Class: FireWatir::Element
- Inherits:
-
Object
- Object
- FireWatir::Element
- Includes:
- Container, Watir::ElementExtensions
- Defined in:
- lib/firewatir/element.rb
Overview
Base class for html elements. This is not a class that users would normally access.
Direct Known Subclasses
Form, Frame, Image, InputElement, Link, NonControlElement, RadioCheckCommon, Table, TableCell, TableRow
Constant Summary collapse
- TO_S_SIZE =
Number of spaces that separate the property from the value in the to_s method
14- ORDERED_NODE_ITERATOR_TYPE =
How to get the nodes using XPath in mozilla.
5- NUMBER_TYPE =
To get the number of nodes returned by the xpath expression
1- FIRST_ORDERED_NODE_TYPE =
To get single node value
9- @@current_level =
This stores the level to which we have gone finding element inside another element. This is just to make sure that every element has unique name in JSSH.
0
Constants included from Container
Container::DEFAULT_HIGHLIGHT_COLOR, Container::MACHINE_IP
Instance Attribute Summary collapse
-
#element_name ⇒ Object
This stores the name of the element that is about to trigger an Javascript pop up.
Instance Method Summary collapse
-
#assert_enabled ⇒ Object
Description: Checks if element is enabled or not.
-
#assert_exists ⇒ Object
Description: Checks if element exists or not.
-
#attribute_value(attribute_name) ⇒ Object
Description: Returns the value of the specified attribute of an element.
-
#click ⇒ Object
Description: Function to fire click event on elements.
-
#contains_text(target) ⇒ Object
Description: Matches the given text with the current text shown in the browser for that particular element.
-
#disabled ⇒ Object
(also: #disabled?)
Returns whether the element is disabled.
-
#document_var ⇒ Object
Description: Document var.
-
#element_by_xpath(container, xpath) ⇒ Object
Description: Returns first element found while traversing the DOM; that matches an given XPath query.
-
#element_type ⇒ Object
Description: Returns the type of element.
-
#elements_by_xpath(container, xpath) ⇒ Object
Description: Returns array of elements that matches a given XPath query.
-
#enabled? ⇒ Boolean
Description: First checks if element exists or not.
-
#exists? ⇒ Boolean
(also: #exist?)
Description: Checks if element exists or not.
-
#fire_event(event, wait = true) ⇒ Object
(also: #fireEvent)
Description: Fires the provided event for an element and by default waits for the action to get completed.
-
#initialize(element, container = nil) ⇒ Element
constructor
Description: Creates new instance of element.
- #inspect ⇒ Object
-
#method_missing(methId, *args) ⇒ Object
Description: Traps all the function calls for an element that is not defined and fires them again as it is to the jssh.
-
#text ⇒ Object
(also: #innerText)
Description: Returns the text of the element.
-
#to_s(attributes = nil) ⇒ Object
Description: Display basic details about the object.
-
#visible? ⇒ Boolean
Description: Checks element for display: none or visibility: hidden, these are the most common methods to hide an html element.
-
#wait ⇒ Object
Description: Wait for the browser to get loaded, after the event is being fired.
Methods included from Container
#button, #cell, #checkbox, #dd, #dl, #dt, #file_field, #form, #frame, #hidden, #image, #link, #radio, #row, #select_list, #show_all_objects, #table, #text_field
Methods included from JsshSocket
#js_eval, #js_eval_method, #jssh_socket, #read_socket, #valid_js_identifier?
Constructor Details
#initialize(element, container = nil) ⇒ Element
Description:
Creates new instance of element. If argument is not nil and is of type string this
sets the element_name and element_type property of the object. These properties can
be accessed using element_object and element_type methods respectively.
Used internally by FireWatir.
Input:
element - Name of the variable with which the element is referenced in JSSh.
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# File 'lib/firewatir/element.rb', line 34 def initialize(element, container=nil) @container = container @element_name = element @element_type = element_type #puts "in initialize " #puts caller(0) #if(element != nil && element.class == String) #@element_name = element #elsif(element != nil && element.class == Element) # @o = element #end #puts "@element_name is #{@element_name}" #puts "@element_type is #{@element_type}" end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method
#method_missing(methId, *args) ⇒ Object
Description:
Traps all the function calls for an element that is not defined and fires them again
as it is to the jssh. This can be used in case the element supports properties or methods
that are not defined in the corresponding element class or in the base class(Element).
Input:
methodId - Id of the method that is called.
*args - arguments sent to the methods.
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# File 'lib/firewatir/element.rb', line 1278 def method_missing(methId, *args) methodName = methId.id2name #puts "method name is : #{methodName}" assert_exists #assert_enabled methodName = "colSpan" if methodName == "colspan" if(methodName =~ /invoke/) jssh_command = "#{element_object}." for i in args do jssh_command << i; end #puts "#{jssh_command}" jssh_socket.send("#{jssh_command};\n", 0) return_value = read_socket() #puts "return value is : #{return_value}" return return_value else #assert_exists #puts "element name is #{element_object}" # We get method name with trailing '=' when we try to assign a value to a # property. So just remove the '=' to get the type temp = "" assigning_value = false if(methodName =~ /(.*)=$/) temp = "#{element_object}.#{$1}" assigning_value = true else temp = "#{element_object}.#{methodName}" end #puts "temp is : #{temp}" jssh_socket.send("typeof(#{temp});\n", 0) method_type = read_socket() #puts "method_type is : #{method_type}" if(assigning_value) if(method_type != "boolean" && args[0].class != Fixnum) args[0].gsub!("\\", "\\"*4) args[0].gsub!("\"", "\\\"") args[0].gsub!("\n","\\n") jssh_command = "#{element_object}.#{methodName}\"#{args[0]}\"" else jssh_command = "#{element_object}.#{methodName}#{args[0]}" end #puts "jssh_command is : #{jssh_command}" jssh_socket.send("#{jssh_command};\n", 0) read_socket() return end methodName = "#{element_object}.#{methodName}" if(args.length == 0) #puts "In if loop #{methodName}" if(method_type == "function") jssh_command = "#{methodName}();\n" else jssh_command = "#{methodName};\n" end else #puts "In else loop : #{methodName}" jssh_command = "#{methodName}(" count = 0 if args != nil for i in args jssh_command << "," if count != 0 if i.kind_of? Numeric jssh_command << i.to_s else jssh_command << "\"#{i.to_s.gsub(/"/,"\\\"")}\"" end count = count + 1 end end jssh_command << ");\n" end if(method_type == "boolean") jssh_command = jssh_command.gsub("\"false\"", "false") jssh_command = jssh_command.gsub("\"true\"", "true") end #puts "jssh_command is #{jssh_command}" jssh_socket.send("#{jssh_command}", 0) returnValue = read_socket() #puts "return value is : #{returnValue}" @@current_level = 0 if(method_type == "boolean") return false if(returnValue == "false") return true if(returnValue == "true") elsif(method_type == "number") return returnValue.to_i else return returnValue end end end |
Instance Attribute Details
#element_name ⇒ Object
This stores the name of the element that is about to trigger an Javascript pop up. @@current_js_object = nil
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# File 'lib/firewatir/element.rb', line 22 def element_name @element_name end |
Instance Method Details
#assert_enabled ⇒ Object
Description:
Checks if element is enabled or not. Raises ObjectDisabledException if object is disabled and
you are trying to use the object.
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# File 'lib/firewatir/element.rb', line 931 def assert_enabled unless enabled? raise ObjectDisabledException, "object #{@how} and #{@what} is disabled" end end |
#assert_exists ⇒ Object
Description:
Checks if element exists or not. Raises UnknownObjectException if element doesn't exists.
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# File 'lib/firewatir/element.rb', line 919 def assert_exists unless exists? raise UnknownObjectException.new( Watir::Exception.(@how, @what)) end end |
#attribute_value(attribute_name) ⇒ Object
Description:
Returns the value of the specified attribute of an element.
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# File 'lib/firewatir/element.rb', line 907 def attribute_value(attribute_name) #puts attribute_name assert_exists() return_value = get_attribute_value(attribute_name) @@current_level = 0 return return_value end |
#click ⇒ Object
Description:
Function to fire click event on elements.
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# File 'lib/firewatir/element.rb', line 1080 def click assert_exists assert_enabled highlight(:set) #puts "#{element_object} and #{element_type}" case element_type when "HTMLAnchorElement", "HTMLImageElement" # Special check for link or anchor tag. Because click() doesn't work on links. # More info: http://www.w3.org/TR/DOM-Level-2-HTML/html.html#ID-48250443 # https://bugzilla.mozilla.org/show_bug.cgi?id=148585 jssh_command = "var event = #{@container.document_var}.createEvent(\"MouseEvents\");" # Info about initMouseEvent at: http://www.xulplanet.com/references/objref/MouseEvent.html jssh_command << "event.initMouseEvent('click',true,true,null,1,0,0,0,0,false,false,false,false,0,null);" jssh_command << "#{element_object}.dispatchEvent(event);\n" #puts "jssh_command is: #{jssh_command}" jssh_socket.send("#{jssh_command}", 0) read_socket() else jssh_socket.send("typeof(#{element_object}.click);\n", 0) isDefined = read_socket() if(isDefined == "undefined") fire_event("onclick") else jssh_socket.send("#{element_object}.click();\n" , 0) read_socket() end end highlight(:clear) # Wait for firefox to reload. wait() end |
#contains_text(target) ⇒ Object
Description:
Matches the given text with the current text shown in the browser for that particular element.
Input:
target - Text to match. Can be a string or regex
Output:
Returns the index if the specified text was found.
Returns matchdata object if the specified regexp was found.
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# File 'lib/firewatir/element.rb', line 693 def contains_text(target) #puts "Text to match is : #{match_text}" #puts "Html is : #{self.text}" if target.kind_of? Regexp self.text.match(target) elsif target.kind_of? String self.text.index(target) else raise TypeError, "Argument #{target} should be a string or regexp." end end |
#disabled ⇒ Object Also known as: disabled?
Returns whether the element is disabled
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# File 'lib/firewatir/element.rb', line 1023 def disabled ! enabled? end |
#document_var ⇒ Object
Description:
Document var. Unfinished.
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# File 'lib/firewatir/element.rb', line 1121 def document_var "document" end |
#element_by_xpath(container, xpath) ⇒ Object
Description:
Returns first element found while traversing the DOM; that matches an given XPath query.
Mozilla browser directly supports XPath query on its DOM. So no need to create the DOM tree as WATiR does for IE.
Refer: http://developer.mozilla.org/en/docs/DOM:document.evaluate
Used internally by Firewatir use ff.element_by_xpath instead.
Input:
xpath - The xpath expression or query.
Output:
First element in DOM that matched the XPath expression or query.
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# File 'lib/firewatir/element.rb', line 770 def element_by_xpath(container, xpath) #puts "here locating element by xpath" rand_no = rand(1000) xpath.gsub!("\"", "\\\"") jssh_command = "var element_xpath_#{rand_no} = null; element_xpath_#{rand_no} = #{@container.document_var}.evaluate(\"#{xpath}\", #{container.document_var}, null, #{FIRST_ORDERED_NODE_TYPE}, null).singleNodeValue; element_xpath_#{rand_no};" jssh_socket.send("#{jssh_command}\n", 0) result = read_socket() #puts "command send to jssh is : #{jssh_command}" #puts "result is : #{result}" if(result == "null" || result == "" || result.include?("exception")) @@current_level = 0 return nil else @@current_level += 1 return "element_xpath_#{rand_no}" end end |
#element_type ⇒ Object
Description:
Returns the type of element. For e.g.: HTMLAnchorElement. used internally by Firewatir
Output:
Type of the element.
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# File 'lib/firewatir/element.rb', line 817 def element_type #puts "in element_type object is : #{element_object}" # Get the type of the element. jssh_socket.send("#{element_object};\n", 0) temp = read_socket() #puts "#{element_object} and type is #{temp}" temp =~ /\[object\s(.*)\]/ if $1 return $1 else # This is done because in JSSh if you write element name of anchor type # then it displays the link to which it navigates instead of displaying # object type. So above regex match will return nil return "HTMLAnchorElement" end end |
#elements_by_xpath(container, xpath) ⇒ Object
Description:
Returns array of elements that matches a given XPath query.
Mozilla browser directly supports XPath query on its DOM. So no need to create the DOM tree as WATiR does for IE.
Refer: http://developer.mozilla.org/en/docs/DOM:document.evaluate
Used internally by Firewatir use ff.elements_by_xpath instead.
Input:
xpath - The xpath expression or query.
Output:
Array of elements that matched the xpath expression provided as parameter.
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# File 'lib/firewatir/element.rb', line 723 def elements_by_xpath(container, xpath) rand_no = rand(1000) #jssh_command = "var xpathResult = document.evaluate(\"count(#{xpath})\", document, null, #{NUMBER_TYPE}, null); xpathResult.numberValue;" #jssh_socket.send("#{jssh_command}\n", 0); #node_count = read_socket() xpath.gsub!("\"", "\\\"") jssh_command = "var element_xpath_#{rand_no} = new Array();" jssh_command << "var result = #{@container.document_var}.evaluate(\"#{xpath}\", #{@container.document_var}, null, #{ORDERED_NODE_ITERATOR_TYPE}, null); var iterate = result.iterateNext(); while(iterate) { element_xpath_#{rand_no}.push(iterate); iterate = result.iterateNext(); } element_xpath_#{rand_no}.length; " # Remove \n that are there in the string as a result of pressing enter while formatting. jssh_command.gsub!(/\n/, "") #puts jssh_command jssh_socket.send("#{jssh_command};\n", 0) node_count = read_socket() #puts "value of count is : #{node_count}" elements = Array.new(node_count.to_i) for i in 0..elements.length - 1 do elements[i] = "element_xpath_#{rand_no}[#{i}]" end return elements; end |
#enabled? ⇒ Boolean
Description:
First checks if element exists or not. Then checks if element is enabled or not.
Output:
Returns true if element exists and is enabled, else returns false.
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# File 'lib/firewatir/element.rb', line 944 def enabled? assert_exists value = js_eval_method "disabled" @@current_level = 0 return true if(value == "false") return false if(value == "true") return value end |
#exists? ⇒ Boolean Also known as: exist?
Description:
Checks if element exists or not. If element is not located yet then first locates the element.
Output:
True if element exists, false otherwise.
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# File 'lib/firewatir/element.rb', line 972 def exists? # puts "element is : #{element_object}" # puts caller(0) # If elements array has changed locate the element again. So that the element name points to correct element. if(element_object == nil || element_object == "") @@current_level = 0 #puts "locating element" locate if respond_to?(:locate) if(@element_name == nil || @element_name == "") return false else #puts caller(0) #puts "element name is : #{@element_name}" return true end else #puts "not locating the element again" return true end #@@current_level = 0 #if(element_object == nil || element_object == "") # return false #else # return true #end rescue UnknownFrameException false end |
#fire_event(event, wait = true) ⇒ Object Also known as: fireEvent
Description:
Fires the provided event for an element and by default waits for the action to get completed.
Input:
event - Event to be fired like "onclick", "onchange" etc.
wait - Whether to wait for the action to get completed or not. By default its true.
TODO: Provide ability to specify event parameters like keycode for key events, and click screen
coordinates for mouse events.
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# File 'lib/firewatir/element.rb', line 846 def fire_event(event, wait = true) assert_exists() event = event.to_s # in case event was given as a symbol event = event.downcase event =~ /on(.*)/i event = $1 if $1 # check if we've got an old-school on-event #jssh_socket.send("typeof(#{element_object}.#{event});\n", 0) #is_defined = read_socket() # info about event types harvested from: # http://www.howtocreate.co.uk/tutorials/javascript/domevents case event when 'abort', 'blur', 'change', 'error', 'focus', 'load', 'reset', 'resize', 'scroll', 'select', 'submit', 'unload' dom_event_type = 'HTMLEvents' dom_event_init = "initEvent(\"#{event}\", true, true)" when 'keydown', 'keypress', 'keyup' dom_event_type = 'KeyEvents' # Firefox has a proprietary initializer for keydown/keypress/keyup. # Args are as follows: # 'type', bubbles, cancelable, windowObject, ctrlKey, altKey, shiftKey, metaKey, keyCode, charCode dom_event_init = "initKeyEvent(\"#{event}\", true, true, #{@container.window_var}, false, false, false, false, 0, 0)" when 'click', 'dblclick', 'mousedown', 'mousemove', 'mouseout', 'mouseover', 'mouseup' dom_event_type = 'MouseEvents' # Args are as follows: # 'type', bubbles, cancelable, windowObject, detail, screenX, screenY, clientX, clientY, ctrlKey, altKey, shiftKey, metaKey, button, relatedTarget dom_event_init = "initMouseEvent(\"#{event}\", true, true, #{@container.window_var}, 1, 0, 0, 0, 0, false, false, false, false, 0, null)" else dom_event_type = 'HTMLEvents' dom_event_init = "initEvents(\"#{event}\", true, true)" end if(element_type == "HTMLSelectElement") dom_event_type = 'HTMLEvents' dom_event_init = "initEvent(\"#{event}\", true, true)" end jssh_command = "var event = #{@container.document_var}.createEvent(\"#{dom_event_type}\"); " jssh_command << "event.#{dom_event_init}; " jssh_command << "#{element_object}.dispatchEvent(event);" #puts "JSSH COMMAND:\n#{jssh_command}\n" jssh_socket.send("#{jssh_command}\n", 0) read_socket() if wait wait() if wait @@current_level = 0 end |
#inspect ⇒ Object
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# File 'lib/firewatir/element.rb', line 706 def inspect '#<%s:0x%x located=%s how=%s what=%s>' % [self.class, hash*2, !!@o, @how.inspect, @what.inspect] end |
#text ⇒ Object Also known as: innerText
Description:
Returns the text of the element.
Output:
Text of the element.
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# File 'lib/firewatir/element.rb', line 1009 def text() assert_exists element = (element_type == "HTMLFrameElement") ? "body" : element_object return_value = js_eval("#{element}.textContent.replace(/\\xA0/g, ' ').replace(/\\s+/g, ' ')").strip @@current_level = 0 return return_value end |
#to_s(attributes = nil) ⇒ Object
Description:
Display basic details about the object. Sample output for a button is shown.
Raises UnknownObjectException if the object is not found.
name b4
type button
id b5
value Disabled Button
disabled true
Output:
Array with value of properties shown above.
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# File 'lib/firewatir/element.rb', line 1063 def to_s(attributes=nil) #puts "here in to_s" #puts caller(0) assert_exists if(element_type == "HTMLTableCellElement") return text() else result = string_creator(attributes).join("\n") @@current_level = 0 return result end end |
#visible? ⇒ Boolean
Description:
Checks element for display: none or visibility: hidden, these are
the most common methods to hide an html element
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# File 'lib/firewatir/element.rb', line 958 def visible? assert_exists val = js_eval "var val = 'true'; var str = ''; var obj = #{element_object}; while (obj != null) { try { str = #{@container.document_var}.defaultView.getComputedStyle(obj,null).visibility; if (str=='hidden') { val = 'false'; break; } str = #{@container.document_var}.defaultView.getComputedStyle(obj,null).display; if (str=='none') { val = 'false'; break; } } catch(err) {} obj = obj.parentNode; } val;" return (val == 'false')? false: true end |
#wait ⇒ Object
Description:
Wait for the browser to get loaded, after the event is being fired.
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# File 'lib/firewatir/element.rb', line 1129 def wait #ff = FireWatir::Firefox.new #ff.wait() #puts @container @container.wait() @@current_level = 0 end |