Method: Shader#uniform
- Defined in:
- lib/ext/shader.rb
#uniform(name, value) ⇒ Object Also known as: []=
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# File 'lib/ext/shader.rb', line 58 def uniform(name, value) glUseProgram(@program_id) if value.is_a?(Float) glUniform1f(glGetUniformLocation(@program_id, name), value) elsif value.is_a?(Integer) glUniform1i(glGetUniformLocation(@program_id, name), value) else raise ArgumentError, "Uniform data type not supported" end glUseProgram(0) end |