Class: EventMachine::WebSocket::Connection

Inherits:
Connection
  • Object
show all
Includes:
Debugger
Defined in:
lib/em-websocket/connection.rb

Constant Summary collapse

ENCODING_SUPPORTED =

Cache encodings since it’s moderately expensive to look them up each time

"string".respond_to?(:force_encoding)
UTF8 =
Encoding.find("UTF-8")
BINARY =
Encoding.find("BINARY")

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(options) ⇒ Connection

Returns a new instance of Connection.



41
42
43
44
45
46
47
48
49
50
51
52
# File 'lib/em-websocket/connection.rb', line 41

def initialize(options)
  @options = options
  @debug = options[:debug] || false
  @secure = options[:secure] || false
  @secure_proxy = options[:secure_proxy] || false
  @tls_options = options[:tls_options] || {}
  @close_timeout = options[:close_timeout]

  @handler = nil

  debug [:initialize]
end

Instance Attribute Details

#max_frame_sizeObject

Returns the maximum frame size which this connection is configured to accept. This can be set globally or on a per connection basis, and defaults to a value of 10MB if not set.

The behaviour when a too large frame is received varies by protocol, but in the newest protocols the connection will be closed with the correct close code (1009) immediately after receiving the frame header



247
248
249
# File 'lib/em-websocket/connection.rb', line 247

def max_frame_size
  defined?(@max_frame_size) ? @max_frame_size : WebSocket.max_frame_size
end

Instance Method Details

#close(code = nil, body = nil) ⇒ Object Also known as: close_websocket

Use this method to close the websocket connection cleanly This sends a close frame and waits for acknowlegement before closing the connection



57
58
59
60
61
62
63
# File 'lib/em-websocket/connection.rb', line 57

def close(code = nil, body = nil)
  if code && !acceptable_close_code?(code)
    raise "Application code may only use codes from 1000, 3000-4999"
  end

  close_websocket_private(code, body)
end

#close_timeoutObject



251
252
253
# File 'lib/em-websocket/connection.rb', line 251

def close_timeout
  @close_timeout || WebSocket.close_timeout
end

#dispatch(data) ⇒ Object



101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
# File 'lib/em-websocket/connection.rb', line 101

def dispatch(data)
  if data.match(/\A<policy-file-request\s*\/>/)
    send_flash_cross_domain_file
  else
    @handshake ||= begin
      handshake = Handshake.new(@secure || @secure_proxy)

      handshake.callback { |upgrade_response, handler_klass|
        debug [:accepting_ws_version, handshake.protocol_version]
        debug [:upgrade_response, upgrade_response]
        self.send_data(upgrade_response)
        @handler = handler_klass.new(self, @debug)
        @handshake = nil
        trigger_on_open(handshake)
      }

      handshake.errback { |e|
        debug [:error, e]
        trigger_on_error(e)
        # Handshake errors require the connection to be aborted
        abort
      }

      handshake
    end

    @handshake.receive_data(data)
  end
end

#onbinary(&blk) ⇒ Object



13
# File 'lib/em-websocket/connection.rb', line 13

def onbinary(&blk);   @onbinary = blk; end

#onclose(&blk) ⇒ Object



10
# File 'lib/em-websocket/connection.rb', line 10

def onclose(&blk);    @onclose = blk;   end

#onerror(&blk) ⇒ Object



11
# File 'lib/em-websocket/connection.rb', line 11

def onerror(&blk);    @onerror = blk;   end

#onmessage(&blk) ⇒ Object



12
# File 'lib/em-websocket/connection.rb', line 12

def onmessage(&blk);  @onmessage = blk; end

#onopen(&blk) ⇒ Object

define WebSocket callbacks



9
# File 'lib/em-websocket/connection.rb', line 9

def onopen(&blk);     @onopen = blk;    end

#onping(&blk) ⇒ Object



14
# File 'lib/em-websocket/connection.rb', line 14

def onping(&blk);     @onping = blk;    end

#onpong(&blk) ⇒ Object



15
# File 'lib/em-websocket/connection.rb', line 15

def onpong(&blk);     @onpong = blk;    end

#ping(body = '') ⇒ Object

Send a ping to the client. The client must respond with a pong.

In the case that the client is running a WebSocket draft < 01, false is returned since ping & pong are not supported



195
196
197
198
199
200
201
# File 'lib/em-websocket/connection.rb', line 195

def ping(body = '')
  if @handler
    @handler.pingable? ? @handler.send_frame(:ping, body) && true : false
  else
    raise WebSocketError, "Cannot ping before onopen callback"
  end
end

#pingable?Boolean

Test whether the connection is pingable (i.e. the WebSocket draft in use is >= 01)

Returns:

  • (Boolean)


219
220
221
222
223
224
225
# File 'lib/em-websocket/connection.rb', line 219

def pingable?
  if @handler
    @handler.pingable?
  else
    raise WebSocketError, "Cannot test whether pingable before onopen callback"
  end
end

#pong(body = '') ⇒ Object

Send an unsolicited pong message, as allowed by the protocol. The client is not expected to respond to this message.

em-websocket automatically takes care of sending pong replies to incoming ping messages, as the protocol demands.



209
210
211
212
213
214
215
# File 'lib/em-websocket/connection.rb', line 209

def pong(body = '')
  if @handler
    @handler.pingable? ? @handler.send_frame(:pong, body) && true : false
  else
    raise WebSocketError, "Cannot ping before onopen callback"
  end
end

#post_initObject



68
69
70
# File 'lib/em-websocket/connection.rb', line 68

def post_init
  start_tls(@tls_options) if @secure
end

#receive_data(data) ⇒ Object



72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
# File 'lib/em-websocket/connection.rb', line 72

def receive_data(data)
  debug [:receive_data, data]

  if @handler
    @handler.receive_data(data)
  else
    dispatch(data)
  end
rescue => e
  debug [:error, e]

  # There is no code defined for application errors, so use 3000
  # (which is reserved for frameworks)
  close_websocket_private(3000, "Application error")

  # These are application errors - raise unless onerror defined
  trigger_on_error(e) || raise(e)
end

#send_binary(data) ⇒ Object

Send a WebSocket binary frame.



182
183
184
185
186
187
188
# File 'lib/em-websocket/connection.rb', line 182

def send_binary(data)
  if @handler
    @handler.send_frame(:binary, data)
  else
    raise WebSocketError, "Cannot send binary before onopen callback"
  end
end

#send_flash_cross_domain_fileObject



131
132
133
134
135
136
137
138
139
140
# File 'lib/em-websocket/connection.rb', line 131

def send_flash_cross_domain_file
  file =  '<?xml version="1.0"?><cross-domain-policy><allow-access-from domain="*" to-ports="*"/></cross-domain-policy>'
  debug [:cross_domain, file]
  send_data file

  # handle the cross-domain request transparently
  # no need to notify the user about this connection
  @onclose = nil
  close_connection_after_writing
end

#send_text(data) ⇒ Object Also known as: send

Send a WebSocket text frame.

A WebSocketError may be raised if the connection is in an opening or a closing state, or if the passed in data is not valid UTF-8



152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
# File 'lib/em-websocket/connection.rb', line 152

def send_text(data)
  # If we're using Ruby 1.9, be pedantic about encodings
  if ENCODING_SUPPORTED
    # Also accept ascii only data in other encodings for convenience
    unless (data.encoding == UTF8 && data.valid_encoding?) || data.ascii_only?
      raise WebSocketError, "Data sent to WebSocket must be valid UTF-8 but was #{data.encoding} (valid: #{data.valid_encoding?})"
    end
    # This labels the encoding as binary so that it can be combined with
    # the BINARY framing
    data.force_encoding(BINARY)
  else
    # TODO: Check that data is valid UTF-8
  end

  if @handler
    @handler.send_text_frame(data)
  else
    raise WebSocketError, "Cannot send data before onopen callback"
  end

  # Revert data back to the original encoding (which we assume is UTF-8)
  # Doing this to avoid duping the string - there may be a better way
  data.force_encoding(UTF8) if ENCODING_SUPPORTED
  return nil
end

#stateObject



235
236
237
# File 'lib/em-websocket/connection.rb', line 235

def state
  @handler ? @handler.state : :handshake
end

#supports_close_codes?Boolean

Returns:

  • (Boolean)


227
228
229
230
231
232
233
# File 'lib/em-websocket/connection.rb', line 227

def supports_close_codes?
  if @handler
    @handler.supports_close_codes?
  else
    raise WebSocketError, "Cannot test before onopen callback"
  end
end

#trigger_on_binary(msg) ⇒ Object



20
21
22
# File 'lib/em-websocket/connection.rb', line 20

def trigger_on_binary(msg)
  @onbinary.call(msg) if defined? @onbinary
end

#trigger_on_close(event = {}) ⇒ Object



26
27
28
# File 'lib/em-websocket/connection.rb', line 26

def trigger_on_close(event = {})
  @onclose.call(event) if defined? @onclose
end

#trigger_on_error(reason) ⇒ Object



35
36
37
38
39
# File 'lib/em-websocket/connection.rb', line 35

def trigger_on_error(reason)
  return false unless defined? @onerror
  @onerror.call(reason)
  true
end

#trigger_on_message(msg) ⇒ Object



17
18
19
# File 'lib/em-websocket/connection.rb', line 17

def trigger_on_message(msg)
  @onmessage.call(msg) if defined? @onmessage
end

#trigger_on_open(handshake) ⇒ Object



23
24
25
# File 'lib/em-websocket/connection.rb', line 23

def trigger_on_open(handshake)
  @onopen.call(handshake) if defined? @onopen
end

#trigger_on_ping(data) ⇒ Object



29
30
31
# File 'lib/em-websocket/connection.rb', line 29

def trigger_on_ping(data)
  @onping.call(data) if defined? @onping
end

#trigger_on_pong(data) ⇒ Object



32
33
34
# File 'lib/em-websocket/connection.rb', line 32

def trigger_on_pong(data)
  @onpong.call(data) if defined? @onpong
end

#unbindObject



91
92
93
94
95
96
97
98
99
# File 'lib/em-websocket/connection.rb', line 91

def unbind
  debug [:unbind, :connection]

  @handler.unbind if @handler
rescue => e
  debug [:error, e]
  # These are application errors - raise unless onerror defined
  trigger_on_error(e) || raise(e)
end