Module: Doom
- Defined in:
- lib/doom.rb,
lib/doom/version.rb,
lib/doom/map/data.rb,
lib/doom/wad/flat.rb,
lib/doom/wad/patch.rb,
lib/doom/wad/reader.rb,
lib/doom/wad/sprite.rb,
lib/doom/wad/palette.rb,
lib/doom/wad/texture.rb,
lib/doom/wad/colormap.rb,
lib/doom/wad_downloader.rb,
lib/doom/render/renderer.rb,
lib/doom/platform/gosu_window.rb
Defined Under Namespace
Modules: Map, Platform, Render, Wad Classes: Error, WadDownloader
Constant Summary collapse
- VERSION =
'0.3.0'
Class Method Summary collapse
Class Method Details
.run(wad_path, map_name: 'E1M1') ⇒ Object
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# File 'lib/doom.rb', line 20 def run(wad_path, map_name: 'E1M1') puts "Loading WAD: #{wad_path}" wad = Wad::Reader.new(wad_path) puts " #{wad.type}: #{wad.num_lumps} lumps" puts 'Loading palette...' palette = Wad::Palette.load(wad) puts 'Loading colormap...' colormap = Wad::Colormap.load(wad) puts 'Loading flats...' flats = Wad::Flat.load_all(wad) puts " #{flats.size} flats" puts 'Loading textures...' textures = Wad::TextureManager.new(wad) puts " #{textures.textures.size} textures, #{textures.pnames.size} patches" puts 'Loading sprites...' sprites = Wad::SpriteManager.new(wad) puts "Loading map #{map_name}..." map = Map::MapData.load(wad, map_name) puts " #{map.vertices.size} vertices, #{map.linedefs.size} linedefs" puts " #{map.segs.size} segs, #{map.subsectors.size} subsectors, #{map.nodes.size} nodes" # Find player start player_start = map.player_start if player_start puts " Player start: (#{player_start.x}, #{player_start.y}) angle #{player_start.angle}" else puts ' Warning: No player start found!' player_start = Map::Thing.new(0, 0, 90, 1, 0) end puts 'Creating renderer...' renderer = Render::Renderer.new(wad, map, textures, palette, colormap, flats, sprites) renderer.set_player(player_start.x, player_start.y, 41, player_start.angle) puts 'Starting game window...' window = Platform::GosuWindow.new(renderer, palette, map) window.show end |