Class: Board

Inherits:
Object
  • Object
show all
Defined in:
lib/fiveinarow/board.rb

Constant Summary collapse

CELL_SIZE =
36.55

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(game, size) ⇒ Board



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# File 'lib/fiveinarow/board.rb', line 10

def initialize(game, size)
  @game = game
  @size = size
  @grid = Array.new(size) { Array.new(size) }

  (0..(@size - 1)).each do |row|
    (0..(@size - 1)).each do |col|
      @grid[row][col] = Cell.new(row, col, Cell::EMPTY)
    end
  end

  @last_cell = false

  @cell_empty = Gosu::Image.new(@game, 'media/cell_white_35_35.png')
  @cell_a = Gosu::Image.new(@game, 'media/cell_x_35_35.png')
  @cell_b = Gosu::Image.new(@game, 'media/cell_o_35_35.png')
  @cell_alpha = Gosu::Image.new(@game, 'media/cell_alpha_35_35.png')
  @cell_win = Gosu::Image.new(@game, 'media/cell_win_35_35.png')

end

Instance Attribute Details

#gridObject

Returns the value of attribute grid.



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# File 'lib/fiveinarow/board.rb', line 8

def grid
  @grid
end

#sizeObject

Returns the value of attribute size.



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# File 'lib/fiveinarow/board.rb', line 7

def size
  @size
end

Instance Method Details

#cell_clicked(mx, my, v) ⇒ Object

return true if the cell has changed



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# File 'lib/fiveinarow/board.rb', line 81

def cell_clicked(mx, my, v)
  mx2 = ((mx - (CELL_SIZE/2)) / CELL_SIZE).round
  my2 = ((my - (CELL_SIZE/2)) / CELL_SIZE).round
  mark_cell(mx2, my2, v)
end

#draw(mx, my, cursor) ⇒ Object



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# File 'lib/fiveinarow/board.rb', line 87

def draw(mx, my, cursor)

  if @last_cell != false
    @cell_alpha.draw(@last_cell[0] * CELL_SIZE, @last_cell[1] * CELL_SIZE, ZOrder::LastCell)
  end

  #if @game.stat = :end
  # TODO: highlight winning sequence
  #end

  (0..(@size - 1)).each do |i|
    (0..(@size - 1)).each do |j|
      x = i*CELL_SIZE
      y = j*CELL_SIZE

      #puts "drawing i=#{i} j=#{j} c=#{@grid[i][j].value}"

      if @grid[i][j].e?
        @cell_empty.draw(x, y, ZOrder::PlayerCell)
      elsif @grid[i][j].a?
        @cell_a.draw(x, y, ZOrder::PlayerCell)
      elsif @grid[i][j].b?
        @cell_b.draw(x, y, ZOrder::PlayerCell)
      else
        puts "a ou"
      end



      # Gosu::draw_quad(x-size, y-size, 0xffffffff, x+size, y-size, 0xffffffff, x-size, y+size, 0xffffffff, x+size, y+size, 0xffffffff, 0)
    end
  end

  if @game.state != :end
    mx2 = ((mx - (CELL_SIZE/2)) / CELL_SIZE).round
    my2 = ((my - (CELL_SIZE/2)) / CELL_SIZE).round
    if @grid[mx2][my2].e?
      if cursor == 1
        @cell_a.draw(mx2 * CELL_SIZE, my2 * CELL_SIZE, ZOrder::PlayerCell)
      elsif cursor == 2
        @cell_b.draw(mx2 * CELL_SIZE, my2 * CELL_SIZE, ZOrder::PlayerCell)
      end
    end
  end
end

#is_winning_move(row, col) ⇒ Object



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# File 'lib/fiveinarow/board.rb', line 39

def is_winning_move(row, col)
  v = @grid[row][col].value

  [[1,1], [1,0], [-1,1], [0,1]].each do |i|
    s = 0
    rd = i[0]
    cd = i[1]
    (1..4).each do |j|
      break if v != @grid[row + rd*j][col + cd*j].value
      s += 1
    end
    rd = -rd
    cd = - cd
    (1..4).each do |j|
      break if v != @grid[row + rd*j][col + cd*j].value
      s += 1
    end

    return true if s >= 4
  end

  return false
end

#mark_cell(row, col, v) ⇒ Object



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# File 'lib/fiveinarow/board.rb', line 63

def mark_cell(row, col, v)
  return false if !@grid[row][col].e?
  @grid[row][col].set(v)

  puts "marking cell row=#{row} col=#{col} v=#{v}"
  @last_cell = [row, col]

  if is_winning_move(row, col)
    @game.state = :end
    puts "winning!!"
  end

  true
end

#on(row, col) ⇒ Object



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# File 'lib/fiveinarow/board.rb', line 31

def on(row, col)
  return 0 if row < 0
  return 0 if row >= @size
  return 0 if col < 0
  return 0 if col >= @size
  @grid[row][col].value
end