Method: Camera#position

Defined in:
lib/fantasy/camera.rb

#positionCoordinates

Coordinates object where x and y represent the position of the Camera in the World (no necessarily in the Screen).

Default Coordinates.zero.

Examples:

Setting position

Camera.main.position = Coordinates.new(10, 20)
Camera.main.position.x # => 10

Modify position

Camera.main.position.x +=  1
Camera.main.position.x # => 11

Returns:



39
40
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# File 'lib/fantasy/camera.rb', line 39

def position
  @position
end