Class: Fastlane::Actions::Unity3dAction
- Inherits:
-
Action
- Object
- Action
- Fastlane::Actions::Unity3dAction
- Defined in:
- lib/fastlane/plugin/unity3d/actions/unity3d_action.rb
Documentation collapse
- .authors ⇒ Object
- .available_options ⇒ Object
- .category ⇒ Object
- .description ⇒ Object
- .details ⇒ Object
- .is_supported?(platform) ⇒ Boolean
- .return_value ⇒ Object
Class Method Summary collapse
Class Method Details
.authors ⇒ Object
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 90 def self. ["fuzhongqing"] end |
.available_options ⇒ Object
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 103 def self. [ FastlaneCore::ConfigItem.new(key: :executable, env_name: "FL_UNITY_EXECUTABLE", description: "Path for Unity executable", optional: true, default_value: Helper::Unity3dHelper.default_exe_path), FastlaneCore::ConfigItem.new(key: :project_path, env_name: "FL_UNITY_PROJECT_PATH", description: "Path for Unity project", optional: true, default_value: "#{Dir.pwd}"), FastlaneCore::ConfigItem.new(key: :execute_method, env_name: "FL_UNITY_EXECUTE_METHOD", description: "Method to execute", optional: true, default_value: nil), FastlaneCore::ConfigItem.new(key: :build_type, env_name: "FL_UNITY_BUILD_TYPE", description: "`Debug` or `Release`", optional: true, default_value: "Release"), FastlaneCore::ConfigItem.new(key: :nographics, env_name: "FL_UNITY_NOGRAPHICS", description: "Initialize graphics device or not", optional: true, is_string: false, default_value: true), FastlaneCore::ConfigItem.new(key: :logfile, env_name: "FL_UNITY_LOGFILE", description: "log file", optional: true, is_string: true, default_value: ""), FastlaneCore::ConfigItem.new(key: :skip_building, env_name: "FL_UNITY_SKIP_BUILDING", description: "Need skip building", optional: true, is_string: false, default_value: false), FastlaneCore::ConfigItem.new(key: :build_target, env_name: "FL_UNITY_BUILD_TARGET", description: "build target: Possible options are: Standalone, Win, Win64, OSXUniversal, Linux64, iOS, Android, WebGL, XboxOne, PS4, WindowsStoreApps, Switch, tvOS", optional: true, is_string: true, default_value: "Standalone"), ] end |
.category ⇒ Object
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 167 def self.category :building end |
.description ⇒ Object
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 86 def self.description "fastlane plugin for unity3d engine" end |
.details ⇒ Object
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 98 def self.details # Optional: "fastlane for unity3d engine" end |
.is_supported?(platform) ⇒ Boolean
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 159 def self.is_supported?(platform) # Adjust this if your plugin only works for a particular platform (iOS vs. Android, for example) # See: https://docs.fastlane.tools/advanced/#control-configuration-by-lane-and-by-platform # # [:ios, :mac, :android].include?(platform) true end |
.return_value ⇒ Object
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 94 def self.return_value # If your method provides a return value, you can describe here what it does end |
.run(params) ⇒ Object
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# File 'lib/fastlane/plugin/unity3d/actions/unity3d_action.rb', line 20 def self.run(params) UI.error "no executable found" unless params[:executable] build_cmd = "#{params[:executable]}" build_cmd << " -projectPath '#{params[:project_path]}'" build_cmd << " -batchmode" build_cmd << " -quit" build_cmd << " -logfile #{params[:logfile]}" build_cmd << " -nographics" if params[:nographics] build_cmd << " -executeMethod #{params[:execute_method]}" if params[:execute_method] build_cmd << " -buildTarget #{params[:build_target]}" if params[:build_target] UI. "\n#{ Terminal::Table.new( title: "Unity".green, headings: ["Option", "Value"], rows: params.values )}\n" UI. "Start running" sh build_cmd unless params[:skip_building] if File.exist?('.build_summary.json') then summary = Helper::BuildSummary.new(JSON.parse(File.read('.build_summary.json'))) UI. "\n#{ Terminal::Table.new( title: "build summary".green, headings: ["Key", "Value"], rows: summary.kv )}\n" UI.error "build faild, check logfile" unless summary.success? Actions.lane_context[SharedValues::UNITY3D_BUILD_STARTED_AT] = summary.kv['buildStartedAt'] Actions.lane_context[SharedValues::UNITY3D_PLATFORM] = summary.kv['platform'] Actions.lane_context[SharedValues::UNITY3D_OPTIONS] = summary.kv['options'] Actions.lane_context[SharedValues::UNITY3D_OUTPUT_PATH] = summary.kv['outputPath'] Actions.lane_context[SharedValues::UNITY3D_TOTAL_SIZE] = summary.kv['totalSize'] Actions.lane_context[SharedValues::UNITY3D_TOTAL_TIME] = summary.kv['totalTime'] Actions.lane_context[SharedValues::UNITY3D_BUILD_ENDED_AT] = summary.kv['buildEndedAt'] Actions.lane_context[SharedValues::UNITY3D_TOTAL_ERRORS] = summary.kv['totalErrors'] Actions.lane_context[SharedValues::UNITY3D_TOTAL_TOTAL_WARNINGS] = summary.kv['totalWarnings'] if summary.is_android? then build_script_file = Dir[File.join(summary.build_path, '*', 'build.gradle')].find { |path| File.exist?(path) } if build_script_file then # if export mode sh "gradle -p \'#{File.dirname(build_script_file)}\' wrapper" ENV["FL_GRADLE_PROJECT_DIR"] = File.dirname(build_script_file) end end else UI. "file `build_summary.json` not found" end end |