Class: WinLevel

Inherits:
Object
  • Object
show all
Defined in:
lib/escape_to_rubyconf/win_level.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(window) ⇒ WinLevel

Returns a new instance of WinLevel.



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# File 'lib/escape_to_rubyconf/win_level.rb', line 5

def initialize window
  @window = window
  @win = Gosu::Image.new @window, File.dirname(__FILE__) + '/assets/win.png'
  @sound = Gosu::Sample.new @window, File.dirname(__FILE__) + '/assets/win.wav'

  # Add callback holders
  @continue_callbacks = []
  @quit_callbacks = []
end

Instance Attribute Details

#difficultyObject

Returns the value of attribute difficulty.



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# File 'lib/escape_to_rubyconf/win_level.rb', line 4

def difficulty
  @difficulty
end

#windowObject

Returns the value of attribute window.



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# File 'lib/escape_to_rubyconf/win_level.rb', line 4

def window
  @window
end

Instance Method Details

#continue!Object



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# File 'lib/escape_to_rubyconf/win_level.rb', line 28

def continue!
  @continue_callbacks.each { |c| c.call }
end

#create_msg!Object



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# File 'lib/escape_to_rubyconf/win_level.rb', line 36

def create_msg!
  @msg = Gosu::Image.from_text @window,
                              "You are a RUBY NINJA ROCKSTAR!!1!\n" +
                              "You avoided #{@window.snakes_count} snakes!!!\n" +
                              "Press SPACE if you dare to continue...\n" +
                              "Or ESCAPE if it is just too much for you.",
                              Gosu::default_font_name, 24
  @msg_x = @window.width/2 - @msg.width/2
  @msg_y = @window.height * 2 / 3
end

#drawObject



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# File 'lib/escape_to_rubyconf/win_level.rb', line 54

def draw
  c = Math.cos(@window.time*4)
  a = Math.cos(@window.time)
  @win.draw_rot(((@window.width)/2), ((@window.height)/2 - 80), 1, a,
                0.5, 0.5, 1.0+c*0.25, 1.0+c*0.25)

  @msg.draw @msg_x, @msg_y, 1, 1.0, 1.0, Gosu::Color::RED if @msg
end

#on_continue(&block) ⇒ Object



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# File 'lib/escape_to_rubyconf/win_level.rb', line 15

def on_continue &block
  @continue_callbacks << block
end

#on_quit(&block) ⇒ Object



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# File 'lib/escape_to_rubyconf/win_level.rb', line 19

def on_quit &block
  @quit_callbacks << block
end

#quit!Object



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# File 'lib/escape_to_rubyconf/win_level.rb', line 32

def quit!
  @quit_callbacks.each { |c| c.call }
end

#start!Object



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# File 'lib/escape_to_rubyconf/win_level.rb', line 23

def start!
  @sound.play
  create_msg!
end

#updateObject



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# File 'lib/escape_to_rubyconf/win_level.rb', line 47

def update
  quit!     if @window.button_down? Gosu::KbEscape
  continue! if ( @window.button_down?(Gosu::KbSpace)  ||
                 @window.button_down?(Gosu::KbReturn) ||
                 @window.button_down?(Gosu::KbEnter)  )
end