Class: Ferrum::Node

Inherits:
Object
  • Object
show all
Defined in:
lib/ferrum/node.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(frame, target_id, node_id, description) ⇒ Node

Returns a new instance of Node.



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# File 'lib/ferrum/node.rb', line 7

def initialize(frame, target_id, node_id, description)
  @page = frame.page
  @target_id = target_id
  @node_id, @description = node_id, description
  @tag_name = description["nodeName"].downcase
end

Instance Attribute Details

#descriptionObject (readonly)

Returns the value of attribute description.



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# File 'lib/ferrum/node.rb', line 5

def description
  @description
end

#node_idObject (readonly)

Returns the value of attribute node_id.



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# File 'lib/ferrum/node.rb', line 5

def node_id
  @node_id
end

#pageObject (readonly)

Returns the value of attribute page.



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# File 'lib/ferrum/node.rb', line 5

def page
  @page
end

#tag_nameObject (readonly)

Returns the value of attribute tag_name.



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# File 'lib/ferrum/node.rb', line 5

def tag_name
  @tag_name
end

#target_idObject (readonly)

Returns the value of attribute target_id.



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# File 'lib/ferrum/node.rb', line 5

def target_id
  @target_id
end

Instance Method Details

#==(other) ⇒ Object



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# File 'lib/ferrum/node.rb', line 110

def ==(other)
  return false unless other.is_a?(Node)
  # We compare backendNodeId because once nodeId is sent to frontend backend
  # never returns same nodeId sending 0. In other words frontend is
  # responsible for keeping track of node ids.
  target_id == other.target_id && description["backendNodeId"] == other.description["backendNodeId"]
end

#at_css(selector) ⇒ Object



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# File 'lib/ferrum/node.rb', line 73

def at_css(selector)
  page.at_css(selector, within: self)
end

#at_xpath(selector) ⇒ Object



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# File 'lib/ferrum/node.rb', line 69

def at_xpath(selector)
  page.at_xpath(selector, within: self)
end

#attribute(name) ⇒ Object



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# File 'lib/ferrum/node.rb', line 102

def attribute(name)
  evaluate("this.getAttribute('#{name}')")
end

#blurObject



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# File 'lib/ferrum/node.rb', line 30

def blur
  tap { evaluate("this.blur()") }
end

#click(mode: :left, keys: [], offset: {}) ⇒ Object

mode: (:left | :right | :double) keys: (:alt, (:ctrl | :control), (:meta | :command), :shift) offset: { :x, :y }



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# File 'lib/ferrum/node.rb', line 41

def click(mode: :left, keys: [], offset: {})
  x, y = find_position(offset[:x], offset[:y])
  modifiers = page.keyboard.modifiers(keys)

  case mode
  when :right
    page.mouse.move(x: x, y: y)
    page.mouse.down(button: :right, modifiers: modifiers)
    page.mouse.up(button: :right, modifiers: modifiers)
  when :double
    page.mouse.move(x: x, y: y)
    page.mouse.down(modifiers: modifiers, count: 2)
    page.mouse.up(modifiers: modifiers, count: 2)
  when :left
    page.mouse.click(x: x, y: y, modifiers: modifiers)
  end

  self
end

#css(selector) ⇒ Object



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# File 'lib/ferrum/node.rb', line 81

def css(selector)
  page.css(selector, within: self)
end

#evaluate(expression) ⇒ Object



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# File 'lib/ferrum/node.rb', line 106

def evaluate(expression)
  page.evaluate_on(node: self, expression: expression)
end

#find_position(offset_x = nil, offset_y = nil) ⇒ Object



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# File 'lib/ferrum/node.rb', line 122

def find_position(offset_x = nil, offset_y = nil)
  quads = get_content_quads
  offset_x, offset_y = offset_x.to_i, offset_y.to_i

  if offset_x > 0 || offset_y > 0
    point = quads.first
    [point[:x] + offset_x, point[:y] + offset_y]
  else
    x, y = quads.inject([0, 0]) do |memo, point|
      [memo[0] + point[:x],
       memo[1] + point[:y]]
    end
    [x / 4, y / 4]
  end
end

#focusObject



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# File 'lib/ferrum/node.rb', line 26

def focus
  tap { page.command("DOM.focus", nodeId: node_id) }
end

#frameObject



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# File 'lib/ferrum/node.rb', line 22

def frame
  page.frame_by(id: frame_id)
end

#frame_idObject



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# File 'lib/ferrum/node.rb', line 18

def frame_id
  description["frameId"]
end

#hoverObject



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# File 'lib/ferrum/node.rb', line 61

def hover
  raise NotImplementedError
end

#inner_textObject

FIXME: clear API for text and inner_text



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# File 'lib/ferrum/node.rb', line 90

def inner_text
  evaluate("this.innerText")
end

#inspectObject



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# File 'lib/ferrum/node.rb', line 118

def inspect
  %(#<#{self.class} @target_id=#{@target_id.inspect} @node_id=#{@node_id} @description=#{@description.inspect}>)
end

#node?Boolean

Returns:

  • (Boolean)


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# File 'lib/ferrum/node.rb', line 14

def node?
  description["nodeType"] == 1 # nodeType: 3, nodeName: "#text" e.g.
end

#property(name) ⇒ Object



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# File 'lib/ferrum/node.rb', line 98

def property(name)
  evaluate("this['#{name}']")
end

#select_file(value) ⇒ Object



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# File 'lib/ferrum/node.rb', line 65

def select_file(value)
  page.command("DOM.setFileInputFiles", nodeId: node_id, files: Array(value))
end

#textObject



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# File 'lib/ferrum/node.rb', line 85

def text
  evaluate("this.textContent")
end

#type(*keys) ⇒ Object



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# File 'lib/ferrum/node.rb', line 34

def type(*keys)
  tap { page.keyboard.type(*keys) }
end

#valueObject



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# File 'lib/ferrum/node.rb', line 94

def value
  evaluate("this.value")
end

#xpath(selector) ⇒ Object



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# File 'lib/ferrum/node.rb', line 77

def xpath(selector)
  page.xpath(selector, within: self)
end