Method: Camera#on_after_move

Defined in:
lib/fantasy/camera.rb

#on_after_move(&block) ⇒ Object

Triggered on every frame after the move has been executed

Examples:

Avoid Camera to move over limits

Camera.main.on_after_move do
  if Camera.main.position.x > 100
    Camera.main.position.x = 100
  end
end


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# File 'lib/fantasy/camera.rb', line 97

def on_after_move(&block)
  @on_after_move_callback = block
end