Examples
a_font_family_name = “Amiri” b_font_family_name = “Baloo-Thambi-2” a_font_family_id = “amiri” b_font_family_id = “baloo_Thambi_2”
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# File 'lib/flr/util/code_util.rb', line 510 def self.generate_font_family_id(font_family_name) font_family_id = font_family_name.dup # 处理非法字符 font_family_id = font_family_id.gsub(/[^a-zA-Z0-9_$]/, "_") # 首字母转化为小写 capital = font_family_id[0].downcase font_family_id[0] = capital # 处理首字符异常情况 if capital =~ /[0-9_$]/ font_family_id = "a" + font_family_id end return font_family_id end |
.generate_R_class(package_name) ⇒ Object
generate_R_class(package_name) -> string
根据模板生成 R class 的代码
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# File 'lib/flr/util/code_util.rb', line 12 def self.generate_R_class(package_name) code = "// IT IS GENERATED BY FLR - DO NOT MODIFY BY HAND\n// YOU CAN GET MORE DETAILS ABOUT FLR FROM:\n// - https://github.com/Fly-Mix/flr-cli\n// - https://github.com/Fly-Mix/flr-vscode-extension\n// - https://github.com/Fly-Mix/flr-as-plugin\n//\n\n// ignore: unused_import\nimport 'package:flutter/widgets.dart';\n// ignore: unused_import\nimport 'package:flutter/services.dart' show rootBundle;\n// ignore: unused_import\nimport 'package:path/path.dart' as path;\n// ignore: unused_import\nimport 'package:flutter_svg/flutter_svg.dart';\n// ignore: unused_import\nimport 'package:r_dart_library/asset_svg.dart';\n\n/// This `R` class is generated and contains references to static asset resources.\nclass R {\n /// package name: \#{package_name}\n static const package = \"\#{package_name}\";\n\n /// This `R.image` struct is generated, and contains static references to static non-svg type image asset resources.\n static const image = _R_Image();\n\n /// This `R.svg` struct is generated, and contains static references to static svg type image asset resources.\n static const svg = _R_Svg();\n\n /// This `R.text` struct is generated, and contains static references to static text asset resources.\n static const text = _R_Text();\n\n /// This `R.fontFamily` struct is generated, and contains static references to static font asset resources.\n static const fontFamily = _R_FontFamily();\n}\n CODE\n\n return code\nend\n" |