Class: DXRubySDL::Image
- Inherits:
-
Object
- Object
- DXRubySDL::Image
- Includes:
- Color
- Defined in:
- lib/dxruby_sdl/image.rb
Instance Attribute Summary collapse
-
#_surface ⇒ Object
readonly
Returns the value of attribute _surface.
Class Method Summary collapse
- .load(filename, x = nil, y = nil, width = nil, height = nil) ⇒ Object
- .load_tiles(filename, xcount, ycount) ⇒ Object (also: loadTiles, load_to_array)
Instance Method Summary collapse
- #box(x1, y1, x2, y2, color) ⇒ Object
- #circle(x, y, r, color) ⇒ Object
- #height ⇒ Object
-
#initialize(width, height, color = [0, 0, 0, 0]) ⇒ Image
constructor
A new instance of Image.
- #line(x1, y1, x2, y2, color) ⇒ Object
- #slice(x, y, width, height) ⇒ Object
- #width ⇒ Object
Methods included from Color
Constructor Details
#initialize(width, height, color = [0, 0, 0, 0]) ⇒ Image
Returns a new instance of Image.
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# File 'lib/dxruby_sdl/image.rb', line 32 def initialize(width, height, color = [0, 0, 0, 0]) @color = color if width == 0 && height == 0 return end @_surface = SDL::Surface.new(SDL::SWSURFACE, width, height, Window._screen) @_surface.fill_rect(0, 0, width, height, @color) end |
Instance Attribute Details
#_surface ⇒ Object (readonly)
Returns the value of attribute _surface.
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# File 'lib/dxruby_sdl/image.rb', line 7 def _surface @_surface end |
Class Method Details
.load(filename, x = nil, y = nil, width = nil, height = nil) ⇒ Object
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# File 'lib/dxruby_sdl/image.rb', line 9 def self.load(filename, x = nil, y = nil, width = nil, height = nil) image = new(0, 0) surface = SDL::Surface.load(filename) image.instance_variable_set('@_surface', surface) return image end |
.load_tiles(filename, xcount, ycount) ⇒ Object Also known as: loadTiles, load_to_array
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# File 'lib/dxruby_sdl/image.rb', line 16 def self.load_tiles(filename, xcount, ycount) surface = SDL::Surface.load(filename) width = surface.w / xcount height = surface.h / ycount images = [] ycount.times do |y| xcount.times do |x| image = new(0, 0) s = surface.copy_rect(x * width, y * height, width, height) image.instance_variable_set('@_surface', s) images << image end end return images end |
Instance Method Details
#box(x1, y1, x2, y2, color) ⇒ Object
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# File 'lib/dxruby_sdl/image.rb', line 73 def box(x1, y1, x2, y2, color) x = x1 < x2 ? x1 : x2 w = (x2 - x1).abs y = y1 < y2 ? y1 : y2 h = (y2 - y1).abs lock do @_surface.draw_rect(x, y, w, h, to_sdl_color(color)) end end |
#circle(x, y, r, color) ⇒ Object
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# File 'lib/dxruby_sdl/image.rb', line 66 def circle(x, y, r, color) lock do @_surface.draw_circle(x, y, r, to_sdl_color(color), false, true, to_sdl_alpha(color)) end end |
#height ⇒ Object
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# File 'lib/dxruby_sdl/image.rb', line 48 def height return @_surface.h end |
#line(x1, y1, x2, y2, color) ⇒ Object
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# File 'lib/dxruby_sdl/image.rb', line 59 def line(x1, y1, x2, y2, color) lock do @_surface.draw_line(x1, y1, x2, y2, to_sdl_color(color), true, to_sdl_alpha(color)) end end |
#slice(x, y, width, height) ⇒ Object
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# File 'lib/dxruby_sdl/image.rb', line 52 def slice(x, y, width, height) s = @_surface.copy_rect(x, y, width, height) image = Image.new(0, 0) image.instance_variable_set('@_surface', s) return image end |
#width ⇒ Object
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# File 'lib/dxruby_sdl/image.rb', line 44 def width return @_surface.w end |