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# File 'lib/ehb_game_lib/gfx.rb', line 6
def fill_circle(cx, cy, r, color, z)
x1 = 0
y1 = -r
circ = 2 * ::Math::PI * r
step = 360 / circ
step.step(45, step) do |a|
x2 = Gosu.offset_x(a, r)
y2 = Gosu.offset_y(a, r)
EhbGameLib::Globals.window.draw_quad \
cx + x1, cy + y1, color, cx + x2, cy + y2, color,
cx - x2, cy + y2, color, cx - x1, cy + y1, color, z
EhbGameLib::Globals.window.draw_quad \
cx - x1, cy - y1, color, cx - x2, cy - y2, color,
cx + x2, cy - y2, color, cx + x1, cy - y1, color, z
EhbGameLib::Globals.window.draw_quad \
cx + y1, cy + x1, color, cx + y2, cy + x2, color,
cx - y2, cy + x2, color, cx - y1, cy + x1, color, z
EhbGameLib::Globals.window.draw_quad \
cx - y1, cy - x1, color, cx - y2, cy - x2, color,
cx + y2, cy - x2, color, cx + y1, cy - x1, color, z
x1 = x2
y1 = y2
end
EhbGameLib::Globals.window.draw_quad \
cx + x1, cy + y1, color, cx - y1, cy - x1, color,
cx + y1, cy - x1, color, cx - x1, cy + y1, color, z
EhbGameLib::Globals.window.draw_quad \
cx - x1, cy - y1, color, cx + y1, cy + x1, color,
cx - y1, cy + x1, color, cx + x1, cy - y1, color, z
end
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