Method: Clock#initialize

Defined in:
lib/fantasy/clock.rb

#initialize(&block) ⇒ Clock

Returns a new instance of Clock.



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# File 'lib/fantasy/clock.rb', line 7

def initialize(&block)
  @block = block
  @thread = nil
  @persistent = false # if persistent, clock is not stopped when loading new scene

  Global.clocks << self
end