Class: Fidgit::GuiState

Inherits:
Chingu::GameState
  • Object
show all
Extended by:
Forwardable
Defined in:
lib/fidgit/states/gui_state.rb

Direct Known Subclasses

DialogState

Constant Summary collapse

PIXEL_IMAGE =

A 1x1 white pixel used for drawing.

'pixel.png'

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeGuiState



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# File 'lib/fidgit/states/gui_state.rb', line 50

def initialize
  # The container is where the user puts their content.

  @container = MainPacker.new
  @menu = nil
  @last_cursor_pos = [-1, -1]
  @mouse_over = nil

  unless defined? @@draw_pixel
    media_dir = File.expand_path(File.join(File.dirname(__FILE__), '..', '..', '..', 'media'))
    Gosu::Image.autoload_dirs << File.join(media_dir, 'images')
    Gosu::Sample.autoload_dirs << File.join(media_dir, 'sounds')

    @@draw_pixel = Gosu::Image.new($window, File.join(media_dir, 'images', PIXEL_IMAGE), true) # Must be tileable or it will blur.

    @@cursor = Cursor.new
  end

  @min_drag_distance = 0

  super()

  add_inputs(
    left_mouse_button: ->{ redirect_mouse_button(:left) },
    holding_left_mouse_button: ->{ redirect_holding_mouse_button(:left) },
    released_left_mouse_button: ->{ redirect_released_mouse_button(:left) },
    
    middle_mouse_button: ->{ redirect_mouse_button(:middle) },
    holding_middle_mouse_button: ->{ redirect_holding_mouse_button(:middle) },
    released_middle_mouse_button: ->{ redirect_released_mouse_button(:middle) },
  
    right_mouse_button: ->{ redirect_mouse_button(:right) },
    holding_right_mouse_button: ->{ redirect_holding_mouse_button(:right) },
    released_right_mouse_button: ->{ redirect_released_mouse_button(:right) },
  
    mouse_wheel_up: :redirect_mouse_wheel_up,
    mouse_wheel_down: :redirect_mouse_wheel_down
  )
end

Instance Attribute Details

#containerPacker (readonly)

The Container that contains all the elements for this GuiState.



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# File 'lib/fidgit/states/gui_state.rb', line 14

def container
  @container
end

#focusElement

The element with focus.



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# File 'lib/fidgit/states/gui_state.rb', line 18

def focus
  @focus
end

Class Method Details

.clearObject

Clear the data which is specific to the current $window.



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# File 'lib/fidgit/states/gui_state.rb', line 92

def self.clear
  remove_class_variable '@@cursor' if defined? @@cursor
  remove_class_variable '@@draw_pixel' if defined? @@draw_pixel
end

Instance Method Details

#clear(*args, &block) ⇒ Object



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# File 'lib/fidgit/states/gui_state.rb', line 48

def clear(*args, &block); @container.clear(*args, &block); end

#cursorCursor

The Cursor.



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# File 'lib/fidgit/states/gui_state.rb', line 22

def cursor; @@cursor; end

#distance(x1, y1, x2, y2) ⇒ Object



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# File 'lib/fidgit/states/gui_state.rb', line 221

def distance(x1, y1, x2, y2)
  Gosu.distance(x1, y1, x2, y2)
end

#drawObject



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# File 'lib/fidgit/states/gui_state.rb', line 142

def draw
  @container.draw
  @menu.draw if @menu
  @tool_tip.draw if @tool_tip
  cursor.draw

  nil
end

#draw_frame(x, y, width, height, thickness, z, color, mode = :default) ⇒ Object

Draw an unfilled rectangle.



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# File 'lib/fidgit/states/gui_state.rb', line 212

def draw_frame(x, y, width, height, thickness, z, color, mode = :default)
  draw_rect(x - thickness, y, thickness, height, z, color, mode) # left

  draw_rect(x - thickness, y - thickness, width + thickness * 2, thickness, z, color, mode) # top (full)

  draw_rect(x + width, y, thickness, height, z, color, mode) # right

  draw_rect(x - thickness, y + height, width + thickness * 2, thickness, z, color, mode) # bottom (full)


  nil
end

#draw_rect(x, y, width, height, z, color, mode = :default) ⇒ Object

Draw a filled rectangle.



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# File 'lib/fidgit/states/gui_state.rb', line 205

def draw_rect(x, y, width, height, z, color, mode = :default)
  @@draw_pixel.draw x, y, z, width, height, color, mode

  nil
end

#file_dialog(type, options = {}, &block) ⇒ Object

Show a file_dialog. (see FileDialog#initialize)



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# File 'lib/fidgit/states/gui_state.rb', line 37

def file_dialog(type, options = {}, &block)
  FileDialog.new(type, options, &block)
end

#finalizeObject



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# File 'lib/fidgit/states/gui_state.rb', line 166

def finalize
  unset_mouse_over

  @tool_tip = nil

  nil
end

#flushObject

Flush all pending drawing to the screen.



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# File 'lib/fidgit/states/gui_state.rb', line 200

def flush
  $window.flush
end

#hideObject



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# File 'lib/fidgit/states/gui_state.rb', line 230

def hide
  $window.game_state_manager.pop if $window.game_state_manager.current == self
  nil
end

#hide_menuObject

Hides the currently shown menu, if any.



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# File 'lib/fidgit/states/gui_state.rb', line 193

def hide_menu
  @menu = nil

  nil
end

Options Hash (options):

  • :x (Float) — default: cursor x, if in a GuiState
  • :y (Float) — default: cursor y, if in a GuiState
  • :show (Boolean) — default: true

    Whether to show immediately (show later with #show).



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# File 'lib/fidgit/states/gui_state.rb', line 42

def menu(options = {}, &block); MenuPane.new(options, &block); end

#message(text, options = {}) {|result| ... } ⇒ Object

Options Hash (options):

  • :type (Symbol) — default: :ok

    One from :ok, :ok_cancel, :yes_no, :yes_no_cancel, :quit_cancel or :quit_save_cancel

  • :ok_text (String) — default: "OK"
  • :yes_text (String) — default: "Yes"
  • :no_text (String) — default: "No"
  • :cancel_text (String) — default: "Cancel"
  • :save_text (String) — default: "Save"
  • :quit_text (String) — default: "Quit"
  • :show (Boolean) — default: true

    Whether to show the message immediately (otherwise need to use #show later).

Yields:

  • when the dialog is closed.

Yield Parameters:

  • result (Symbol)

    :ok, :yes, :no, :quit, :save or :cancel, depending on the button pressed.



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# File 'lib/fidgit/states/gui_state.rb', line 45

def message(text, options = {}, &block); MessageDialog.new(text, options, &block); end

#setupObject



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# File 'lib/fidgit/states/gui_state.rb', line 151

def setup
  super

  @tool_tip = nil
  @mouse_over = nil # Element the mouse is hovering over.

  @mouse_down_on = Hash.new # Element that each button was pressed over.

  @mouse_down_pos = Hash.new # Position that each button was pressed down at.

  @drag_button = nil
  @dragging_element = nil
  @focus = nil
  @mouse_moved_at = Gosu::milliseconds

  nil
end

#showObject



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# File 'lib/fidgit/states/gui_state.rb', line 225

def show
  $window.game_state_manager.push self unless $window.game_state_manager.game_states.include? self
  nil
end

#show_menu(menu) ⇒ Object

Set the menu pane to be displayed.



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# File 'lib/fidgit/states/gui_state.rb', line 184

def show_menu(menu)
  hide_menu if @menu
  @menu = menu

  nil
end

#t(*args) ⇒ Object

Internationalisation helper.



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# File 'lib/fidgit/states/gui_state.rb', line 89

def t(*args); I18n.t(*args); end

#tool_tip_delayObject

Delay, in ms, before a tool-tip will appear.



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# File 'lib/fidgit/states/gui_state.rb', line 31

def tool_tip_delay
  500 # TODO: configure this.

end

#unset_mouse_overObject

Called by active elements when they are disabled.



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# File 'lib/fidgit/states/gui_state.rb', line 175

def unset_mouse_over
  @mouse_over.publish :leave if @mouse_over
  @mouse_over = nil
end

#updateObject



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# File 'lib/fidgit/states/gui_state.rb', line 97

def update
  cursor.update
  @tool_tip.update if @tool_tip
  @menu.update if @menu
  @container.update

  # Check menu first, then other elements.

  new_mouse_over = @menu.hit_element(cursor.x, cursor.y) if @menu
  new_mouse_over = @container.hit_element(cursor.x, cursor.y) unless new_mouse_over

  if new_mouse_over
    new_mouse_over.publish :enter if new_mouse_over != @mouse_over
    new_mouse_over.publish :hover, cursor.x, cursor.y
  end

  @mouse_over.publish :leave if @mouse_over and new_mouse_over != @mouse_over

  @mouse_over = new_mouse_over

  # Check if the mouse has moved, and no menu is shown, so we can show a tooltip.

  if [cursor.x, cursor.y] == @last_cursor_pos and (not @menu)
    if @mouse_over and (Gosu::milliseconds - @mouse_moved_at) > tool_tip_delay
      if text = @mouse_over.tip and not text.empty?
        @tool_tip ||= ToolTip.new
        @tool_tip.text = text
        @tool_tip.x = cursor.x
        @tool_tip.y = cursor.y + cursor.height # Place the tip beneath the cursor.

      else
        @tool_tip = nil
        @mouse_moved_at = Gosu::milliseconds
      end
    end
  else
    @tool_tip = nil
    @mouse_moved_at = Gosu::milliseconds
  end

  # The element that grabs input.

  @active_element = @dragging_element || @focus || @mouse_over

  @last_cursor_pos = [cursor.x, cursor.y]

  super
end