Class: WelcomeState
- Includes:
- Singleton
- Defined in:
- lib/lib/game_states/welcome_state.rb
Overview
Game state of main menu
Instance Attribute Summary collapse
-
#version ⇒ Object
Returns the value of attribute version.
Instance Method Summary collapse
- #draw ⇒ Object
-
#update(button) ⇒ Object
Process given button.
Methods inherited from GameState
#after_start, #before_end, switch!
Instance Attribute Details
#version ⇒ Object
Returns the value of attribute version.
13 14 15 |
# File 'lib/lib/game_states/welcome_state.rb', line 13 def version @version end |
Instance Method Details
#draw ⇒ Object
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 |
# File 'lib/lib/game_states/welcome_state.rb', line 49 def draw header_text = ' /-- /// /-/ -/- /-- ||| /-/ | /-- ||| | -/-' # Is there active map? Is it won? if PlayState.instance.map unless WinState.instance.faction resume_text = " Esc – resume" else resume_text = " Esc – return to victory screen" end else resume_text = "\n" end = " 1 – start new: Map 01 2 – start new: Map 02 3 – start new: Map 03\n 9, S – settings 0, Q – quit" version_text = " version #{self.version}" = Gosu::Image.from_text( header_text + "\n\n\n" + resume_text + "\n" + + "\n\n\n\n\n\n\n\n" + version_text, 20) .draw((3*TILESIZE) + XTEXT, (2*TILESIZE) + YTEXT, ZTEXT) end |
#update(button) ⇒ Object
Process given button
24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 |
# File 'lib/lib/game_states/welcome_state.rb', line 24 def update() case() when Gosu::KbEscape then # If there is active map go either to it or to its win screen if PlayState.instance.map unless WinState.instance.faction GameState.switch!(PlayState.instance) else GameState.switch!(WinState.instance) end end when Gosu::Kb1, Gosu::Kb2, Gosu::Kb3 then PlayState.instance.desired_new_map = { Gosu::Kb1 => 'm01', Gosu::Kb2 => 'm02', Gosu::Kb3 => 'm03' }[] GameState.switch!(PlayState.instance) when Gosu::Kb9, Gosu::KbS then GameState.switch!(SetState.instance) when Gosu::Kb0, Gosu::KbQ then GameState.switch!(QuitState.instance) end end |