Class: DXRubySDL::Sprite
- Inherits:
-
Object
- Object
- DXRubySDL::Sprite
- Defined in:
- lib/dxruby_sdl/sprite.rb
Instance Attribute Summary collapse
-
#alpha ⇒ Object
Returns the value of attribute alpha.
-
#angle ⇒ Object
Returns the value of attribute angle.
-
#blend ⇒ Object
Returns the value of attribute blend.
-
#center_x ⇒ Object
Returns the value of attribute center_x.
-
#center_y ⇒ Object
Returns the value of attribute center_y.
-
#collision ⇒ Object
Returns the value of attribute collision.
-
#collision_enable ⇒ Object
Returns the value of attribute collision_enable.
-
#collision_sync ⇒ Object
Returns the value of attribute collision_sync.
-
#image ⇒ Object
Returns the value of attribute image.
-
#scale_x ⇒ Object
Returns the value of attribute scale_x.
-
#scale_y ⇒ Object
Returns the value of attribute scale_y.
-
#shader ⇒ Object
Returns the value of attribute shader.
-
#target ⇒ Object
Returns the value of attribute target.
-
#visible ⇒ Object
Returns the value of attribute visible.
-
#x ⇒ Object
Returns the value of attribute x.
-
#y ⇒ Object
Returns the value of attribute y.
-
#z ⇒ Object
Returns the value of attribute z.
Class Method Summary collapse
- .check(o_sprites, d_sprites, shot = :shot, hit = :hit) ⇒ Object
- .clean(sprites) ⇒ Object
- .draw(sprites) ⇒ Object
- .update(sprites) ⇒ Object
Instance Method Summary collapse
- #===(other) ⇒ Object
- #check(sprites) ⇒ Object
- #draw ⇒ Object
-
#initialize(x = 0, y = 0, image = nil) ⇒ Sprite
constructor
A new instance of Sprite.
- #vanish ⇒ Object
- #vanished? ⇒ Boolean
Constructor Details
#initialize(x = 0, y = 0, image = nil) ⇒ Sprite
Returns a new instance of Sprite.
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# File 'lib/dxruby_sdl/sprite.rb', line 99 def initialize(x = 0, y = 0, image = nil) @x = x @y = y @image = image @collision_enable = true @collision_sync = true @visible = true @vanished = false calc_center end |
Instance Attribute Details
#alpha ⇒ Object
Returns the value of attribute alpha.
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# File 'lib/dxruby_sdl/sprite.rb', line 14 def alpha @alpha end |
#angle ⇒ Object
Returns the value of attribute angle.
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# File 'lib/dxruby_sdl/sprite.rb', line 9 def angle @angle end |
#blend ⇒ Object
Returns the value of attribute blend.
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# File 'lib/dxruby_sdl/sprite.rb', line 15 def blend @blend end |
#center_x ⇒ Object
Returns the value of attribute center_x.
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# File 'lib/dxruby_sdl/sprite.rb', line 12 def center_x @center_x end |
#center_y ⇒ Object
Returns the value of attribute center_y.
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# File 'lib/dxruby_sdl/sprite.rb', line 13 def center_y @center_y end |
#collision ⇒ Object
Returns the value of attribute collision.
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# File 'lib/dxruby_sdl/sprite.rb', line 18 def collision @collision end |
#collision_enable ⇒ Object
Returns the value of attribute collision_enable.
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# File 'lib/dxruby_sdl/sprite.rb', line 19 def collision_enable @collision_enable end |
#collision_sync ⇒ Object
Returns the value of attribute collision_sync.
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# File 'lib/dxruby_sdl/sprite.rb', line 20 def collision_sync @collision_sync end |
#image ⇒ Object
Returns the value of attribute image.
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# File 'lib/dxruby_sdl/sprite.rb', line 7 def image @image end |
#scale_x ⇒ Object
Returns the value of attribute scale_x.
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# File 'lib/dxruby_sdl/sprite.rb', line 10 def scale_x @scale_x end |
#scale_y ⇒ Object
Returns the value of attribute scale_y.
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# File 'lib/dxruby_sdl/sprite.rb', line 11 def scale_y @scale_y end |
#shader ⇒ Object
Returns the value of attribute shader.
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# File 'lib/dxruby_sdl/sprite.rb', line 16 def shader @shader end |
#target ⇒ Object
Returns the value of attribute target.
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# File 'lib/dxruby_sdl/sprite.rb', line 17 def target @target end |
#visible ⇒ Object
Returns the value of attribute visible.
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# File 'lib/dxruby_sdl/sprite.rb', line 21 def visible @visible end |
#x ⇒ Object
Returns the value of attribute x.
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# File 'lib/dxruby_sdl/sprite.rb', line 5 def x @x end |
#y ⇒ Object
Returns the value of attribute y.
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# File 'lib/dxruby_sdl/sprite.rb', line 6 def y @y end |
#z ⇒ Object
Returns the value of attribute z.
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# File 'lib/dxruby_sdl/sprite.rb', line 8 def z @z end |
Class Method Details
.check(o_sprites, d_sprites, shot = :shot, hit = :hit) ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 24 def check(o_sprites, d_sprites, shot = :shot, hit = :hit) res = false o_sprites = [o_sprites].flatten.select { |s| s.is_a?(self) } d_sprites = [d_sprites].flatten.select { |s| s.is_a?(self) } discards = [] o_sprites.each do |o_sprite| if discards.include?(o_sprite) next end d_sprites.each do |d_sprite| if discards.include?(o_sprite) break end if discards.include?(d_sprite) next end if o_sprite === d_sprite res = true discard = false if o_sprite.respond_to?(shot) && shot if o_sprite.send(shot, d_sprite) == :discard discard = true end end if d_sprite.respond_to?(hit) && hit if d_sprite.send(hit, o_sprite) == :discard discard = true end end if discard discards << o_sprite discards << d_sprite end end end end return res end |
.clean(sprites) ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 83 def clean(sprites) sprites.size.times do |i| s = sprites[i] if s.kind_of?(Array) clean(s) else if s.respond_to?(:vanished?) sprites[i] = nil if s.vanished? end end end sprites.compact! nil end |
.draw(sprites) ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 73 def draw(sprites) [sprites].flatten.each do |s| if !s.respond_to?(:vanished?) or !s.vanished? if s.respond_to?(:draw) s.draw end end end end |
.update(sprites) ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 63 def update(sprites) [sprites].flatten.each do |s| if !s.respond_to?(:vanished?) or !s.vanished? if s.respond_to?(:update) s.update end end end end |
Instance Method Details
#===(other) ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 149 def ===(other) if !@collision_enable || vanished? || !other.collision_enable || other.vanished? || !other.image && !other.collision return false end if @collision_enable && @collision x1, y1, x2, y2 = @collision[0] + @x, @collision[1] + @y, @collision[2] + @x, @collision[3] + @y else x1, y1, x2, y2 = @x, @y, @image.width + @x - 1, @image.height + @y - 1 end if other.collision_enable && other.collision other_x1, other_y1, other_x2, other_y2 = other.collision[0] + other.x, other.collision[1] + other.y, other.collision[2] + other.x, other.collision[3] + other.y else other_x1, other_y1, other_x2, other_y2 = other.x, other.y, other.image.width + other.x - 1, other.image.height + other.y - 1 end return other_x2 >= x1 && other_x1 <= x2 && other_y2 >= y1 && other_y1 <= y2 end |
#check(sprites) ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 174 def check(sprites) return [sprites].flatten.select { |s| self === s } end |
#draw ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 117 def draw if !@visible || vanished? return end [:blend, :shader].each do |method| if send(method) raise NotImplementedError, "Sprite#draw with #{method}" end end = {} if @angle [:angle] = @angle end if scale_x [:scale_x] = scale_x end if scale_y [:scale_y] = scale_y end if center_x [:center_x] = center_x end if center_y [:center_y] = center_y end if target target.draw_ex(x, y, image, ) else Window.draw_ex(x, y, image, ) end end |
#vanish ⇒ Object
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# File 'lib/dxruby_sdl/sprite.rb', line 178 def vanish @vanished = true end |
#vanished? ⇒ Boolean
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# File 'lib/dxruby_sdl/sprite.rb', line 182 def vanished? return @vanished end |