Module: Demiurge

Defined in:
lib/demiurge.rb,
lib/demiurge.rb,
lib/demiurge/tmx.rb,
lib/demiurge/tmx.rb,
lib/demiurge/util.rb,
lib/demiurge/zone.rb,
lib/demiurge/agent.rb,
lib/demiurge/version.rb,
lib/demiurge/location.rb,
lib/demiurge/container.rb,
lib/demiurge/exception.rb,
lib/demiurge/intention.rb,
lib/demiurge/action_item.rb,
lib/demiurge/inert_state_item.rb,
lib/demiurge/notification_names.rb

Overview

A Container may contain other items. Common examples include Zones and Locations.

Defined Under Namespace

Modules: ActionItemInternal, AgentInternal, DSL, Errors, Notifications, Util Classes: ActionItem, Agent, Container, Engine, InertStateItem, Intention, Location, RoomZone, StateItem, TileZone, TmxLocation, TmxZone, WanderingAgent, Zone

Constant Summary collapse

VERSION =

Current version of Demiurge

"0.2.0"

Class Method Summary collapse

Class Method Details

.animations_from_tilesets(tilesets) ⇒ Object

Find the animations included in the TMX file



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# File 'lib/demiurge/tmx.rb', line 415

def self.animations_from_tilesets tilesets
  tilesets.flat_map do |tileset|
    (tileset.tiles || []).map do |tile|
      p = tile["properties"]
      if p && p["animation-frame0"]
        section = 0
        anim = []

        while p["animation-frame#{section}"]
          section_hash = {
            frame: p["animation-frame#{section}"].to_i + tileset[:firstgid],
            duration: p["animation-delay#{section}"].to_i
          }
          anim.push section_hash
          section += 1
        end
        { "tile_anim_#{tile["id"].to_i + tileset[:firstgid]}".to_sym => anim }
      else
        nil
      end
    end.compact
  end.inject({}, &:merge)
end

.sprites_from_manasource_tmx(filename) ⇒ Object

Load a TMX file and calculate the objects inside including the Spritesheet and Spritestack. Assume this TMX file obeys ManaSource conventions such as fields for exits and names for layers.



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# File 'lib/demiurge/tmx.rb', line 327

def self.sprites_from_manasource_tmx(filename)
  objs = sprites_from_tmx filename
  stack = objs[:spritestack]

  stack_layers = stack[:layers]

  # Remove the collision layer, add as separate collision top-level entry
  collision_index = stack_layers.index { |l| l[:name].downcase == "collision" }
  collision_layer = stack_layers.delete_at collision_index if collision_index

  # Some games make this true/false, others have separate visibility
  # or swimmability in it. In general, we'll just expose the data.
  objs[:collision] = collision_layer[:data] if collision_layer

  # Remove the heights layer, add as separate heights top-level entry
  heights_index = stack_layers.index { |l| ["height", "heights"].include?(l[:name].downcase)  }
  heights_layer = stack_layers.delete_at heights_index if heights_index
  objs[:heights] = heights_layer

  fringe_index = stack_layers.index { |l| l[:name].downcase == "fringe" }
  raise ::Demiurge::Errors::TmxFormatError.new("No Fringe layer found in ManaSource TMX File #{filename.inspect}!", "filename" => filename) unless fringe_index
  stack_layers.each_with_index do |layer, index|
    # Assign a Z value based on layer depth, with fringe = 0 as a special case
    layer["z"] = (index - fringe_index) * 10.0
  end

  objs
end

.sprites_from_tmx(filename) ⇒ Object

Load a TMX file and calculate the objects inside including the Spritesheet and Spritestack. Do not assume this TMX file obeys any particular additional conventions beyond basic TMX format.



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# File 'lib/demiurge/tmx.rb', line 359

def self.sprites_from_tmx(filename)
  spritesheet = {}
  spritestack = {}

  # This recursively loads things like tileset .tsx files
  tiles = Tmx.load filename

  spritestack[:name] = tiles.name || File.basename(filename).split(".")[0]
  spritestack[:width] = tiles.width
  spritestack[:height] = tiles.height
  spritestack[:properties] = tiles.properties

  spritesheet[:tilewidth] = tiles.tilewidth
  spritesheet[:tileheight] = tiles.tileheight

  spritesheet[:images] = tiles.tilesets.map do |tileset|
    {
      firstgid: tileset.firstgid,
      tileset_name: tileset.name,
      image: tileset.image,
      imagewidth: tileset.imagewidth,
      imageheight: tileset.imageheight,
      tilewidth: tileset.tilewidth,
      tileheight: tileset.tileheight,
      oversize: tileset.tilewidth != tiles.tilewidth || tileset.tileheight != tiles.tileheight,
      spacing: tileset.spacing,
      margin: tileset.margin,
      imagetrans: tileset.imagetrans, # Currently unused, color to treat as transparent
      properties: tileset.properties,
    }
  end
  spritesheet[:cyclic_animations] = animations_from_tilesets tiles.tilesets

  spritesheet[:properties] = spritesheet[:images].map { |i| i[:properties] }.inject({}, &:merge)
  spritesheet[:name] = spritesheet[:images].map { |i| i[:tileset_name] }.join("/")
  spritestack[:spritesheet] = spritesheet[:name]

  spritestack[:layers] = tiles.layers.map do |layer|
    data = layer.data.each_slice(layer.width).to_a
    {
      name: layer.name,
      data: data,
      visible: layer.visible,
      opacity: layer.opacity,
      offsetx: layer.offsetx,  # Currently unused
      offsety: layer.offsety,  # Currently unused
      properties: layer.properties,
    }
  end

  objects = tiles.object_groups.flat_map { |og| og.objects.to_a }.map(&:to_h)

  { filename: filename, tmx_name: File.basename(filename).split(".")[0], spritesheet: spritesheet, spritestack: spritestack, objects: objects }
end