Method: Flms::AnimationLayerViewObject#frame_sprite_height
- Defined in:
- app/view_objects/flms/animation_layer_view_object.rb
#frame_sprite_height ⇒ Object
Calculate the pixel size of a single frame of animation; since animation sprites contain multiple frames stiched together vertically, the pixel height will be the image height divided by the number of frames contained within the sprite.
40 41 42 |
# File 'app/view_objects/flms/animation_layer_view_object.rb', line 40 def frame_sprite_height @layer.image_height / @layer.frame_count end |