Module: Discordrb::EventContainer
Overview
This module provides the functionality required for events and awaits. It is separated from the Bot class so users can make their own container modules and include them.
Class Method Summary collapse
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.class_from_string(str) ⇒ Class
Utility method to return a class object from a string of its name.
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.event_class(handler_class) ⇒ Class?
Returns the event class for a handler class type.
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.handler_class(event_class) ⇒ Class
Returns the handler class for an event class type.
Instance Method Summary collapse
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#add_handler(handler) ⇒ Object
(also: #<<)
Adds an event handler to this container.
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#await(attributes = {}) {|event| ... } ⇒ AwaitEventHandler
This event is raised when an Await is triggered.
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#channel_create(attributes = {}) {|event| ... } ⇒ ChannelCreateEventHandler
This event is raised when a channel is created.
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#channel_delete(attributes = {}) {|event| ... } ⇒ ChannelDeleteEventHandler
This event is raised when a channel is deleted.
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#channel_recipient_add(attributes = {}) {|event| ... } ⇒ ChannelRecipientAddHandler
This event is raised when a recipient is added to a group channel.
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#channel_recipient_remove(attributes = {}) {|event| ... } ⇒ ChannelRecipientRemoveHandler
This event is raised when a recipient is removed from a group channel.
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#channel_update(attributes = {}) {|event| ... } ⇒ ChannelUpdateEventHandler
This event is raised when a channel is updated.
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#clear! ⇒ Object
Removes all events from this event handler.
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#disconnected(attributes = {}) {|event| ... } ⇒ DisconnectEventHandler
This event is raised when the bot has disconnected from the WebSocket, due to the Bot#stop method or external causes.
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#heartbeat(attributes = {}) {|event| ... } ⇒ HeartbeatEventHandler
This event is raised every time the bot sends a heartbeat over the galaxy.
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#include_events(container) ⇒ Object
(also: #include!)
Adds all event handlers from another container into this one.
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#member_join(attributes = {}) {|event| ... } ⇒ ServerMemberAddEventHandler
This event is raised when a new user joins a server.
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#member_leave(attributes = {}) {|event| ... } ⇒ ServerMemberDeleteEventHandler
This event is raised when a member leaves a server.
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#member_update(attributes = {}) {|event| ... } ⇒ ServerMemberUpdateEventHandler
This event is raised when a member update happens.
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#mention(attributes = {}) {|event| ... } ⇒ MentionEventHandler
This event is raised when the bot is mentioned in a message.
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#message(attributes = {}) {|event| ... } ⇒ MessageEventHandler
This event is raised when a message is sent to a text channel the bot is currently in.
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#message_delete(attributes = {}) {|event| ... } ⇒ MessageDeleteEventHandler
This event is raised when a message is deleted in a channel.
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#message_edit(attributes = {}) {|event| ... } ⇒ MessageEditEventHandler
This event is raised when a message is edited in a channel.
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#playing(attributes = {}) {|event| ... } ⇒ PlayingEventHandler
This event is raised when the game a user is playing changes.
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#pm(attributes = {}) {|event| ... } ⇒ PrivateMessageEventHandler
(also: #private_message, #direct_message, #dm)
This event is raised when a private message is sent to the bot.
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#presence(attributes = {}) {|event| ... } ⇒ PresenceEventHandler
This event is raised when a user's status (online/offline/idle) changes.
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#ready(attributes = {}) {|event| ... } ⇒ ReadyEventHandler
This event is raised when the READY packet is received, i.
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#remove_handler(handler) ⇒ Object
Removes an event handler from this container.
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#server_create(attributes = {}) {|event| ... } ⇒ ServerCreateEventHandler
This event is raised when a server is created respective to the bot, i.
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#server_delete(attributes = {}) {|event| ... } ⇒ ServerDeleteEventHandler
This event is raised when a server is deleted, or when the bot leaves a server.
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#server_update(attributes = {}) {|event| ... } ⇒ ServerUpdateEventHandler
This event is raised when a server is updated, for example if the name or region has changed.
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#typing(attributes = {}) {|event| ... } ⇒ TypingEventHandler
This event is raised when somebody starts typing in a channel the bot is also in.
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#user_ban(attributes = {}) {|event| ... } ⇒ UserBanEventHandler
This event is raised when a user is banned from a server.
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#user_unban(attributes = {}) {|event| ... } ⇒ UserUnbanEventHandler
This event is raised when a user is unbanned from a server.
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#voice_state_update(attributes = {}) {|event| ... } ⇒ VoiceStateUpdateEventHandler
This event is raised when a user's voice state changes.
Methods included from Events
Class Method Details
.class_from_string(str) ⇒ Class
Utility method to return a class object from a string of its name. Mostly useful for internal stuff
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# File 'lib/discordrb/container.rb', line 401 def self.class_from_string(str) str.split('::').inject(Object) do |mod, class_name| mod.const_get(class_name) end end |
.event_class(handler_class) ⇒ Class?
Returns the event class for a handler class type
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# File 'lib/discordrb/container.rb', line 391 def self.event_class(handler_class) class_name = handler_class.to_s return nil unless class_name.end_with? 'Handler' EventContainer.class_from_string(class_name[0..-8]) end |
.handler_class(event_class) ⇒ Class
Returns the handler class for an event class type
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# File 'lib/discordrb/container.rb', line 383 def self.handler_class(event_class) class_from_string(event_class.to_s + 'Handler') end |
Instance Method Details
#add_handler(handler) ⇒ Object Also known as: <<
Adds an event handler to this container. Usually, it's more expressive to just use one of the shorthand adder methods like #message, but if you want to create one manually you can use this.
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# File 'lib/discordrb/container.rb', line 360 def add_handler(handler) clazz = EventContainer.event_class(handler.class) @event_handlers ||= {} @event_handlers[clazz] << handler end |
#await(attributes = {}) {|event| ... } ⇒ AwaitEventHandler
This event is raised when an Await is triggered. It provides an easy way to execute code on an await without having to rely on the await's block.
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# File 'lib/discordrb/container.rb', line 317 def await(attributes = {}, &block) register_event(AwaitEvent, attributes, block) end |
#channel_create(attributes = {}) {|event| ... } ⇒ ChannelCreateEventHandler
This event is raised when a channel is created.
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# File 'lib/discordrb/container.rb', line 159 def channel_create(attributes = {}, &block) register_event(ChannelCreateEvent, attributes, block) end |
#channel_delete(attributes = {}) {|event| ... } ⇒ ChannelDeleteEventHandler
This event is raised when a channel is deleted.
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# File 'lib/discordrb/container.rb', line 181 def channel_delete(attributes = {}, &block) register_event(ChannelDeleteEvent, attributes, block) end |
#channel_recipient_add(attributes = {}) {|event| ... } ⇒ ChannelRecipientAddHandler
This event is raised when a recipient is added to a group channel.
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# File 'lib/discordrb/container.rb', line 193 def channel_recipient_add(attributes = {}, &block) register_event(ChannelRecipientAddEvent, attributes, block) end |
#channel_recipient_remove(attributes = {}) {|event| ... } ⇒ ChannelRecipientRemoveHandler
This event is raised when a recipient is removed from a group channel.
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# File 'lib/discordrb/container.rb', line 205 def channel_recipient_remove(attributes = {}, &block) register_event(ChannelRecipientRemoveEvent, attributes, block) end |
#channel_update(attributes = {}) {|event| ... } ⇒ ChannelUpdateEventHandler
This event is raised when a channel is updated.
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# File 'lib/discordrb/container.rb', line 170 def channel_update(attributes = {}, &block) register_event(ChannelUpdateEvent, attributes, block) end |
#clear! ⇒ Object
Removes all events from this event handler.
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# File 'lib/discordrb/container.rb', line 353 def clear! @event_handlers.clear if @event_handlers end |
#disconnected(attributes = {}) {|event| ... } ⇒ DisconnectEventHandler
This event is raised when the bot has disconnected from the WebSocket, due to the Bot#stop method or external causes. It's the recommended way to do clean-up tasks.
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# File 'lib/discordrb/container.rb', line 55 def disconnected(attributes = {}, &block) register_event(DisconnectEvent, attributes, block) end |
#heartbeat(attributes = {}) {|event| ... } ⇒ HeartbeatEventHandler
This event is raised every time the bot sends a heartbeat over the galaxy. This happens roughly every 40 seconds, but may happen at a lower rate should Discord change their interval. It may also happen more quickly for periods of time, especially for unstable connections, since discordrb rather sends a heartbeat than not if there's a choice. (You shouldn't rely on all this to be accurately timed.)
All this makes this event useful to periodically trigger something, like doing some API request every hour, setting some kind of uptime variable or whatever else. The only limit is yourself.
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# File 'lib/discordrb/container.rb', line 70 def heartbeat(attributes = {}, &block) register_event(HeartbeatEvent, attributes, block) end |
#include_events(container) ⇒ Object Also known as: include!
Adds all event handlers from another container into this one. Existing event handlers will be overwritten.
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# File 'lib/discordrb/container.rb', line 368 def include_events(container) handlers = container.instance_variable_get '@event_handlers' return unless handlers @event_handlers ||= {} @event_handlers.merge!(handlers) { |_, old, new| old + new } end |
#member_join(attributes = {}) {|event| ... } ⇒ ServerMemberAddEventHandler
This event is raised when a new user joins a server.
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# File 'lib/discordrb/container.rb', line 230 def member_join(attributes = {}, &block) register_event(ServerMemberAddEvent, attributes, block) end |
#member_leave(attributes = {}) {|event| ... } ⇒ ServerMemberDeleteEventHandler
This event is raised when a member leaves a server.
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# File 'lib/discordrb/container.rb', line 250 def member_leave(attributes = {}, &block) register_event(ServerMemberDeleteEvent, attributes, block) end |
#member_update(attributes = {}) {|event| ... } ⇒ ServerMemberUpdateEventHandler
This event is raised when a member update happens.
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# File 'lib/discordrb/container.rb', line 240 def member_update(attributes = {}, &block) register_event(ServerMemberUpdateEvent, attributes, block) end |
#mention(attributes = {}) {|event| ... } ⇒ MentionEventHandler
This event is raised when the bot is mentioned in a message.
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# File 'lib/discordrb/container.rb', line 148 def mention(attributes = {}, &block) register_event(MentionEvent, attributes, block) end |
#message(attributes = {}) {|event| ... } ⇒ MessageEventHandler
This event is raised when a message is sent to a text channel the bot is currently in.
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# File 'lib/discordrb/container.rb', line 35 def (attributes = {}, &block) register_event(MessageEvent, attributes, block) end |
#message_delete(attributes = {}) {|event| ... } ⇒ MessageDeleteEventHandler
This event is raised when a message is deleted in a channel.
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# File 'lib/discordrb/container.rb', line 107 def (attributes = {}, &block) register_event(MessageDeleteEvent, attributes, block) end |
#message_edit(attributes = {}) {|event| ... } ⇒ MessageEditEventHandler
This event is raised when a message is edited in a channel.
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# File 'lib/discordrb/container.rb', line 96 def (attributes = {}, &block) register_event(MessageEditEvent, attributes, block) end |
#playing(attributes = {}) {|event| ... } ⇒ PlayingEventHandler
This event is raised when the game a user is playing changes.
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# File 'lib/discordrb/container.rb', line 130 def (attributes = {}, &block) register_event(PlayingEvent, attributes, block) end |
#pm(attributes = {}) {|event| ... } ⇒ PrivateMessageEventHandler Also known as: private_message, direct_message, dm
This event is raised when a private message is sent to the bot.
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# File 'lib/discordrb/container.rb', line 335 def pm(attributes = {}, &block) register_event(PrivateMessageEvent, attributes, block) end |
#presence(attributes = {}) {|event| ... } ⇒ PresenceEventHandler
This event is raised when a user's status (online/offline/idle) changes.
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# File 'lib/discordrb/container.rb', line 118 def presence(attributes = {}, &block) register_event(PresenceEvent, attributes, block) end |
#ready(attributes = {}) {|event| ... } ⇒ ReadyEventHandler
This event is raised when the READY packet is received, i. e. servers and channels have finished initialization. It's the recommended way to do things when the bot has finished starting up.
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# File 'lib/discordrb/container.rb', line 45 def ready(attributes = {}, &block) register_event(ReadyEvent, attributes, block) end |
#remove_handler(handler) ⇒ Object
Removes an event handler from this container. If you're looking for a way to do temporary events, I recommend Awaits instead of this.
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# File 'lib/discordrb/container.rb', line 346 def remove_handler(handler) clazz = EventContainer.event_class(handler.class) @event_handlers ||= {} @event_handlers[clazz].delete(handler) end |
#server_create(attributes = {}) {|event| ... } ⇒ ServerCreateEventHandler
This event is raised when a server is created respective to the bot, i. e. the bot joins a server or creates a new one itself. It should never be necessary to listen to this event as it will only ever be triggered by things the bot itself does, but one can never know.
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# File 'lib/discordrb/container.rb', line 284 def server_create(attributes = {}, &block) register_event(ServerCreateEvent, attributes, block) end |
#server_delete(attributes = {}) {|event| ... } ⇒ ServerDeleteEventHandler
This event is raised when a server is deleted, or when the bot leaves a server. (These two cases are identical to Discord.)
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# File 'lib/discordrb/container.rb', line 305 def server_delete(attributes = {}, &block) register_event(ServerDeleteEvent, attributes, block) end |
#server_update(attributes = {}) {|event| ... } ⇒ ServerUpdateEventHandler
This event is raised when a server is updated, for example if the name or region has changed.
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# File 'lib/discordrb/container.rb', line 294 def server_update(attributes = {}, &block) register_event(ServerUpdateEvent, attributes, block) end |
#typing(attributes = {}) {|event| ... } ⇒ TypingEventHandler
This event is raised when somebody starts typing in a channel the bot is also in. The official Discord client would display the typing indicator for five seconds after receiving this event. If the user continues typing after five seconds, the event will be re-raised.
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# File 'lib/discordrb/container.rb', line 85 def typing(attributes = {}, &block) register_event(TypingEvent, attributes, block) end |
#user_ban(attributes = {}) {|event| ... } ⇒ UserBanEventHandler
This event is raised when a user is banned from a server.
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# File 'lib/discordrb/container.rb', line 261 def user_ban(attributes = {}, &block) register_event(UserBanEvent, attributes, block) end |
#user_unban(attributes = {}) {|event| ... } ⇒ UserUnbanEventHandler
This event is raised when a user is unbanned from a server.
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# File 'lib/discordrb/container.rb', line 272 def user_unban(attributes = {}, &block) register_event(UserUnbanEvent, attributes, block) end |
#voice_state_update(attributes = {}) {|event| ... } ⇒ VoiceStateUpdateEventHandler
This event is raised when a user's voice state changes.
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# File 'lib/discordrb/container.rb', line 220 def voice_state_update(attributes = {}, &block) register_event(VoiceStateUpdateEvent, attributes, block) end |