Class: Elvarg::Skill
Constant Summary
Constants included from Stats
Elvarg::Stats::CLUES, Elvarg::Stats::COMBAT_SKILLS, Elvarg::Stats::MEMBER_SKILLS, Elvarg::Stats::MINIGAMES, Elvarg::Stats::SKILLS
Instance Attribute Summary collapse
-
#icon ⇒ Object
readonly
Returns the value of attribute icon.
-
#id ⇒ Object
readonly
Returns the value of attribute id.
-
#level ⇒ Object
readonly
Returns the value of attribute level.
-
#name ⇒ Object
readonly
Returns the value of attribute name.
-
#rank ⇒ Object
readonly
Returns the value of attribute rank.
-
#symbol ⇒ Object
readonly
Returns the value of attribute symbol.
-
#xp ⇒ Object
readonly
Returns the value of attribute xp.
Instance Method Summary collapse
-
#initialize(symbol, rank = -1,, level = 1, xp = 0, id = -1)) ⇒ Skill
constructor
Creates a new Skill object.
-
#is_combat? ⇒ Boolean
Determines if this Skill will affect a user’s combat level.
-
#is_free? ⇒ Boolean
Determines if this Skill is a free to play skill The inverse of ‘is_member?`.
-
#is_member? ⇒ Boolean
Determines if this Skill is a member’s only skill.
-
#is_skiller_friendly? ⇒ Boolean
Determines if this Skill is skiller friendly The inverse of ‘is_combat?`.
Constructor Details
#initialize(symbol, rank = -1,, level = 1, xp = 0, id = -1)) ⇒ Skill
Creates a new Skill object
Paramters:
[Symbol] symbol - The symbol of the skill, like :attack, :magic, :ranged
[Integer] rank - The user's rank. Default is -1
[Integer] level - The user's level in this skill. Default is 1
[Integer] xp - The user's experience in this skill. Default is 0
[Integer] id - The id of this skill, default is -1
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# File 'lib/skills/skill.rb', line 22 def initialize(symbol, rank = -1, level = 1, xp = 0, id = -1) @id = id @symbol = symbol @name = symbol.to_s.capitalize @rank = rank @level = level @level = 10 if level == 1 && symbol == :hitpoints @xp = xp @xp = 1154 if xp == 0 && symbol == :hitpoints @icon = "https://www.runescape.com/img/rsp777/hiscores/skill_icon_#{@name.downcase}1.gif" end |
Instance Attribute Details
#icon ⇒ Object (readonly)
Returns the value of attribute icon.
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# File 'lib/skills/skill.rb', line 11 def icon @icon end |
#id ⇒ Object (readonly)
Returns the value of attribute id.
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# File 'lib/skills/skill.rb', line 5 def id @id end |
#level ⇒ Object (readonly)
Returns the value of attribute level.
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# File 'lib/skills/skill.rb', line 9 def level @level end |
#name ⇒ Object (readonly)
Returns the value of attribute name.
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# File 'lib/skills/skill.rb', line 7 def name @name end |
#rank ⇒ Object (readonly)
Returns the value of attribute rank.
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# File 'lib/skills/skill.rb', line 8 def rank @rank end |
#symbol ⇒ Object (readonly)
Returns the value of attribute symbol.
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# File 'lib/skills/skill.rb', line 6 def symbol @symbol end |
#xp ⇒ Object (readonly)
Returns the value of attribute xp.
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# File 'lib/skills/skill.rb', line 10 def xp @xp end |
Instance Method Details
#is_combat? ⇒ Boolean
Determines if this Skill will affect a user’s combat level
Returns:
true - if this skill will affect combat level, false otherwise
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# File 'lib/skills/skill.rb', line 55 def is_combat? Stats::COMBAT_SKILLS.include? @symbol end |
#is_free? ⇒ Boolean
Determines if this Skill is a free to play skill The inverse of ‘is_member?`
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# File 'lib/skills/skill.rb', line 46 def is_free? !is_member? end |
#is_member? ⇒ Boolean
Determines if this Skill is a member’s only skill
Returns:
true - if this skill is member's only, false otherwise
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# File 'lib/skills/skill.rb', line 39 def is_member? Stats::MEMBER_SKILLS.include? @symbol end |
#is_skiller_friendly? ⇒ Boolean
Determines if this Skill is skiller friendly The inverse of ‘is_combat?`
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# File 'lib/skills/skill.rb', line 62 def is_skiller_friendly? !combat? end |