Class: Flr::CodeUtil

Inherits:
Object
  • Object
show all
Defined in:
lib/flr/util/code_util.rb

Overview

代码生成相关的工具类方法

Class Method Summary collapse

Class Method Details

.generate__R_FontFamily_class(font_family_config_array, package_name) ⇒ Object

generate__R_FontFamily_class(font_family_config_array, package_name) -> string

根据模板,为 font_family_config_array(字体家族配置数组)生成 _R_FontFamily class 的代码



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# File 'lib/flr/util/code_util.rb', line 533

def self.generate__R_FontFamily_class(font_family_config_array, package_name)

  all_g_AssetResource_property_code = ""

  font_family_config_array.each do |font_family_config|
    all_g_AssetResource_property_code += "\n"

    font_family_name = font_family_config["family"]

    font_family_id = generate_font_family_id(font_family_name)
    font_family_comment = "font family: #{font_family_name}"

    g_AssetResource_property_code = "  /// \#{font_family_comment}\n  // ignore: non_constant_identifier_names\n  final \#{font_family_id} = \"\#{font_family_name}\";\n    CODE\n\n    all_g_AssetResource_property_code += g_AssetResource_property_code\n  end\n\n  code = <<-CODE\n/// This `_R_FontFamily` class is generated and contains references to static font asset resources.\n// ignore: camel_case_types\nclass _R_FontFamily {\n  const _R_FontFamily();\n\#{all_g_AssetResource_property_code}\n}\n  CODE\n\n  return code\nend\n"

.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object

generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) -> string

根据模板,为 non_svg_image_asset_array(非svg类的图片资产数组)生成 _R_Image_AssetResource class 的代码



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# File 'lib/flr/util/code_util.rb', line 305

def self.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type)

  all_g_AssetResource_property_code = ""

  non_svg_image_asset_array.each do |image_asset|
    all_g_AssetResource_property_code += "\n"
    g_AssetResource_property_code = generate_AssetResource_property(image_asset, non_svg_image_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_NON_SVG_IMAGE_FILE_TYPE)
    all_g_AssetResource_property_code += g_AssetResource_property_code
  end

  code = "// ignore: camel_case_types\nclass _R_Image_AssetResource {\n  const _R_Image_AssetResource();\n\#{all_g_AssetResource_property_code}\n}\n  CODE\n\n  return code\nend\n"

.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) ⇒ Object

generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) -> string

根据模板,为 non_svg_image_asset_array(非svg类的图片资产数组)生成 _R_Image class 的代码



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# File 'lib/flr/util/code_util.rb', line 380

def self.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name)

  all_g_Asset_method_code = ""

  non_svg_image_asset_array.each do |image_asset|
    all_g_Asset_method_code += "\n"

    asset_id = non_svg_image_asset_id_dict[image_asset]
    asset_comment = generate_asset_comment(image_asset, package_name)

    g_Asset_method_code = "  /// \#{asset_comment}\n  // ignore: non_constant_identifier_names\n  AssetImage \#{asset_id}() {\nreturn AssetImage(asset.\#{asset_id}.keyName);\n  }\n    CODE\n\n    all_g_Asset_method_code += g_Asset_method_code\n  end\n\n  code = <<-CODE\n/// This `_R_Image` class is generated and contains references to static non-svg type image asset resources.\n// ignore: camel_case_types\nclass _R_Image {\n  const _R_Image();\n\n  final asset = const _R_Image_AssetResource();\n\#{all_g_Asset_method_code}\n}\n  CODE\n\n  return code\nend\n"

.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object

generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) -> string

根据模板,为 svg_image_asset_array(svg类的图片资产数组)生成 _R_Svg_AssetResource class 的代码



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# File 'lib/flr/util/code_util.rb', line 330

def self.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type)

  all_g_AssetResource_property_code = ""

  svg_image_asset_array.each do |image_asset|
    all_g_AssetResource_property_code += "\n"
    g_AssetResource_property_code = generate_AssetResource_property(image_asset, svg_image_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_SVG_IMAGE_FILE_TYPE)
    all_g_AssetResource_property_code += g_AssetResource_property_code
  end

  code = "// ignore: camel_case_types\nclass _R_Svg_AssetResource {\n  const _R_Svg_AssetResource();\n\#{all_g_AssetResource_property_code}\n}\n  CODE\n\n  return code\nend\n"

.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) ⇒ Object

generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) -> string

根据模板,为 svg_image_asset_array(svg类的图片资产数组)生成 _R_Svg class 的代码



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# File 'lib/flr/util/code_util.rb', line 419

def self.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name)

  all_g_Asset_method_code = ""

  svg_image_asset_array.each do |image_asset|
    all_g_Asset_method_code += "\n"

    asset_id = svg_image_asset_id_dict[image_asset]
    asset_comment = generate_asset_comment(image_asset, package_name)

    g_Asset_method_code = "  /// \#{asset_comment}\n  // ignore: non_constant_identifier_names\n  AssetSvg \#{asset_id}({@required double width, @required double height}) {\nfinal imageProvider = AssetSvg(asset.\#{asset_id}.keyName, width: width, height: height);\nreturn imageProvider;\n  }\n    CODE\n\n    all_g_Asset_method_code += g_Asset_method_code\n  end\n\n  code = <<-CODE\n/// This `_R_Svg` class is generated and contains references to static svg type image asset resources.\n// ignore: camel_case_types\nclass _R_Svg {\n  const _R_Svg();\n\n  final asset = const _R_Svg_AssetResource();\n\#{all_g_Asset_method_code}\n}\n  CODE\n\n  return code\nend\n"

.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) ⇒ Object

generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_typ) -> string

根据模板,为 text_asset_array(文本资产数组)生成 _R_Text_AssetResource class 的代码



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# File 'lib/flr/util/code_util.rb', line 355

def self.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type)

  all_g_AssetResource_property_code = ""

  text_asset_array.each do |text_asset|
    all_g_AssetResource_property_code += "\n"
    g_AssetResource_property_code = generate_AssetResource_property(text_asset, text_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_TEXT_FILE_TYPE)
    all_g_AssetResource_property_code += g_AssetResource_property_code
  end

  code = "// ignore: camel_case_types\nclass _R_Text_AssetResource {\n  const _R_Text_AssetResource();\n\#{all_g_AssetResource_property_code}\n}\n  CODE\n\n  return code\nend\n"

.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) ⇒ Object

generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) -> string

根据模板,为 text_asset_array(文本资产数组)生成 _R_Text class 的代码



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# File 'lib/flr/util/code_util.rb', line 459

def self.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name)

  all_g_Asset_method_code = ""

  text_asset_array.each do |text_asset|
    all_g_Asset_method_code += "\n"

    asset_id = text_asset_id_dict[text_asset]
    asset_comment = generate_asset_comment(text_asset, package_name)

    g_Asset_method_code = "  /// \#{asset_comment}\n  // ignore: non_constant_identifier_names\n  Future<String> \#{asset_id}() {\nfinal str = rootBundle.loadString(asset.\#{asset_id}.keyName);\nreturn str;\n  }\n    CODE\n\n    all_g_Asset_method_code += g_Asset_method_code\n  end\n\n  code = <<-CODE\n/// This `_R_Text` class is generated and contains references to static text asset resources.\n// ignore: camel_case_types\nclass _R_Text {\n  const _R_Text();\n\n  final asset = const _R_Text_AssetResource();\n\#{all_g_Asset_method_code}\n}\n  CODE\n\n  return code\nend\n"

.generate_asset_comment(asset, package_name) ⇒ Object

generate_asset_comment (asset, package_name) -> string

为当前asset生成注释

Examples

package_name = “flutter_r_demo”

Example-1

asset = “packages/flutter_r_demo/assets/images/test.png” asset_comment = “asset: lib/assets/images/test.png”

Example-2

asset = “assets/images/test.png” asset_comment = “asset: assets/images/test.png”



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# File 'lib/flr/util/code_util.rb', line 223

def self.generate_asset_comment (asset, package_name)
  packages_prefix = "packages/#{package_name}/"

  if asset =~ /\A#{packages_prefix}/
    # asset: packages/flutter_r_demo/assets/images/test.png
    # to get assetName: assets/images/test.png
    asset_name = asset.dup
    asset_name[packages_prefix] = ""

    asset_comment = "asset: lib/#{asset_name}"
    return asset_comment
  else
    # asset: assets/images/test.png
    # to get assetName: assets/images/test.png
    asset_name = asset.dup

    asset_comment = "asset: #{asset_name}"
    return asset_comment
  end

end

.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*") ⇒ Object

generate_asset_id (asset, used_asset_id_array, prior_asset_type) -> string

  • prior_asset_type: 优先的资源类型;默认值为 “.*”,意味当前不存在任何优先的资源类型

为当前 asset 生成 asset_id(资产ID);asset_id 一般为 asset 的 file_basename_no_extension;但是为了保证 asset_id 的健壮性,需要对 file_basename_no_extension 做以下加工处理:

  • 处理非法字符:把除了字母(a-z, A-Z)、数字(0-9)、‘_’ 字符、‘$’ 字符之外的字符转换为 ‘_’ 字符

  • 首字母转化为小写

  • 处理首字符异常情况:检测首字符是不是数字、‘_’、‘$’,若是则添加前缀字符“a”

  • 处理 asset_id 重名的情况

Examples

Example-1

asset = “packages/flutter_r_demo/assets/images/test.png” asset = “packages/flutter_r_demo/assets/images/test.jpg” used_asset_id_array = [] prior_asset_type = “.png” asset_id = “test”

Example-2

asset = “packages/flutter_r_demo/assets/images/test.jpg” used_asset_id_array = [test] prior_asset_type = “.png” asset_id = “test_jpg”

Example-3

asset = “packages/flutter_r_demo/assets/home-images/test.jpg” used_asset_id_array = [test, test_jpg] prior_asset_type = “.png” asset_id = “test_jpg_1”

Example-4

asset = “packages/flutter_r_demo/assets/texts/test.json” used_asset_id_array = [] prior_asset_type = “.*” asset_id = “test_json”



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# File 'lib/flr/util/code_util.rb', line 158

def self.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*")
  file_extname = File.extname(asset).downcase

  dirname = File.dirname(asset)
  parent_dir_name = File.basename(dirname)
  file_basename = File.basename(asset)

  file_basename_no_extension = File.basename(asset, ".*")
  asset_id = file_basename_no_extension.dup
  if prior_asset_type.eql?(".*") or file_extname.eql?(prior_asset_type) == false
    ext_info = file_extname
    ext_info[0] = "_"
    asset_id = asset_id + ext_info
  end

  # 处理非法字符
  asset_id = asset_id.gsub(/[^a-zA-Z0-9_$]/, "_")

  # 首字母转化为小写
  capital = asset_id[0].downcase
  asset_id[0] = capital

  # 处理首字符异常情况
  if capital =~ /[0-9_$]/
    asset_id = "a" + asset_id
  end

  # 处理 asset_id 重名的情况
  if used_asset_id_array.include?(asset_id)
    # 当前asset_id重名次数,初始值为1
    repeat_count = 1

    # 查找当前asset_id衍生出来的asset_id_brother(id兄弟)
    # asset_id_brother = #{asset_id}$#{repeat_count}
    # 其中,repeat_count >= 1
    #
    # Example:
    # asset_id = test
    # asset_id_brother = test$1
    #
    id_brother_regx = /^#{asset_id}\$[1-9][0-9]*$/
    cur_asset_id_brothers = used_asset_id_array.select{ |id| id =~ id_brother_regx }

    repeat_count += cur_asset_id_brothers.size
    asset_id = "#{asset_id}$#{repeat_count}"
  end

  return asset_id
end

.generate_AssetResource_class(package_name) ⇒ Object

generate_AssetResource_class(package_name) -> string

根据模板生成 AssetResource class 的代码



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# File 'lib/flr/util/code_util.rb', line 59

def self.generate_AssetResource_class(package_name)
  code = "/// Asset resource\u2019s metadata class.\n/// For example, here is the metadata of `packages/flutter_demo/assets/images/example.png` asset:\n/// - packageName\uFF1Aflutter_demo\n/// - assetName\uFF1Aassets/images/example.png\n/// - fileDirname\uFF1Aassets/images\n/// - fileBasename\uFF1Aexample.png\n/// - fileBasenameNoExtension\uFF1Aexample\n/// - fileExtname\uFF1A.png\nclass AssetResource {\n  /// Creates an object to hold the asset resource\u2019s metadata.\n  const AssetResource(this.assetName, {this.packageName}) : assert(assetName != null);\n\n  /// The name of the main asset from the set of asset resources to choose from.\n  final String assetName;\n\n  /// The name of the package from which the asset resource is included.\n  final String packageName;\n\n  /// The name used to generate the key to obtain the asset resource. For local assets\n  /// this is [assetName], and for assets from packages the [assetName] is\n  /// prefixed 'packages/<package_name>/'.\n  String get keyName => packageName == null ? assetName : \"packages/$packageName/$assetName\";\n\n  /// The file basename of the asset resource.\n  String get fileBasename {\nfinal basename = path.basename(assetName);\nreturn basename;\n  }\n\n  /// The no extension file basename of the asset resource.\n  String get fileBasenameNoExtension {\nfinal basenameWithoutExtension = path.basenameWithoutExtension(assetName);\nreturn basenameWithoutExtension;\n  }\n\n  /// The file extension name of the asset resource.\n  String get fileExtname {\nfinal extension = path.extension(assetName);\nreturn extension;\n  }\n\n  /// The directory path name of the asset resource.\n  String get fileDirname {\nvar dirname = assetName;\nif (packageName != null) {\n  final packageStr = \"packages/$packageName/\";\n  dirname = dirname.replaceAll(packageStr, \"\");\n}\nfinal filenameStr = \"$fileBasename/\";\ndirname = dirname.replaceAll(filenameStr, \"\");\nreturn dirname;\n  }\n}\n  CODE\n\n  return code\nend\n"

.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*") ⇒ Object

generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type) -> string

为当前 asset 生成 AssetResource property 的代码



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# File 'lib/flr/util/code_util.rb', line 249

def self.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*")
  asset_id = asset_id_dict[asset]
  asset_comment = generate_asset_comment(asset, package_name)

  asset_name = ""
  needPackage = false

  packages_prefix = "packages/#{package_name}/"
  if asset =~ /\A#{packages_prefix}/
    # asset: packages/flutter_r_demo/assets/images/test.png
    # to get asset_name: assets/images/test.png
    asset_name = asset.dup
    asset_name[packages_prefix] = ""

    needPackage = true
  else
    # asset: assets/images/test.png
    # to get asset_name: assets/images/test.png
    asset_name = asset.dup

    if is_package_project_type
      needPackage = true
    else
      needPackage = false
    end

  end

  # 对字符串中的 '$' 进行转义处理:'$' -> '\$'
  # asset_name: assets/images/test$.png
  # to get escaped_asset_name: assets/images/test\$.png
  escaped_asset_name = asset_name.gsub(/[$]/, "\\$")

  if needPackage
    code = "  /// \#{asset_comment}\n  // ignore: non_constant_identifier_names\n  final \#{asset_id} = const AssetResource(\"\#{escaped_asset_name}\", packageName: R.package);\n    CODE\n\n    return code\n  else\n    code = <<-CODE\n  /// \#{asset_comment}\n  // ignore: non_constant_identifier_names\n  final \#{asset_id} = const AssetResource(\"\#{escaped_asset_name}\", packageName: null);\n    CODE\n\n    return code\n  end\nend\n"

.generate_font_family_id(font_family_name) ⇒ Object

generate_font_family_id(font_family_name) -> string

为当前 font_family_name 生成 font_family_id;font_family_id 一般为 asset 的 font_family_name;但是为了保证 font_family_id 的健壮性,需要对 font_family_name 做以下加工处理:

  • 处理非法字符:把除了字母(a-z, A-Z)、数字(0-9)、‘_’ 字符、‘$’ 字符之外的字符转换为 ‘_’ 字符

  • 首字母转化为小写

  • 处理首字符异常情况:检测首字符是不是数字、‘_’、‘$’,若是则添加前缀字符“a”

Examples

a_font_family_name = “Amiri” b_font_family_name = “Baloo-Thambi-2” a_font_family_id = “amiri” b_font_family_id = “baloo_Thambi_2”



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# File 'lib/flr/util/code_util.rb', line 510

def self.generate_font_family_id(font_family_name)

  font_family_id = font_family_name.dup

  # 处理非法字符
  font_family_id = font_family_id.gsub(/[^a-zA-Z0-9_$]/, "_")

  # 首字母转化为小写
  capital = font_family_id[0].downcase
  font_family_id[0] = capital

  # 处理首字符异常情况
  if capital =~ /[0-9_$]/
    font_family_id = "a" + font_family_id
  end

  return font_family_id
end

.generate_R_class(package_name) ⇒ Object

generate_R_class(package_name) -> string

根据模板生成 R class 的代码



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# File 'lib/flr/util/code_util.rb', line 12

def self.generate_R_class(package_name)
  code = "// IT IS GENERATED BY FLR - DO NOT MODIFY BY HAND\n// YOU CAN GET MORE DETAILS ABOUT FLR FROM:\n// - https://github.com/Fly-Mix/flr-cli\n// - https://github.com/Fly-Mix/flr-vscode-extension\n// - https://github.com/Fly-Mix/flr-as-plugin\n//\n\n// ignore: unused_import\nimport 'package:flutter/widgets.dart';\n// ignore: unused_import\nimport 'package:flutter/services.dart' show rootBundle;\n// ignore: unused_import\nimport 'package:path/path.dart' as path;\n// ignore: unused_import\nimport 'package:flutter_svg/flutter_svg.dart';\n// ignore: unused_import\nimport 'package:r_dart_library/asset_svg.dart';\n\n/// This `R` class is generated and contains references to static asset resources.\nclass R {\n  /// package name: \#{package_name}\n  static const package = \"\#{package_name}\";\n\n  /// This `R.image` struct is generated, and contains static references to static non-svg type image asset resources.\n  static const image = _R_Image();\n\n  /// This `R.svg` struct is generated, and contains static references to static svg type image asset resources.\n  static const svg = _R_Svg();\n\n  /// This `R.text` struct is generated, and contains static references to static text asset resources.\n  static const text = _R_Text();\n\n  /// This `R.fontFamily` struct is generated, and contains static references to static font asset resources.\n  static const fontFamily = _R_FontFamily();\n}\n  CODE\n\n  return code\nend\n"