Class: Featuremap::Mindmap
- Inherits:
-
Object
- Object
- Featuremap::Mindmap
- Defined in:
- lib/mindmap.rb
Instance Method Summary collapse
-
#add_node(p_node_text, p_node_type, p_parent_node = nil, p_node_color = nil) ⇒ Object
add a new node.
-
#create_node(p_node_text, p_node_type, p_node_color = nil) ⇒ Object
create a new node.
-
#initialize(p_logger) ⇒ Mindmap
constructor
A new instance of Mindmap.
-
#nodes_to_s(p_nodes, p_nodes_text = "") ⇒ Object
turn hash of nodes into mindmap xml string.
-
#to_s ⇒ Object
convert mindmap object to string.
Constructor Details
#initialize(p_logger) ⇒ Mindmap
Returns a new instance of Mindmap.
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# File 'lib/mindmap.rb', line 4 def initialize(p_logger) @log = p_logger @nodes = [] root_node = create_node("featuremap","root") @nodes.insert(0, root_node) end |
Instance Method Details
#add_node(p_node_text, p_node_type, p_parent_node = nil, p_node_color = nil) ⇒ Object
add a new node
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# File 'lib/mindmap.rb', line 26 def add_node(p_node_text, p_node_type, p_parent_node = nil, p_node_color = nil) new_node = create_node(p_node_text, p_node_type, p_node_color) # add new node on top level per default if p_parent_node.nil? p_parent_node = @nodes[0] end p_parent_node["nodes"].insert(0, new_node) return new_node end |
#create_node(p_node_text, p_node_type, p_node_color = nil) ⇒ Object
create a new node
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# File 'lib/mindmap.rb', line 21 def create_node(p_node_text, p_node_type, p_node_color = nil) return {"color" => "#{p_node_color}", "created" => Time.now.to_i, "id" => SecureRandom.uuid.gsub(/-/,''), "modified" => Time.now.to_i, "text" => p_node_text, "type" => p_node_type, "nodes" => []} end |
#nodes_to_s(p_nodes, p_nodes_text = "") ⇒ Object
turn hash of nodes into mindmap xml string
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# File 'lib/mindmap.rb', line 37 def nodes_to_s(p_nodes, p_nodes_text="") nodes_text = p_nodes_text p_nodes.each do |node| #set optional node attributes if node["color"] != nil color = "COLOR=\"#{node["color"]}\" " else color = "" end nodes_text << "<node #{color}CREATED=\"#{node["created"]}\" ID=\"#{node["type"]}_#{node["id"]}\" MODIFIED=\"#{node["modified"]}\" TEXT=\"#{node["text"]}\">\n" # add icons and fonts to nodes case node["type"] when "feature" nodes_text << "<font BOLD=\"true\" NAME=\"SansSerif\" SIZE=\"12\"/>" when "subdir" nodes_text << "<icon BUILTIN=\"folder\"/>\n" when "scenario_outline" nodes_text << "<icon BUILTIN=\"list\"/>\n" when "tag" nodes_text << "<icon BUILTIN=\"attach\"/>\n" end # call function recursively for sublevel nodes if not node["nodes"].empty? nodes_to_s(node["nodes"], nodes_text) end nodes_text << "</node>\n" end return nodes_text end |
#to_s ⇒ Object
convert mindmap object to string
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# File 'lib/mindmap.rb', line 12 def to_s map = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" map << "<map version=\"1.0.1\">\n" map << "<!-- To view this file, download free mind mapping software FreeMind from http://freemind.sourceforge.net -->\n" map << nodes_to_s(@nodes) map << "</map>\n" end |