Module: DXRubyRP5::Window

Defined in:
lib/dxruby_rp5/window.rb

Class Method Summary collapse

Class Method Details

.captionObject



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# File 'lib/dxruby_rp5/window.rb', line 24

def caption
  return $app.frame.get_title
end

.caption=(val) ⇒ Object



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# File 'lib/dxruby_rp5/window.rb', line 28

def caption=(val)
  $app.frame.set_title(val)
end

.draw(x, y, image, z = 0) ⇒ Object



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# File 'lib/dxruby_rp5/window.rb', line 59

def draw(x, y, image, z = 0)
  if @use_window_loop
    draw_task = {
      :proc => lambda { $app.image(image._surface, x, y) },
      :z => z
    }
    @queue << draw_task
  else
    $app.image(image._surface, x, y)
  end
end

.draw_ex(x, y, image, hash = {}) ⇒ Object



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# File 'lib/dxruby_rp5/window.rb', line 71

def draw_ex(x, y, image, hash = {})
  if @use_window_loop
    draw_task = {
      :z => hash[:z] || 0,
      :proc => lambda do
        $app.push_matrix
        $app.translate(x, y)

        if hash[:scale_x] || hash[:scale_y]
          $app.scale(hash[:scale_x] || 1, hash[:scale_y] || 1)
        end
        if hash[:angle]
          $app.rotate($app.radians(hash[:angle]))
        end
        if hash[:alpha]
          $app.tint(255, hash[:alpha])
        end

        $app.image(image._surface, 0, 0)
        $app.no_tint
        $app.pop_matrix
      end,
    }
    @queue << draw_task
  else
    $app.image(image._surface, x, y)
  end
end

.draw_font(x, y, string, font, hash = {}) ⇒ Object Also known as: drawFont



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# File 'lib/dxruby_rp5/window.rb', line 101

def draw_font(x, y, string, font, hash = {})
  if string.empty?
    return
  end
  if hash[:color]
    color = $app.color(*hash[:color])
  else
    color = $app.color(255)
  end

  proc = lambda do
    $app.push_matrix
    $app.text_size(font.size)
    $app.text_font(font.native)
    # DXRubyでは文字の配置指定はできないため、都度text_alignを指定
    # せず固定で良いかもしれない
    $app.text_align(Processing::App::LEFT, Processing::App::TOP)
    $app.fill(color)
    string.lines.each.with_index do |line, i|
      line.chomp!
      if line.empty?
        next
      end
      $app.text(string, x, y)
    end
    $app.pop_matrix
  end

  if @use_window_loop
    draw_task = {
      :proc => proc,
      :z => hash[:z] || 0,
    }
    @queue << draw_task
  else
    proc.call
  end
end

.fpsObject



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# File 'lib/dxruby_rp5/window.rb', line 32

def fps
  $app.frame_rate
end

.fps=(val) ⇒ Object



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# File 'lib/dxruby_rp5/window.rb', line 36

def fps=(val)
  $app.frame_rate(val)
end

.get_loadObject



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# File 'lib/dxruby_rp5/window.rb', line 40

def get_load
  # TODO:
  return 0
end

.heightObject



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# File 'lib/dxruby_rp5/window.rb', line 11

def height
  @height ||= DEFAULTS[:height]
  return @height
end

.height=(_height) ⇒ Object



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# File 'lib/dxruby_rp5/window.rb', line 20

def height=(_height)
  @height = _height
end

.loop(&block) ⇒ Object



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# File 'lib/dxruby_rp5/window.rb', line 45

def loop(&block)
  proc = Proc.new do
    background(*DEFAULTS[:background_color])
    block.call
    Window.send(:exec_draw_tasks)
    Input.send(:handle_key_events)
    Input.send(:handle_pad_events)
  end

  Processing::App.sketch_class.class_eval { define_method(:draw, proc) }
  @use_window_loop = true
  @queue = []
end

.widthObject



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# File 'lib/dxruby_rp5/window.rb', line 6

def width
  @width ||= DEFAULTS[:width]
  return @width
end

.width=(_width) ⇒ Object



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# File 'lib/dxruby_rp5/window.rb', line 16

def width=(_width)
  @width = _width
end