Method: Camera#direction

Defined in:
lib/fantasy/camera.rb

#directionCoordinates

Note:

The the pixels per second is represented by the @speed attribute

Controls the direction in which the Camera will move in the next frame.

Default Coordinates.zero.

Examples:

Set direction

Camera.main.direction = Coordinates.right

Returns:



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# File 'lib/fantasy/camera.rb', line 51

def direction
  @direction
end