Module: Doom
- Defined in:
- lib/doom.rb,
lib/doom/hud.rb,
lib/doom/game.rb,
lib/doom/window.rb,
lib/doom/version.rb,
lib/doom/renderer.rb,
lib/doom/map_loader.rb,
lib/doom/wad_loader.rb,
lib/doom/bsp_renderer.rb,
lib/doom/sprite_loader.rb,
lib/doom/texture_loader.rb,
lib/doom/texture_mapper.rb,
lib/doom/sprite_renderer.rb
Defined Under Namespace
Classes: BSPRenderer, Error, Game, HUD, MapLoader, Renderer, SpriteLoader, SpriteRenderer, TextureLoader, TextureMapper, WADLoader, Window
Constant Summary collapse
- VERSION =
"0.2.0"
Class Method Summary collapse
-
.load_wad(filename) ⇒ Hash
Load a WAD file and return loaders for its components.
-
.start_game(wad_file, map_name = nil, width = 640, height = 480, fullscreen = false) ⇒ Object
Start the game with the given WAD file.
Class Method Details
.load_wad(filename) ⇒ Hash
Load a WAD file and return loaders for its components
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# File 'lib/doom.rb', line 22 def self.load_wad(filename) wad_loader = WADLoader.new(filename) map_loader = MapLoader.new(wad_loader) texture_loader = TextureLoader.new(wad_loader) sprite_loader = SpriteLoader.new(wad_loader) { wad: wad_loader, maps: map_loader, textures: texture_loader, sprites: sprite_loader } end |
.start_game(wad_file, map_name = nil, width = 640, height = 480, fullscreen = false) ⇒ Object
Start the game with the given WAD file
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# File 'lib/doom.rb', line 42 def self.start_game(wad_file, map_name = nil, width = 640, height = 480, fullscreen = false) game = Game.new(wad_file, width, height, fullscreen) game.start(map_name) end |