Class: EZDraw::Window
- Inherits:
-
Object
- Object
- EZDraw::Window
- Defined in:
- lib/ezdraw.rb
Constant Summary collapse
- @@instances =
[]
Instance Attribute Summary collapse
- #fill(color = nil) ⇒ Object
- #font(fnt = nil) ⇒ Object
-
#stroke(color = nil) ⇒ Object
NOTE: these accessors are to circumvent the method/local-variable ambiguity that results with “stroke = color”, and thus needs to be “self.stroke = color” however…
Class Method Summary collapse
Instance Method Summary collapse
- #auto_update(enable_p) ⇒ Object
- #auto_update=(enable_p) ⇒ Object
- #auto_update? ⇒ Boolean
- #circle(x, y, r) ⇒ Object
- #clear ⇒ Object
- #close ⇒ Object
-
#draw(&block) ⇒ Object
draw all simultaneously and update at the end BUG: should nest but doesn’t BUG: if the block meddles with auto_update, the contract fails perhaps an auto_update override-lock mechanism to fix this?.
- #get_window_size ⇒ Object
- #height ⇒ Object
- #image(x, y, img) ⇒ Object
-
#initialize(size = :default, title = :default, *opts) ⇒ Window
constructor
A new instance of Window.
- #line(x0, y0, x1, y1) ⇒ Object
- #need_update ⇒ Object
- #pop_context ⇒ Object
- #push_context ⇒ Object
- #rect(x0, y0, x1, y1) ⇒ Object
-
#text(x, y, text) ⇒ Object
x,y => draw location (or…) x,y => src_rect, dst_rect arrays.
- #update ⇒ Object
- #width ⇒ Object
Constructor Details
#initialize(size = :default, title = :default, *opts) ⇒ Window
Returns a new instance of Window.
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# File 'lib/ezdraw.rb', line 122 def initialize(size=:default, title=:default, *opts) EZDraw.requires_init if size == :default # TODO: use SDL's GetCurrentDisplayMode and make default proportional (30% ?) the size of screen w = h = 500 else w, h = size end if title == :default title = $PROGRAM_NAME end # TODO: couldn't find an elegant way to put this option in the interface # perhaps kv args? but then how to pass fullscreen? x = y = SDL2::SDL_WINDOWPOS_UNDEFINED wflags = 0 wflags |= SDL2::SDL_WINDOW_FULLSCREEN if opts.include? :fullscreen @win = SDL2.SDL_CreateWindow(title, x, y, w, h, wflags) # TODO: add renderer options to interface # eg. :software, :accelerated, :vsync @ren = SDL2.SDL_CreateRenderer(@win, -1, SDL2::SDL_RENDERER_ACCELERATED | SDL2::SDL_RENDERER_TARGETTEXTURE) sz = get_window_size rinfo = get_renderer_info @buf = SDL2::SDL_CreateTexture(@ren, rinfo[:texture_formats][0], SDL2::SDL_TEXTUREACCESS_TARGET, sz[0], sz[1]) SDL2.SDL_SetRenderTarget(@ren, @buf) @fill = White @stroke = Black @font = EZDraw::default_font @dc_stack = [] self.render_draw_color = fill SDL2.SDL_RenderClear(@ren) auto_update(true) # finalizer @dflag = [false] ObjectSpace.define_finalizer(self, proc {|id| self.class._destroy(@win, @ren, @buf, @dflag) }) @@instances << self end |
Instance Attribute Details
#fill(color = nil) ⇒ Object
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# File 'lib/ezdraw.rb', line 203 def fill(color=nil) color ? @fill=color : @fill end |
#font(fnt = nil) ⇒ Object
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# File 'lib/ezdraw.rb', line 207 def font(fnt=nil) fnt ? @font=fnt : @font end |
#stroke(color = nil) ⇒ Object
NOTE: these accessors are to circumvent the method/local-variable ambiguity that results with “stroke = color”, and thus needs to be “self.stroke = color” however…
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# File 'lib/ezdraw.rb', line 199 def stroke(color=nil) color ? @stroke=color : @stroke end |
Class Method Details
._destroy(win, ren, buf, dflag) ⇒ Object
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# File 'lib/ezdraw.rb', line 173 def self._destroy(win, ren, buf, dflag) if dflag[0] #EZDraw.logger.debug("(already destroyed window #{win})") return end EZDraw.logger.debug("destroy window #{win}") SDL2.SDL_DestroyTexture(buf) SDL2.SDL_DestroyRenderer(ren) SDL2.SDL_DestroyWindow(win) dflag[0] = true end |
.cleanup ⇒ Object
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# File 'lib/ezdraw.rb', line 190 def self.cleanup EZDraw.requires_init @@instances.each {|win| win.close} @@instances = [] end |
.parse_rect(r) ⇒ Object
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# File 'lib/ezdraw.rb', line 303 def self.parse_rect(r) end |
Instance Method Details
#auto_update(enable_p) ⇒ Object
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# File 'lib/ezdraw.rb', line 351 def auto_update(enable_p) # force an update if enabling auto update if enable_p and not @auto_update @auto_update = enable_p end |
#auto_update=(enable_p) ⇒ Object
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# File 'lib/ezdraw.rb', line 358 def auto_update=(enable_p) auto_update(enable_p) end |
#auto_update? ⇒ Boolean
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# File 'lib/ezdraw.rb', line 347 def auto_update? @auto_update end |
#circle(x, y, r) ⇒ Object
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# File 'lib/ezdraw.rb', line 277 def circle(x, y, r) SDL2::Gfx.filledCircleRGBA(@ren, x, y, r, fill[0], fill[1], fill[2], fill[3]) SDL2::Gfx.circleRGBA(@ren, x, y, r, stroke[0], stroke[1], stroke[2], stroke[3]) need_update end |
#clear ⇒ Object
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# File 'lib/ezdraw.rb', line 261 def clear self.render_draw_color = fill SDL2.SDL_RenderClear(@ren) need_update end |
#close ⇒ Object
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# File 'lib/ezdraw.rb', line 186 def close self.class._destroy(@win, @ren, @buf, @dflag) end |
#draw(&block) ⇒ Object
draw all simultaneously and update at the end BUG: should nest but doesn’t BUG: if the block meddles with auto_update, the contract fails perhaps an auto_update override-lock mechanism to fix this?
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# File 'lib/ezdraw.rb', line 366 def draw(&block) auto_update(false) block.call auto_update(true) end |
#get_window_size ⇒ Object
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# File 'lib/ezdraw.rb', line 224 def get_window_size p_w = FFI::MemoryPointer.new :int p_h = FFI::MemoryPointer.new :int SDL2.SDL_GetWindowSize(@win, p_w, p_h) [p_w.get_int(0), p_h.get_int(0)] end |
#height ⇒ Object
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# File 'lib/ezdraw.rb', line 235 def height get_window_size[1] end |
#image(x, y, img) ⇒ Object
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# File 'lib/ezdraw.rb', line 306 def image(x, y, img) if img.is_a? String img = Image.new(img) end sfc = img.instance_exec {self.sfc} tex = SDL2.SDL_CreateTextureFromSurface(@ren, sfc) #w_p = FFI::MemoryPointer.new :int, 1, false #h_p = FFI::MemoryPointer.new :int, 1, false #err = SDL2.SDL_QueryTexture(tex, nil, nil, w_p, h_p) #raise "SDL_QueryTexture: #{SDL2::SDL_GetError}" if err != 0 #img_w, img_h = w_p.get_int(0), h_p.get_int(0) src_r = dst_r = nil if x.is_a? Numeric dst_r = SDL2::SDL_Rect.new dst_r[:x], dst_r[:y], dst_r[:w], dst_r[:h] = x, y, img.width, img.height else if x.is_a? Array src_r = SDL2::SDL_Rect.new src_r[:x], src_r[:y], src_r[:w], src_r[:h] = x[0], x[1], img.width, img.height src_r[:w], src_r[:h] = x[2], x[3] if x.length == 4 end if y.is_a? Array dst_r = SDL2::SDL_Rect.new dst_r[:x], dst_r[:y], dst_r[:w], dst_r[:h] = y[0], y[1], img.width, img.height dst_r[:w], dst_r[:h] = y[2], y[3] if y.length == 4 end end SDL2.SDL_RenderCopy(@ren, tex, src_r, dst_r) # BUG: cleanup after exception SDL2.SDL_DestroyTexture(tex) need_update end |
#line(x0, y0, x1, y1) ⇒ Object
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# File 'lib/ezdraw.rb', line 267 def line(x0, y0, x1, y1) SDL2::Gfx.lineRGBA(@ren, x0, y0, x1, y1, stroke[0], stroke[1], stroke[2], stroke[3]) need_update end |
#need_update ⇒ Object
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# File 'lib/ezdraw.rb', line 372 def need_update @need_update = true update if auto_update? end |
#pop_context ⇒ Object
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# File 'lib/ezdraw.rb', line 218 def pop_context raise "dc stack empty" if @dc_stack.length == 0 @stroke, @fill, @font, auto_up = @dc_stack.pop auto_update(auto_up) end |
#push_context ⇒ Object
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# File 'lib/ezdraw.rb', line 214 def push_context @dc_stack.push([@stroke.clone, @fill.clone, @font, @auto_update]) end |
#rect(x0, y0, x1, y1) ⇒ Object
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# File 'lib/ezdraw.rb', line 272 def rect(x0, y0, x1, y1) SDL2::Gfx.boxRGBA(@ren, x0, y0, x1, y1, fill[0], fill[1], fill[2], fill[3]) SDL2::Gfx.rectangleRGBA(@ren, x0, y0, x1, y1, stroke[0], stroke[1], stroke[2], stroke[3]) end |
#text(x, y, text) ⇒ Object
x,y => draw location (or…) x,y => src_rect, dst_rect arrays
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# File 'lib/ezdraw.rb', line 285 def text(x, y, text) sfc = @font.render(text, stroke) tex = SDL2.SDL_CreateTextureFromSurface(@ren, sfc) w_p = FFI::MemoryPointer.new :int, 1, false h_p = FFI::MemoryPointer.new :int, 1, false err = SDL2.SDL_QueryTexture(tex, nil, nil, w_p, h_p) raise "SDL_QueryTexture: #{SDL2::SDL_GetError}" if err != 0 r = SDL2::SDL_Rect.new r[:x] = x r[:y] = y r[:w] = w_p.get_int(0) r[:h] = h_p.get_int(0) SDL2.SDL_RenderCopy(@ren, tex, nil, r) need_update end |
#update ⇒ Object
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# File 'lib/ezdraw.rb', line 377 def update return if not @need_update SDL2.SDL_SetRenderTarget(@ren, nil) SDL2.SDL_RenderCopy(@ren, @buf, nil, nil) SDL2.SDL_RenderPresent(@ren) SDL2.SDL_SetRenderTarget(@ren, @buf) @need_update = false end |
#width ⇒ Object
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# File 'lib/ezdraw.rb', line 231 def width get_window_size[0] end |