Module: Gl

Included in:
GL
Defined in:
lib/opengl.rb,
lib/opengl/implementation.rb,
lib/opengl/bindings_version.rb,
ext/opengl/opengl.c

Defined Under Namespace

Classes: Buffer, Error, ImplementationGLX, ImplementationOSX, ImplementationWindows

Constant Summary collapse

DefaultImplementation =
ImplementationGLX
BINDINGS_VERSION =
'0.10.0'
RUBY_OPENGL_VERSION =
BINDINGS_VERSION
GL_TRUE =
Qtrue
GL_FALSE =
Qfalse
GL_1PASS_EXT =
INT2NUM(GL_1PASS_EXT)
GL_1PASS_SGIS =
INT2NUM(GL_1PASS_SGIS)
GL_2D =
INT2NUM(GL_2D)
GL_2PASS_0_EXT =
INT2NUM(GL_2PASS_0_EXT)
GL_2PASS_0_SGIS =
INT2NUM(GL_2PASS_0_SGIS)
GL_2PASS_1_EXT =
INT2NUM(GL_2PASS_1_EXT)
GL_2PASS_1_SGIS =
INT2NUM(GL_2PASS_1_SGIS)
GL_2X_BIT_ATI =
INT2NUM(GL_2X_BIT_ATI)
GL_2_BYTES =
INT2NUM(GL_2_BYTES)
GL_3D =
INT2NUM(GL_3D)
GL_3DC_XY_AMD =
INT2NUM(GL_3DC_XY_AMD)
GL_3DC_X_AMD =
INT2NUM(GL_3DC_X_AMD)
GL_3D_COLOR =
INT2NUM(GL_3D_COLOR)
GL_3D_COLOR_TEXTURE =
INT2NUM(GL_3D_COLOR_TEXTURE)
GL_3_BYTES =
INT2NUM(GL_3_BYTES)
GL_422_AVERAGE_EXT =
INT2NUM(GL_422_AVERAGE_EXT)
GL_422_EXT =
INT2NUM(GL_422_EXT)
GL_422_REV_AVERAGE_EXT =
INT2NUM(GL_422_REV_AVERAGE_EXT)
GL_422_REV_EXT =
INT2NUM(GL_422_REV_EXT)
GL_4D_COLOR_TEXTURE =
INT2NUM(GL_4D_COLOR_TEXTURE)
GL_4PASS_0_EXT =
INT2NUM(GL_4PASS_0_EXT)
GL_4PASS_0_SGIS =
INT2NUM(GL_4PASS_0_SGIS)
GL_4PASS_1_EXT =
INT2NUM(GL_4PASS_1_EXT)
GL_4PASS_1_SGIS =
INT2NUM(GL_4PASS_1_SGIS)
GL_4PASS_2_EXT =
INT2NUM(GL_4PASS_2_EXT)
GL_4PASS_2_SGIS =
INT2NUM(GL_4PASS_2_SGIS)
GL_4PASS_3_EXT =
INT2NUM(GL_4PASS_3_EXT)
GL_4PASS_3_SGIS =
INT2NUM(GL_4PASS_3_SGIS)
GL_4X_BIT_ATI =
INT2NUM(GL_4X_BIT_ATI)
GL_4_BYTES =
INT2NUM(GL_4_BYTES)
GL_8X_BIT_ATI =
INT2NUM(GL_8X_BIT_ATI)
GL_ABGR_EXT =
INT2NUM(GL_ABGR_EXT)
GL_ACCUM =
INT2NUM(GL_ACCUM)
GL_ACCUM_ADJACENT_PAIRS_NV =
INT2NUM(GL_ACCUM_ADJACENT_PAIRS_NV)
GL_ACCUM_ALPHA_BITS =
INT2NUM(GL_ACCUM_ALPHA_BITS)
GL_ACCUM_BLUE_BITS =
INT2NUM(GL_ACCUM_BLUE_BITS)
GL_ACCUM_BUFFER_BIT =
INT2NUM(GL_ACCUM_BUFFER_BIT)
GL_ACCUM_CLEAR_VALUE =
INT2NUM(GL_ACCUM_CLEAR_VALUE)
GL_ACCUM_GREEN_BITS =
INT2NUM(GL_ACCUM_GREEN_BITS)
GL_ACCUM_RED_BITS =
INT2NUM(GL_ACCUM_RED_BITS)
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
GL_ACTIVE_ATTRIBUTES =
INT2NUM(GL_ACTIVE_ATTRIBUTES)
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
INT2NUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
GL_ACTIVE_PROGRAM =
INT2NUM(GL_ACTIVE_PROGRAM)
GL_ACTIVE_PROGRAM_EXT =
INT2NUM(GL_ACTIVE_PROGRAM_EXT)
GL_ACTIVE_RESOURCES =
INT2NUM(GL_ACTIVE_RESOURCES)
GL_ACTIVE_STENCIL_FACE_EXT =
INT2NUM(GL_ACTIVE_STENCIL_FACE_EXT)
GL_ACTIVE_SUBROUTINES =
INT2NUM(GL_ACTIVE_SUBROUTINES)
GL_ACTIVE_SUBROUTINE_MAX_LENGTH =
INT2NUM(GL_ACTIVE_SUBROUTINE_MAX_LENGTH)
GL_ACTIVE_SUBROUTINE_UNIFORMS =
INT2NUM(GL_ACTIVE_SUBROUTINE_UNIFORMS)
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS =
INT2NUM(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS)
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH =
INT2NUM(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH)
GL_ACTIVE_TEXTURE =
INT2NUM(GL_ACTIVE_TEXTURE)
GL_ACTIVE_TEXTURE_ARB =
INT2NUM(GL_ACTIVE_TEXTURE_ARB)
GL_ACTIVE_UNIFORMS =
INT2NUM(GL_ACTIVE_UNIFORMS)
GL_ACTIVE_UNIFORM_BLOCKS =
INT2NUM(GL_ACTIVE_UNIFORM_BLOCKS)
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
INT2NUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
GL_ACTIVE_UNIFORM_MAX_LENGTH =
INT2NUM(GL_ACTIVE_UNIFORM_MAX_LENGTH)
GL_ACTIVE_VARIABLES =
INT2NUM(GL_ACTIVE_VARIABLES)
GL_ACTIVE_VARYINGS_NV =
INT2NUM(GL_ACTIVE_VARYINGS_NV)
GL_ACTIVE_VARYING_MAX_LENGTH_NV =
INT2NUM(GL_ACTIVE_VARYING_MAX_LENGTH_NV)
GL_ACTIVE_VERTEX_UNITS_ARB =
INT2NUM(GL_ACTIVE_VERTEX_UNITS_ARB)
GL_ADD =
INT2NUM(GL_ADD)
GL_ADD_ATI =
INT2NUM(GL_ADD_ATI)
GL_ADD_BLEND_IMG =
INT2NUM(GL_ADD_BLEND_IMG)
GL_ADD_SIGNED =
INT2NUM(GL_ADD_SIGNED)
GL_ADD_SIGNED_ARB =
INT2NUM(GL_ADD_SIGNED_ARB)
GL_ADD_SIGNED_EXT =
INT2NUM(GL_ADD_SIGNED_EXT)
GL_ADJACENT_PAIRS_NV =
INT2NUM(GL_ADJACENT_PAIRS_NV)
GL_AFFINE_2D_NV =
INT2NUM(GL_AFFINE_2D_NV)
GL_AFFINE_3D_NV =
INT2NUM(GL_AFFINE_3D_NV)
GL_ALIASED_LINE_WIDTH_RANGE =
INT2NUM(GL_ALIASED_LINE_WIDTH_RANGE)
GL_ALIASED_POINT_SIZE_RANGE =
INT2NUM(GL_ALIASED_POINT_SIZE_RANGE)
GL_ALLOW_DRAW_FRG_HINT_PGI =
INT2NUM(GL_ALLOW_DRAW_FRG_HINT_PGI)
GL_ALLOW_DRAW_MEM_HINT_PGI =
INT2NUM(GL_ALLOW_DRAW_MEM_HINT_PGI)
GL_ALLOW_DRAW_OBJ_HINT_PGI =
INT2NUM(GL_ALLOW_DRAW_OBJ_HINT_PGI)
GL_ALLOW_DRAW_WIN_HINT_PGI =
INT2NUM(GL_ALLOW_DRAW_WIN_HINT_PGI)
GL_ALL_ATTRIB_BITS =
INT2NUM(GL_ALL_ATTRIB_BITS)
GL_ALL_BARRIER_BITS =
INT2NUM(GL_ALL_BARRIER_BITS)
GL_ALL_BARRIER_BITS_EXT =
INT2NUM(GL_ALL_BARRIER_BITS_EXT)
GL_ALL_COMPLETED_NV =
INT2NUM(GL_ALL_COMPLETED_NV)
GL_ALL_SHADER_BITS =
INT2NUM(GL_ALL_SHADER_BITS)
GL_ALL_SHADER_BITS_EXT =
INT2NUM(GL_ALL_SHADER_BITS_EXT)
GL_ALL_STATIC_DATA_IBM =
INT2NUM(GL_ALL_STATIC_DATA_IBM)
GL_ALPHA =
INT2NUM(GL_ALPHA)
GL_ALPHA12 =
INT2NUM(GL_ALPHA12)
GL_ALPHA12_EXT =
INT2NUM(GL_ALPHA12_EXT)
GL_ALPHA16 =
INT2NUM(GL_ALPHA16)
GL_ALPHA16F_ARB =
INT2NUM(GL_ALPHA16F_ARB)
GL_ALPHA16I_EXT =
INT2NUM(GL_ALPHA16I_EXT)
GL_ALPHA16UI_EXT =
INT2NUM(GL_ALPHA16UI_EXT)
GL_ALPHA16_EXT =
INT2NUM(GL_ALPHA16_EXT)
GL_ALPHA16_SNORM =
INT2NUM(GL_ALPHA16_SNORM)
GL_ALPHA32F_ARB =
INT2NUM(GL_ALPHA32F_ARB)
GL_ALPHA32I_EXT =
INT2NUM(GL_ALPHA32I_EXT)
GL_ALPHA32UI_EXT =
INT2NUM(GL_ALPHA32UI_EXT)
GL_ALPHA4 =
INT2NUM(GL_ALPHA4)
GL_ALPHA4_EXT =
INT2NUM(GL_ALPHA4_EXT)
GL_ALPHA8 =
INT2NUM(GL_ALPHA8)
GL_ALPHA8I_EXT =
INT2NUM(GL_ALPHA8I_EXT)
GL_ALPHA8UI_EXT =
INT2NUM(GL_ALPHA8UI_EXT)
GL_ALPHA8_EXT =
INT2NUM(GL_ALPHA8_EXT)
GL_ALPHA8_SNORM =
INT2NUM(GL_ALPHA8_SNORM)
GL_ALPHA_BIAS =
INT2NUM(GL_ALPHA_BIAS)
GL_ALPHA_BITS =
INT2NUM(GL_ALPHA_BITS)
GL_ALPHA_FLOAT16_APPLE =
INT2NUM(GL_ALPHA_FLOAT16_APPLE)
GL_ALPHA_FLOAT16_ATI =
INT2NUM(GL_ALPHA_FLOAT16_ATI)
GL_ALPHA_FLOAT32_APPLE =
INT2NUM(GL_ALPHA_FLOAT32_APPLE)
GL_ALPHA_FLOAT32_ATI =
INT2NUM(GL_ALPHA_FLOAT32_ATI)
GL_ALPHA_INTEGER =
INT2NUM(GL_ALPHA_INTEGER)
GL_ALPHA_INTEGER_EXT =
INT2NUM(GL_ALPHA_INTEGER_EXT)
GL_ALPHA_MAX_CLAMP_INGR =
INT2NUM(GL_ALPHA_MAX_CLAMP_INGR)
GL_ALPHA_MAX_SGIX =
INT2NUM(GL_ALPHA_MAX_SGIX)
GL_ALPHA_MIN_CLAMP_INGR =
INT2NUM(GL_ALPHA_MIN_CLAMP_INGR)
GL_ALPHA_MIN_SGIX =
INT2NUM(GL_ALPHA_MIN_SGIX)
GL_ALPHA_SCALE =
INT2NUM(GL_ALPHA_SCALE)
GL_ALPHA_SNORM =
INT2NUM(GL_ALPHA_SNORM)
GL_ALPHA_TEST =
INT2NUM(GL_ALPHA_TEST)
GL_ALPHA_TEST_FUNC =
INT2NUM(GL_ALPHA_TEST_FUNC)
GL_ALPHA_TEST_FUNC_QCOM =
INT2NUM(GL_ALPHA_TEST_FUNC_QCOM)
GL_ALPHA_TEST_QCOM =
INT2NUM(GL_ALPHA_TEST_QCOM)
GL_ALPHA_TEST_REF =
INT2NUM(GL_ALPHA_TEST_REF)
GL_ALPHA_TEST_REF_QCOM =
INT2NUM(GL_ALPHA_TEST_REF_QCOM)
GL_ALREADY_SIGNALED =
INT2NUM(GL_ALREADY_SIGNALED)
GL_ALREADY_SIGNALED_APPLE =
INT2NUM(GL_ALREADY_SIGNALED_APPLE)
GL_ALWAYS =
INT2NUM(GL_ALWAYS)
GL_ALWAYS_FAST_HINT_PGI =
INT2NUM(GL_ALWAYS_FAST_HINT_PGI)
GL_ALWAYS_SOFT_HINT_PGI =
INT2NUM(GL_ALWAYS_SOFT_HINT_PGI)
GL_AMBIENT =
INT2NUM(GL_AMBIENT)
GL_AMBIENT_AND_DIFFUSE =
INT2NUM(GL_AMBIENT_AND_DIFFUSE)
GL_AND =
INT2NUM(GL_AND)
GL_AND_INVERTED =
INT2NUM(GL_AND_INVERTED)
GL_AND_REVERSE =
INT2NUM(GL_AND_REVERSE)
GL_ANY_SAMPLES_PASSED =
INT2NUM(GL_ANY_SAMPLES_PASSED)
GL_ANY_SAMPLES_PASSED_CONSERVATIVE =
INT2NUM(GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT =
INT2NUM(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)
GL_ANY_SAMPLES_PASSED_EXT =
INT2NUM(GL_ANY_SAMPLES_PASSED_EXT)
GL_ARB_imaging =
INT2NUM(GL_ARB_imaging)
GL_ARC_TO_NV =
INT2NUM(GL_ARC_TO_NV)
GL_ARRAY_BUFFER =
INT2NUM(GL_ARRAY_BUFFER)
GL_ARRAY_BUFFER_ARB =
INT2NUM(GL_ARRAY_BUFFER_ARB)
GL_ARRAY_BUFFER_BINDING =
INT2NUM(GL_ARRAY_BUFFER_BINDING)
GL_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_ARRAY_BUFFER_BINDING_ARB)
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT =
INT2NUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT =
INT2NUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
GL_ARRAY_OBJECT_BUFFER_ATI =
INT2NUM(GL_ARRAY_OBJECT_BUFFER_ATI)
GL_ARRAY_OBJECT_OFFSET_ATI =
INT2NUM(GL_ARRAY_OBJECT_OFFSET_ATI)
GL_ARRAY_SIZE =
INT2NUM(GL_ARRAY_SIZE)
GL_ARRAY_STRIDE =
INT2NUM(GL_ARRAY_STRIDE)
GL_ASYNC_DRAW_PIXELS_SGIX =
INT2NUM(GL_ASYNC_DRAW_PIXELS_SGIX)
GL_ASYNC_HISTOGRAM_SGIX =
INT2NUM(GL_ASYNC_HISTOGRAM_SGIX)
GL_ASYNC_MARKER_SGIX =
INT2NUM(GL_ASYNC_MARKER_SGIX)
GL_ASYNC_READ_PIXELS_SGIX =
INT2NUM(GL_ASYNC_READ_PIXELS_SGIX)
GL_ASYNC_TEX_IMAGE_SGIX =
INT2NUM(GL_ASYNC_TEX_IMAGE_SGIX)
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD =
INT2NUM(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD =
INT2NUM(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
GL_ATC_RGB_AMD =
INT2NUM(GL_ATC_RGB_AMD)
GL_ATOMIC_COUNTER_BARRIER_BIT =
INT2NUM(GL_ATOMIC_COUNTER_BARRIER_BIT)
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT =
INT2NUM(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT)
GL_ATOMIC_COUNTER_BUFFER =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER)
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS)
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES)
GL_ATOMIC_COUNTER_BUFFER_BINDING =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_BINDING)
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE)
GL_ATOMIC_COUNTER_BUFFER_INDEX =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_INDEX)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER)
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER)
GL_ATOMIC_COUNTER_BUFFER_SIZE =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_SIZE)
GL_ATOMIC_COUNTER_BUFFER_START =
INT2NUM(GL_ATOMIC_COUNTER_BUFFER_START)
GL_ATTACHED_SHADERS =
INT2NUM(GL_ATTACHED_SHADERS)
GL_ATTENUATION_EXT =
INT2NUM(GL_ATTENUATION_EXT)
GL_ATTRIB_ARRAY_POINTER_NV =
INT2NUM(GL_ATTRIB_ARRAY_POINTER_NV)
GL_ATTRIB_ARRAY_SIZE_NV =
INT2NUM(GL_ATTRIB_ARRAY_SIZE_NV)
GL_ATTRIB_ARRAY_STRIDE_NV =
INT2NUM(GL_ATTRIB_ARRAY_STRIDE_NV)
GL_ATTRIB_ARRAY_TYPE_NV =
INT2NUM(GL_ATTRIB_ARRAY_TYPE_NV)
GL_ATTRIB_STACK_DEPTH =
INT2NUM(GL_ATTRIB_STACK_DEPTH)
GL_AUTO_GENERATE_MIPMAP =
INT2NUM(GL_AUTO_GENERATE_MIPMAP)
GL_AUTO_NORMAL =
INT2NUM(GL_AUTO_NORMAL)
GL_AUX0 =
INT2NUM(GL_AUX0)
GL_AUX1 =
INT2NUM(GL_AUX1)
GL_AUX2 =
INT2NUM(GL_AUX2)
GL_AUX3 =
INT2NUM(GL_AUX3)
GL_AUX_BUFFERS =
INT2NUM(GL_AUX_BUFFERS)
GL_AUX_DEPTH_STENCIL_APPLE =
INT2NUM(GL_AUX_DEPTH_STENCIL_APPLE)
GL_AVERAGE_EXT =
INT2NUM(GL_AVERAGE_EXT)
GL_AVERAGE_HP =
INT2NUM(GL_AVERAGE_HP)
GL_BACK =
INT2NUM(GL_BACK)
GL_BACK_LEFT =
INT2NUM(GL_BACK_LEFT)
GL_BACK_NORMALS_HINT_PGI =
INT2NUM(GL_BACK_NORMALS_HINT_PGI)
GL_BACK_PRIMARY_COLOR_NV =
INT2NUM(GL_BACK_PRIMARY_COLOR_NV)
GL_BACK_RIGHT =
INT2NUM(GL_BACK_RIGHT)
GL_BACK_SECONDARY_COLOR_NV =
INT2NUM(GL_BACK_SECONDARY_COLOR_NV)
GL_BEVEL_NV =
INT2NUM(GL_BEVEL_NV)
GL_BGR =
INT2NUM(GL_BGR)
GL_BGRA =
INT2NUM(GL_BGRA)
GL_BGRA_EXT =
INT2NUM(GL_BGRA_EXT)
GL_BGRA_INTEGER =
INT2NUM(GL_BGRA_INTEGER)
GL_BGRA_INTEGER_EXT =
INT2NUM(GL_BGRA_INTEGER_EXT)
GL_BGR_EXT =
INT2NUM(GL_BGR_EXT)
GL_BGR_INTEGER =
INT2NUM(GL_BGR_INTEGER)
GL_BGR_INTEGER_EXT =
INT2NUM(GL_BGR_INTEGER_EXT)
GL_BIAS_BIT_ATI =
INT2NUM(GL_BIAS_BIT_ATI)
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV =
INT2NUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)
GL_BINNING_CONTROL_HINT_QCOM =
INT2NUM(GL_BINNING_CONTROL_HINT_QCOM)
GL_BINORMAL_ARRAY_EXT =
INT2NUM(GL_BINORMAL_ARRAY_EXT)
GL_BINORMAL_ARRAY_POINTER_EXT =
INT2NUM(GL_BINORMAL_ARRAY_POINTER_EXT)
GL_BINORMAL_ARRAY_STRIDE_EXT =
INT2NUM(GL_BINORMAL_ARRAY_STRIDE_EXT)
GL_BINORMAL_ARRAY_TYPE_EXT =
INT2NUM(GL_BINORMAL_ARRAY_TYPE_EXT)
GL_BITMAP =
INT2NUM(GL_BITMAP)
GL_BITMAP_TOKEN =
INT2NUM(GL_BITMAP_TOKEN)
GL_BLEND =
INT2NUM(GL_BLEND)
GL_BLEND_COLOR =
INT2NUM(GL_BLEND_COLOR)
GL_BLEND_COLOR_EXT =
INT2NUM(GL_BLEND_COLOR_EXT)
GL_BLEND_DST =
INT2NUM(GL_BLEND_DST)
GL_BLEND_DST_ALPHA =
INT2NUM(GL_BLEND_DST_ALPHA)
GL_BLEND_DST_ALPHA_EXT =
INT2NUM(GL_BLEND_DST_ALPHA_EXT)
GL_BLEND_DST_ALPHA_OES =
INT2NUM(GL_BLEND_DST_ALPHA_OES)
GL_BLEND_DST_RGB =
INT2NUM(GL_BLEND_DST_RGB)
GL_BLEND_DST_RGB_EXT =
INT2NUM(GL_BLEND_DST_RGB_EXT)
GL_BLEND_DST_RGB_OES =
INT2NUM(GL_BLEND_DST_RGB_OES)
GL_BLEND_EQUATION =
INT2NUM(GL_BLEND_EQUATION)
GL_BLEND_EQUATION_ALPHA =
INT2NUM(GL_BLEND_EQUATION_ALPHA)
GL_BLEND_EQUATION_ALPHA_EXT =
INT2NUM(GL_BLEND_EQUATION_ALPHA_EXT)
GL_BLEND_EQUATION_ALPHA_OES =
INT2NUM(GL_BLEND_EQUATION_ALPHA_OES)
GL_BLEND_EQUATION_EXT =
INT2NUM(GL_BLEND_EQUATION_EXT)
GL_BLEND_EQUATION_OES =
INT2NUM(GL_BLEND_EQUATION_OES)
GL_BLEND_EQUATION_RGB =
INT2NUM(GL_BLEND_EQUATION_RGB)
GL_BLEND_EQUATION_RGB_EXT =
INT2NUM(GL_BLEND_EQUATION_RGB_EXT)
GL_BLEND_EQUATION_RGB_OES =
INT2NUM(GL_BLEND_EQUATION_RGB_OES)
GL_BLEND_SRC =
INT2NUM(GL_BLEND_SRC)
GL_BLEND_SRC_ALPHA =
INT2NUM(GL_BLEND_SRC_ALPHA)
GL_BLEND_SRC_ALPHA_EXT =
INT2NUM(GL_BLEND_SRC_ALPHA_EXT)
GL_BLEND_SRC_ALPHA_OES =
INT2NUM(GL_BLEND_SRC_ALPHA_OES)
GL_BLEND_SRC_RGB =
INT2NUM(GL_BLEND_SRC_RGB)
GL_BLEND_SRC_RGB_EXT =
INT2NUM(GL_BLEND_SRC_RGB_EXT)
GL_BLEND_SRC_RGB_OES =
INT2NUM(GL_BLEND_SRC_RGB_OES)
GL_BLOCK_INDEX =
INT2NUM(GL_BLOCK_INDEX)
GL_BLUE =
INT2NUM(GL_BLUE)
GL_BLUE_BIAS =
INT2NUM(GL_BLUE_BIAS)
GL_BLUE_BITS =
INT2NUM(GL_BLUE_BITS)
GL_BLUE_BIT_ATI =
INT2NUM(GL_BLUE_BIT_ATI)
GL_BLUE_INTEGER =
INT2NUM(GL_BLUE_INTEGER)
GL_BLUE_INTEGER_EXT =
INT2NUM(GL_BLUE_INTEGER_EXT)
GL_BLUE_MAX_CLAMP_INGR =
INT2NUM(GL_BLUE_MAX_CLAMP_INGR)
GL_BLUE_MIN_CLAMP_INGR =
INT2NUM(GL_BLUE_MIN_CLAMP_INGR)
GL_BLUE_SCALE =
INT2NUM(GL_BLUE_SCALE)
GL_BOLD_BIT_NV =
INT2NUM(GL_BOLD_BIT_NV)
GL_BOOL =
INT2NUM(GL_BOOL)
GL_BOOL_ARB =
INT2NUM(GL_BOOL_ARB)
GL_BOOL_VEC2 =
INT2NUM(GL_BOOL_VEC2)
GL_BOOL_VEC2_ARB =
INT2NUM(GL_BOOL_VEC2_ARB)
GL_BOOL_VEC3 =
INT2NUM(GL_BOOL_VEC3)
GL_BOOL_VEC3_ARB =
INT2NUM(GL_BOOL_VEC3_ARB)
GL_BOOL_VEC4 =
INT2NUM(GL_BOOL_VEC4)
GL_BOOL_VEC4_ARB =
INT2NUM(GL_BOOL_VEC4_ARB)
GL_BOUNDING_BOX_NV =
INT2NUM(GL_BOUNDING_BOX_NV)
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV =
INT2NUM(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV)
GL_BUFFER =
INT2NUM(GL_BUFFER)
GL_BUFFER_ACCESS =
INT2NUM(GL_BUFFER_ACCESS)
GL_BUFFER_ACCESS_ARB =
INT2NUM(GL_BUFFER_ACCESS_ARB)
GL_BUFFER_ACCESS_FLAGS =
INT2NUM(GL_BUFFER_ACCESS_FLAGS)
GL_BUFFER_ACCESS_OES =
INT2NUM(GL_BUFFER_ACCESS_OES)
GL_BUFFER_BINDING =
INT2NUM(GL_BUFFER_BINDING)
GL_BUFFER_DATA_SIZE =
INT2NUM(GL_BUFFER_DATA_SIZE)
GL_BUFFER_FLUSHING_UNMAP_APPLE =
INT2NUM(GL_BUFFER_FLUSHING_UNMAP_APPLE)
GL_BUFFER_GPU_ADDRESS_NV =
INT2NUM(GL_BUFFER_GPU_ADDRESS_NV)
GL_BUFFER_MAPPED =
INT2NUM(GL_BUFFER_MAPPED)
GL_BUFFER_MAPPED_ARB =
INT2NUM(GL_BUFFER_MAPPED_ARB)
GL_BUFFER_MAPPED_OES =
INT2NUM(GL_BUFFER_MAPPED_OES)
GL_BUFFER_MAP_LENGTH =
INT2NUM(GL_BUFFER_MAP_LENGTH)
GL_BUFFER_MAP_OFFSET =
INT2NUM(GL_BUFFER_MAP_OFFSET)
GL_BUFFER_MAP_POINTER =
INT2NUM(GL_BUFFER_MAP_POINTER)
GL_BUFFER_MAP_POINTER_ARB =
INT2NUM(GL_BUFFER_MAP_POINTER_ARB)
GL_BUFFER_MAP_POINTER_OES =
INT2NUM(GL_BUFFER_MAP_POINTER_OES)
GL_BUFFER_OBJECT_APPLE =
INT2NUM(GL_BUFFER_OBJECT_APPLE)
GL_BUFFER_OBJECT_EXT =
INT2NUM(GL_BUFFER_OBJECT_EXT)
GL_BUFFER_SERIALIZED_MODIFY_APPLE =
INT2NUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE)
GL_BUFFER_SIZE =
INT2NUM(GL_BUFFER_SIZE)
GL_BUFFER_SIZE_ARB =
INT2NUM(GL_BUFFER_SIZE_ARB)
GL_BUFFER_UPDATE_BARRIER_BIT =
INT2NUM(GL_BUFFER_UPDATE_BARRIER_BIT)
GL_BUFFER_UPDATE_BARRIER_BIT_EXT =
INT2NUM(GL_BUFFER_UPDATE_BARRIER_BIT_EXT)
GL_BUFFER_USAGE =
INT2NUM(GL_BUFFER_USAGE)
GL_BUFFER_USAGE_ARB =
INT2NUM(GL_BUFFER_USAGE_ARB)
GL_BUFFER_VARIABLE =
INT2NUM(GL_BUFFER_VARIABLE)
GL_BUMP_ENVMAP_ATI =
INT2NUM(GL_BUMP_ENVMAP_ATI)
GL_BUMP_NUM_TEX_UNITS_ATI =
INT2NUM(GL_BUMP_NUM_TEX_UNITS_ATI)
GL_BUMP_ROT_MATRIX_ATI =
INT2NUM(GL_BUMP_ROT_MATRIX_ATI)
GL_BUMP_ROT_MATRIX_SIZE_ATI =
INT2NUM(GL_BUMP_ROT_MATRIX_SIZE_ATI)
GL_BUMP_TARGET_ATI =
INT2NUM(GL_BUMP_TARGET_ATI)
GL_BUMP_TEX_UNITS_ATI =
INT2NUM(GL_BUMP_TEX_UNITS_ATI)
GL_BYTE =
INT2NUM(GL_BYTE)
GL_C3F_V3F =
INT2NUM(GL_C3F_V3F)
GL_C4F_N3F_V3F =
INT2NUM(GL_C4F_N3F_V3F)
GL_C4UB_V2F =
INT2NUM(GL_C4UB_V2F)
GL_C4UB_V3F =
INT2NUM(GL_C4UB_V3F)
GL_CALLIGRAPHIC_FRAGMENT_SGIX =
INT2NUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX)
GL_CAVEAT_SUPPORT =
INT2NUM(GL_CAVEAT_SUPPORT)
GL_CCW =
INT2NUM(GL_CCW)
GL_CIRCULAR_CCW_ARC_TO_NV =
INT2NUM(GL_CIRCULAR_CCW_ARC_TO_NV)
GL_CIRCULAR_CW_ARC_TO_NV =
INT2NUM(GL_CIRCULAR_CW_ARC_TO_NV)
GL_CIRCULAR_TANGENT_ARC_TO_NV =
INT2NUM(GL_CIRCULAR_TANGENT_ARC_TO_NV)
GL_CLAMP =
INT2NUM(GL_CLAMP)
GL_CLAMP_FRAGMENT_COLOR =
INT2NUM(GL_CLAMP_FRAGMENT_COLOR)
GL_CLAMP_FRAGMENT_COLOR_ARB =
INT2NUM(GL_CLAMP_FRAGMENT_COLOR_ARB)
GL_CLAMP_READ_COLOR =
INT2NUM(GL_CLAMP_READ_COLOR)
GL_CLAMP_READ_COLOR_ARB =
INT2NUM(GL_CLAMP_READ_COLOR_ARB)
GL_CLAMP_TO_BORDER =
INT2NUM(GL_CLAMP_TO_BORDER)
GL_CLAMP_TO_BORDER_ARB =
INT2NUM(GL_CLAMP_TO_BORDER_ARB)
GL_CLAMP_TO_BORDER_NV =
INT2NUM(GL_CLAMP_TO_BORDER_NV)
GL_CLAMP_TO_BORDER_SGIS =
INT2NUM(GL_CLAMP_TO_BORDER_SGIS)
GL_CLAMP_TO_EDGE =
INT2NUM(GL_CLAMP_TO_EDGE)
GL_CLAMP_TO_EDGE_SGIS =
INT2NUM(GL_CLAMP_TO_EDGE_SGIS)
GL_CLAMP_VERTEX_COLOR =
INT2NUM(GL_CLAMP_VERTEX_COLOR)
GL_CLAMP_VERTEX_COLOR_ARB =
INT2NUM(GL_CLAMP_VERTEX_COLOR_ARB)
GL_CLEAR =
INT2NUM(GL_CLEAR)
GL_CLEAR_BUFFER =
INT2NUM(GL_CLEAR_BUFFER)
GL_CLIENT_ACTIVE_TEXTURE =
INT2NUM(GL_CLIENT_ACTIVE_TEXTURE)
GL_CLIENT_ACTIVE_TEXTURE_ARB =
INT2NUM(GL_CLIENT_ACTIVE_TEXTURE_ARB)
GL_CLIENT_ALL_ATTRIB_BITS =
INT2NUM(GL_CLIENT_ALL_ATTRIB_BITS)
GL_CLIENT_ATTRIB_STACK_DEPTH =
INT2NUM(GL_CLIENT_ATTRIB_STACK_DEPTH)
GL_CLIENT_PIXEL_STORE_BIT =
INT2NUM(GL_CLIENT_PIXEL_STORE_BIT)
GL_CLIENT_VERTEX_ARRAY_BIT =
INT2NUM(GL_CLIENT_VERTEX_ARRAY_BIT)
GL_CLIP_DISTANCE0 =
INT2NUM(GL_CLIP_DISTANCE0)
GL_CLIP_DISTANCE1 =
INT2NUM(GL_CLIP_DISTANCE1)
GL_CLIP_DISTANCE2 =
INT2NUM(GL_CLIP_DISTANCE2)
GL_CLIP_DISTANCE3 =
INT2NUM(GL_CLIP_DISTANCE3)
GL_CLIP_DISTANCE4 =
INT2NUM(GL_CLIP_DISTANCE4)
GL_CLIP_DISTANCE5 =
INT2NUM(GL_CLIP_DISTANCE5)
GL_CLIP_DISTANCE6 =
INT2NUM(GL_CLIP_DISTANCE6)
GL_CLIP_DISTANCE7 =
INT2NUM(GL_CLIP_DISTANCE7)
GL_CLIP_DISTANCE_NV =
INT2NUM(GL_CLIP_DISTANCE_NV)
GL_CLIP_FAR_HINT_PGI =
INT2NUM(GL_CLIP_FAR_HINT_PGI)
GL_CLIP_NEAR_HINT_PGI =
INT2NUM(GL_CLIP_NEAR_HINT_PGI)
GL_CLIP_PLANE0 =
INT2NUM(GL_CLIP_PLANE0)
GL_CLIP_PLANE1 =
INT2NUM(GL_CLIP_PLANE1)
GL_CLIP_PLANE2 =
INT2NUM(GL_CLIP_PLANE2)
GL_CLIP_PLANE3 =
INT2NUM(GL_CLIP_PLANE3)
GL_CLIP_PLANE4 =
INT2NUM(GL_CLIP_PLANE4)
GL_CLIP_PLANE5 =
INT2NUM(GL_CLIP_PLANE5)
GL_CLIP_VOLUME_CLIPPING_HINT_EXT =
INT2NUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
GL_CLOSE_PATH_NV =
INT2NUM(GL_CLOSE_PATH_NV)
GL_CMYKA_EXT =
INT2NUM(GL_CMYKA_EXT)
GL_CMYK_EXT =
INT2NUM(GL_CMYK_EXT)
GL_CND0_ATI =
INT2NUM(GL_CND0_ATI)
GL_CND_ATI =
INT2NUM(GL_CND_ATI)
GL_COEFF =
INT2NUM(GL_COEFF)
GL_COLOR =
INT2NUM(GL_COLOR)
GL_COLOR3_BIT_PGI =
INT2NUM(GL_COLOR3_BIT_PGI)
GL_COLOR4_BIT_PGI =
INT2NUM(GL_COLOR4_BIT_PGI)
GL_COLOR_ALPHA_PAIRING_ATI =
INT2NUM(GL_COLOR_ALPHA_PAIRING_ATI)
GL_COLOR_ARRAY =
INT2NUM(GL_COLOR_ARRAY)
GL_COLOR_ARRAY_ADDRESS_NV =
INT2NUM(GL_COLOR_ARRAY_ADDRESS_NV)
GL_COLOR_ARRAY_BUFFER_BINDING =
INT2NUM(GL_COLOR_ARRAY_BUFFER_BINDING)
GL_COLOR_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_COLOR_ARRAY_BUFFER_BINDING_ARB)
GL_COLOR_ARRAY_COUNT_EXT =
INT2NUM(GL_COLOR_ARRAY_COUNT_EXT)
GL_COLOR_ARRAY_EXT =
INT2NUM(GL_COLOR_ARRAY_EXT)
GL_COLOR_ARRAY_LENGTH_NV =
INT2NUM(GL_COLOR_ARRAY_LENGTH_NV)
GL_COLOR_ARRAY_LIST_IBM =
INT2NUM(GL_COLOR_ARRAY_LIST_IBM)
GL_COLOR_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL =
INT2NUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
GL_COLOR_ARRAY_POINTER =
INT2NUM(GL_COLOR_ARRAY_POINTER)
GL_COLOR_ARRAY_POINTER_EXT =
INT2NUM(GL_COLOR_ARRAY_POINTER_EXT)
GL_COLOR_ARRAY_SIZE =
INT2NUM(GL_COLOR_ARRAY_SIZE)
GL_COLOR_ARRAY_SIZE_EXT =
INT2NUM(GL_COLOR_ARRAY_SIZE_EXT)
GL_COLOR_ARRAY_STRIDE =
INT2NUM(GL_COLOR_ARRAY_STRIDE)
GL_COLOR_ARRAY_STRIDE_EXT =
INT2NUM(GL_COLOR_ARRAY_STRIDE_EXT)
GL_COLOR_ARRAY_TYPE =
INT2NUM(GL_COLOR_ARRAY_TYPE)
GL_COLOR_ARRAY_TYPE_EXT =
INT2NUM(GL_COLOR_ARRAY_TYPE_EXT)
GL_COLOR_ATTACHMENT0 =
INT2NUM(GL_COLOR_ATTACHMENT0)
GL_COLOR_ATTACHMENT0_EXT =
INT2NUM(GL_COLOR_ATTACHMENT0_EXT)
GL_COLOR_ATTACHMENT0_NV =
INT2NUM(GL_COLOR_ATTACHMENT0_NV)
GL_COLOR_ATTACHMENT0_OES =
INT2NUM(GL_COLOR_ATTACHMENT0_OES)
GL_COLOR_ATTACHMENT1 =
INT2NUM(GL_COLOR_ATTACHMENT1)
GL_COLOR_ATTACHMENT10 =
INT2NUM(GL_COLOR_ATTACHMENT10)
GL_COLOR_ATTACHMENT10_EXT =
INT2NUM(GL_COLOR_ATTACHMENT10_EXT)
GL_COLOR_ATTACHMENT10_NV =
INT2NUM(GL_COLOR_ATTACHMENT10_NV)
GL_COLOR_ATTACHMENT11 =
INT2NUM(GL_COLOR_ATTACHMENT11)
GL_COLOR_ATTACHMENT11_EXT =
INT2NUM(GL_COLOR_ATTACHMENT11_EXT)
GL_COLOR_ATTACHMENT11_NV =
INT2NUM(GL_COLOR_ATTACHMENT11_NV)
GL_COLOR_ATTACHMENT12 =
INT2NUM(GL_COLOR_ATTACHMENT12)
GL_COLOR_ATTACHMENT12_EXT =
INT2NUM(GL_COLOR_ATTACHMENT12_EXT)
GL_COLOR_ATTACHMENT12_NV =
INT2NUM(GL_COLOR_ATTACHMENT12_NV)
GL_COLOR_ATTACHMENT13 =
INT2NUM(GL_COLOR_ATTACHMENT13)
GL_COLOR_ATTACHMENT13_EXT =
INT2NUM(GL_COLOR_ATTACHMENT13_EXT)
GL_COLOR_ATTACHMENT13_NV =
INT2NUM(GL_COLOR_ATTACHMENT13_NV)
GL_COLOR_ATTACHMENT14 =
INT2NUM(GL_COLOR_ATTACHMENT14)
GL_COLOR_ATTACHMENT14_EXT =
INT2NUM(GL_COLOR_ATTACHMENT14_EXT)
GL_COLOR_ATTACHMENT14_NV =
INT2NUM(GL_COLOR_ATTACHMENT14_NV)
GL_COLOR_ATTACHMENT15 =
INT2NUM(GL_COLOR_ATTACHMENT15)
GL_COLOR_ATTACHMENT15_EXT =
INT2NUM(GL_COLOR_ATTACHMENT15_EXT)
GL_COLOR_ATTACHMENT15_NV =
INT2NUM(GL_COLOR_ATTACHMENT15_NV)
GL_COLOR_ATTACHMENT1_EXT =
INT2NUM(GL_COLOR_ATTACHMENT1_EXT)
GL_COLOR_ATTACHMENT1_NV =
INT2NUM(GL_COLOR_ATTACHMENT1_NV)
GL_COLOR_ATTACHMENT2 =
INT2NUM(GL_COLOR_ATTACHMENT2)
GL_COLOR_ATTACHMENT2_EXT =
INT2NUM(GL_COLOR_ATTACHMENT2_EXT)
GL_COLOR_ATTACHMENT2_NV =
INT2NUM(GL_COLOR_ATTACHMENT2_NV)
GL_COLOR_ATTACHMENT3 =
INT2NUM(GL_COLOR_ATTACHMENT3)
GL_COLOR_ATTACHMENT3_EXT =
INT2NUM(GL_COLOR_ATTACHMENT3_EXT)
GL_COLOR_ATTACHMENT3_NV =
INT2NUM(GL_COLOR_ATTACHMENT3_NV)
GL_COLOR_ATTACHMENT4 =
INT2NUM(GL_COLOR_ATTACHMENT4)
GL_COLOR_ATTACHMENT4_EXT =
INT2NUM(GL_COLOR_ATTACHMENT4_EXT)
GL_COLOR_ATTACHMENT4_NV =
INT2NUM(GL_COLOR_ATTACHMENT4_NV)
GL_COLOR_ATTACHMENT5 =
INT2NUM(GL_COLOR_ATTACHMENT5)
GL_COLOR_ATTACHMENT5_EXT =
INT2NUM(GL_COLOR_ATTACHMENT5_EXT)
GL_COLOR_ATTACHMENT5_NV =
INT2NUM(GL_COLOR_ATTACHMENT5_NV)
GL_COLOR_ATTACHMENT6 =
INT2NUM(GL_COLOR_ATTACHMENT6)
GL_COLOR_ATTACHMENT6_EXT =
INT2NUM(GL_COLOR_ATTACHMENT6_EXT)
GL_COLOR_ATTACHMENT6_NV =
INT2NUM(GL_COLOR_ATTACHMENT6_NV)
GL_COLOR_ATTACHMENT7 =
INT2NUM(GL_COLOR_ATTACHMENT7)
GL_COLOR_ATTACHMENT7_EXT =
INT2NUM(GL_COLOR_ATTACHMENT7_EXT)
GL_COLOR_ATTACHMENT7_NV =
INT2NUM(GL_COLOR_ATTACHMENT7_NV)
GL_COLOR_ATTACHMENT8 =
INT2NUM(GL_COLOR_ATTACHMENT8)
GL_COLOR_ATTACHMENT8_EXT =
INT2NUM(GL_COLOR_ATTACHMENT8_EXT)
GL_COLOR_ATTACHMENT8_NV =
INT2NUM(GL_COLOR_ATTACHMENT8_NV)
GL_COLOR_ATTACHMENT9 =
INT2NUM(GL_COLOR_ATTACHMENT9)
GL_COLOR_ATTACHMENT9_EXT =
INT2NUM(GL_COLOR_ATTACHMENT9_EXT)
GL_COLOR_ATTACHMENT9_NV =
INT2NUM(GL_COLOR_ATTACHMENT9_NV)
GL_COLOR_ATTACHMENT_EXT =
INT2NUM(GL_COLOR_ATTACHMENT_EXT)
GL_COLOR_BUFFER_BIT =
INT2NUM(GL_COLOR_BUFFER_BIT)
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI =
INT2NUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI)
GL_COLOR_CLEAR_VALUE =
INT2NUM(GL_COLOR_CLEAR_VALUE)
GL_COLOR_COMPONENTS =
INT2NUM(GL_COLOR_COMPONENTS)
GL_COLOR_ENCODING =
INT2NUM(GL_COLOR_ENCODING)
GL_COLOR_EXT =
INT2NUM(GL_COLOR_EXT)
GL_COLOR_FLOAT_APPLE =
INT2NUM(GL_COLOR_FLOAT_APPLE)
GL_COLOR_INDEX =
INT2NUM(GL_COLOR_INDEX)
GL_COLOR_INDEX12_EXT =
INT2NUM(GL_COLOR_INDEX12_EXT)
GL_COLOR_INDEX16_EXT =
INT2NUM(GL_COLOR_INDEX16_EXT)
GL_COLOR_INDEX1_EXT =
INT2NUM(GL_COLOR_INDEX1_EXT)
GL_COLOR_INDEX2_EXT =
INT2NUM(GL_COLOR_INDEX2_EXT)
GL_COLOR_INDEX4_EXT =
INT2NUM(GL_COLOR_INDEX4_EXT)
GL_COLOR_INDEX8_EXT =
INT2NUM(GL_COLOR_INDEX8_EXT)
GL_COLOR_INDEXES =
INT2NUM(GL_COLOR_INDEXES)
GL_COLOR_LOGIC_OP =
INT2NUM(GL_COLOR_LOGIC_OP)
GL_COLOR_MATERIAL =
INT2NUM(GL_COLOR_MATERIAL)
GL_COLOR_MATERIAL_FACE =
INT2NUM(GL_COLOR_MATERIAL_FACE)
GL_COLOR_MATERIAL_PARAMETER =
INT2NUM(GL_COLOR_MATERIAL_PARAMETER)
GL_COLOR_MATRIX =
INT2NUM(GL_COLOR_MATRIX)
GL_COLOR_MATRIX_SGI =
INT2NUM(GL_COLOR_MATRIX_SGI)
GL_COLOR_MATRIX_STACK_DEPTH =
INT2NUM(GL_COLOR_MATRIX_STACK_DEPTH)
GL_COLOR_MATRIX_STACK_DEPTH_SGI =
INT2NUM(GL_COLOR_MATRIX_STACK_DEPTH_SGI)
GL_COLOR_RENDERABLE =
INT2NUM(GL_COLOR_RENDERABLE)
GL_COLOR_SAMPLES_NV =
INT2NUM(GL_COLOR_SAMPLES_NV)
GL_COLOR_SUM =
INT2NUM(GL_COLOR_SUM)
GL_COLOR_SUM_ARB =
INT2NUM(GL_COLOR_SUM_ARB)
GL_COLOR_SUM_CLAMP_NV =
INT2NUM(GL_COLOR_SUM_CLAMP_NV)
GL_COLOR_SUM_EXT =
INT2NUM(GL_COLOR_SUM_EXT)
GL_COLOR_TABLE =
INT2NUM(GL_COLOR_TABLE)
GL_COLOR_TABLE_ALPHA_SIZE =
INT2NUM(GL_COLOR_TABLE_ALPHA_SIZE)
GL_COLOR_TABLE_ALPHA_SIZE_SGI =
INT2NUM(GL_COLOR_TABLE_ALPHA_SIZE_SGI)
GL_COLOR_TABLE_BIAS =
INT2NUM(GL_COLOR_TABLE_BIAS)
GL_COLOR_TABLE_BIAS_SGI =
INT2NUM(GL_COLOR_TABLE_BIAS_SGI)
GL_COLOR_TABLE_BLUE_SIZE =
INT2NUM(GL_COLOR_TABLE_BLUE_SIZE)
GL_COLOR_TABLE_BLUE_SIZE_SGI =
INT2NUM(GL_COLOR_TABLE_BLUE_SIZE_SGI)
GL_COLOR_TABLE_FORMAT =
INT2NUM(GL_COLOR_TABLE_FORMAT)
GL_COLOR_TABLE_FORMAT_SGI =
INT2NUM(GL_COLOR_TABLE_FORMAT_SGI)
GL_COLOR_TABLE_GREEN_SIZE =
INT2NUM(GL_COLOR_TABLE_GREEN_SIZE)
GL_COLOR_TABLE_GREEN_SIZE_SGI =
INT2NUM(GL_COLOR_TABLE_GREEN_SIZE_SGI)
GL_COLOR_TABLE_INTENSITY_SIZE =
INT2NUM(GL_COLOR_TABLE_INTENSITY_SIZE)
GL_COLOR_TABLE_INTENSITY_SIZE_SGI =
INT2NUM(GL_COLOR_TABLE_INTENSITY_SIZE_SGI)
GL_COLOR_TABLE_LUMINANCE_SIZE =
INT2NUM(GL_COLOR_TABLE_LUMINANCE_SIZE)
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI =
INT2NUM(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI)
GL_COLOR_TABLE_RED_SIZE =
INT2NUM(GL_COLOR_TABLE_RED_SIZE)
GL_COLOR_TABLE_RED_SIZE_SGI =
INT2NUM(GL_COLOR_TABLE_RED_SIZE_SGI)
GL_COLOR_TABLE_SCALE =
INT2NUM(GL_COLOR_TABLE_SCALE)
GL_COLOR_TABLE_SCALE_SGI =
INT2NUM(GL_COLOR_TABLE_SCALE_SGI)
GL_COLOR_TABLE_SGI =
INT2NUM(GL_COLOR_TABLE_SGI)
GL_COLOR_TABLE_WIDTH =
INT2NUM(GL_COLOR_TABLE_WIDTH)
GL_COLOR_TABLE_WIDTH_SGI =
INT2NUM(GL_COLOR_TABLE_WIDTH_SGI)
GL_COLOR_WRITEMASK =
INT2NUM(GL_COLOR_WRITEMASK)
GL_COMBINE =
INT2NUM(GL_COMBINE)
GL_COMBINE4_NV =
INT2NUM(GL_COMBINE4_NV)
GL_COMBINER0_NV =
INT2NUM(GL_COMBINER0_NV)
GL_COMBINER1_NV =
INT2NUM(GL_COMBINER1_NV)
GL_COMBINER2_NV =
INT2NUM(GL_COMBINER2_NV)
GL_COMBINER3_NV =
INT2NUM(GL_COMBINER3_NV)
GL_COMBINER4_NV =
INT2NUM(GL_COMBINER4_NV)
GL_COMBINER5_NV =
INT2NUM(GL_COMBINER5_NV)
GL_COMBINER6_NV =
INT2NUM(GL_COMBINER6_NV)
GL_COMBINER7_NV =
INT2NUM(GL_COMBINER7_NV)
GL_COMBINER_AB_DOT_PRODUCT_NV =
INT2NUM(GL_COMBINER_AB_DOT_PRODUCT_NV)
GL_COMBINER_AB_OUTPUT_NV =
INT2NUM(GL_COMBINER_AB_OUTPUT_NV)
GL_COMBINER_BIAS_NV =
INT2NUM(GL_COMBINER_BIAS_NV)
GL_COMBINER_CD_DOT_PRODUCT_NV =
INT2NUM(GL_COMBINER_CD_DOT_PRODUCT_NV)
GL_COMBINER_CD_OUTPUT_NV =
INT2NUM(GL_COMBINER_CD_OUTPUT_NV)
GL_COMBINER_COMPONENT_USAGE_NV =
INT2NUM(GL_COMBINER_COMPONENT_USAGE_NV)
GL_COMBINER_INPUT_NV =
INT2NUM(GL_COMBINER_INPUT_NV)
GL_COMBINER_MAPPING_NV =
INT2NUM(GL_COMBINER_MAPPING_NV)
GL_COMBINER_MUX_SUM_NV =
INT2NUM(GL_COMBINER_MUX_SUM_NV)
GL_COMBINER_SCALE_NV =
INT2NUM(GL_COMBINER_SCALE_NV)
GL_COMBINER_SUM_OUTPUT_NV =
INT2NUM(GL_COMBINER_SUM_OUTPUT_NV)
GL_COMBINE_ALPHA =
INT2NUM(GL_COMBINE_ALPHA)
GL_COMBINE_ALPHA_ARB =
INT2NUM(GL_COMBINE_ALPHA_ARB)
GL_COMBINE_ALPHA_EXT =
INT2NUM(GL_COMBINE_ALPHA_EXT)
GL_COMBINE_ARB =
INT2NUM(GL_COMBINE_ARB)
GL_COMBINE_EXT =
INT2NUM(GL_COMBINE_EXT)
GL_COMBINE_RGB =
INT2NUM(GL_COMBINE_RGB)
GL_COMBINE_RGB_ARB =
INT2NUM(GL_COMBINE_RGB_ARB)
GL_COMBINE_RGB_EXT =
INT2NUM(GL_COMBINE_RGB_EXT)
GL_COMMAND_BARRIER_BIT =
INT2NUM(GL_COMMAND_BARRIER_BIT)
GL_COMMAND_BARRIER_BIT_EXT =
INT2NUM(GL_COMMAND_BARRIER_BIT_EXT)
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT =
INT2NUM(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT)
GL_COMPARE_REF_TO_TEXTURE =
INT2NUM(GL_COMPARE_REF_TO_TEXTURE)
GL_COMPARE_REF_TO_TEXTURE_EXT =
INT2NUM(GL_COMPARE_REF_TO_TEXTURE_EXT)
GL_COMPARE_R_TO_TEXTURE =
INT2NUM(GL_COMPARE_R_TO_TEXTURE)
GL_COMPARE_R_TO_TEXTURE_ARB =
INT2NUM(GL_COMPARE_R_TO_TEXTURE_ARB)
GL_COMPATIBLE_SUBROUTINES =
INT2NUM(GL_COMPATIBLE_SUBROUTINES)
GL_COMPILE =
INT2NUM(GL_COMPILE)
GL_COMPILE_AND_EXECUTE =
INT2NUM(GL_COMPILE_AND_EXECUTE)
GL_COMPILE_STATUS =
INT2NUM(GL_COMPILE_STATUS)
GL_COMPRESSED_ALPHA =
INT2NUM(GL_COMPRESSED_ALPHA)
GL_COMPRESSED_ALPHA_ARB =
INT2NUM(GL_COMPRESSED_ALPHA_ARB)
GL_COMPRESSED_INTENSITY =
INT2NUM(GL_COMPRESSED_INTENSITY)
GL_COMPRESSED_INTENSITY_ARB =
INT2NUM(GL_COMPRESSED_INTENSITY_ARB)
GL_COMPRESSED_LUMINANCE =
INT2NUM(GL_COMPRESSED_LUMINANCE)
GL_COMPRESSED_LUMINANCE_ALPHA =
INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA)
GL_COMPRESSED_LUMINANCE_ALPHA_ARB =
INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA_ARB)
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT =
INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
GL_COMPRESSED_LUMINANCE_ARB =
INT2NUM(GL_COMPRESSED_LUMINANCE_ARB)
GL_COMPRESSED_LUMINANCE_LATC1_EXT =
INT2NUM(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
GL_COMPRESSED_R11_EAC =
INT2NUM(GL_COMPRESSED_R11_EAC)
GL_COMPRESSED_RED =
INT2NUM(GL_COMPRESSED_RED)
GL_COMPRESSED_RED_GREEN_RGTC2_EXT =
INT2NUM(GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
GL_COMPRESSED_RED_RGTC1 =
INT2NUM(GL_COMPRESSED_RED_RGTC1)
GL_COMPRESSED_RED_RGTC1_EXT =
INT2NUM(GL_COMPRESSED_RED_RGTC1_EXT)
GL_COMPRESSED_RG =
INT2NUM(GL_COMPRESSED_RG)
GL_COMPRESSED_RG11_EAC =
INT2NUM(GL_COMPRESSED_RG11_EAC)
GL_COMPRESSED_RGB =
INT2NUM(GL_COMPRESSED_RGB)
GL_COMPRESSED_RGB8_ETC2 =
INT2NUM(GL_COMPRESSED_RGB8_ETC2)
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
INT2NUM(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
GL_COMPRESSED_RGBA =
INT2NUM(GL_COMPRESSED_RGBA)
GL_COMPRESSED_RGBA8_ETC2_EAC =
INT2NUM(GL_COMPRESSED_RGBA8_ETC2_EAC)
GL_COMPRESSED_RGBA_ARB =
INT2NUM(GL_COMPRESSED_RGBA_ARB)
GL_COMPRESSED_RGBA_ASTC_10x10_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
GL_COMPRESSED_RGBA_ASTC_10x5_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
GL_COMPRESSED_RGBA_ASTC_10x6_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
GL_COMPRESSED_RGBA_ASTC_10x8_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
GL_COMPRESSED_RGBA_ASTC_12x10_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
GL_COMPRESSED_RGBA_ASTC_12x12_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
GL_COMPRESSED_RGBA_ASTC_4x4_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
GL_COMPRESSED_RGBA_ASTC_5x4_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
GL_COMPRESSED_RGBA_ASTC_5x5_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
GL_COMPRESSED_RGBA_ASTC_6x5_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
GL_COMPRESSED_RGBA_ASTC_6x6_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
GL_COMPRESSED_RGBA_ASTC_8x5_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
GL_COMPRESSED_RGBA_ASTC_8x6_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
GL_COMPRESSED_RGBA_ASTC_8x8_KHR =
INT2NUM(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB =
INT2NUM(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB)
GL_COMPRESSED_RGBA_FXT1_3DFX =
INT2NUM(GL_COMPRESSED_RGBA_FXT1_3DFX)
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG =
INT2NUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG =
INT2NUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG =
INT2NUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG =
INT2NUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT =
INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE =
INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT =
INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE =
INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT =
INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
GL_COMPRESSED_RGB_ARB =
INT2NUM(GL_COMPRESSED_RGB_ARB)
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB =
INT2NUM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB)
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB =
INT2NUM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB)
GL_COMPRESSED_RGB_FXT1_3DFX =
INT2NUM(GL_COMPRESSED_RGB_FXT1_3DFX)
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG =
INT2NUM(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG =
INT2NUM(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
GL_COMPRESSED_RGB_S3TC_DXT1_EXT =
INT2NUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
GL_COMPRESSED_RG_RGTC2 =
INT2NUM(GL_COMPRESSED_RG_RGTC2)
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT =
INT2NUM(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT =
INT2NUM(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
GL_COMPRESSED_SIGNED_R11_EAC =
INT2NUM(GL_COMPRESSED_SIGNED_R11_EAC)
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT =
INT2NUM(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT)
GL_COMPRESSED_SIGNED_RED_RGTC1 =
INT2NUM(GL_COMPRESSED_SIGNED_RED_RGTC1)
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT =
INT2NUM(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT)
GL_COMPRESSED_SIGNED_RG11_EAC =
INT2NUM(GL_COMPRESSED_SIGNED_RG11_EAC)
GL_COMPRESSED_SIGNED_RG_RGTC2 =
INT2NUM(GL_COMPRESSED_SIGNED_RG_RGTC2)
GL_COMPRESSED_SLUMINANCE =
INT2NUM(GL_COMPRESSED_SLUMINANCE)
GL_COMPRESSED_SLUMINANCE_ALPHA =
INT2NUM(GL_COMPRESSED_SLUMINANCE_ALPHA)
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT =
INT2NUM(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT)
GL_COMPRESSED_SLUMINANCE_EXT =
INT2NUM(GL_COMPRESSED_SLUMINANCE_EXT)
GL_COMPRESSED_SRGB =
INT2NUM(GL_COMPRESSED_SRGB)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC =
INT2NUM(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
GL_COMPRESSED_SRGB8_ETC2 =
INT2NUM(GL_COMPRESSED_SRGB8_ETC2)
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
INT2NUM(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
GL_COMPRESSED_SRGB_ALPHA =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA)
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB)
GL_COMPRESSED_SRGB_ALPHA_EXT =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_EXT)
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV)
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV)
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV =
INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV)
GL_COMPRESSED_SRGB_EXT =
INT2NUM(GL_COMPRESSED_SRGB_EXT)
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT =
INT2NUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
GL_COMPRESSED_SRGB_S3TC_DXT1_NV =
INT2NUM(GL_COMPRESSED_SRGB_S3TC_DXT1_NV)
GL_COMPRESSED_TEXTURE_FORMATS =
INT2NUM(GL_COMPRESSED_TEXTURE_FORMATS)
GL_COMPRESSED_TEXTURE_FORMATS_ARB =
INT2NUM(GL_COMPRESSED_TEXTURE_FORMATS_ARB)
GL_COMPUTE_LOCAL_WORK_SIZE =
INT2NUM(GL_COMPUTE_LOCAL_WORK_SIZE)
GL_COMPUTE_PROGRAM_NV =
INT2NUM(GL_COMPUTE_PROGRAM_NV)
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV =
INT2NUM(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV)
GL_COMPUTE_SHADER =
INT2NUM(GL_COMPUTE_SHADER)
GL_COMPUTE_SHADER_BIT =
INT2NUM(GL_COMPUTE_SHADER_BIT)
GL_COMPUTE_SUBROUTINE =
INT2NUM(GL_COMPUTE_SUBROUTINE)
GL_COMPUTE_SUBROUTINE_UNIFORM =
INT2NUM(GL_COMPUTE_SUBROUTINE_UNIFORM)
GL_COMPUTE_TEXTURE =
INT2NUM(GL_COMPUTE_TEXTURE)
GL_COMP_BIT_ATI =
INT2NUM(GL_COMP_BIT_ATI)
GL_CONDITION_SATISFIED =
INT2NUM(GL_CONDITION_SATISFIED)
GL_CONDITION_SATISFIED_APPLE =
INT2NUM(GL_CONDITION_SATISFIED_APPLE)
GL_CONSERVE_MEMORY_HINT_PGI =
INT2NUM(GL_CONSERVE_MEMORY_HINT_PGI)
GL_CONSTANT =
INT2NUM(GL_CONSTANT)
GL_CONSTANT_ALPHA =
INT2NUM(GL_CONSTANT_ALPHA)
GL_CONSTANT_ALPHA_EXT =
INT2NUM(GL_CONSTANT_ALPHA_EXT)
GL_CONSTANT_ARB =
INT2NUM(GL_CONSTANT_ARB)
GL_CONSTANT_ATTENUATION =
INT2NUM(GL_CONSTANT_ATTENUATION)
GL_CONSTANT_BORDER =
INT2NUM(GL_CONSTANT_BORDER)
GL_CONSTANT_BORDER_HP =
INT2NUM(GL_CONSTANT_BORDER_HP)
GL_CONSTANT_COLOR =
INT2NUM(GL_CONSTANT_COLOR)
GL_CONSTANT_COLOR0_NV =
INT2NUM(GL_CONSTANT_COLOR0_NV)
GL_CONSTANT_COLOR1_NV =
INT2NUM(GL_CONSTANT_COLOR1_NV)
GL_CONSTANT_COLOR_EXT =
INT2NUM(GL_CONSTANT_COLOR_EXT)
GL_CONSTANT_EXT =
INT2NUM(GL_CONSTANT_EXT)
GL_CONST_EYE_NV =
INT2NUM(GL_CONST_EYE_NV)
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT =
INT2NUM(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
GL_CONTEXT_CORE_PROFILE_BIT =
INT2NUM(GL_CONTEXT_CORE_PROFILE_BIT)
GL_CONTEXT_FLAGS =
INT2NUM(GL_CONTEXT_FLAGS)
GL_CONTEXT_FLAG_DEBUG_BIT =
INT2NUM(GL_CONTEXT_FLAG_DEBUG_BIT)
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT =
INT2NUM(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB =
INT2NUM(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
GL_CONTEXT_PROFILE_MASK =
INT2NUM(GL_CONTEXT_PROFILE_MASK)
GL_CONTINUOUS_AMD =
INT2NUM(GL_CONTINUOUS_AMD)
GL_CONVEX_HULL_NV =
INT2NUM(GL_CONVEX_HULL_NV)
GL_CONVOLUTION_1D =
INT2NUM(GL_CONVOLUTION_1D)
GL_CONVOLUTION_1D_EXT =
INT2NUM(GL_CONVOLUTION_1D_EXT)
GL_CONVOLUTION_2D =
INT2NUM(GL_CONVOLUTION_2D)
GL_CONVOLUTION_2D_EXT =
INT2NUM(GL_CONVOLUTION_2D_EXT)
GL_CONVOLUTION_BORDER_COLOR =
INT2NUM(GL_CONVOLUTION_BORDER_COLOR)
GL_CONVOLUTION_BORDER_COLOR_HP =
INT2NUM(GL_CONVOLUTION_BORDER_COLOR_HP)
GL_CONVOLUTION_BORDER_MODE =
INT2NUM(GL_CONVOLUTION_BORDER_MODE)
GL_CONVOLUTION_BORDER_MODE_EXT =
INT2NUM(GL_CONVOLUTION_BORDER_MODE_EXT)
GL_CONVOLUTION_FILTER_BIAS =
INT2NUM(GL_CONVOLUTION_FILTER_BIAS)
GL_CONVOLUTION_FILTER_BIAS_EXT =
INT2NUM(GL_CONVOLUTION_FILTER_BIAS_EXT)
GL_CONVOLUTION_FILTER_SCALE =
INT2NUM(GL_CONVOLUTION_FILTER_SCALE)
GL_CONVOLUTION_FILTER_SCALE_EXT =
INT2NUM(GL_CONVOLUTION_FILTER_SCALE_EXT)
GL_CONVOLUTION_FORMAT =
INT2NUM(GL_CONVOLUTION_FORMAT)
GL_CONVOLUTION_FORMAT_EXT =
INT2NUM(GL_CONVOLUTION_FORMAT_EXT)
GL_CONVOLUTION_HEIGHT =
INT2NUM(GL_CONVOLUTION_HEIGHT)
GL_CONVOLUTION_HEIGHT_EXT =
INT2NUM(GL_CONVOLUTION_HEIGHT_EXT)
GL_CONVOLUTION_HINT_SGIX =
INT2NUM(GL_CONVOLUTION_HINT_SGIX)
GL_CONVOLUTION_WIDTH =
INT2NUM(GL_CONVOLUTION_WIDTH)
GL_CONVOLUTION_WIDTH_EXT =
INT2NUM(GL_CONVOLUTION_WIDTH_EXT)
GL_CON_0_ATI =
INT2NUM(GL_CON_0_ATI)
GL_CON_10_ATI =
INT2NUM(GL_CON_10_ATI)
GL_CON_11_ATI =
INT2NUM(GL_CON_11_ATI)
GL_CON_12_ATI =
INT2NUM(GL_CON_12_ATI)
GL_CON_13_ATI =
INT2NUM(GL_CON_13_ATI)
GL_CON_14_ATI =
INT2NUM(GL_CON_14_ATI)
GL_CON_15_ATI =
INT2NUM(GL_CON_15_ATI)
GL_CON_16_ATI =
INT2NUM(GL_CON_16_ATI)
GL_CON_17_ATI =
INT2NUM(GL_CON_17_ATI)
GL_CON_18_ATI =
INT2NUM(GL_CON_18_ATI)
GL_CON_19_ATI =
INT2NUM(GL_CON_19_ATI)
GL_CON_1_ATI =
INT2NUM(GL_CON_1_ATI)
GL_CON_20_ATI =
INT2NUM(GL_CON_20_ATI)
GL_CON_21_ATI =
INT2NUM(GL_CON_21_ATI)
GL_CON_22_ATI =
INT2NUM(GL_CON_22_ATI)
GL_CON_23_ATI =
INT2NUM(GL_CON_23_ATI)
GL_CON_24_ATI =
INT2NUM(GL_CON_24_ATI)
GL_CON_25_ATI =
INT2NUM(GL_CON_25_ATI)
GL_CON_26_ATI =
INT2NUM(GL_CON_26_ATI)
GL_CON_27_ATI =
INT2NUM(GL_CON_27_ATI)
GL_CON_28_ATI =
INT2NUM(GL_CON_28_ATI)
GL_CON_29_ATI =
INT2NUM(GL_CON_29_ATI)
GL_CON_2_ATI =
INT2NUM(GL_CON_2_ATI)
GL_CON_30_ATI =
INT2NUM(GL_CON_30_ATI)
GL_CON_31_ATI =
INT2NUM(GL_CON_31_ATI)
GL_CON_3_ATI =
INT2NUM(GL_CON_3_ATI)
GL_CON_4_ATI =
INT2NUM(GL_CON_4_ATI)
GL_CON_5_ATI =
INT2NUM(GL_CON_5_ATI)
GL_CON_6_ATI =
INT2NUM(GL_CON_6_ATI)
GL_CON_7_ATI =
INT2NUM(GL_CON_7_ATI)
GL_CON_8_ATI =
INT2NUM(GL_CON_8_ATI)
GL_CON_9_ATI =
INT2NUM(GL_CON_9_ATI)
GL_COORD_REPLACE =
INT2NUM(GL_COORD_REPLACE)
GL_COORD_REPLACE_ARB =
INT2NUM(GL_COORD_REPLACE_ARB)
GL_COORD_REPLACE_NV =
INT2NUM(GL_COORD_REPLACE_NV)
GL_COPY =
INT2NUM(GL_COPY)
GL_COPY_INVERTED =
INT2NUM(GL_COPY_INVERTED)
GL_COPY_PIXEL_TOKEN =
INT2NUM(GL_COPY_PIXEL_TOKEN)
GL_COPY_READ_BUFFER =
INT2NUM(GL_COPY_READ_BUFFER)
GL_COPY_READ_BUFFER_BINDING =
INT2NUM(GL_COPY_READ_BUFFER_BINDING)
GL_COPY_WRITE_BUFFER =
INT2NUM(GL_COPY_WRITE_BUFFER)
GL_COPY_WRITE_BUFFER_BINDING =
INT2NUM(GL_COPY_WRITE_BUFFER_BINDING)
GL_COUNTER_RANGE_AMD =
INT2NUM(GL_COUNTER_RANGE_AMD)
GL_COUNTER_TYPE_AMD =
INT2NUM(GL_COUNTER_TYPE_AMD)
GL_COUNT_DOWN_NV =
INT2NUM(GL_COUNT_DOWN_NV)
GL_COUNT_UP_NV =
INT2NUM(GL_COUNT_UP_NV)
GL_COVERAGE_ALL_FRAGMENTS_NV =
INT2NUM(GL_COVERAGE_ALL_FRAGMENTS_NV)
GL_COVERAGE_ATTACHMENT_NV =
INT2NUM(GL_COVERAGE_ATTACHMENT_NV)
GL_COVERAGE_AUTOMATIC_NV =
INT2NUM(GL_COVERAGE_AUTOMATIC_NV)
GL_COVERAGE_BUFFERS_NV =
INT2NUM(GL_COVERAGE_BUFFERS_NV)
GL_COVERAGE_BUFFER_BIT_NV =
INT2NUM(GL_COVERAGE_BUFFER_BIT_NV)
GL_COVERAGE_COMPONENT4_NV =
INT2NUM(GL_COVERAGE_COMPONENT4_NV)
GL_COVERAGE_COMPONENT_NV =
INT2NUM(GL_COVERAGE_COMPONENT_NV)
GL_COVERAGE_EDGE_FRAGMENTS_NV =
INT2NUM(GL_COVERAGE_EDGE_FRAGMENTS_NV)
GL_COVERAGE_SAMPLES_NV =
INT2NUM(GL_COVERAGE_SAMPLES_NV)
GL_CPU_OPTIMIZED_QCOM =
INT2NUM(GL_CPU_OPTIMIZED_QCOM)
GL_CUBIC_CURVE_TO_NV =
INT2NUM(GL_CUBIC_CURVE_TO_NV)
GL_CUBIC_EXT =
INT2NUM(GL_CUBIC_EXT)
GL_CUBIC_HP =
INT2NUM(GL_CUBIC_HP)
GL_CULL_FACE =
INT2NUM(GL_CULL_FACE)
GL_CULL_FACE_MODE =
INT2NUM(GL_CULL_FACE_MODE)
GL_CULL_FRAGMENT_NV =
INT2NUM(GL_CULL_FRAGMENT_NV)
GL_CULL_MODES_NV =
INT2NUM(GL_CULL_MODES_NV)
GL_CULL_VERTEX_EXT =
INT2NUM(GL_CULL_VERTEX_EXT)
GL_CULL_VERTEX_EYE_POSITION_EXT =
INT2NUM(GL_CULL_VERTEX_EYE_POSITION_EXT)
GL_CULL_VERTEX_IBM =
INT2NUM(GL_CULL_VERTEX_IBM)
GL_CULL_VERTEX_OBJECT_POSITION_EXT =
INT2NUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
GL_CURRENT_ATTRIB_NV =
INT2NUM(GL_CURRENT_ATTRIB_NV)
GL_CURRENT_BINORMAL_EXT =
INT2NUM(GL_CURRENT_BINORMAL_EXT)
GL_CURRENT_BIT =
INT2NUM(GL_CURRENT_BIT)
GL_CURRENT_COLOR =
INT2NUM(GL_CURRENT_COLOR)
GL_CURRENT_FOG_COORD =
INT2NUM(GL_CURRENT_FOG_COORD)
GL_CURRENT_FOG_COORDINATE =
INT2NUM(GL_CURRENT_FOG_COORDINATE)
GL_CURRENT_FOG_COORDINATE_EXT =
INT2NUM(GL_CURRENT_FOG_COORDINATE_EXT)
GL_CURRENT_INDEX =
INT2NUM(GL_CURRENT_INDEX)
GL_CURRENT_MATRIX_ARB =
INT2NUM(GL_CURRENT_MATRIX_ARB)
GL_CURRENT_MATRIX_INDEX_ARB =
INT2NUM(GL_CURRENT_MATRIX_INDEX_ARB)
GL_CURRENT_MATRIX_NV =
INT2NUM(GL_CURRENT_MATRIX_NV)
GL_CURRENT_MATRIX_STACK_DEPTH_ARB =
INT2NUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
GL_CURRENT_MATRIX_STACK_DEPTH_NV =
INT2NUM(GL_CURRENT_MATRIX_STACK_DEPTH_NV)
GL_CURRENT_NORMAL =
INT2NUM(GL_CURRENT_NORMAL)
GL_CURRENT_OCCLUSION_QUERY_ID_NV =
INT2NUM(GL_CURRENT_OCCLUSION_QUERY_ID_NV)
GL_CURRENT_PALETTE_MATRIX_ARB =
INT2NUM(GL_CURRENT_PALETTE_MATRIX_ARB)
GL_CURRENT_PALETTE_MATRIX_OES =
INT2NUM(GL_CURRENT_PALETTE_MATRIX_OES)
GL_CURRENT_PROGRAM =
INT2NUM(GL_CURRENT_PROGRAM)
GL_CURRENT_QUERY =
INT2NUM(GL_CURRENT_QUERY)
GL_CURRENT_QUERY_ARB =
INT2NUM(GL_CURRENT_QUERY_ARB)
GL_CURRENT_QUERY_EXT =
INT2NUM(GL_CURRENT_QUERY_EXT)
GL_CURRENT_RASTER_COLOR =
INT2NUM(GL_CURRENT_RASTER_COLOR)
GL_CURRENT_RASTER_DISTANCE =
INT2NUM(GL_CURRENT_RASTER_DISTANCE)
GL_CURRENT_RASTER_INDEX =
INT2NUM(GL_CURRENT_RASTER_INDEX)
GL_CURRENT_RASTER_NORMAL_SGIX =
INT2NUM(GL_CURRENT_RASTER_NORMAL_SGIX)
GL_CURRENT_RASTER_POSITION =
INT2NUM(GL_CURRENT_RASTER_POSITION)
GL_CURRENT_RASTER_POSITION_VALID =
INT2NUM(GL_CURRENT_RASTER_POSITION_VALID)
GL_CURRENT_RASTER_SECONDARY_COLOR =
INT2NUM(GL_CURRENT_RASTER_SECONDARY_COLOR)
GL_CURRENT_RASTER_TEXTURE_COORDS =
INT2NUM(GL_CURRENT_RASTER_TEXTURE_COORDS)
GL_CURRENT_SECONDARY_COLOR =
INT2NUM(GL_CURRENT_SECONDARY_COLOR)
GL_CURRENT_SECONDARY_COLOR_EXT =
INT2NUM(GL_CURRENT_SECONDARY_COLOR_EXT)
GL_CURRENT_TANGENT_EXT =
INT2NUM(GL_CURRENT_TANGENT_EXT)
GL_CURRENT_TEXTURE_COORDS =
INT2NUM(GL_CURRENT_TEXTURE_COORDS)
GL_CURRENT_TIME_NV =
INT2NUM(GL_CURRENT_TIME_NV)
GL_CURRENT_VERTEX_ATTRIB =
INT2NUM(GL_CURRENT_VERTEX_ATTRIB)
GL_CURRENT_VERTEX_ATTRIB_ARB =
INT2NUM(GL_CURRENT_VERTEX_ATTRIB_ARB)
GL_CURRENT_VERTEX_EXT =
INT2NUM(GL_CURRENT_VERTEX_EXT)
GL_CURRENT_VERTEX_WEIGHT_EXT =
INT2NUM(GL_CURRENT_VERTEX_WEIGHT_EXT)
GL_CURRENT_WEIGHT_ARB =
INT2NUM(GL_CURRENT_WEIGHT_ARB)
GL_CW =
INT2NUM(GL_CW)
GL_DATA_BUFFER_AMD =
INT2NUM(GL_DATA_BUFFER_AMD)
GL_DEBUG_ASSERT_MESA =
INT2NUM(GL_DEBUG_ASSERT_MESA)
GL_DEBUG_CALLBACK_FUNCTION =
INT2NUM(GL_DEBUG_CALLBACK_FUNCTION)
GL_DEBUG_CALLBACK_FUNCTION_ARB =
INT2NUM(GL_DEBUG_CALLBACK_FUNCTION_ARB)
GL_DEBUG_CALLBACK_USER_PARAM =
INT2NUM(GL_DEBUG_CALLBACK_USER_PARAM)
GL_DEBUG_CALLBACK_USER_PARAM_ARB =
INT2NUM(GL_DEBUG_CALLBACK_USER_PARAM_ARB)
GL_DEBUG_CATEGORY_API_ERROR_AMD =
INT2NUM(GL_DEBUG_CATEGORY_API_ERROR_AMD)
GL_DEBUG_CATEGORY_APPLICATION_AMD =
INT2NUM(GL_DEBUG_CATEGORY_APPLICATION_AMD)
GL_DEBUG_CATEGORY_DEPRECATION_AMD =
INT2NUM(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
GL_DEBUG_CATEGORY_OTHER_AMD =
INT2NUM(GL_DEBUG_CATEGORY_OTHER_AMD)
GL_DEBUG_CATEGORY_PERFORMANCE_AMD =
INT2NUM(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD =
INT2NUM(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD =
INT2NUM(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD =
INT2NUM(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
GL_DEBUG_GROUP_STACK_DEPTH =
INT2NUM(GL_DEBUG_GROUP_STACK_DEPTH)
GL_DEBUG_LOGGED_MESSAGES =
INT2NUM(GL_DEBUG_LOGGED_MESSAGES)
GL_DEBUG_LOGGED_MESSAGES_AMD =
INT2NUM(GL_DEBUG_LOGGED_MESSAGES_AMD)
GL_DEBUG_LOGGED_MESSAGES_ARB =
INT2NUM(GL_DEBUG_LOGGED_MESSAGES_ARB)
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH =
INT2NUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB =
INT2NUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB)
GL_DEBUG_OBJECT_MESA =
INT2NUM(GL_DEBUG_OBJECT_MESA)
GL_DEBUG_OUTPUT =
INT2NUM(GL_DEBUG_OUTPUT)
GL_DEBUG_OUTPUT_SYNCHRONOUS =
INT2NUM(GL_DEBUG_OUTPUT_SYNCHRONOUS)
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB =
INT2NUM(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
GL_DEBUG_PRINT_MESA =
INT2NUM(GL_DEBUG_PRINT_MESA)
GL_DEBUG_SEVERITY_HIGH =
INT2NUM(GL_DEBUG_SEVERITY_HIGH)
GL_DEBUG_SEVERITY_HIGH_AMD =
INT2NUM(GL_DEBUG_SEVERITY_HIGH_AMD)
GL_DEBUG_SEVERITY_HIGH_ARB =
INT2NUM(GL_DEBUG_SEVERITY_HIGH_ARB)
GL_DEBUG_SEVERITY_LOW =
INT2NUM(GL_DEBUG_SEVERITY_LOW)
GL_DEBUG_SEVERITY_LOW_AMD =
INT2NUM(GL_DEBUG_SEVERITY_LOW_AMD)
GL_DEBUG_SEVERITY_LOW_ARB =
INT2NUM(GL_DEBUG_SEVERITY_LOW_ARB)
GL_DEBUG_SEVERITY_MEDIUM =
INT2NUM(GL_DEBUG_SEVERITY_MEDIUM)
GL_DEBUG_SEVERITY_MEDIUM_AMD =
INT2NUM(GL_DEBUG_SEVERITY_MEDIUM_AMD)
GL_DEBUG_SEVERITY_MEDIUM_ARB =
INT2NUM(GL_DEBUG_SEVERITY_MEDIUM_ARB)
GL_DEBUG_SEVERITY_NOTIFICATION =
INT2NUM(GL_DEBUG_SEVERITY_NOTIFICATION)
GL_DEBUG_SOURCE_API =
INT2NUM(GL_DEBUG_SOURCE_API)
GL_DEBUG_SOURCE_API_ARB =
INT2NUM(GL_DEBUG_SOURCE_API_ARB)
GL_DEBUG_SOURCE_APPLICATION =
INT2NUM(GL_DEBUG_SOURCE_APPLICATION)
GL_DEBUG_SOURCE_APPLICATION_ARB =
INT2NUM(GL_DEBUG_SOURCE_APPLICATION_ARB)
GL_DEBUG_SOURCE_OTHER =
INT2NUM(GL_DEBUG_SOURCE_OTHER)
GL_DEBUG_SOURCE_OTHER_ARB =
INT2NUM(GL_DEBUG_SOURCE_OTHER_ARB)
GL_DEBUG_SOURCE_SHADER_COMPILER =
INT2NUM(GL_DEBUG_SOURCE_SHADER_COMPILER)
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB =
INT2NUM(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
GL_DEBUG_SOURCE_THIRD_PARTY =
INT2NUM(GL_DEBUG_SOURCE_THIRD_PARTY)
GL_DEBUG_SOURCE_THIRD_PARTY_ARB =
INT2NUM(GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
GL_DEBUG_SOURCE_WINDOW_SYSTEM =
INT2NUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM)
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB =
INT2NUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR =
INT2NUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB =
INT2NUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
GL_DEBUG_TYPE_ERROR =
INT2NUM(GL_DEBUG_TYPE_ERROR)
GL_DEBUG_TYPE_ERROR_ARB =
INT2NUM(GL_DEBUG_TYPE_ERROR_ARB)
GL_DEBUG_TYPE_MARKER =
INT2NUM(GL_DEBUG_TYPE_MARKER)
GL_DEBUG_TYPE_OTHER =
INT2NUM(GL_DEBUG_TYPE_OTHER)
GL_DEBUG_TYPE_OTHER_ARB =
INT2NUM(GL_DEBUG_TYPE_OTHER_ARB)
GL_DEBUG_TYPE_PERFORMANCE =
INT2NUM(GL_DEBUG_TYPE_PERFORMANCE)
GL_DEBUG_TYPE_PERFORMANCE_ARB =
INT2NUM(GL_DEBUG_TYPE_PERFORMANCE_ARB)
GL_DEBUG_TYPE_POP_GROUP =
INT2NUM(GL_DEBUG_TYPE_POP_GROUP)
GL_DEBUG_TYPE_PORTABILITY =
INT2NUM(GL_DEBUG_TYPE_PORTABILITY)
GL_DEBUG_TYPE_PORTABILITY_ARB =
INT2NUM(GL_DEBUG_TYPE_PORTABILITY_ARB)
GL_DEBUG_TYPE_PUSH_GROUP =
INT2NUM(GL_DEBUG_TYPE_PUSH_GROUP)
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR =
INT2NUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB =
INT2NUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
GL_DECAL =
INT2NUM(GL_DECAL)
GL_DECODE_EXT =
INT2NUM(GL_DECODE_EXT)
GL_DECR =
INT2NUM(GL_DECR)
GL_DECR_WRAP =
INT2NUM(GL_DECR_WRAP)
GL_DECR_WRAP_EXT =
INT2NUM(GL_DECR_WRAP_EXT)
GL_DECR_WRAP_OES =
INT2NUM(GL_DECR_WRAP_OES)
GL_DEFORMATIONS_MASK_SGIX =
INT2NUM(GL_DEFORMATIONS_MASK_SGIX)
GL_DELETE_STATUS =
INT2NUM(GL_DELETE_STATUS)
GL_DEPENDENT_AR_TEXTURE_2D_NV =
INT2NUM(GL_DEPENDENT_AR_TEXTURE_2D_NV)
GL_DEPENDENT_GB_TEXTURE_2D_NV =
INT2NUM(GL_DEPENDENT_GB_TEXTURE_2D_NV)
GL_DEPENDENT_HILO_TEXTURE_2D_NV =
INT2NUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV)
GL_DEPENDENT_RGB_TEXTURE_3D_NV =
INT2NUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV)
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV =
INT2NUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV)
GL_DEPTH =
INT2NUM(GL_DEPTH)
GL_DEPTH24_STENCIL8 =
INT2NUM(GL_DEPTH24_STENCIL8)
GL_DEPTH24_STENCIL8_EXT =
INT2NUM(GL_DEPTH24_STENCIL8_EXT)
GL_DEPTH24_STENCIL8_OES =
INT2NUM(GL_DEPTH24_STENCIL8_OES)
GL_DEPTH32F_STENCIL8 =
INT2NUM(GL_DEPTH32F_STENCIL8)
GL_DEPTH32F_STENCIL8_NV =
INT2NUM(GL_DEPTH32F_STENCIL8_NV)
GL_DEPTH_ATTACHMENT =
INT2NUM(GL_DEPTH_ATTACHMENT)
GL_DEPTH_ATTACHMENT_EXT =
INT2NUM(GL_DEPTH_ATTACHMENT_EXT)
GL_DEPTH_ATTACHMENT_OES =
INT2NUM(GL_DEPTH_ATTACHMENT_OES)
GL_DEPTH_BIAS =
INT2NUM(GL_DEPTH_BIAS)
GL_DEPTH_BITS =
INT2NUM(GL_DEPTH_BITS)
GL_DEPTH_BOUNDS_EXT =
INT2NUM(GL_DEPTH_BOUNDS_EXT)
GL_DEPTH_BOUNDS_TEST_EXT =
INT2NUM(GL_DEPTH_BOUNDS_TEST_EXT)
GL_DEPTH_BUFFER_BIT =
INT2NUM(GL_DEPTH_BUFFER_BIT)
GL_DEPTH_BUFFER_FLOAT_MODE_NV =
INT2NUM(GL_DEPTH_BUFFER_FLOAT_MODE_NV)
GL_DEPTH_CLAMP =
INT2NUM(GL_DEPTH_CLAMP)
GL_DEPTH_CLAMP_FAR_AMD =
INT2NUM(GL_DEPTH_CLAMP_FAR_AMD)
GL_DEPTH_CLAMP_NEAR_AMD =
INT2NUM(GL_DEPTH_CLAMP_NEAR_AMD)
GL_DEPTH_CLAMP_NV =
INT2NUM(GL_DEPTH_CLAMP_NV)
GL_DEPTH_CLEAR_VALUE =
INT2NUM(GL_DEPTH_CLEAR_VALUE)
GL_DEPTH_COMPONENT =
INT2NUM(GL_DEPTH_COMPONENT)
GL_DEPTH_COMPONENT16 =
INT2NUM(GL_DEPTH_COMPONENT16)
GL_DEPTH_COMPONENT16_ARB =
INT2NUM(GL_DEPTH_COMPONENT16_ARB)
GL_DEPTH_COMPONENT16_NONLINEAR_NV =
INT2NUM(GL_DEPTH_COMPONENT16_NONLINEAR_NV)
GL_DEPTH_COMPONENT16_OES =
INT2NUM(GL_DEPTH_COMPONENT16_OES)
GL_DEPTH_COMPONENT16_SGIX =
INT2NUM(GL_DEPTH_COMPONENT16_SGIX)
GL_DEPTH_COMPONENT24 =
INT2NUM(GL_DEPTH_COMPONENT24)
GL_DEPTH_COMPONENT24_ARB =
INT2NUM(GL_DEPTH_COMPONENT24_ARB)
GL_DEPTH_COMPONENT24_OES =
INT2NUM(GL_DEPTH_COMPONENT24_OES)
GL_DEPTH_COMPONENT24_SGIX =
INT2NUM(GL_DEPTH_COMPONENT24_SGIX)
GL_DEPTH_COMPONENT32 =
INT2NUM(GL_DEPTH_COMPONENT32)
GL_DEPTH_COMPONENT32F =
INT2NUM(GL_DEPTH_COMPONENT32F)
GL_DEPTH_COMPONENT32F_NV =
INT2NUM(GL_DEPTH_COMPONENT32F_NV)
GL_DEPTH_COMPONENT32_ARB =
INT2NUM(GL_DEPTH_COMPONENT32_ARB)
GL_DEPTH_COMPONENT32_OES =
INT2NUM(GL_DEPTH_COMPONENT32_OES)
GL_DEPTH_COMPONENT32_SGIX =
INT2NUM(GL_DEPTH_COMPONENT32_SGIX)
GL_DEPTH_COMPONENTS =
INT2NUM(GL_DEPTH_COMPONENTS)
GL_DEPTH_EXT =
INT2NUM(GL_DEPTH_EXT)
GL_DEPTH_FUNC =
INT2NUM(GL_DEPTH_FUNC)
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX =
INT2NUM(GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX)
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX =
INT2NUM(GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX)
GL_DEPTH_PASS_INSTRUMENT_SGIX =
INT2NUM(GL_DEPTH_PASS_INSTRUMENT_SGIX)
GL_DEPTH_RANGE =
INT2NUM(GL_DEPTH_RANGE)
GL_DEPTH_RENDERABLE =
INT2NUM(GL_DEPTH_RENDERABLE)
GL_DEPTH_SCALE =
INT2NUM(GL_DEPTH_SCALE)
GL_DEPTH_STENCIL =
INT2NUM(GL_DEPTH_STENCIL)
GL_DEPTH_STENCIL_ATTACHMENT =
INT2NUM(GL_DEPTH_STENCIL_ATTACHMENT)
GL_DEPTH_STENCIL_EXT =
INT2NUM(GL_DEPTH_STENCIL_EXT)
GL_DEPTH_STENCIL_MESA =
INT2NUM(GL_DEPTH_STENCIL_MESA)
GL_DEPTH_STENCIL_NV =
INT2NUM(GL_DEPTH_STENCIL_NV)
GL_DEPTH_STENCIL_OES =
INT2NUM(GL_DEPTH_STENCIL_OES)
GL_DEPTH_STENCIL_TEXTURE_MODE =
INT2NUM(GL_DEPTH_STENCIL_TEXTURE_MODE)
GL_DEPTH_STENCIL_TO_BGRA_NV =
INT2NUM(GL_DEPTH_STENCIL_TO_BGRA_NV)
GL_DEPTH_STENCIL_TO_RGBA_NV =
INT2NUM(GL_DEPTH_STENCIL_TO_RGBA_NV)
GL_DEPTH_TEST =
INT2NUM(GL_DEPTH_TEST)
GL_DEPTH_TEXTURE_MODE =
INT2NUM(GL_DEPTH_TEXTURE_MODE)
GL_DEPTH_TEXTURE_MODE_ARB =
INT2NUM(GL_DEPTH_TEXTURE_MODE_ARB)
GL_DEPTH_WRITEMASK =
INT2NUM(GL_DEPTH_WRITEMASK)
GL_DETAIL_TEXTURE_2D_BINDING_SGIS =
INT2NUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS)
GL_DETAIL_TEXTURE_2D_SGIS =
INT2NUM(GL_DETAIL_TEXTURE_2D_SGIS)
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS =
INT2NUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS)
GL_DETAIL_TEXTURE_LEVEL_SGIS =
INT2NUM(GL_DETAIL_TEXTURE_LEVEL_SGIS)
GL_DETAIL_TEXTURE_MODE_SGIS =
INT2NUM(GL_DETAIL_TEXTURE_MODE_SGIS)
GL_DIFFUSE =
INT2NUM(GL_DIFFUSE)
GL_DISCARD_ATI =
INT2NUM(GL_DISCARD_ATI)
GL_DISCARD_NV =
INT2NUM(GL_DISCARD_NV)
GL_DISCRETE_AMD =
INT2NUM(GL_DISCRETE_AMD)
GL_DISPATCH_INDIRECT_BUFFER =
INT2NUM(GL_DISPATCH_INDIRECT_BUFFER)
GL_DISPATCH_INDIRECT_BUFFER_BINDING =
INT2NUM(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
GL_DISPLAY_LIST =
INT2NUM(GL_DISPLAY_LIST)
GL_DISTANCE_ATTENUATION_EXT =
INT2NUM(GL_DISTANCE_ATTENUATION_EXT)
GL_DISTANCE_ATTENUATION_SGIS =
INT2NUM(GL_DISTANCE_ATTENUATION_SGIS)
GL_DITHER =
INT2NUM(GL_DITHER)
GL_DOMAIN =
INT2NUM(GL_DOMAIN)
GL_DONT_CARE =
INT2NUM(GL_DONT_CARE)
GL_DOT2_ADD_ATI =
INT2NUM(GL_DOT2_ADD_ATI)
GL_DOT3_ATI =
INT2NUM(GL_DOT3_ATI)
GL_DOT3_RGB =
INT2NUM(GL_DOT3_RGB)
GL_DOT3_RGBA =
INT2NUM(GL_DOT3_RGBA)
GL_DOT3_RGBA_ARB =
INT2NUM(GL_DOT3_RGBA_ARB)
GL_DOT3_RGBA_EXT =
INT2NUM(GL_DOT3_RGBA_EXT)
GL_DOT3_RGBA_IMG =
INT2NUM(GL_DOT3_RGBA_IMG)
GL_DOT3_RGB_ARB =
INT2NUM(GL_DOT3_RGB_ARB)
GL_DOT3_RGB_EXT =
INT2NUM(GL_DOT3_RGB_EXT)
GL_DOT4_ATI =
INT2NUM(GL_DOT4_ATI)
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV =
INT2NUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV)
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV =
INT2NUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV)
GL_DOT_PRODUCT_DEPTH_REPLACE_NV =
INT2NUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV)
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV =
INT2NUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV)
GL_DOT_PRODUCT_NV =
INT2NUM(GL_DOT_PRODUCT_NV)
GL_DOT_PRODUCT_PASS_THROUGH_NV =
INT2NUM(GL_DOT_PRODUCT_PASS_THROUGH_NV)
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV =
INT2NUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV)
GL_DOT_PRODUCT_TEXTURE_1D_NV =
INT2NUM(GL_DOT_PRODUCT_TEXTURE_1D_NV)
GL_DOT_PRODUCT_TEXTURE_2D_NV =
INT2NUM(GL_DOT_PRODUCT_TEXTURE_2D_NV)
GL_DOT_PRODUCT_TEXTURE_3D_NV =
INT2NUM(GL_DOT_PRODUCT_TEXTURE_3D_NV)
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV =
INT2NUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV)
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV =
INT2NUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV)
GL_DOUBLE =
INT2NUM(GL_DOUBLE)
GL_DOUBLEBUFFER =
INT2NUM(GL_DOUBLEBUFFER)
GL_DOUBLE_EXT =
INT2NUM(GL_DOUBLE_EXT)
GL_DOUBLE_MAT2 =
INT2NUM(GL_DOUBLE_MAT2)
GL_DOUBLE_MAT2_EXT =
INT2NUM(GL_DOUBLE_MAT2_EXT)
GL_DOUBLE_MAT2x3 =
INT2NUM(GL_DOUBLE_MAT2x3)
GL_DOUBLE_MAT2x3_EXT =
INT2NUM(GL_DOUBLE_MAT2x3_EXT)
GL_DOUBLE_MAT2x4 =
INT2NUM(GL_DOUBLE_MAT2x4)
GL_DOUBLE_MAT2x4_EXT =
INT2NUM(GL_DOUBLE_MAT2x4_EXT)
GL_DOUBLE_MAT3 =
INT2NUM(GL_DOUBLE_MAT3)
GL_DOUBLE_MAT3_EXT =
INT2NUM(GL_DOUBLE_MAT3_EXT)
GL_DOUBLE_MAT3x2 =
INT2NUM(GL_DOUBLE_MAT3x2)
GL_DOUBLE_MAT3x2_EXT =
INT2NUM(GL_DOUBLE_MAT3x2_EXT)
GL_DOUBLE_MAT3x4 =
INT2NUM(GL_DOUBLE_MAT3x4)
GL_DOUBLE_MAT3x4_EXT =
INT2NUM(GL_DOUBLE_MAT3x4_EXT)
GL_DOUBLE_MAT4 =
INT2NUM(GL_DOUBLE_MAT4)
GL_DOUBLE_MAT4_EXT =
INT2NUM(GL_DOUBLE_MAT4_EXT)
GL_DOUBLE_MAT4x2 =
INT2NUM(GL_DOUBLE_MAT4x2)
GL_DOUBLE_MAT4x2_EXT =
INT2NUM(GL_DOUBLE_MAT4x2_EXT)
GL_DOUBLE_MAT4x3 =
INT2NUM(GL_DOUBLE_MAT4x3)
GL_DOUBLE_MAT4x3_EXT =
INT2NUM(GL_DOUBLE_MAT4x3_EXT)
GL_DOUBLE_VEC2 =
INT2NUM(GL_DOUBLE_VEC2)
GL_DOUBLE_VEC2_EXT =
INT2NUM(GL_DOUBLE_VEC2_EXT)
GL_DOUBLE_VEC3 =
INT2NUM(GL_DOUBLE_VEC3)
GL_DOUBLE_VEC3_EXT =
INT2NUM(GL_DOUBLE_VEC3_EXT)
GL_DOUBLE_VEC4 =
INT2NUM(GL_DOUBLE_VEC4)
GL_DOUBLE_VEC4_EXT =
INT2NUM(GL_DOUBLE_VEC4_EXT)
GL_DRAW_BUFFER =
INT2NUM(GL_DRAW_BUFFER)
GL_DRAW_BUFFER0 =
INT2NUM(GL_DRAW_BUFFER0)
GL_DRAW_BUFFER0_ARB =
INT2NUM(GL_DRAW_BUFFER0_ARB)
GL_DRAW_BUFFER0_ATI =
INT2NUM(GL_DRAW_BUFFER0_ATI)
GL_DRAW_BUFFER0_NV =
INT2NUM(GL_DRAW_BUFFER0_NV)
GL_DRAW_BUFFER1 =
INT2NUM(GL_DRAW_BUFFER1)
GL_DRAW_BUFFER10 =
INT2NUM(GL_DRAW_BUFFER10)
GL_DRAW_BUFFER10_ARB =
INT2NUM(GL_DRAW_BUFFER10_ARB)
GL_DRAW_BUFFER10_ATI =
INT2NUM(GL_DRAW_BUFFER10_ATI)
GL_DRAW_BUFFER10_NV =
INT2NUM(GL_DRAW_BUFFER10_NV)
GL_DRAW_BUFFER11 =
INT2NUM(GL_DRAW_BUFFER11)
GL_DRAW_BUFFER11_ARB =
INT2NUM(GL_DRAW_BUFFER11_ARB)
GL_DRAW_BUFFER11_ATI =
INT2NUM(GL_DRAW_BUFFER11_ATI)
GL_DRAW_BUFFER11_NV =
INT2NUM(GL_DRAW_BUFFER11_NV)
GL_DRAW_BUFFER12 =
INT2NUM(GL_DRAW_BUFFER12)
GL_DRAW_BUFFER12_ARB =
INT2NUM(GL_DRAW_BUFFER12_ARB)
GL_DRAW_BUFFER12_ATI =
INT2NUM(GL_DRAW_BUFFER12_ATI)
GL_DRAW_BUFFER12_NV =
INT2NUM(GL_DRAW_BUFFER12_NV)
GL_DRAW_BUFFER13 =
INT2NUM(GL_DRAW_BUFFER13)
GL_DRAW_BUFFER13_ARB =
INT2NUM(GL_DRAW_BUFFER13_ARB)
GL_DRAW_BUFFER13_ATI =
INT2NUM(GL_DRAW_BUFFER13_ATI)
GL_DRAW_BUFFER13_NV =
INT2NUM(GL_DRAW_BUFFER13_NV)
GL_DRAW_BUFFER14 =
INT2NUM(GL_DRAW_BUFFER14)
GL_DRAW_BUFFER14_ARB =
INT2NUM(GL_DRAW_BUFFER14_ARB)
GL_DRAW_BUFFER14_ATI =
INT2NUM(GL_DRAW_BUFFER14_ATI)
GL_DRAW_BUFFER14_NV =
INT2NUM(GL_DRAW_BUFFER14_NV)
GL_DRAW_BUFFER15 =
INT2NUM(GL_DRAW_BUFFER15)
GL_DRAW_BUFFER15_ARB =
INT2NUM(GL_DRAW_BUFFER15_ARB)
GL_DRAW_BUFFER15_ATI =
INT2NUM(GL_DRAW_BUFFER15_ATI)
GL_DRAW_BUFFER15_NV =
INT2NUM(GL_DRAW_BUFFER15_NV)
GL_DRAW_BUFFER1_ARB =
INT2NUM(GL_DRAW_BUFFER1_ARB)
GL_DRAW_BUFFER1_ATI =
INT2NUM(GL_DRAW_BUFFER1_ATI)
GL_DRAW_BUFFER1_NV =
INT2NUM(GL_DRAW_BUFFER1_NV)
GL_DRAW_BUFFER2 =
INT2NUM(GL_DRAW_BUFFER2)
GL_DRAW_BUFFER2_ARB =
INT2NUM(GL_DRAW_BUFFER2_ARB)
GL_DRAW_BUFFER2_ATI =
INT2NUM(GL_DRAW_BUFFER2_ATI)
GL_DRAW_BUFFER2_NV =
INT2NUM(GL_DRAW_BUFFER2_NV)
GL_DRAW_BUFFER3 =
INT2NUM(GL_DRAW_BUFFER3)
GL_DRAW_BUFFER3_ARB =
INT2NUM(GL_DRAW_BUFFER3_ARB)
GL_DRAW_BUFFER3_ATI =
INT2NUM(GL_DRAW_BUFFER3_ATI)
GL_DRAW_BUFFER3_NV =
INT2NUM(GL_DRAW_BUFFER3_NV)
GL_DRAW_BUFFER4 =
INT2NUM(GL_DRAW_BUFFER4)
GL_DRAW_BUFFER4_ARB =
INT2NUM(GL_DRAW_BUFFER4_ARB)
GL_DRAW_BUFFER4_ATI =
INT2NUM(GL_DRAW_BUFFER4_ATI)
GL_DRAW_BUFFER4_NV =
INT2NUM(GL_DRAW_BUFFER4_NV)
GL_DRAW_BUFFER5 =
INT2NUM(GL_DRAW_BUFFER5)
GL_DRAW_BUFFER5_ARB =
INT2NUM(GL_DRAW_BUFFER5_ARB)
GL_DRAW_BUFFER5_ATI =
INT2NUM(GL_DRAW_BUFFER5_ATI)
GL_DRAW_BUFFER5_NV =
INT2NUM(GL_DRAW_BUFFER5_NV)
GL_DRAW_BUFFER6 =
INT2NUM(GL_DRAW_BUFFER6)
GL_DRAW_BUFFER6_ARB =
INT2NUM(GL_DRAW_BUFFER6_ARB)
GL_DRAW_BUFFER6_ATI =
INT2NUM(GL_DRAW_BUFFER6_ATI)
GL_DRAW_BUFFER6_NV =
INT2NUM(GL_DRAW_BUFFER6_NV)
GL_DRAW_BUFFER7 =
INT2NUM(GL_DRAW_BUFFER7)
GL_DRAW_BUFFER7_ARB =
INT2NUM(GL_DRAW_BUFFER7_ARB)
GL_DRAW_BUFFER7_ATI =
INT2NUM(GL_DRAW_BUFFER7_ATI)
GL_DRAW_BUFFER7_NV =
INT2NUM(GL_DRAW_BUFFER7_NV)
GL_DRAW_BUFFER8 =
INT2NUM(GL_DRAW_BUFFER8)
GL_DRAW_BUFFER8_ARB =
INT2NUM(GL_DRAW_BUFFER8_ARB)
GL_DRAW_BUFFER8_ATI =
INT2NUM(GL_DRAW_BUFFER8_ATI)
GL_DRAW_BUFFER8_NV =
INT2NUM(GL_DRAW_BUFFER8_NV)
GL_DRAW_BUFFER9 =
INT2NUM(GL_DRAW_BUFFER9)
GL_DRAW_BUFFER9_ARB =
INT2NUM(GL_DRAW_BUFFER9_ARB)
GL_DRAW_BUFFER9_ATI =
INT2NUM(GL_DRAW_BUFFER9_ATI)
GL_DRAW_BUFFER9_NV =
INT2NUM(GL_DRAW_BUFFER9_NV)
GL_DRAW_BUFFER_EXT =
INT2NUM(GL_DRAW_BUFFER_EXT)
GL_DRAW_FRAMEBUFFER =
INT2NUM(GL_DRAW_FRAMEBUFFER)
GL_DRAW_FRAMEBUFFER_ANGLE =
INT2NUM(GL_DRAW_FRAMEBUFFER_ANGLE)
GL_DRAW_FRAMEBUFFER_BINDING =
INT2NUM(GL_DRAW_FRAMEBUFFER_BINDING)
GL_DRAW_FRAMEBUFFER_BINDING_EXT =
INT2NUM(GL_DRAW_FRAMEBUFFER_BINDING_EXT)
GL_DRAW_FRAMEBUFFER_BINDING_NV =
INT2NUM(GL_DRAW_FRAMEBUFFER_BINDING_NV)
GL_DRAW_FRAMEBUFFER_EXT =
INT2NUM(GL_DRAW_FRAMEBUFFER_EXT)
GL_DRAW_FRAMEBUFFER_NV =
INT2NUM(GL_DRAW_FRAMEBUFFER_NV)
GL_DRAW_INDIRECT_ADDRESS_NV =
INT2NUM(GL_DRAW_INDIRECT_ADDRESS_NV)
GL_DRAW_INDIRECT_BUFFER =
INT2NUM(GL_DRAW_INDIRECT_BUFFER)
GL_DRAW_INDIRECT_BUFFER_BINDING =
INT2NUM(GL_DRAW_INDIRECT_BUFFER_BINDING)
GL_DRAW_INDIRECT_LENGTH_NV =
INT2NUM(GL_DRAW_INDIRECT_LENGTH_NV)
GL_DRAW_INDIRECT_UNIFIED_NV =
INT2NUM(GL_DRAW_INDIRECT_UNIFIED_NV)
GL_DRAW_PIXELS_APPLE =
INT2NUM(GL_DRAW_PIXELS_APPLE)
GL_DRAW_PIXEL_TOKEN =
INT2NUM(GL_DRAW_PIXEL_TOKEN)
GL_DSDT8_MAG8_INTENSITY8_NV =
INT2NUM(GL_DSDT8_MAG8_INTENSITY8_NV)
GL_DSDT8_MAG8_NV =
INT2NUM(GL_DSDT8_MAG8_NV)
GL_DSDT8_NV =
INT2NUM(GL_DSDT8_NV)
GL_DSDT_MAG_INTENSITY_NV =
INT2NUM(GL_DSDT_MAG_INTENSITY_NV)
GL_DSDT_MAG_NV =
INT2NUM(GL_DSDT_MAG_NV)
GL_DSDT_MAG_VIB_NV =
INT2NUM(GL_DSDT_MAG_VIB_NV)
GL_DSDT_NV =
INT2NUM(GL_DSDT_NV)
GL_DST_ALPHA =
INT2NUM(GL_DST_ALPHA)
GL_DST_COLOR =
INT2NUM(GL_DST_COLOR)
GL_DS_BIAS_NV =
INT2NUM(GL_DS_BIAS_NV)
GL_DS_SCALE_NV =
INT2NUM(GL_DS_SCALE_NV)
GL_DT_BIAS_NV =
INT2NUM(GL_DT_BIAS_NV)
GL_DT_SCALE_NV =
INT2NUM(GL_DT_SCALE_NV)
GL_DU8DV8_ATI =
INT2NUM(GL_DU8DV8_ATI)
GL_DUAL_ALPHA12_SGIS =
INT2NUM(GL_DUAL_ALPHA12_SGIS)
GL_DUAL_ALPHA16_SGIS =
INT2NUM(GL_DUAL_ALPHA16_SGIS)
GL_DUAL_ALPHA4_SGIS =
INT2NUM(GL_DUAL_ALPHA4_SGIS)
GL_DUAL_ALPHA8_SGIS =
INT2NUM(GL_DUAL_ALPHA8_SGIS)
GL_DUAL_INTENSITY12_SGIS =
INT2NUM(GL_DUAL_INTENSITY12_SGIS)
GL_DUAL_INTENSITY16_SGIS =
INT2NUM(GL_DUAL_INTENSITY16_SGIS)
GL_DUAL_INTENSITY4_SGIS =
INT2NUM(GL_DUAL_INTENSITY4_SGIS)
GL_DUAL_INTENSITY8_SGIS =
INT2NUM(GL_DUAL_INTENSITY8_SGIS)
GL_DUAL_LUMINANCE12_SGIS =
INT2NUM(GL_DUAL_LUMINANCE12_SGIS)
GL_DUAL_LUMINANCE16_SGIS =
INT2NUM(GL_DUAL_LUMINANCE16_SGIS)
GL_DUAL_LUMINANCE4_SGIS =
INT2NUM(GL_DUAL_LUMINANCE4_SGIS)
GL_DUAL_LUMINANCE8_SGIS =
INT2NUM(GL_DUAL_LUMINANCE8_SGIS)
GL_DUAL_LUMINANCE_ALPHA4_SGIS =
INT2NUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS)
GL_DUAL_LUMINANCE_ALPHA8_SGIS =
INT2NUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS)
GL_DUAL_TEXTURE_SELECT_SGIS =
INT2NUM(GL_DUAL_TEXTURE_SELECT_SGIS)
GL_DUDV_ATI =
INT2NUM(GL_DUDV_ATI)
GL_DUP_FIRST_CUBIC_CURVE_TO_NV =
INT2NUM(GL_DUP_FIRST_CUBIC_CURVE_TO_NV)
GL_DUP_LAST_CUBIC_CURVE_TO_NV =
INT2NUM(GL_DUP_LAST_CUBIC_CURVE_TO_NV)
GL_DYNAMIC_ATI =
INT2NUM(GL_DYNAMIC_ATI)
GL_DYNAMIC_COPY =
INT2NUM(GL_DYNAMIC_COPY)
GL_DYNAMIC_COPY_ARB =
INT2NUM(GL_DYNAMIC_COPY_ARB)
GL_DYNAMIC_DRAW =
INT2NUM(GL_DYNAMIC_DRAW)
GL_DYNAMIC_DRAW_ARB =
INT2NUM(GL_DYNAMIC_DRAW_ARB)
GL_DYNAMIC_READ =
INT2NUM(GL_DYNAMIC_READ)
GL_DYNAMIC_READ_ARB =
INT2NUM(GL_DYNAMIC_READ_ARB)
GL_EDGEFLAG_BIT_PGI =
INT2NUM(GL_EDGEFLAG_BIT_PGI)
GL_EDGE_FLAG =
INT2NUM(GL_EDGE_FLAG)
GL_EDGE_FLAG_ARRAY =
INT2NUM(GL_EDGE_FLAG_ARRAY)
GL_EDGE_FLAG_ARRAY_ADDRESS_NV =
INT2NUM(GL_EDGE_FLAG_ARRAY_ADDRESS_NV)
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING =
INT2NUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB)
GL_EDGE_FLAG_ARRAY_COUNT_EXT =
INT2NUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
GL_EDGE_FLAG_ARRAY_EXT =
INT2NUM(GL_EDGE_FLAG_ARRAY_EXT)
GL_EDGE_FLAG_ARRAY_LENGTH_NV =
INT2NUM(GL_EDGE_FLAG_ARRAY_LENGTH_NV)
GL_EDGE_FLAG_ARRAY_LIST_IBM =
INT2NUM(GL_EDGE_FLAG_ARRAY_LIST_IBM)
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
GL_EDGE_FLAG_ARRAY_POINTER =
INT2NUM(GL_EDGE_FLAG_ARRAY_POINTER)
GL_EDGE_FLAG_ARRAY_POINTER_EXT =
INT2NUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
GL_EDGE_FLAG_ARRAY_STRIDE =
INT2NUM(GL_EDGE_FLAG_ARRAY_STRIDE)
GL_EDGE_FLAG_ARRAY_STRIDE_EXT =
INT2NUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
GL_EIGHTH_BIT_ATI =
INT2NUM(GL_EIGHTH_BIT_ATI)
GL_ELEMENT_ARRAY_ADDRESS_NV =
INT2NUM(GL_ELEMENT_ARRAY_ADDRESS_NV)
GL_ELEMENT_ARRAY_APPLE =
INT2NUM(GL_ELEMENT_ARRAY_APPLE)
GL_ELEMENT_ARRAY_ATI =
INT2NUM(GL_ELEMENT_ARRAY_ATI)
GL_ELEMENT_ARRAY_BARRIER_BIT =
INT2NUM(GL_ELEMENT_ARRAY_BARRIER_BIT)
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT =
INT2NUM(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT)
GL_ELEMENT_ARRAY_BUFFER =
INT2NUM(GL_ELEMENT_ARRAY_BUFFER)
GL_ELEMENT_ARRAY_BUFFER_ARB =
INT2NUM(GL_ELEMENT_ARRAY_BUFFER_ARB)
GL_ELEMENT_ARRAY_BUFFER_BINDING =
INT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING)
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB)
GL_ELEMENT_ARRAY_LENGTH_NV =
INT2NUM(GL_ELEMENT_ARRAY_LENGTH_NV)
GL_ELEMENT_ARRAY_POINTER_APPLE =
INT2NUM(GL_ELEMENT_ARRAY_POINTER_APPLE)
GL_ELEMENT_ARRAY_POINTER_ATI =
INT2NUM(GL_ELEMENT_ARRAY_POINTER_ATI)
GL_ELEMENT_ARRAY_TYPE_APPLE =
INT2NUM(GL_ELEMENT_ARRAY_TYPE_APPLE)
GL_ELEMENT_ARRAY_TYPE_ATI =
INT2NUM(GL_ELEMENT_ARRAY_TYPE_ATI)
GL_ELEMENT_ARRAY_UNIFIED_NV =
INT2NUM(GL_ELEMENT_ARRAY_UNIFIED_NV)
GL_EMBOSS_CONSTANT_NV =
INT2NUM(GL_EMBOSS_CONSTANT_NV)
GL_EMBOSS_LIGHT_NV =
INT2NUM(GL_EMBOSS_LIGHT_NV)
GL_EMBOSS_MAP_NV =
INT2NUM(GL_EMBOSS_MAP_NV)
GL_EMISSION =
INT2NUM(GL_EMISSION)
GL_ENABLE_BIT =
INT2NUM(GL_ENABLE_BIT)
GL_EQUAL =
INT2NUM(GL_EQUAL)
GL_EQUIV =
INT2NUM(GL_EQUIV)
GL_ETC1_RGB8_OES =
INT2NUM(GL_ETC1_RGB8_OES)
GL_ETC1_SRGB8_NV =
INT2NUM(GL_ETC1_SRGB8_NV)
GL_EVAL_2D_NV =
INT2NUM(GL_EVAL_2D_NV)
GL_EVAL_BIT =
INT2NUM(GL_EVAL_BIT)
GL_EVAL_FRACTIONAL_TESSELLATION_NV =
INT2NUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV)
GL_EVAL_TRIANGULAR_2D_NV =
INT2NUM(GL_EVAL_TRIANGULAR_2D_NV)
GL_EVAL_VERTEX_ATTRIB0_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB0_NV)
GL_EVAL_VERTEX_ATTRIB10_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB10_NV)
GL_EVAL_VERTEX_ATTRIB11_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB11_NV)
GL_EVAL_VERTEX_ATTRIB12_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB12_NV)
GL_EVAL_VERTEX_ATTRIB13_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB13_NV)
GL_EVAL_VERTEX_ATTRIB14_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB14_NV)
GL_EVAL_VERTEX_ATTRIB15_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB15_NV)
GL_EVAL_VERTEX_ATTRIB1_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB1_NV)
GL_EVAL_VERTEX_ATTRIB2_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB2_NV)
GL_EVAL_VERTEX_ATTRIB3_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB3_NV)
GL_EVAL_VERTEX_ATTRIB4_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB4_NV)
GL_EVAL_VERTEX_ATTRIB5_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB5_NV)
GL_EVAL_VERTEX_ATTRIB6_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB6_NV)
GL_EVAL_VERTEX_ATTRIB7_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB7_NV)
GL_EVAL_VERTEX_ATTRIB8_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB8_NV)
GL_EVAL_VERTEX_ATTRIB9_NV =
INT2NUM(GL_EVAL_VERTEX_ATTRIB9_NV)
GL_EXP =
INT2NUM(GL_EXP)
GL_EXP2 =
INT2NUM(GL_EXP2)
GL_EXPAND_NEGATE_NV =
INT2NUM(GL_EXPAND_NEGATE_NV)
GL_EXPAND_NORMAL_NV =
INT2NUM(GL_EXPAND_NORMAL_NV)
GL_EXTENSIONS =
INT2NUM(GL_EXTENSIONS)
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD =
INT2NUM(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
GL_EXT_abgr =
INT2NUM(GL_EXT_abgr)
GL_EXT_blend_color =
INT2NUM(GL_EXT_blend_color)
GL_EXT_blend_logic_op =
INT2NUM(GL_EXT_blend_logic_op)
GL_EXT_blend_minmax =
INT2NUM(GL_EXT_blend_minmax)
GL_EXT_blend_subtract =
INT2NUM(GL_EXT_blend_subtract)
GL_EXT_cmyka =
INT2NUM(GL_EXT_cmyka)
GL_EXT_convolution =
INT2NUM(GL_EXT_convolution)
GL_EXT_copy_texture =
INT2NUM(GL_EXT_copy_texture)
GL_EXT_histogram =
INT2NUM(GL_EXT_histogram)
GL_EXT_packed_pixels =
INT2NUM(GL_EXT_packed_pixels)
GL_EXT_point_parameters =
INT2NUM(GL_EXT_point_parameters)
GL_EXT_polygon_offset =
INT2NUM(GL_EXT_polygon_offset)
GL_EXT_rescale_normal =
INT2NUM(GL_EXT_rescale_normal)
GL_EXT_shared_texture_palette =
INT2NUM(GL_EXT_shared_texture_palette)
GL_EXT_subtexture =
INT2NUM(GL_EXT_subtexture)
GL_EXT_texture =
INT2NUM(GL_EXT_texture)
GL_EXT_texture3D =
INT2NUM(GL_EXT_texture3D)
GL_EXT_texture_object =
INT2NUM(GL_EXT_texture_object)
GL_EXT_vertex_array =
INT2NUM(GL_EXT_vertex_array)
GL_EYE_DISTANCE_TO_LINE_SGIS =
INT2NUM(GL_EYE_DISTANCE_TO_LINE_SGIS)
GL_EYE_DISTANCE_TO_POINT_SGIS =
INT2NUM(GL_EYE_DISTANCE_TO_POINT_SGIS)
GL_EYE_LINEAR =
INT2NUM(GL_EYE_LINEAR)
GL_EYE_LINE_SGIS =
INT2NUM(GL_EYE_LINE_SGIS)
GL_EYE_PLANE =
INT2NUM(GL_EYE_PLANE)
GL_EYE_PLANE_ABSOLUTE_NV =
INT2NUM(GL_EYE_PLANE_ABSOLUTE_NV)
GL_EYE_POINT_SGIS =
INT2NUM(GL_EYE_POINT_SGIS)
GL_EYE_RADIAL_NV =
INT2NUM(GL_EYE_RADIAL_NV)
GL_E_TIMES_F_NV =
INT2NUM(GL_E_TIMES_F_NV)
GL_FACTOR_ALPHA_MODULATE_IMG =
INT2NUM(GL_FACTOR_ALPHA_MODULATE_IMG)
GL_FACTOR_MAX_AMD =
INT2NUM(GL_FACTOR_MAX_AMD)
GL_FACTOR_MIN_AMD =
INT2NUM(GL_FACTOR_MIN_AMD)
GL_FAILURE_NV =
INT2NUM(GL_FAILURE_NV)
GL_FASTEST =
INT2NUM(GL_FASTEST)
GL_FEEDBACK =
INT2NUM(GL_FEEDBACK)
GL_FEEDBACK_BUFFER_POINTER =
INT2NUM(GL_FEEDBACK_BUFFER_POINTER)
GL_FEEDBACK_BUFFER_SIZE =
INT2NUM(GL_FEEDBACK_BUFFER_SIZE)
GL_FEEDBACK_BUFFER_TYPE =
INT2NUM(GL_FEEDBACK_BUFFER_TYPE)
GL_FENCE_APPLE =
INT2NUM(GL_FENCE_APPLE)
GL_FENCE_CONDITION_NV =
INT2NUM(GL_FENCE_CONDITION_NV)
GL_FENCE_STATUS_NV =
INT2NUM(GL_FENCE_STATUS_NV)
GL_FIELDS_NV =
INT2NUM(GL_FIELDS_NV)
GL_FIELD_LOWER_NV =
INT2NUM(GL_FIELD_LOWER_NV)
GL_FIELD_UPPER_NV =
INT2NUM(GL_FIELD_UPPER_NV)
GL_FILE_NAME_NV =
INT2NUM(GL_FILE_NAME_NV)
GL_FILL =
INT2NUM(GL_FILL)
GL_FILTER =
INT2NUM(GL_FILTER)
GL_FILTER4_SGIS =
INT2NUM(GL_FILTER4_SGIS)
GL_FIRST_TO_REST_NV =
INT2NUM(GL_FIRST_TO_REST_NV)
GL_FIRST_VERTEX_CONVENTION =
INT2NUM(GL_FIRST_VERTEX_CONVENTION)
GL_FIRST_VERTEX_CONVENTION_EXT =
INT2NUM(GL_FIRST_VERTEX_CONVENTION_EXT)
GL_FIXED =
INT2NUM(GL_FIXED)
GL_FIXED_OES =
INT2NUM(GL_FIXED_OES)
GL_FIXED_ONLY =
INT2NUM(GL_FIXED_ONLY)
GL_FIXED_ONLY_ARB =
INT2NUM(GL_FIXED_ONLY_ARB)
GL_FLAT =
INT2NUM(GL_FLAT)
GL_FLOAT =
INT2NUM(GL_FLOAT)
GL_FLOAT16_NV =
INT2NUM(GL_FLOAT16_NV)
GL_FLOAT16_VEC2_NV =
INT2NUM(GL_FLOAT16_VEC2_NV)
GL_FLOAT16_VEC3_NV =
INT2NUM(GL_FLOAT16_VEC3_NV)
GL_FLOAT16_VEC4_NV =
INT2NUM(GL_FLOAT16_VEC4_NV)
GL_FLOAT_32_UNSIGNED_INT_24_8_REV =
INT2NUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV =
INT2NUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV)
GL_FLOAT_CLEAR_COLOR_VALUE_NV =
INT2NUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
GL_FLOAT_MAT2 =
INT2NUM(GL_FLOAT_MAT2)
GL_FLOAT_MAT2_ARB =
INT2NUM(GL_FLOAT_MAT2_ARB)
GL_FLOAT_MAT2x3 =
INT2NUM(GL_FLOAT_MAT2x3)
GL_FLOAT_MAT2x4 =
INT2NUM(GL_FLOAT_MAT2x4)
GL_FLOAT_MAT3 =
INT2NUM(GL_FLOAT_MAT3)
GL_FLOAT_MAT3_ARB =
INT2NUM(GL_FLOAT_MAT3_ARB)
GL_FLOAT_MAT3x2 =
INT2NUM(GL_FLOAT_MAT3x2)
GL_FLOAT_MAT3x4 =
INT2NUM(GL_FLOAT_MAT3x4)
GL_FLOAT_MAT4 =
INT2NUM(GL_FLOAT_MAT4)
GL_FLOAT_MAT4_ARB =
INT2NUM(GL_FLOAT_MAT4_ARB)
GL_FLOAT_MAT4x2 =
INT2NUM(GL_FLOAT_MAT4x2)
GL_FLOAT_MAT4x3 =
INT2NUM(GL_FLOAT_MAT4x3)
GL_FLOAT_R16_NV =
INT2NUM(GL_FLOAT_R16_NV)
GL_FLOAT_R32_NV =
INT2NUM(GL_FLOAT_R32_NV)
GL_FLOAT_RG16_NV =
INT2NUM(GL_FLOAT_RG16_NV)
GL_FLOAT_RG32_NV =
INT2NUM(GL_FLOAT_RG32_NV)
GL_FLOAT_RGB16_NV =
INT2NUM(GL_FLOAT_RGB16_NV)
GL_FLOAT_RGB32_NV =
INT2NUM(GL_FLOAT_RGB32_NV)
GL_FLOAT_RGBA16_NV =
INT2NUM(GL_FLOAT_RGBA16_NV)
GL_FLOAT_RGBA32_NV =
INT2NUM(GL_FLOAT_RGBA32_NV)
GL_FLOAT_RGBA_MODE_NV =
INT2NUM(GL_FLOAT_RGBA_MODE_NV)
GL_FLOAT_RGBA_NV =
INT2NUM(GL_FLOAT_RGBA_NV)
GL_FLOAT_RGB_NV =
INT2NUM(GL_FLOAT_RGB_NV)
GL_FLOAT_RG_NV =
INT2NUM(GL_FLOAT_RG_NV)
GL_FLOAT_R_NV =
INT2NUM(GL_FLOAT_R_NV)
GL_FLOAT_VEC2 =
INT2NUM(GL_FLOAT_VEC2)
GL_FLOAT_VEC2_ARB =
INT2NUM(GL_FLOAT_VEC2_ARB)
GL_FLOAT_VEC3 =
INT2NUM(GL_FLOAT_VEC3)
GL_FLOAT_VEC3_ARB =
INT2NUM(GL_FLOAT_VEC3_ARB)
GL_FLOAT_VEC4 =
INT2NUM(GL_FLOAT_VEC4)
GL_FLOAT_VEC4_ARB =
INT2NUM(GL_FLOAT_VEC4_ARB)
GL_FOG =
INT2NUM(GL_FOG)
GL_FOG_BIT =
INT2NUM(GL_FOG_BIT)
GL_FOG_COLOR =
INT2NUM(GL_FOG_COLOR)
GL_FOG_COORD =
INT2NUM(GL_FOG_COORD)
GL_FOG_COORDINATE =
INT2NUM(GL_FOG_COORDINATE)
GL_FOG_COORDINATE_ARRAY =
INT2NUM(GL_FOG_COORDINATE_ARRAY)
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING =
INT2NUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB)
GL_FOG_COORDINATE_ARRAY_EXT =
INT2NUM(GL_FOG_COORDINATE_ARRAY_EXT)
GL_FOG_COORDINATE_ARRAY_LIST_IBM =
INT2NUM(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
GL_FOG_COORDINATE_ARRAY_POINTER =
INT2NUM(GL_FOG_COORDINATE_ARRAY_POINTER)
GL_FOG_COORDINATE_ARRAY_POINTER_EXT =
INT2NUM(GL_FOG_COORDINATE_ARRAY_POINTER_EXT)
GL_FOG_COORDINATE_ARRAY_STRIDE =
INT2NUM(GL_FOG_COORDINATE_ARRAY_STRIDE)
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT =
INT2NUM(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)
GL_FOG_COORDINATE_ARRAY_TYPE =
INT2NUM(GL_FOG_COORDINATE_ARRAY_TYPE)
GL_FOG_COORDINATE_ARRAY_TYPE_EXT =
INT2NUM(GL_FOG_COORDINATE_ARRAY_TYPE_EXT)
GL_FOG_COORDINATE_EXT =
INT2NUM(GL_FOG_COORDINATE_EXT)
GL_FOG_COORDINATE_SOURCE =
INT2NUM(GL_FOG_COORDINATE_SOURCE)
GL_FOG_COORDINATE_SOURCE_EXT =
INT2NUM(GL_FOG_COORDINATE_SOURCE_EXT)
GL_FOG_COORD_ARRAY =
INT2NUM(GL_FOG_COORD_ARRAY)
GL_FOG_COORD_ARRAY_ADDRESS_NV =
INT2NUM(GL_FOG_COORD_ARRAY_ADDRESS_NV)
GL_FOG_COORD_ARRAY_BUFFER_BINDING =
INT2NUM(GL_FOG_COORD_ARRAY_BUFFER_BINDING)
GL_FOG_COORD_ARRAY_LENGTH_NV =
INT2NUM(GL_FOG_COORD_ARRAY_LENGTH_NV)
GL_FOG_COORD_ARRAY_POINTER =
INT2NUM(GL_FOG_COORD_ARRAY_POINTER)
GL_FOG_COORD_ARRAY_STRIDE =
INT2NUM(GL_FOG_COORD_ARRAY_STRIDE)
GL_FOG_COORD_ARRAY_TYPE =
INT2NUM(GL_FOG_COORD_ARRAY_TYPE)
GL_FOG_COORD_SRC =
INT2NUM(GL_FOG_COORD_SRC)
GL_FOG_DENSITY =
INT2NUM(GL_FOG_DENSITY)
GL_FOG_DISTANCE_MODE_NV =
INT2NUM(GL_FOG_DISTANCE_MODE_NV)
GL_FOG_END =
INT2NUM(GL_FOG_END)
GL_FOG_FUNC_POINTS_SGIS =
INT2NUM(GL_FOG_FUNC_POINTS_SGIS)
GL_FOG_FUNC_SGIS =
INT2NUM(GL_FOG_FUNC_SGIS)
GL_FOG_HINT =
INT2NUM(GL_FOG_HINT)
GL_FOG_INDEX =
INT2NUM(GL_FOG_INDEX)
GL_FOG_MODE =
INT2NUM(GL_FOG_MODE)
GL_FOG_OFFSET_SGIX =
INT2NUM(GL_FOG_OFFSET_SGIX)
GL_FOG_OFFSET_VALUE_SGIX =
INT2NUM(GL_FOG_OFFSET_VALUE_SGIX)
GL_FOG_SPECULAR_TEXTURE_WIN =
INT2NUM(GL_FOG_SPECULAR_TEXTURE_WIN)
GL_FOG_START =
INT2NUM(GL_FOG_START)
GL_FONT_ASCENDER_BIT_NV =
INT2NUM(GL_FONT_ASCENDER_BIT_NV)
GL_FONT_DESCENDER_BIT_NV =
INT2NUM(GL_FONT_DESCENDER_BIT_NV)
GL_FONT_HAS_KERNING_BIT_NV =
INT2NUM(GL_FONT_HAS_KERNING_BIT_NV)
GL_FONT_HEIGHT_BIT_NV =
INT2NUM(GL_FONT_HEIGHT_BIT_NV)
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV =
INT2NUM(GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV)
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV =
INT2NUM(GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV)
GL_FONT_UNDERLINE_POSITION_BIT_NV =
INT2NUM(GL_FONT_UNDERLINE_POSITION_BIT_NV)
GL_FONT_UNDERLINE_THICKNESS_BIT_NV =
INT2NUM(GL_FONT_UNDERLINE_THICKNESS_BIT_NV)
GL_FONT_UNITS_PER_EM_BIT_NV =
INT2NUM(GL_FONT_UNITS_PER_EM_BIT_NV)
GL_FONT_X_MAX_BOUNDS_BIT_NV =
INT2NUM(GL_FONT_X_MAX_BOUNDS_BIT_NV)
GL_FONT_X_MIN_BOUNDS_BIT_NV =
INT2NUM(GL_FONT_X_MIN_BOUNDS_BIT_NV)
GL_FONT_Y_MAX_BOUNDS_BIT_NV =
INT2NUM(GL_FONT_Y_MAX_BOUNDS_BIT_NV)
GL_FONT_Y_MIN_BOUNDS_BIT_NV =
INT2NUM(GL_FONT_Y_MIN_BOUNDS_BIT_NV)
GL_FORCE_BLUE_TO_ONE_NV =
INT2NUM(GL_FORCE_BLUE_TO_ONE_NV)
GL_FORMAT_SUBSAMPLE_244_244_OML =
INT2NUM(GL_FORMAT_SUBSAMPLE_244_244_OML)
GL_FORMAT_SUBSAMPLE_24_24_OML =
INT2NUM(GL_FORMAT_SUBSAMPLE_24_24_OML)
GL_FRACTIONAL_EVEN =
INT2NUM(GL_FRACTIONAL_EVEN)
GL_FRACTIONAL_ODD =
INT2NUM(GL_FRACTIONAL_ODD)
GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX =
INT2NUM(GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX)
GL_FRAGMENTS_INSTRUMENT_MAX_SGIX =
INT2NUM(GL_FRAGMENTS_INSTRUMENT_MAX_SGIX)
GL_FRAGMENTS_INSTRUMENT_SGIX =
INT2NUM(GL_FRAGMENTS_INSTRUMENT_SGIX)
GL_FRAGMENT_ALPHA_MODULATE_IMG =
INT2NUM(GL_FRAGMENT_ALPHA_MODULATE_IMG)
GL_FRAGMENT_COLOR_EXT =
INT2NUM(GL_FRAGMENT_COLOR_EXT)
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX =
INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX =
INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
GL_FRAGMENT_COLOR_MATERIAL_SGIX =
INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
GL_FRAGMENT_DEPTH =
INT2NUM(GL_FRAGMENT_DEPTH)
GL_FRAGMENT_DEPTH_EXT =
INT2NUM(GL_FRAGMENT_DEPTH_EXT)
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS =
INT2NUM(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS)
GL_FRAGMENT_LIGHT0_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT0_SGIX)
GL_FRAGMENT_LIGHT1_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT1_SGIX)
GL_FRAGMENT_LIGHT2_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT2_SGIX)
GL_FRAGMENT_LIGHT3_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT3_SGIX)
GL_FRAGMENT_LIGHT4_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT4_SGIX)
GL_FRAGMENT_LIGHT5_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT5_SGIX)
GL_FRAGMENT_LIGHT6_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT6_SGIX)
GL_FRAGMENT_LIGHT7_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT7_SGIX)
GL_FRAGMENT_LIGHTING_SGIX =
INT2NUM(GL_FRAGMENT_LIGHTING_SGIX)
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX =
INT2NUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
GL_FRAGMENT_MATERIAL_EXT =
INT2NUM(GL_FRAGMENT_MATERIAL_EXT)
GL_FRAGMENT_NORMAL_EXT =
INT2NUM(GL_FRAGMENT_NORMAL_EXT)
GL_FRAGMENT_PROGRAM_ARB =
INT2NUM(GL_FRAGMENT_PROGRAM_ARB)
GL_FRAGMENT_PROGRAM_BINDING_NV =
INT2NUM(GL_FRAGMENT_PROGRAM_BINDING_NV)
GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA =
INT2NUM(GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA)
GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA =
INT2NUM(GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA)
GL_FRAGMENT_PROGRAM_CALLBACK_MESA =
INT2NUM(GL_FRAGMENT_PROGRAM_CALLBACK_MESA)
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV =
INT2NUM(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV)
GL_FRAGMENT_PROGRAM_NV =
INT2NUM(GL_FRAGMENT_PROGRAM_NV)
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV =
INT2NUM(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV)
GL_FRAGMENT_PROGRAM_POSITION_MESA =
INT2NUM(GL_FRAGMENT_PROGRAM_POSITION_MESA)
GL_FRAGMENT_SHADER =
INT2NUM(GL_FRAGMENT_SHADER)
GL_FRAGMENT_SHADER_ARB =
INT2NUM(GL_FRAGMENT_SHADER_ARB)
GL_FRAGMENT_SHADER_ATI =
INT2NUM(GL_FRAGMENT_SHADER_ATI)
GL_FRAGMENT_SHADER_BIT =
INT2NUM(GL_FRAGMENT_SHADER_BIT)
GL_FRAGMENT_SHADER_BIT_EXT =
INT2NUM(GL_FRAGMENT_SHADER_BIT_EXT)
GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
INT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB =
INT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES =
INT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT =
INT2NUM(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
GL_FRAGMENT_SUBROUTINE =
INT2NUM(GL_FRAGMENT_SUBROUTINE)
GL_FRAGMENT_SUBROUTINE_UNIFORM =
INT2NUM(GL_FRAGMENT_SUBROUTINE_UNIFORM)
GL_FRAGMENT_TEXTURE =
INT2NUM(GL_FRAGMENT_TEXTURE)
GL_FRAMEBUFFER =
INT2NUM(GL_FRAMEBUFFER)
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
GL_FRAMEBUFFER_ATTACHMENT_ANGLE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
GL_FRAMEBUFFER_ATTACHMENT_LAYERED =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES)
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT =
INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
GL_FRAMEBUFFER_BARRIER_BIT =
INT2NUM(GL_FRAMEBUFFER_BARRIER_BIT)
GL_FRAMEBUFFER_BARRIER_BIT_EXT =
INT2NUM(GL_FRAMEBUFFER_BARRIER_BIT_EXT)
GL_FRAMEBUFFER_BINDING =
INT2NUM(GL_FRAMEBUFFER_BINDING)
GL_FRAMEBUFFER_BINDING_ANGLE =
INT2NUM(GL_FRAMEBUFFER_BINDING_ANGLE)
GL_FRAMEBUFFER_BINDING_EXT =
INT2NUM(GL_FRAMEBUFFER_BINDING_EXT)
GL_FRAMEBUFFER_BINDING_OES =
INT2NUM(GL_FRAMEBUFFER_BINDING_OES)
GL_FRAMEBUFFER_BLEND =
INT2NUM(GL_FRAMEBUFFER_BLEND)
GL_FRAMEBUFFER_COMPLETE =
INT2NUM(GL_FRAMEBUFFER_COMPLETE)
GL_FRAMEBUFFER_COMPLETE_EXT =
INT2NUM(GL_FRAMEBUFFER_COMPLETE_EXT)
GL_FRAMEBUFFER_COMPLETE_OES =
INT2NUM(GL_FRAMEBUFFER_COMPLETE_OES)
GL_FRAMEBUFFER_DEFAULT =
INT2NUM(GL_FRAMEBUFFER_DEFAULT)
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS =
INT2NUM(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
GL_FRAMEBUFFER_DEFAULT_HEIGHT =
INT2NUM(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
GL_FRAMEBUFFER_DEFAULT_LAYERS =
INT2NUM(GL_FRAMEBUFFER_DEFAULT_LAYERS)
GL_FRAMEBUFFER_DEFAULT_SAMPLES =
INT2NUM(GL_FRAMEBUFFER_DEFAULT_SAMPLES)
GL_FRAMEBUFFER_DEFAULT_WIDTH =
INT2NUM(GL_FRAMEBUFFER_DEFAULT_WIDTH)
GL_FRAMEBUFFER_EXT =
INT2NUM(GL_FRAMEBUFFER_EXT)
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES)
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES)
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES)
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT)
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV)
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES =
INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES)
GL_FRAMEBUFFER_OES =
INT2NUM(GL_FRAMEBUFFER_OES)
GL_FRAMEBUFFER_RENDERABLE =
INT2NUM(GL_FRAMEBUFFER_RENDERABLE)
GL_FRAMEBUFFER_RENDERABLE_LAYERED =
INT2NUM(GL_FRAMEBUFFER_RENDERABLE_LAYERED)
GL_FRAMEBUFFER_SRGB =
INT2NUM(GL_FRAMEBUFFER_SRGB)
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT =
INT2NUM(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
GL_FRAMEBUFFER_SRGB_EXT =
INT2NUM(GL_FRAMEBUFFER_SRGB_EXT)
GL_FRAMEBUFFER_UNDEFINED =
INT2NUM(GL_FRAMEBUFFER_UNDEFINED)
GL_FRAMEBUFFER_UNDEFINED_OES =
INT2NUM(GL_FRAMEBUFFER_UNDEFINED_OES)
GL_FRAMEBUFFER_UNSUPPORTED =
INT2NUM(GL_FRAMEBUFFER_UNSUPPORTED)
GL_FRAMEBUFFER_UNSUPPORTED_EXT =
INT2NUM(GL_FRAMEBUFFER_UNSUPPORTED_EXT)
GL_FRAMEBUFFER_UNSUPPORTED_OES =
INT2NUM(GL_FRAMEBUFFER_UNSUPPORTED_OES)
GL_FRAMEZOOM_FACTOR_SGIX =
INT2NUM(GL_FRAMEZOOM_FACTOR_SGIX)
GL_FRAMEZOOM_SGIX =
INT2NUM(GL_FRAMEZOOM_SGIX)
GL_FRAME_NV =
INT2NUM(GL_FRAME_NV)
GL_FRONT =
INT2NUM(GL_FRONT)
GL_FRONT_AND_BACK =
INT2NUM(GL_FRONT_AND_BACK)
GL_FRONT_FACE =
INT2NUM(GL_FRONT_FACE)
GL_FRONT_LEFT =
INT2NUM(GL_FRONT_LEFT)
GL_FRONT_RIGHT =
INT2NUM(GL_FRONT_RIGHT)
GL_FULL_RANGE_EXT =
INT2NUM(GL_FULL_RANGE_EXT)
GL_FULL_STIPPLE_HINT_PGI =
INT2NUM(GL_FULL_STIPPLE_HINT_PGI)
GL_FULL_SUPPORT =
INT2NUM(GL_FULL_SUPPORT)
GL_FUNC_ADD =
INT2NUM(GL_FUNC_ADD)
GL_FUNC_ADD_EXT =
INT2NUM(GL_FUNC_ADD_EXT)
GL_FUNC_ADD_OES =
INT2NUM(GL_FUNC_ADD_OES)
GL_FUNC_REVERSE_SUBTRACT =
INT2NUM(GL_FUNC_REVERSE_SUBTRACT)
GL_FUNC_REVERSE_SUBTRACT_EXT =
INT2NUM(GL_FUNC_REVERSE_SUBTRACT_EXT)
GL_FUNC_REVERSE_SUBTRACT_OES =
INT2NUM(GL_FUNC_REVERSE_SUBTRACT_OES)
GL_FUNC_SUBTRACT =
INT2NUM(GL_FUNC_SUBTRACT)
GL_FUNC_SUBTRACT_EXT =
INT2NUM(GL_FUNC_SUBTRACT_EXT)
GL_FUNC_SUBTRACT_OES =
INT2NUM(GL_FUNC_SUBTRACT_OES)
GL_GCCSO_SHADER_BINARY_FJ =
INT2NUM(GL_GCCSO_SHADER_BINARY_FJ)
GL_GENERATE_MIPMAP =
INT2NUM(GL_GENERATE_MIPMAP)
GL_GENERATE_MIPMAP_HINT =
INT2NUM(GL_GENERATE_MIPMAP_HINT)
GL_GENERATE_MIPMAP_HINT_SGIS =
INT2NUM(GL_GENERATE_MIPMAP_HINT_SGIS)
GL_GENERATE_MIPMAP_SGIS =
INT2NUM(GL_GENERATE_MIPMAP_SGIS)
GL_GENERIC_ATTRIB_NV =
INT2NUM(GL_GENERIC_ATTRIB_NV)
GL_GEOMETRY_DEFORMATION_BIT_SGIX =
INT2NUM(GL_GEOMETRY_DEFORMATION_BIT_SGIX)
GL_GEOMETRY_DEFORMATION_SGIX =
INT2NUM(GL_GEOMETRY_DEFORMATION_SGIX)
GL_GEOMETRY_INPUT_TYPE =
INT2NUM(GL_GEOMETRY_INPUT_TYPE)
GL_GEOMETRY_INPUT_TYPE_ARB =
INT2NUM(GL_GEOMETRY_INPUT_TYPE_ARB)
GL_GEOMETRY_INPUT_TYPE_EXT =
INT2NUM(GL_GEOMETRY_INPUT_TYPE_EXT)
GL_GEOMETRY_OUTPUT_TYPE =
INT2NUM(GL_GEOMETRY_OUTPUT_TYPE)
GL_GEOMETRY_OUTPUT_TYPE_ARB =
INT2NUM(GL_GEOMETRY_OUTPUT_TYPE_ARB)
GL_GEOMETRY_OUTPUT_TYPE_EXT =
INT2NUM(GL_GEOMETRY_OUTPUT_TYPE_EXT)
GL_GEOMETRY_PROGRAM_NV =
INT2NUM(GL_GEOMETRY_PROGRAM_NV)
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV =
INT2NUM(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV)
GL_GEOMETRY_SHADER =
INT2NUM(GL_GEOMETRY_SHADER)
GL_GEOMETRY_SHADER_ARB =
INT2NUM(GL_GEOMETRY_SHADER_ARB)
GL_GEOMETRY_SHADER_BIT =
INT2NUM(GL_GEOMETRY_SHADER_BIT)
GL_GEOMETRY_SHADER_EXT =
INT2NUM(GL_GEOMETRY_SHADER_EXT)
GL_GEOMETRY_SHADER_INVOCATIONS =
INT2NUM(GL_GEOMETRY_SHADER_INVOCATIONS)
GL_GEOMETRY_SUBROUTINE =
INT2NUM(GL_GEOMETRY_SUBROUTINE)
GL_GEOMETRY_SUBROUTINE_UNIFORM =
INT2NUM(GL_GEOMETRY_SUBROUTINE_UNIFORM)
GL_GEOMETRY_TEXTURE =
INT2NUM(GL_GEOMETRY_TEXTURE)
GL_GEOMETRY_VERTICES_OUT =
INT2NUM(GL_GEOMETRY_VERTICES_OUT)
GL_GEOMETRY_VERTICES_OUT_ARB =
INT2NUM(GL_GEOMETRY_VERTICES_OUT_ARB)
GL_GEOMETRY_VERTICES_OUT_EXT =
INT2NUM(GL_GEOMETRY_VERTICES_OUT_EXT)
GL_GEQUAL =
INT2NUM(GL_GEQUAL)
GL_GET_TEXTURE_IMAGE_FORMAT =
INT2NUM(GL_GET_TEXTURE_IMAGE_FORMAT)
GL_GET_TEXTURE_IMAGE_TYPE =
INT2NUM(GL_GET_TEXTURE_IMAGE_TYPE)
GL_GLOBAL_ALPHA_FACTOR_SUN =
INT2NUM(GL_GLOBAL_ALPHA_FACTOR_SUN)
GL_GLOBAL_ALPHA_SUN =
INT2NUM(GL_GLOBAL_ALPHA_SUN)
GL_GLYPH_HAS_KERNING_BIT_NV =
INT2NUM(GL_GLYPH_HAS_KERNING_BIT_NV)
GL_GLYPH_HEIGHT_BIT_NV =
INT2NUM(GL_GLYPH_HEIGHT_BIT_NV)
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV =
INT2NUM(GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV)
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV =
INT2NUM(GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV)
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV =
INT2NUM(GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV)
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV =
INT2NUM(GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV)
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV =
INT2NUM(GL_GLYPH_VERTICAL_BEARING_X_BIT_NV)
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV =
INT2NUM(GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV)
GL_GLYPH_WIDTH_BIT_NV =
INT2NUM(GL_GLYPH_WIDTH_BIT_NV)
GL_GPU_ADDRESS_NV =
INT2NUM(GL_GPU_ADDRESS_NV)
GL_GPU_OPTIMIZED_QCOM =
INT2NUM(GL_GPU_OPTIMIZED_QCOM)
GL_GREATER =
INT2NUM(GL_GREATER)
GL_GREEN =
INT2NUM(GL_GREEN)
GL_GREEN_BIAS =
INT2NUM(GL_GREEN_BIAS)
GL_GREEN_BITS =
INT2NUM(GL_GREEN_BITS)
GL_GREEN_BIT_ATI =
INT2NUM(GL_GREEN_BIT_ATI)
GL_GREEN_INTEGER =
INT2NUM(GL_GREEN_INTEGER)
GL_GREEN_INTEGER_EXT =
INT2NUM(GL_GREEN_INTEGER_EXT)
GL_GREEN_MAX_CLAMP_INGR =
INT2NUM(GL_GREEN_MAX_CLAMP_INGR)
GL_GREEN_MIN_CLAMP_INGR =
INT2NUM(GL_GREEN_MIN_CLAMP_INGR)
GL_GREEN_SCALE =
INT2NUM(GL_GREEN_SCALE)
GL_GUILTY_CONTEXT_RESET_ARB =
INT2NUM(GL_GUILTY_CONTEXT_RESET_ARB)
GL_HALF_APPLE =
INT2NUM(GL_HALF_APPLE)
GL_HALF_BIAS_NEGATE_NV =
INT2NUM(GL_HALF_BIAS_NEGATE_NV)
GL_HALF_BIAS_NORMAL_NV =
INT2NUM(GL_HALF_BIAS_NORMAL_NV)
GL_HALF_BIT_ATI =
INT2NUM(GL_HALF_BIT_ATI)
GL_HALF_FLOAT =
INT2NUM(GL_HALF_FLOAT)
GL_HALF_FLOAT_ARB =
INT2NUM(GL_HALF_FLOAT_ARB)
GL_HALF_FLOAT_NV =
INT2NUM(GL_HALF_FLOAT_NV)
GL_HALF_FLOAT_OES =
INT2NUM(GL_HALF_FLOAT_OES)
GL_HIGH_FLOAT =
INT2NUM(GL_HIGH_FLOAT)
GL_HIGH_INT =
INT2NUM(GL_HIGH_INT)
GL_HILO16_NV =
INT2NUM(GL_HILO16_NV)
GL_HILO8_NV =
INT2NUM(GL_HILO8_NV)
GL_HILO_NV =
INT2NUM(GL_HILO_NV)
GL_HINT_BIT =
INT2NUM(GL_HINT_BIT)
GL_HISTOGRAM =
INT2NUM(GL_HISTOGRAM)
GL_HISTOGRAM_ALPHA_SIZE =
INT2NUM(GL_HISTOGRAM_ALPHA_SIZE)
GL_HISTOGRAM_ALPHA_SIZE_EXT =
INT2NUM(GL_HISTOGRAM_ALPHA_SIZE_EXT)
GL_HISTOGRAM_BLUE_SIZE =
INT2NUM(GL_HISTOGRAM_BLUE_SIZE)
GL_HISTOGRAM_BLUE_SIZE_EXT =
INT2NUM(GL_HISTOGRAM_BLUE_SIZE_EXT)
GL_HISTOGRAM_EXT =
INT2NUM(GL_HISTOGRAM_EXT)
GL_HISTOGRAM_FORMAT =
INT2NUM(GL_HISTOGRAM_FORMAT)
GL_HISTOGRAM_FORMAT_EXT =
INT2NUM(GL_HISTOGRAM_FORMAT_EXT)
GL_HISTOGRAM_GREEN_SIZE =
INT2NUM(GL_HISTOGRAM_GREEN_SIZE)
GL_HISTOGRAM_GREEN_SIZE_EXT =
INT2NUM(GL_HISTOGRAM_GREEN_SIZE_EXT)
GL_HISTOGRAM_LUMINANCE_SIZE =
INT2NUM(GL_HISTOGRAM_LUMINANCE_SIZE)
GL_HISTOGRAM_LUMINANCE_SIZE_EXT =
INT2NUM(GL_HISTOGRAM_LUMINANCE_SIZE_EXT)
GL_HISTOGRAM_RED_SIZE =
INT2NUM(GL_HISTOGRAM_RED_SIZE)
GL_HISTOGRAM_RED_SIZE_EXT =
INT2NUM(GL_HISTOGRAM_RED_SIZE_EXT)
GL_HISTOGRAM_SINK =
INT2NUM(GL_HISTOGRAM_SINK)
GL_HISTOGRAM_SINK_EXT =
INT2NUM(GL_HISTOGRAM_SINK_EXT)
GL_HISTOGRAM_WIDTH =
INT2NUM(GL_HISTOGRAM_WIDTH)
GL_HISTOGRAM_WIDTH_EXT =
INT2NUM(GL_HISTOGRAM_WIDTH_EXT)
GL_HI_BIAS_NV =
INT2NUM(GL_HI_BIAS_NV)
GL_HI_SCALE_NV =
INT2NUM(GL_HI_SCALE_NV)
GL_HORIZONTAL_LINE_TO_NV =
INT2NUM(GL_HORIZONTAL_LINE_TO_NV)
GL_IDENTITY_NV =
INT2NUM(GL_IDENTITY_NV)
GL_IGNORE_BORDER_HP =
INT2NUM(GL_IGNORE_BORDER_HP)
GL_IMAGE_1D =
INT2NUM(GL_IMAGE_1D)
GL_IMAGE_1D_ARRAY =
INT2NUM(GL_IMAGE_1D_ARRAY)
GL_IMAGE_1D_ARRAY_EXT =
INT2NUM(GL_IMAGE_1D_ARRAY_EXT)
GL_IMAGE_1D_EXT =
INT2NUM(GL_IMAGE_1D_EXT)
GL_IMAGE_2D =
INT2NUM(GL_IMAGE_2D)
GL_IMAGE_2D_ARRAY =
INT2NUM(GL_IMAGE_2D_ARRAY)
GL_IMAGE_2D_ARRAY_EXT =
INT2NUM(GL_IMAGE_2D_ARRAY_EXT)
GL_IMAGE_2D_EXT =
INT2NUM(GL_IMAGE_2D_EXT)
GL_IMAGE_2D_MULTISAMPLE =
INT2NUM(GL_IMAGE_2D_MULTISAMPLE)
GL_IMAGE_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY)
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT =
INT2NUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
GL_IMAGE_2D_MULTISAMPLE_EXT =
INT2NUM(GL_IMAGE_2D_MULTISAMPLE_EXT)
GL_IMAGE_2D_RECT =
INT2NUM(GL_IMAGE_2D_RECT)
GL_IMAGE_2D_RECT_EXT =
INT2NUM(GL_IMAGE_2D_RECT_EXT)
GL_IMAGE_3D =
INT2NUM(GL_IMAGE_3D)
GL_IMAGE_3D_EXT =
INT2NUM(GL_IMAGE_3D_EXT)
GL_IMAGE_BINDING_ACCESS =
INT2NUM(GL_IMAGE_BINDING_ACCESS)
GL_IMAGE_BINDING_ACCESS_EXT =
INT2NUM(GL_IMAGE_BINDING_ACCESS_EXT)
GL_IMAGE_BINDING_FORMAT =
INT2NUM(GL_IMAGE_BINDING_FORMAT)
GL_IMAGE_BINDING_FORMAT_EXT =
INT2NUM(GL_IMAGE_BINDING_FORMAT_EXT)
GL_IMAGE_BINDING_LAYER =
INT2NUM(GL_IMAGE_BINDING_LAYER)
GL_IMAGE_BINDING_LAYERED =
INT2NUM(GL_IMAGE_BINDING_LAYERED)
GL_IMAGE_BINDING_LAYERED_EXT =
INT2NUM(GL_IMAGE_BINDING_LAYERED_EXT)
GL_IMAGE_BINDING_LAYER_EXT =
INT2NUM(GL_IMAGE_BINDING_LAYER_EXT)
GL_IMAGE_BINDING_LEVEL =
INT2NUM(GL_IMAGE_BINDING_LEVEL)
GL_IMAGE_BINDING_LEVEL_EXT =
INT2NUM(GL_IMAGE_BINDING_LEVEL_EXT)
GL_IMAGE_BINDING_NAME =
INT2NUM(GL_IMAGE_BINDING_NAME)
GL_IMAGE_BINDING_NAME_EXT =
INT2NUM(GL_IMAGE_BINDING_NAME_EXT)
GL_IMAGE_BUFFER =
INT2NUM(GL_IMAGE_BUFFER)
GL_IMAGE_BUFFER_EXT =
INT2NUM(GL_IMAGE_BUFFER_EXT)
GL_IMAGE_CLASS_10_10_10_2 =
INT2NUM(GL_IMAGE_CLASS_10_10_10_2)
GL_IMAGE_CLASS_11_11_10 =
INT2NUM(GL_IMAGE_CLASS_11_11_10)
GL_IMAGE_CLASS_1_X_16 =
INT2NUM(GL_IMAGE_CLASS_1_X_16)
GL_IMAGE_CLASS_1_X_32 =
INT2NUM(GL_IMAGE_CLASS_1_X_32)
GL_IMAGE_CLASS_1_X_8 =
INT2NUM(GL_IMAGE_CLASS_1_X_8)
GL_IMAGE_CLASS_2_X_16 =
INT2NUM(GL_IMAGE_CLASS_2_X_16)
GL_IMAGE_CLASS_2_X_32 =
INT2NUM(GL_IMAGE_CLASS_2_X_32)
GL_IMAGE_CLASS_2_X_8 =
INT2NUM(GL_IMAGE_CLASS_2_X_8)
GL_IMAGE_CLASS_4_X_16 =
INT2NUM(GL_IMAGE_CLASS_4_X_16)
GL_IMAGE_CLASS_4_X_32 =
INT2NUM(GL_IMAGE_CLASS_4_X_32)
GL_IMAGE_CLASS_4_X_8 =
INT2NUM(GL_IMAGE_CLASS_4_X_8)
GL_IMAGE_COMPATIBILITY_CLASS =
INT2NUM(GL_IMAGE_COMPATIBILITY_CLASS)
GL_IMAGE_CUBE =
INT2NUM(GL_IMAGE_CUBE)
GL_IMAGE_CUBE_EXT =
INT2NUM(GL_IMAGE_CUBE_EXT)
GL_IMAGE_CUBE_MAP_ARRAY =
INT2NUM(GL_IMAGE_CUBE_MAP_ARRAY)
GL_IMAGE_CUBE_MAP_ARRAY_EXT =
INT2NUM(GL_IMAGE_CUBE_MAP_ARRAY_EXT)
GL_IMAGE_CUBIC_WEIGHT_HP =
INT2NUM(GL_IMAGE_CUBIC_WEIGHT_HP)
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS =
INT2NUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE =
INT2NUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE =
INT2NUM(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
GL_IMAGE_MAG_FILTER_HP =
INT2NUM(GL_IMAGE_MAG_FILTER_HP)
GL_IMAGE_MIN_FILTER_HP =
INT2NUM(GL_IMAGE_MIN_FILTER_HP)
GL_IMAGE_PIXEL_FORMAT =
INT2NUM(GL_IMAGE_PIXEL_FORMAT)
GL_IMAGE_PIXEL_TYPE =
INT2NUM(GL_IMAGE_PIXEL_TYPE)
GL_IMAGE_ROTATE_ANGLE_HP =
INT2NUM(GL_IMAGE_ROTATE_ANGLE_HP)
GL_IMAGE_ROTATE_ORIGIN_X_HP =
INT2NUM(GL_IMAGE_ROTATE_ORIGIN_X_HP)
GL_IMAGE_ROTATE_ORIGIN_Y_HP =
INT2NUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP)
GL_IMAGE_SCALE_X_HP =
INT2NUM(GL_IMAGE_SCALE_X_HP)
GL_IMAGE_SCALE_Y_HP =
INT2NUM(GL_IMAGE_SCALE_Y_HP)
GL_IMAGE_TEXEL_SIZE =
INT2NUM(GL_IMAGE_TEXEL_SIZE)
GL_IMAGE_TRANSFORM_2D_HP =
INT2NUM(GL_IMAGE_TRANSFORM_2D_HP)
GL_IMAGE_TRANSLATE_X_HP =
INT2NUM(GL_IMAGE_TRANSLATE_X_HP)
GL_IMAGE_TRANSLATE_Y_HP =
INT2NUM(GL_IMAGE_TRANSLATE_Y_HP)
GL_IMPLEMENTATION_COLOR_READ_FORMAT =
INT2NUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES =
INT2NUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
GL_IMPLEMENTATION_COLOR_READ_TYPE =
INT2NUM(GL_IMPLEMENTATION_COLOR_READ_TYPE)
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES =
INT2NUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
GL_INCR =
INT2NUM(GL_INCR)
GL_INCR_WRAP =
INT2NUM(GL_INCR_WRAP)
GL_INCR_WRAP_EXT =
INT2NUM(GL_INCR_WRAP_EXT)
GL_INCR_WRAP_OES =
INT2NUM(GL_INCR_WRAP_OES)
GL_INDEX =
INT2NUM(GL_INDEX)
GL_INDEX_ARRAY =
INT2NUM(GL_INDEX_ARRAY)
GL_INDEX_ARRAY_ADDRESS_NV =
INT2NUM(GL_INDEX_ARRAY_ADDRESS_NV)
GL_INDEX_ARRAY_BUFFER_BINDING =
INT2NUM(GL_INDEX_ARRAY_BUFFER_BINDING)
GL_INDEX_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_INDEX_ARRAY_BUFFER_BINDING_ARB)
GL_INDEX_ARRAY_COUNT_EXT =
INT2NUM(GL_INDEX_ARRAY_COUNT_EXT)
GL_INDEX_ARRAY_EXT =
INT2NUM(GL_INDEX_ARRAY_EXT)
GL_INDEX_ARRAY_LENGTH_NV =
INT2NUM(GL_INDEX_ARRAY_LENGTH_NV)
GL_INDEX_ARRAY_LIST_IBM =
INT2NUM(GL_INDEX_ARRAY_LIST_IBM)
GL_INDEX_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
GL_INDEX_ARRAY_POINTER =
INT2NUM(GL_INDEX_ARRAY_POINTER)
GL_INDEX_ARRAY_POINTER_EXT =
INT2NUM(GL_INDEX_ARRAY_POINTER_EXT)
GL_INDEX_ARRAY_STRIDE =
INT2NUM(GL_INDEX_ARRAY_STRIDE)
GL_INDEX_ARRAY_STRIDE_EXT =
INT2NUM(GL_INDEX_ARRAY_STRIDE_EXT)
GL_INDEX_ARRAY_TYPE =
INT2NUM(GL_INDEX_ARRAY_TYPE)
GL_INDEX_ARRAY_TYPE_EXT =
INT2NUM(GL_INDEX_ARRAY_TYPE_EXT)
GL_INDEX_BITS =
INT2NUM(GL_INDEX_BITS)
GL_INDEX_BIT_PGI =
INT2NUM(GL_INDEX_BIT_PGI)
GL_INDEX_CLEAR_VALUE =
INT2NUM(GL_INDEX_CLEAR_VALUE)
GL_INDEX_LOGIC_OP =
INT2NUM(GL_INDEX_LOGIC_OP)
GL_INDEX_MATERIAL_EXT =
INT2NUM(GL_INDEX_MATERIAL_EXT)
GL_INDEX_MATERIAL_FACE_EXT =
INT2NUM(GL_INDEX_MATERIAL_FACE_EXT)
GL_INDEX_MATERIAL_PARAMETER_EXT =
INT2NUM(GL_INDEX_MATERIAL_PARAMETER_EXT)
GL_INDEX_MODE =
INT2NUM(GL_INDEX_MODE)
GL_INDEX_OFFSET =
INT2NUM(GL_INDEX_OFFSET)
GL_INDEX_SHIFT =
INT2NUM(GL_INDEX_SHIFT)
GL_INDEX_TEST_EXT =
INT2NUM(GL_INDEX_TEST_EXT)
GL_INDEX_TEST_FUNC_EXT =
INT2NUM(GL_INDEX_TEST_FUNC_EXT)
GL_INDEX_TEST_REF_EXT =
INT2NUM(GL_INDEX_TEST_REF_EXT)
GL_INDEX_WRITEMASK =
INT2NUM(GL_INDEX_WRITEMASK)
GL_INFO_LOG_LENGTH =
INT2NUM(GL_INFO_LOG_LENGTH)
GL_INNOCENT_CONTEXT_RESET_ARB =
INT2NUM(GL_INNOCENT_CONTEXT_RESET_ARB)
GL_INSTRUMENT_BUFFER_POINTER_SGIX =
INT2NUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX)
GL_INSTRUMENT_MEASUREMENTS_SGIX =
INT2NUM(GL_INSTRUMENT_MEASUREMENTS_SGIX)
GL_INT =
INT2NUM(GL_INT)
GL_INT16_NV =
INT2NUM(GL_INT16_NV)
GL_INT16_VEC2_NV =
INT2NUM(GL_INT16_VEC2_NV)
GL_INT16_VEC3_NV =
INT2NUM(GL_INT16_VEC3_NV)
GL_INT16_VEC4_NV =
INT2NUM(GL_INT16_VEC4_NV)
GL_INT64_NV =
INT2NUM(GL_INT64_NV)
GL_INT64_VEC2_NV =
INT2NUM(GL_INT64_VEC2_NV)
GL_INT64_VEC3_NV =
INT2NUM(GL_INT64_VEC3_NV)
GL_INT64_VEC4_NV =
INT2NUM(GL_INT64_VEC4_NV)
GL_INT8_NV =
INT2NUM(GL_INT8_NV)
GL_INT8_VEC2_NV =
INT2NUM(GL_INT8_VEC2_NV)
GL_INT8_VEC3_NV =
INT2NUM(GL_INT8_VEC3_NV)
GL_INT8_VEC4_NV =
INT2NUM(GL_INT8_VEC4_NV)
GL_INTENSITY =
INT2NUM(GL_INTENSITY)
GL_INTENSITY12 =
INT2NUM(GL_INTENSITY12)
GL_INTENSITY12_EXT =
INT2NUM(GL_INTENSITY12_EXT)
GL_INTENSITY16 =
INT2NUM(GL_INTENSITY16)
GL_INTENSITY16F_ARB =
INT2NUM(GL_INTENSITY16F_ARB)
GL_INTENSITY16I_EXT =
INT2NUM(GL_INTENSITY16I_EXT)
GL_INTENSITY16UI_EXT =
INT2NUM(GL_INTENSITY16UI_EXT)
GL_INTENSITY16_EXT =
INT2NUM(GL_INTENSITY16_EXT)
GL_INTENSITY16_SNORM =
INT2NUM(GL_INTENSITY16_SNORM)
GL_INTENSITY32F_ARB =
INT2NUM(GL_INTENSITY32F_ARB)
GL_INTENSITY32I_EXT =
INT2NUM(GL_INTENSITY32I_EXT)
GL_INTENSITY32UI_EXT =
INT2NUM(GL_INTENSITY32UI_EXT)
GL_INTENSITY4 =
INT2NUM(GL_INTENSITY4)
GL_INTENSITY4_EXT =
INT2NUM(GL_INTENSITY4_EXT)
GL_INTENSITY8 =
INT2NUM(GL_INTENSITY8)
GL_INTENSITY8I_EXT =
INT2NUM(GL_INTENSITY8I_EXT)
GL_INTENSITY8UI_EXT =
INT2NUM(GL_INTENSITY8UI_EXT)
GL_INTENSITY8_EXT =
INT2NUM(GL_INTENSITY8_EXT)
GL_INTENSITY8_SNORM =
INT2NUM(GL_INTENSITY8_SNORM)
GL_INTENSITY_EXT =
INT2NUM(GL_INTENSITY_EXT)
GL_INTENSITY_FLOAT16_APPLE =
INT2NUM(GL_INTENSITY_FLOAT16_APPLE)
GL_INTENSITY_FLOAT16_ATI =
INT2NUM(GL_INTENSITY_FLOAT16_ATI)
GL_INTENSITY_FLOAT32_APPLE =
INT2NUM(GL_INTENSITY_FLOAT32_APPLE)
GL_INTENSITY_FLOAT32_ATI =
INT2NUM(GL_INTENSITY_FLOAT32_ATI)
GL_INTENSITY_SNORM =
INT2NUM(GL_INTENSITY_SNORM)
GL_INTERLACE_OML =
INT2NUM(GL_INTERLACE_OML)
GL_INTERLACE_READ_INGR =
INT2NUM(GL_INTERLACE_READ_INGR)
GL_INTERLACE_READ_OML =
INT2NUM(GL_INTERLACE_READ_OML)
GL_INTERLACE_SGIX =
INT2NUM(GL_INTERLACE_SGIX)
GL_INTERLEAVED_ATTRIBS =
INT2NUM(GL_INTERLEAVED_ATTRIBS)
GL_INTERLEAVED_ATTRIBS_EXT =
INT2NUM(GL_INTERLEAVED_ATTRIBS_EXT)
GL_INTERLEAVED_ATTRIBS_NV =
INT2NUM(GL_INTERLEAVED_ATTRIBS_NV)
GL_INTERNALFORMAT_ALPHA_SIZE =
INT2NUM(GL_INTERNALFORMAT_ALPHA_SIZE)
GL_INTERNALFORMAT_ALPHA_TYPE =
INT2NUM(GL_INTERNALFORMAT_ALPHA_TYPE)
GL_INTERNALFORMAT_BLUE_SIZE =
INT2NUM(GL_INTERNALFORMAT_BLUE_SIZE)
GL_INTERNALFORMAT_BLUE_TYPE =
INT2NUM(GL_INTERNALFORMAT_BLUE_TYPE)
GL_INTERNALFORMAT_DEPTH_SIZE =
INT2NUM(GL_INTERNALFORMAT_DEPTH_SIZE)
GL_INTERNALFORMAT_DEPTH_TYPE =
INT2NUM(GL_INTERNALFORMAT_DEPTH_TYPE)
GL_INTERNALFORMAT_GREEN_SIZE =
INT2NUM(GL_INTERNALFORMAT_GREEN_SIZE)
GL_INTERNALFORMAT_GREEN_TYPE =
INT2NUM(GL_INTERNALFORMAT_GREEN_TYPE)
GL_INTERNALFORMAT_PREFERRED =
INT2NUM(GL_INTERNALFORMAT_PREFERRED)
GL_INTERNALFORMAT_RED_SIZE =
INT2NUM(GL_INTERNALFORMAT_RED_SIZE)
GL_INTERNALFORMAT_RED_TYPE =
INT2NUM(GL_INTERNALFORMAT_RED_TYPE)
GL_INTERNALFORMAT_SHARED_SIZE =
INT2NUM(GL_INTERNALFORMAT_SHARED_SIZE)
GL_INTERNALFORMAT_STENCIL_SIZE =
INT2NUM(GL_INTERNALFORMAT_STENCIL_SIZE)
GL_INTERNALFORMAT_STENCIL_TYPE =
INT2NUM(GL_INTERNALFORMAT_STENCIL_TYPE)
GL_INTERNALFORMAT_SUPPORTED =
INT2NUM(GL_INTERNALFORMAT_SUPPORTED)
GL_INTERPOLATE =
INT2NUM(GL_INTERPOLATE)
GL_INTERPOLATE_ARB =
INT2NUM(GL_INTERPOLATE_ARB)
GL_INTERPOLATE_EXT =
INT2NUM(GL_INTERPOLATE_EXT)
GL_INT_10_10_10_2_OES =
INT2NUM(GL_INT_10_10_10_2_OES)
GL_INT_2_10_10_10_REV =
INT2NUM(GL_INT_2_10_10_10_REV)
GL_INT_IMAGE_1D =
INT2NUM(GL_INT_IMAGE_1D)
GL_INT_IMAGE_1D_ARRAY =
INT2NUM(GL_INT_IMAGE_1D_ARRAY)
GL_INT_IMAGE_1D_ARRAY_EXT =
INT2NUM(GL_INT_IMAGE_1D_ARRAY_EXT)
GL_INT_IMAGE_1D_EXT =
INT2NUM(GL_INT_IMAGE_1D_EXT)
GL_INT_IMAGE_2D =
INT2NUM(GL_INT_IMAGE_2D)
GL_INT_IMAGE_2D_ARRAY =
INT2NUM(GL_INT_IMAGE_2D_ARRAY)
GL_INT_IMAGE_2D_ARRAY_EXT =
INT2NUM(GL_INT_IMAGE_2D_ARRAY_EXT)
GL_INT_IMAGE_2D_EXT =
INT2NUM(GL_INT_IMAGE_2D_EXT)
GL_INT_IMAGE_2D_MULTISAMPLE =
INT2NUM(GL_INT_IMAGE_2D_MULTISAMPLE)
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT =
INT2NUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
GL_INT_IMAGE_2D_MULTISAMPLE_EXT =
INT2NUM(GL_INT_IMAGE_2D_MULTISAMPLE_EXT)
GL_INT_IMAGE_2D_RECT =
INT2NUM(GL_INT_IMAGE_2D_RECT)
GL_INT_IMAGE_2D_RECT_EXT =
INT2NUM(GL_INT_IMAGE_2D_RECT_EXT)
GL_INT_IMAGE_3D =
INT2NUM(GL_INT_IMAGE_3D)
GL_INT_IMAGE_3D_EXT =
INT2NUM(GL_INT_IMAGE_3D_EXT)
GL_INT_IMAGE_BUFFER =
INT2NUM(GL_INT_IMAGE_BUFFER)
GL_INT_IMAGE_BUFFER_EXT =
INT2NUM(GL_INT_IMAGE_BUFFER_EXT)
GL_INT_IMAGE_CUBE =
INT2NUM(GL_INT_IMAGE_CUBE)
GL_INT_IMAGE_CUBE_EXT =
INT2NUM(GL_INT_IMAGE_CUBE_EXT)
GL_INT_IMAGE_CUBE_MAP_ARRAY =
INT2NUM(GL_INT_IMAGE_CUBE_MAP_ARRAY)
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT =
INT2NUM(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
GL_INT_SAMPLER_1D =
INT2NUM(GL_INT_SAMPLER_1D)
GL_INT_SAMPLER_1D_ARRAY =
INT2NUM(GL_INT_SAMPLER_1D_ARRAY)
GL_INT_SAMPLER_1D_ARRAY_EXT =
INT2NUM(GL_INT_SAMPLER_1D_ARRAY_EXT)
GL_INT_SAMPLER_1D_EXT =
INT2NUM(GL_INT_SAMPLER_1D_EXT)
GL_INT_SAMPLER_2D =
INT2NUM(GL_INT_SAMPLER_2D)
GL_INT_SAMPLER_2D_ARRAY =
INT2NUM(GL_INT_SAMPLER_2D_ARRAY)
GL_INT_SAMPLER_2D_ARRAY_EXT =
INT2NUM(GL_INT_SAMPLER_2D_ARRAY_EXT)
GL_INT_SAMPLER_2D_EXT =
INT2NUM(GL_INT_SAMPLER_2D_EXT)
GL_INT_SAMPLER_2D_MULTISAMPLE =
INT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE)
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
GL_INT_SAMPLER_2D_RECT =
INT2NUM(GL_INT_SAMPLER_2D_RECT)
GL_INT_SAMPLER_2D_RECT_EXT =
INT2NUM(GL_INT_SAMPLER_2D_RECT_EXT)
GL_INT_SAMPLER_3D =
INT2NUM(GL_INT_SAMPLER_3D)
GL_INT_SAMPLER_3D_EXT =
INT2NUM(GL_INT_SAMPLER_3D_EXT)
GL_INT_SAMPLER_BUFFER =
INT2NUM(GL_INT_SAMPLER_BUFFER)
GL_INT_SAMPLER_BUFFER_AMD =
INT2NUM(GL_INT_SAMPLER_BUFFER_AMD)
GL_INT_SAMPLER_BUFFER_EXT =
INT2NUM(GL_INT_SAMPLER_BUFFER_EXT)
GL_INT_SAMPLER_CUBE =
INT2NUM(GL_INT_SAMPLER_CUBE)
GL_INT_SAMPLER_CUBE_EXT =
INT2NUM(GL_INT_SAMPLER_CUBE_EXT)
GL_INT_SAMPLER_CUBE_MAP_ARRAY =
INT2NUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY)
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB =
INT2NUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
GL_INT_SAMPLER_RENDERBUFFER_NV =
INT2NUM(GL_INT_SAMPLER_RENDERBUFFER_NV)
GL_INT_VEC2 =
INT2NUM(GL_INT_VEC2)
GL_INT_VEC2_ARB =
INT2NUM(GL_INT_VEC2_ARB)
GL_INT_VEC3 =
INT2NUM(GL_INT_VEC3)
GL_INT_VEC3_ARB =
INT2NUM(GL_INT_VEC3_ARB)
GL_INT_VEC4 =
INT2NUM(GL_INT_VEC4)
GL_INT_VEC4_ARB =
INT2NUM(GL_INT_VEC4_ARB)
GL_INVALID_ENUM =
INT2NUM(GL_INVALID_ENUM)
GL_INVALID_FRAMEBUFFER_OPERATION =
INT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION)
GL_INVALID_FRAMEBUFFER_OPERATION_EXT =
INT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
GL_INVALID_FRAMEBUFFER_OPERATION_OES =
INT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION_OES)
GL_INVALID_INDEX =
INT2NUM(GL_INVALID_INDEX)
GL_INVALID_OPERATION =
INT2NUM(GL_INVALID_OPERATION)
GL_INVALID_VALUE =
INT2NUM(GL_INVALID_VALUE)
GL_INVARIANT_DATATYPE_EXT =
INT2NUM(GL_INVARIANT_DATATYPE_EXT)
GL_INVARIANT_EXT =
INT2NUM(GL_INVARIANT_EXT)
GL_INVARIANT_VALUE_EXT =
INT2NUM(GL_INVARIANT_VALUE_EXT)
GL_INVERSE_NV =
INT2NUM(GL_INVERSE_NV)
GL_INVERSE_TRANSPOSE_NV =
INT2NUM(GL_INVERSE_TRANSPOSE_NV)
GL_INVERT =
INT2NUM(GL_INVERT)
GL_INVERTED_SCREEN_W_REND =
INT2NUM(GL_INVERTED_SCREEN_W_REND)
GL_IR_INSTRUMENT1_SGIX =
INT2NUM(GL_IR_INSTRUMENT1_SGIX)
GL_ISOLINES =
INT2NUM(GL_ISOLINES)
GL_IS_PER_PATCH =
INT2NUM(GL_IS_PER_PATCH)
GL_IS_ROW_MAJOR =
INT2NUM(GL_IS_ROW_MAJOR)
GL_ITALIC_BIT_NV =
INT2NUM(GL_ITALIC_BIT_NV)
GL_IUI_N3F_V2F_EXT =
INT2NUM(GL_IUI_N3F_V2F_EXT)
GL_IUI_N3F_V3F_EXT =
INT2NUM(GL_IUI_N3F_V3F_EXT)
GL_IUI_V2F_EXT =
INT2NUM(GL_IUI_V2F_EXT)
GL_IUI_V3F_EXT =
INT2NUM(GL_IUI_V3F_EXT)
GL_KEEP =
INT2NUM(GL_KEEP)
GL_LARGE_CCW_ARC_TO_NV =
INT2NUM(GL_LARGE_CCW_ARC_TO_NV)
GL_LARGE_CW_ARC_TO_NV =
INT2NUM(GL_LARGE_CW_ARC_TO_NV)
GL_LAST_VERTEX_CONVENTION =
INT2NUM(GL_LAST_VERTEX_CONVENTION)
GL_LAST_VERTEX_CONVENTION_EXT =
INT2NUM(GL_LAST_VERTEX_CONVENTION_EXT)
GL_LAST_VIDEO_CAPTURE_STATUS_NV =
INT2NUM(GL_LAST_VIDEO_CAPTURE_STATUS_NV)
GL_LAYER_NV =
INT2NUM(GL_LAYER_NV)
GL_LAYER_PROVOKING_VERTEX =
INT2NUM(GL_LAYER_PROVOKING_VERTEX)
GL_LAYOUT_DEFAULT_INTEL =
INT2NUM(GL_LAYOUT_DEFAULT_INTEL)
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL =
INT2NUM(GL_LAYOUT_LINEAR_CPU_CACHED_INTEL)
GL_LAYOUT_LINEAR_INTEL =
INT2NUM(GL_LAYOUT_LINEAR_INTEL)
GL_LEFT =
INT2NUM(GL_LEFT)
GL_LEQUAL =
INT2NUM(GL_LEQUAL)
GL_LERP_ATI =
INT2NUM(GL_LERP_ATI)
GL_LESS =
INT2NUM(GL_LESS)
GL_LIGHT0 =
INT2NUM(GL_LIGHT0)
GL_LIGHT1 =
INT2NUM(GL_LIGHT1)
GL_LIGHT2 =
INT2NUM(GL_LIGHT2)
GL_LIGHT3 =
INT2NUM(GL_LIGHT3)
GL_LIGHT4 =
INT2NUM(GL_LIGHT4)
GL_LIGHT5 =
INT2NUM(GL_LIGHT5)
GL_LIGHT6 =
INT2NUM(GL_LIGHT6)
GL_LIGHT7 =
INT2NUM(GL_LIGHT7)
GL_LIGHTING =
INT2NUM(GL_LIGHTING)
GL_LIGHTING_BIT =
INT2NUM(GL_LIGHTING_BIT)
GL_LIGHT_ENV_MODE_SGIX =
INT2NUM(GL_LIGHT_ENV_MODE_SGIX)
GL_LIGHT_MODEL_AMBIENT =
INT2NUM(GL_LIGHT_MODEL_AMBIENT)
GL_LIGHT_MODEL_COLOR_CONTROL =
INT2NUM(GL_LIGHT_MODEL_COLOR_CONTROL)
GL_LIGHT_MODEL_COLOR_CONTROL_EXT =
INT2NUM(GL_LIGHT_MODEL_COLOR_CONTROL_EXT)
GL_LIGHT_MODEL_LOCAL_VIEWER =
INT2NUM(GL_LIGHT_MODEL_LOCAL_VIEWER)
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE =
INT2NUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
GL_LIGHT_MODEL_TWO_SIDE =
INT2NUM(GL_LIGHT_MODEL_TWO_SIDE)
GL_LINE =
INT2NUM(GL_LINE)
GL_LINEAR =
INT2NUM(GL_LINEAR)
GL_LINEAR_ATTENUATION =
INT2NUM(GL_LINEAR_ATTENUATION)
GL_LINEAR_CLIPMAP_LINEAR_SGIX =
INT2NUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
GL_LINEAR_CLIPMAP_NEAREST_SGIX =
INT2NUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
GL_LINEAR_DETAIL_ALPHA_SGIS =
INT2NUM(GL_LINEAR_DETAIL_ALPHA_SGIS)
GL_LINEAR_DETAIL_COLOR_SGIS =
INT2NUM(GL_LINEAR_DETAIL_COLOR_SGIS)
GL_LINEAR_DETAIL_SGIS =
INT2NUM(GL_LINEAR_DETAIL_SGIS)
GL_LINEAR_MIPMAP_LINEAR =
INT2NUM(GL_LINEAR_MIPMAP_LINEAR)
GL_LINEAR_MIPMAP_NEAREST =
INT2NUM(GL_LINEAR_MIPMAP_NEAREST)
GL_LINEAR_SHARPEN_ALPHA_SGIS =
INT2NUM(GL_LINEAR_SHARPEN_ALPHA_SGIS)
GL_LINEAR_SHARPEN_COLOR_SGIS =
INT2NUM(GL_LINEAR_SHARPEN_COLOR_SGIS)
GL_LINEAR_SHARPEN_SGIS =
INT2NUM(GL_LINEAR_SHARPEN_SGIS)
GL_LINES =
INT2NUM(GL_LINES)
GL_LINES_ADJACENCY =
INT2NUM(GL_LINES_ADJACENCY)
GL_LINES_ADJACENCY_ARB =
INT2NUM(GL_LINES_ADJACENCY_ARB)
GL_LINES_ADJACENCY_EXT =
INT2NUM(GL_LINES_ADJACENCY_EXT)
GL_LINE_BIT =
INT2NUM(GL_LINE_BIT)
GL_LINE_LOOP =
INT2NUM(GL_LINE_LOOP)
GL_LINE_QUALITY_HINT_SGIX =
INT2NUM(GL_LINE_QUALITY_HINT_SGIX)
GL_LINE_RESET_TOKEN =
INT2NUM(GL_LINE_RESET_TOKEN)
GL_LINE_SMOOTH =
INT2NUM(GL_LINE_SMOOTH)
GL_LINE_SMOOTH_HINT =
INT2NUM(GL_LINE_SMOOTH_HINT)
GL_LINE_STIPPLE =
INT2NUM(GL_LINE_STIPPLE)
GL_LINE_STIPPLE_PATTERN =
INT2NUM(GL_LINE_STIPPLE_PATTERN)
GL_LINE_STIPPLE_REPEAT =
INT2NUM(GL_LINE_STIPPLE_REPEAT)
GL_LINE_STRIP =
INT2NUM(GL_LINE_STRIP)
GL_LINE_STRIP_ADJACENCY =
INT2NUM(GL_LINE_STRIP_ADJACENCY)
GL_LINE_STRIP_ADJACENCY_ARB =
INT2NUM(GL_LINE_STRIP_ADJACENCY_ARB)
GL_LINE_STRIP_ADJACENCY_EXT =
INT2NUM(GL_LINE_STRIP_ADJACENCY_EXT)
GL_LINE_TOKEN =
INT2NUM(GL_LINE_TOKEN)
GL_LINE_TO_NV =
INT2NUM(GL_LINE_TO_NV)
GL_LINE_WIDTH =
INT2NUM(GL_LINE_WIDTH)
GL_LINE_WIDTH_GRANULARITY =
INT2NUM(GL_LINE_WIDTH_GRANULARITY)
GL_LINE_WIDTH_RANGE =
INT2NUM(GL_LINE_WIDTH_RANGE)
INT2NUM(GL_LINK_STATUS)
GL_LIST_BASE =
INT2NUM(GL_LIST_BASE)
GL_LIST_BIT =
INT2NUM(GL_LIST_BIT)
GL_LIST_INDEX =
INT2NUM(GL_LIST_INDEX)
GL_LIST_MODE =
INT2NUM(GL_LIST_MODE)
GL_LIST_PRIORITY_SGIX =
INT2NUM(GL_LIST_PRIORITY_SGIX)
GL_LOAD =
INT2NUM(GL_LOAD)
GL_LOCAL_CONSTANT_DATATYPE_EXT =
INT2NUM(GL_LOCAL_CONSTANT_DATATYPE_EXT)
GL_LOCAL_CONSTANT_EXT =
INT2NUM(GL_LOCAL_CONSTANT_EXT)
GL_LOCAL_CONSTANT_VALUE_EXT =
INT2NUM(GL_LOCAL_CONSTANT_VALUE_EXT)
GL_LOCAL_EXT =
INT2NUM(GL_LOCAL_EXT)
GL_LOCATION =
INT2NUM(GL_LOCATION)
GL_LOCATION_INDEX =
INT2NUM(GL_LOCATION_INDEX)
GL_LOGIC_OP =
INT2NUM(GL_LOGIC_OP)
GL_LOGIC_OP_MODE =
INT2NUM(GL_LOGIC_OP_MODE)
GL_LOSE_CONTEXT_ON_RESET_ARB =
INT2NUM(GL_LOSE_CONTEXT_ON_RESET_ARB)
GL_LOWER_LEFT =
INT2NUM(GL_LOWER_LEFT)
GL_LOW_FLOAT =
INT2NUM(GL_LOW_FLOAT)
GL_LOW_INT =
INT2NUM(GL_LOW_INT)
GL_LO_BIAS_NV =
INT2NUM(GL_LO_BIAS_NV)
GL_LO_SCALE_NV =
INT2NUM(GL_LO_SCALE_NV)
GL_LUMINANCE =
INT2NUM(GL_LUMINANCE)
GL_LUMINANCE12 =
INT2NUM(GL_LUMINANCE12)
GL_LUMINANCE12_ALPHA12 =
INT2NUM(GL_LUMINANCE12_ALPHA12)
GL_LUMINANCE12_ALPHA12_EXT =
INT2NUM(GL_LUMINANCE12_ALPHA12_EXT)
GL_LUMINANCE12_ALPHA4 =
INT2NUM(GL_LUMINANCE12_ALPHA4)
GL_LUMINANCE12_ALPHA4_EXT =
INT2NUM(GL_LUMINANCE12_ALPHA4_EXT)
GL_LUMINANCE12_EXT =
INT2NUM(GL_LUMINANCE12_EXT)
GL_LUMINANCE16 =
INT2NUM(GL_LUMINANCE16)
GL_LUMINANCE16F_ARB =
INT2NUM(GL_LUMINANCE16F_ARB)
GL_LUMINANCE16I_EXT =
INT2NUM(GL_LUMINANCE16I_EXT)
GL_LUMINANCE16UI_EXT =
INT2NUM(GL_LUMINANCE16UI_EXT)
GL_LUMINANCE16_ALPHA16 =
INT2NUM(GL_LUMINANCE16_ALPHA16)
GL_LUMINANCE16_ALPHA16_EXT =
INT2NUM(GL_LUMINANCE16_ALPHA16_EXT)
GL_LUMINANCE16_ALPHA16_SNORM =
INT2NUM(GL_LUMINANCE16_ALPHA16_SNORM)
GL_LUMINANCE16_EXT =
INT2NUM(GL_LUMINANCE16_EXT)
GL_LUMINANCE16_SNORM =
INT2NUM(GL_LUMINANCE16_SNORM)
GL_LUMINANCE32F_ARB =
INT2NUM(GL_LUMINANCE32F_ARB)
GL_LUMINANCE32I_EXT =
INT2NUM(GL_LUMINANCE32I_EXT)
GL_LUMINANCE32UI_EXT =
INT2NUM(GL_LUMINANCE32UI_EXT)
GL_LUMINANCE4 =
INT2NUM(GL_LUMINANCE4)
GL_LUMINANCE4_ALPHA4 =
INT2NUM(GL_LUMINANCE4_ALPHA4)
GL_LUMINANCE4_ALPHA4_EXT =
INT2NUM(GL_LUMINANCE4_ALPHA4_EXT)
GL_LUMINANCE4_EXT =
INT2NUM(GL_LUMINANCE4_EXT)
GL_LUMINANCE6_ALPHA2 =
INT2NUM(GL_LUMINANCE6_ALPHA2)
GL_LUMINANCE6_ALPHA2_EXT =
INT2NUM(GL_LUMINANCE6_ALPHA2_EXT)
GL_LUMINANCE8 =
INT2NUM(GL_LUMINANCE8)
GL_LUMINANCE8I_EXT =
INT2NUM(GL_LUMINANCE8I_EXT)
GL_LUMINANCE8UI_EXT =
INT2NUM(GL_LUMINANCE8UI_EXT)
GL_LUMINANCE8_ALPHA8 =
INT2NUM(GL_LUMINANCE8_ALPHA8)
GL_LUMINANCE8_ALPHA8_EXT =
INT2NUM(GL_LUMINANCE8_ALPHA8_EXT)
GL_LUMINANCE8_ALPHA8_SNORM =
INT2NUM(GL_LUMINANCE8_ALPHA8_SNORM)
GL_LUMINANCE8_EXT =
INT2NUM(GL_LUMINANCE8_EXT)
GL_LUMINANCE8_SNORM =
INT2NUM(GL_LUMINANCE8_SNORM)
GL_LUMINANCE_ALPHA =
INT2NUM(GL_LUMINANCE_ALPHA)
GL_LUMINANCE_ALPHA16F_ARB =
INT2NUM(GL_LUMINANCE_ALPHA16F_ARB)
GL_LUMINANCE_ALPHA16I_EXT =
INT2NUM(GL_LUMINANCE_ALPHA16I_EXT)
GL_LUMINANCE_ALPHA16UI_EXT =
INT2NUM(GL_LUMINANCE_ALPHA16UI_EXT)
GL_LUMINANCE_ALPHA32F_ARB =
INT2NUM(GL_LUMINANCE_ALPHA32F_ARB)
GL_LUMINANCE_ALPHA32I_EXT =
INT2NUM(GL_LUMINANCE_ALPHA32I_EXT)
GL_LUMINANCE_ALPHA32UI_EXT =
INT2NUM(GL_LUMINANCE_ALPHA32UI_EXT)
GL_LUMINANCE_ALPHA8I_EXT =
INT2NUM(GL_LUMINANCE_ALPHA8I_EXT)
GL_LUMINANCE_ALPHA8UI_EXT =
INT2NUM(GL_LUMINANCE_ALPHA8UI_EXT)
GL_LUMINANCE_ALPHA_FLOAT16_APPLE =
INT2NUM(GL_LUMINANCE_ALPHA_FLOAT16_APPLE)
GL_LUMINANCE_ALPHA_FLOAT16_ATI =
INT2NUM(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
GL_LUMINANCE_ALPHA_FLOAT32_APPLE =
INT2NUM(GL_LUMINANCE_ALPHA_FLOAT32_APPLE)
GL_LUMINANCE_ALPHA_FLOAT32_ATI =
INT2NUM(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
GL_LUMINANCE_ALPHA_INTEGER_EXT =
INT2NUM(GL_LUMINANCE_ALPHA_INTEGER_EXT)
GL_LUMINANCE_ALPHA_SNORM =
INT2NUM(GL_LUMINANCE_ALPHA_SNORM)
GL_LUMINANCE_FLOAT16_APPLE =
INT2NUM(GL_LUMINANCE_FLOAT16_APPLE)
GL_LUMINANCE_FLOAT16_ATI =
INT2NUM(GL_LUMINANCE_FLOAT16_ATI)
GL_LUMINANCE_FLOAT32_APPLE =
INT2NUM(GL_LUMINANCE_FLOAT32_APPLE)
GL_LUMINANCE_FLOAT32_ATI =
INT2NUM(GL_LUMINANCE_FLOAT32_ATI)
GL_LUMINANCE_INTEGER_EXT =
INT2NUM(GL_LUMINANCE_INTEGER_EXT)
GL_LUMINANCE_SNORM =
INT2NUM(GL_LUMINANCE_SNORM)
GL_MAD_ATI =
INT2NUM(GL_MAD_ATI)
GL_MAGNITUDE_BIAS_NV =
INT2NUM(GL_MAGNITUDE_BIAS_NV)
GL_MAGNITUDE_SCALE_NV =
INT2NUM(GL_MAGNITUDE_SCALE_NV)
GL_MAJOR_VERSION =
INT2NUM(GL_MAJOR_VERSION)
GL_MALI_PROGRAM_BINARY_ARM =
INT2NUM(GL_MALI_PROGRAM_BINARY_ARM)
GL_MALI_SHADER_BINARY_ARM =
INT2NUM(GL_MALI_SHADER_BINARY_ARM)
GL_MANUAL_GENERATE_MIPMAP =
INT2NUM(GL_MANUAL_GENERATE_MIPMAP)
GL_MAP1_BINORMAL_EXT =
INT2NUM(GL_MAP1_BINORMAL_EXT)
GL_MAP1_COLOR_4 =
INT2NUM(GL_MAP1_COLOR_4)
GL_MAP1_GRID_DOMAIN =
INT2NUM(GL_MAP1_GRID_DOMAIN)
GL_MAP1_GRID_SEGMENTS =
INT2NUM(GL_MAP1_GRID_SEGMENTS)
GL_MAP1_INDEX =
INT2NUM(GL_MAP1_INDEX)
GL_MAP1_NORMAL =
INT2NUM(GL_MAP1_NORMAL)
GL_MAP1_TANGENT_EXT =
INT2NUM(GL_MAP1_TANGENT_EXT)
GL_MAP1_TEXTURE_COORD_1 =
INT2NUM(GL_MAP1_TEXTURE_COORD_1)
GL_MAP1_TEXTURE_COORD_2 =
INT2NUM(GL_MAP1_TEXTURE_COORD_2)
GL_MAP1_TEXTURE_COORD_3 =
INT2NUM(GL_MAP1_TEXTURE_COORD_3)
GL_MAP1_TEXTURE_COORD_4 =
INT2NUM(GL_MAP1_TEXTURE_COORD_4)
GL_MAP1_VERTEX_3 =
INT2NUM(GL_MAP1_VERTEX_3)
GL_MAP1_VERTEX_4 =
INT2NUM(GL_MAP1_VERTEX_4)
GL_MAP1_VERTEX_ATTRIB0_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB0_4_NV)
GL_MAP1_VERTEX_ATTRIB10_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB10_4_NV)
GL_MAP1_VERTEX_ATTRIB11_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB11_4_NV)
GL_MAP1_VERTEX_ATTRIB12_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB12_4_NV)
GL_MAP1_VERTEX_ATTRIB13_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB13_4_NV)
GL_MAP1_VERTEX_ATTRIB14_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB14_4_NV)
GL_MAP1_VERTEX_ATTRIB15_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB15_4_NV)
GL_MAP1_VERTEX_ATTRIB1_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB1_4_NV)
GL_MAP1_VERTEX_ATTRIB2_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB2_4_NV)
GL_MAP1_VERTEX_ATTRIB3_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB3_4_NV)
GL_MAP1_VERTEX_ATTRIB4_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB4_4_NV)
GL_MAP1_VERTEX_ATTRIB5_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB5_4_NV)
GL_MAP1_VERTEX_ATTRIB6_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB6_4_NV)
GL_MAP1_VERTEX_ATTRIB7_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB7_4_NV)
GL_MAP1_VERTEX_ATTRIB8_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB8_4_NV)
GL_MAP1_VERTEX_ATTRIB9_4_NV =
INT2NUM(GL_MAP1_VERTEX_ATTRIB9_4_NV)
GL_MAP2_BINORMAL_EXT =
INT2NUM(GL_MAP2_BINORMAL_EXT)
GL_MAP2_COLOR_4 =
INT2NUM(GL_MAP2_COLOR_4)
GL_MAP2_GRID_DOMAIN =
INT2NUM(GL_MAP2_GRID_DOMAIN)
GL_MAP2_GRID_SEGMENTS =
INT2NUM(GL_MAP2_GRID_SEGMENTS)
GL_MAP2_INDEX =
INT2NUM(GL_MAP2_INDEX)
GL_MAP2_NORMAL =
INT2NUM(GL_MAP2_NORMAL)
GL_MAP2_TANGENT_EXT =
INT2NUM(GL_MAP2_TANGENT_EXT)
GL_MAP2_TEXTURE_COORD_1 =
INT2NUM(GL_MAP2_TEXTURE_COORD_1)
GL_MAP2_TEXTURE_COORD_2 =
INT2NUM(GL_MAP2_TEXTURE_COORD_2)
GL_MAP2_TEXTURE_COORD_3 =
INT2NUM(GL_MAP2_TEXTURE_COORD_3)
GL_MAP2_TEXTURE_COORD_4 =
INT2NUM(GL_MAP2_TEXTURE_COORD_4)
GL_MAP2_VERTEX_3 =
INT2NUM(GL_MAP2_VERTEX_3)
GL_MAP2_VERTEX_4 =
INT2NUM(GL_MAP2_VERTEX_4)
GL_MAP2_VERTEX_ATTRIB0_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB0_4_NV)
GL_MAP2_VERTEX_ATTRIB10_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB10_4_NV)
GL_MAP2_VERTEX_ATTRIB11_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB11_4_NV)
GL_MAP2_VERTEX_ATTRIB12_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB12_4_NV)
GL_MAP2_VERTEX_ATTRIB13_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB13_4_NV)
GL_MAP2_VERTEX_ATTRIB14_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB14_4_NV)
GL_MAP2_VERTEX_ATTRIB15_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB15_4_NV)
GL_MAP2_VERTEX_ATTRIB1_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB1_4_NV)
GL_MAP2_VERTEX_ATTRIB2_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB2_4_NV)
GL_MAP2_VERTEX_ATTRIB3_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB3_4_NV)
GL_MAP2_VERTEX_ATTRIB4_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB4_4_NV)
GL_MAP2_VERTEX_ATTRIB5_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB5_4_NV)
GL_MAP2_VERTEX_ATTRIB6_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB6_4_NV)
GL_MAP2_VERTEX_ATTRIB7_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB7_4_NV)
GL_MAP2_VERTEX_ATTRIB8_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB8_4_NV)
GL_MAP2_VERTEX_ATTRIB9_4_NV =
INT2NUM(GL_MAP2_VERTEX_ATTRIB9_4_NV)
GL_MAP_ATTRIB_U_ORDER_NV =
INT2NUM(GL_MAP_ATTRIB_U_ORDER_NV)
GL_MAP_ATTRIB_V_ORDER_NV =
INT2NUM(GL_MAP_ATTRIB_V_ORDER_NV)
GL_MAP_COLOR =
INT2NUM(GL_MAP_COLOR)
GL_MAP_FLUSH_EXPLICIT_BIT =
INT2NUM(GL_MAP_FLUSH_EXPLICIT_BIT)
GL_MAP_FLUSH_EXPLICIT_BIT_EXT =
INT2NUM(GL_MAP_FLUSH_EXPLICIT_BIT_EXT)
GL_MAP_INVALIDATE_BUFFER_BIT =
INT2NUM(GL_MAP_INVALIDATE_BUFFER_BIT)
GL_MAP_INVALIDATE_BUFFER_BIT_EXT =
INT2NUM(GL_MAP_INVALIDATE_BUFFER_BIT_EXT)
GL_MAP_INVALIDATE_RANGE_BIT =
INT2NUM(GL_MAP_INVALIDATE_RANGE_BIT)
GL_MAP_INVALIDATE_RANGE_BIT_EXT =
INT2NUM(GL_MAP_INVALIDATE_RANGE_BIT_EXT)
GL_MAP_READ_BIT =
INT2NUM(GL_MAP_READ_BIT)
GL_MAP_READ_BIT_EXT =
INT2NUM(GL_MAP_READ_BIT_EXT)
GL_MAP_STENCIL =
INT2NUM(GL_MAP_STENCIL)
GL_MAP_TESSELLATION_NV =
INT2NUM(GL_MAP_TESSELLATION_NV)
GL_MAP_UNSYNCHRONIZED_BIT =
INT2NUM(GL_MAP_UNSYNCHRONIZED_BIT)
GL_MAP_UNSYNCHRONIZED_BIT_EXT =
INT2NUM(GL_MAP_UNSYNCHRONIZED_BIT_EXT)
GL_MAP_WRITE_BIT =
INT2NUM(GL_MAP_WRITE_BIT)
GL_MAP_WRITE_BIT_EXT =
INT2NUM(GL_MAP_WRITE_BIT_EXT)
GL_MATERIAL_SIDE_HINT_PGI =
INT2NUM(GL_MATERIAL_SIDE_HINT_PGI)
GL_MATRIX0_ARB =
INT2NUM(GL_MATRIX0_ARB)
GL_MATRIX0_NV =
INT2NUM(GL_MATRIX0_NV)
GL_MATRIX10_ARB =
INT2NUM(GL_MATRIX10_ARB)
GL_MATRIX11_ARB =
INT2NUM(GL_MATRIX11_ARB)
GL_MATRIX12_ARB =
INT2NUM(GL_MATRIX12_ARB)
GL_MATRIX13_ARB =
INT2NUM(GL_MATRIX13_ARB)
GL_MATRIX14_ARB =
INT2NUM(GL_MATRIX14_ARB)
GL_MATRIX15_ARB =
INT2NUM(GL_MATRIX15_ARB)
GL_MATRIX16_ARB =
INT2NUM(GL_MATRIX16_ARB)
GL_MATRIX17_ARB =
INT2NUM(GL_MATRIX17_ARB)
GL_MATRIX18_ARB =
INT2NUM(GL_MATRIX18_ARB)
GL_MATRIX19_ARB =
INT2NUM(GL_MATRIX19_ARB)
GL_MATRIX1_ARB =
INT2NUM(GL_MATRIX1_ARB)
GL_MATRIX1_NV =
INT2NUM(GL_MATRIX1_NV)
GL_MATRIX20_ARB =
INT2NUM(GL_MATRIX20_ARB)
GL_MATRIX21_ARB =
INT2NUM(GL_MATRIX21_ARB)
GL_MATRIX22_ARB =
INT2NUM(GL_MATRIX22_ARB)
GL_MATRIX23_ARB =
INT2NUM(GL_MATRIX23_ARB)
GL_MATRIX24_ARB =
INT2NUM(GL_MATRIX24_ARB)
GL_MATRIX25_ARB =
INT2NUM(GL_MATRIX25_ARB)
GL_MATRIX26_ARB =
INT2NUM(GL_MATRIX26_ARB)
GL_MATRIX27_ARB =
INT2NUM(GL_MATRIX27_ARB)
GL_MATRIX28_ARB =
INT2NUM(GL_MATRIX28_ARB)
GL_MATRIX29_ARB =
INT2NUM(GL_MATRIX29_ARB)
GL_MATRIX2_ARB =
INT2NUM(GL_MATRIX2_ARB)
GL_MATRIX2_NV =
INT2NUM(GL_MATRIX2_NV)
GL_MATRIX30_ARB =
INT2NUM(GL_MATRIX30_ARB)
GL_MATRIX31_ARB =
INT2NUM(GL_MATRIX31_ARB)
GL_MATRIX3_ARB =
INT2NUM(GL_MATRIX3_ARB)
GL_MATRIX3_NV =
INT2NUM(GL_MATRIX3_NV)
GL_MATRIX4_ARB =
INT2NUM(GL_MATRIX4_ARB)
GL_MATRIX4_NV =
INT2NUM(GL_MATRIX4_NV)
GL_MATRIX5_ARB =
INT2NUM(GL_MATRIX5_ARB)
GL_MATRIX5_NV =
INT2NUM(GL_MATRIX5_NV)
GL_MATRIX6_ARB =
INT2NUM(GL_MATRIX6_ARB)
GL_MATRIX6_NV =
INT2NUM(GL_MATRIX6_NV)
GL_MATRIX7_ARB =
INT2NUM(GL_MATRIX7_ARB)
GL_MATRIX7_NV =
INT2NUM(GL_MATRIX7_NV)
GL_MATRIX8_ARB =
INT2NUM(GL_MATRIX8_ARB)
GL_MATRIX9_ARB =
INT2NUM(GL_MATRIX9_ARB)
GL_MATRIX_EXT =
INT2NUM(GL_MATRIX_EXT)
GL_MATRIX_INDEX_ARRAY_ARB =
INT2NUM(GL_MATRIX_INDEX_ARRAY_ARB)
GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES =
INT2NUM(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
GL_MATRIX_INDEX_ARRAY_OES =
INT2NUM(GL_MATRIX_INDEX_ARRAY_OES)
GL_MATRIX_INDEX_ARRAY_POINTER_ARB =
INT2NUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
GL_MATRIX_INDEX_ARRAY_POINTER_OES =
INT2NUM(GL_MATRIX_INDEX_ARRAY_POINTER_OES)
GL_MATRIX_INDEX_ARRAY_SIZE_ARB =
INT2NUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
GL_MATRIX_INDEX_ARRAY_SIZE_OES =
INT2NUM(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB =
INT2NUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
GL_MATRIX_INDEX_ARRAY_STRIDE_OES =
INT2NUM(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
GL_MATRIX_INDEX_ARRAY_TYPE_ARB =
INT2NUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
GL_MATRIX_INDEX_ARRAY_TYPE_OES =
INT2NUM(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
GL_MATRIX_MODE =
INT2NUM(GL_MATRIX_MODE)
GL_MATRIX_PALETTE_ARB =
INT2NUM(GL_MATRIX_PALETTE_ARB)
GL_MATRIX_PALETTE_OES =
INT2NUM(GL_MATRIX_PALETTE_OES)
GL_MATRIX_STRIDE =
INT2NUM(GL_MATRIX_STRIDE)
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI =
INT2NUM(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI)
GL_MAT_AMBIENT_BIT_PGI =
INT2NUM(GL_MAT_AMBIENT_BIT_PGI)
GL_MAT_COLOR_INDEXES_BIT_PGI =
INT2NUM(GL_MAT_COLOR_INDEXES_BIT_PGI)
GL_MAT_DIFFUSE_BIT_PGI =
INT2NUM(GL_MAT_DIFFUSE_BIT_PGI)
GL_MAT_EMISSION_BIT_PGI =
INT2NUM(GL_MAT_EMISSION_BIT_PGI)
GL_MAT_SHININESS_BIT_PGI =
INT2NUM(GL_MAT_SHININESS_BIT_PGI)
GL_MAT_SPECULAR_BIT_PGI =
INT2NUM(GL_MAT_SPECULAR_BIT_PGI)
GL_MAX =
INT2NUM(GL_MAX)
GL_MAX_3D_TEXTURE_SIZE =
INT2NUM(GL_MAX_3D_TEXTURE_SIZE)
GL_MAX_3D_TEXTURE_SIZE_EXT =
INT2NUM(GL_MAX_3D_TEXTURE_SIZE_EXT)
GL_MAX_3D_TEXTURE_SIZE_OES =
INT2NUM(GL_MAX_3D_TEXTURE_SIZE_OES)
GL_MAX_4D_TEXTURE_SIZE_SGIS =
INT2NUM(GL_MAX_4D_TEXTURE_SIZE_SGIS)
GL_MAX_ACTIVE_LIGHTS_SGIX =
INT2NUM(GL_MAX_ACTIVE_LIGHTS_SGIX)
GL_MAX_ARRAY_TEXTURE_LAYERS =
INT2NUM(GL_MAX_ARRAY_TEXTURE_LAYERS)
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT =
INT2NUM(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT)
GL_MAX_ASYNC_DRAW_PIXELS_SGIX =
INT2NUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
GL_MAX_ASYNC_HISTOGRAM_SGIX =
INT2NUM(GL_MAX_ASYNC_HISTOGRAM_SGIX)
GL_MAX_ASYNC_READ_PIXELS_SGIX =
INT2NUM(GL_MAX_ASYNC_READ_PIXELS_SGIX)
GL_MAX_ASYNC_TEX_IMAGE_SGIX =
INT2NUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS =
INT2NUM(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE =
INT2NUM(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
GL_MAX_ATTRIB_STACK_DEPTH =
INT2NUM(GL_MAX_ATTRIB_STACK_DEPTH)
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT =
INT2NUM(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH =
INT2NUM(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
GL_MAX_CLIPMAP_DEPTH_SGIX =
INT2NUM(GL_MAX_CLIPMAP_DEPTH_SGIX)
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX =
INT2NUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
GL_MAX_CLIP_DISTANCES =
INT2NUM(GL_MAX_CLIP_DISTANCES)
GL_MAX_CLIP_PLANES =
INT2NUM(GL_MAX_CLIP_PLANES)
GL_MAX_COLOR_ATTACHMENTS =
INT2NUM(GL_MAX_COLOR_ATTACHMENTS)
GL_MAX_COLOR_ATTACHMENTS_EXT =
INT2NUM(GL_MAX_COLOR_ATTACHMENTS_EXT)
GL_MAX_COLOR_ATTACHMENTS_NV =
INT2NUM(GL_MAX_COLOR_ATTACHMENTS_NV)
GL_MAX_COLOR_MATRIX_STACK_DEPTH =
INT2NUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI =
INT2NUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI)
GL_MAX_COLOR_TEXTURE_SAMPLES =
INT2NUM(GL_MAX_COLOR_TEXTURE_SAMPLES)
GL_MAX_COMBINED_ATOMIC_COUNTERS =
INT2NUM(GL_MAX_COMBINED_ATOMIC_COUNTERS)
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
GL_MAX_COMBINED_DIMENSIONS =
INT2NUM(GL_MAX_COMBINED_DIMENSIONS)
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
GL_MAX_COMBINED_IMAGE_UNIFORMS =
INT2NUM(GL_MAX_COMBINED_IMAGE_UNIFORMS)
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS =
INT2NUM(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS)
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT =
INT2NUM(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT)
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
INT2NUM(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS =
INT2NUM(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS)
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS)
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
INT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
INT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
GL_MAX_COMBINED_UNIFORM_BLOCKS =
INT2NUM(GL_MAX_COMBINED_UNIFORM_BLOCKS)
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
GL_MAX_COMPUTE_ATOMIC_COUNTERS =
INT2NUM(GL_MAX_COMPUTE_ATOMIC_COUNTERS)
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
GL_MAX_COMPUTE_IMAGE_UNIFORMS =
INT2NUM(GL_MAX_COMPUTE_IMAGE_UNIFORMS)
GL_MAX_COMPUTE_LOCAL_INVOCATIONS =
INT2NUM(GL_MAX_COMPUTE_LOCAL_INVOCATIONS)
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS =
INT2NUM(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE =
INT2NUM(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS =
INT2NUM(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
GL_MAX_COMPUTE_UNIFORM_BLOCKS =
INT2NUM(GL_MAX_COMPUTE_UNIFORM_BLOCKS)
GL_MAX_COMPUTE_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
GL_MAX_COMPUTE_WORK_GROUP_COUNT =
INT2NUM(GL_MAX_COMPUTE_WORK_GROUP_COUNT)
GL_MAX_COMPUTE_WORK_GROUP_SIZE =
INT2NUM(GL_MAX_COMPUTE_WORK_GROUP_SIZE)
GL_MAX_CONVOLUTION_HEIGHT =
INT2NUM(GL_MAX_CONVOLUTION_HEIGHT)
GL_MAX_CONVOLUTION_HEIGHT_EXT =
INT2NUM(GL_MAX_CONVOLUTION_HEIGHT_EXT)
GL_MAX_CONVOLUTION_WIDTH =
INT2NUM(GL_MAX_CONVOLUTION_WIDTH)
GL_MAX_CONVOLUTION_WIDTH_EXT =
INT2NUM(GL_MAX_CONVOLUTION_WIDTH_EXT)
GL_MAX_CUBE_MAP_TEXTURE_SIZE =
INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB =
INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB)
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT =
INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT)
GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES =
INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES)
GL_MAX_DEBUG_GROUP_STACK_DEPTH =
INT2NUM(GL_MAX_DEBUG_GROUP_STACK_DEPTH)
GL_MAX_DEBUG_LOGGED_MESSAGES =
INT2NUM(GL_MAX_DEBUG_LOGGED_MESSAGES)
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD =
INT2NUM(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD)
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB =
INT2NUM(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB)
GL_MAX_DEBUG_MESSAGE_LENGTH =
INT2NUM(GL_MAX_DEBUG_MESSAGE_LENGTH)
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD =
INT2NUM(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD)
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB =
INT2NUM(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB)
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV =
INT2NUM(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV)
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV =
INT2NUM(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV)
GL_MAX_DEFORMATION_ORDER_SGIX =
INT2NUM(GL_MAX_DEFORMATION_ORDER_SGIX)
GL_MAX_DEPTH =
INT2NUM(GL_MAX_DEPTH)
GL_MAX_DEPTH_TEXTURE_SAMPLES =
INT2NUM(GL_MAX_DEPTH_TEXTURE_SAMPLES)
GL_MAX_DRAW_BUFFERS =
INT2NUM(GL_MAX_DRAW_BUFFERS)
GL_MAX_DRAW_BUFFERS_ARB =
INT2NUM(GL_MAX_DRAW_BUFFERS_ARB)
GL_MAX_DRAW_BUFFERS_ATI =
INT2NUM(GL_MAX_DRAW_BUFFERS_ATI)
GL_MAX_DRAW_BUFFERS_NV =
INT2NUM(GL_MAX_DRAW_BUFFERS_NV)
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS =
INT2NUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS)
GL_MAX_ELEMENTS_INDICES =
INT2NUM(GL_MAX_ELEMENTS_INDICES)
GL_MAX_ELEMENTS_INDICES_EXT =
INT2NUM(GL_MAX_ELEMENTS_INDICES_EXT)
GL_MAX_ELEMENTS_VERTICES =
INT2NUM(GL_MAX_ELEMENTS_VERTICES)
GL_MAX_ELEMENTS_VERTICES_EXT =
INT2NUM(GL_MAX_ELEMENTS_VERTICES_EXT)
GL_MAX_ELEMENT_INDEX =
INT2NUM(GL_MAX_ELEMENT_INDEX)
GL_MAX_EVAL_ORDER =
INT2NUM(GL_MAX_EVAL_ORDER)
GL_MAX_EXT =
INT2NUM(GL_MAX_EXT)
GL_MAX_FOG_FUNC_POINTS_SGIS =
INT2NUM(GL_MAX_FOG_FUNC_POINTS_SGIS)
GL_MAX_FRAGMENT_ATOMIC_COUNTERS =
INT2NUM(GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT =
INT2NUM(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
GL_MAX_FRAGMENT_IMAGE_UNIFORMS =
INT2NUM(GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
GL_MAX_FRAGMENT_INPUT_COMPONENTS =
INT2NUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET =
INT2NUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV =
INT2NUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV)
GL_MAX_FRAGMENT_LIGHTS_SGIX =
INT2NUM(GL_MAX_FRAGMENT_LIGHTS_SGIX)
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV =
INT2NUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS =
INT2NUM(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
INT2NUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB =
INT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
GL_MAX_FRAGMENT_UNIFORM_VECTORS =
INT2NUM(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
GL_MAX_FRAMEBUFFER_HEIGHT =
INT2NUM(GL_MAX_FRAMEBUFFER_HEIGHT)
GL_MAX_FRAMEBUFFER_LAYERS =
INT2NUM(GL_MAX_FRAMEBUFFER_LAYERS)
GL_MAX_FRAMEBUFFER_SAMPLES =
INT2NUM(GL_MAX_FRAMEBUFFER_SAMPLES)
GL_MAX_FRAMEBUFFER_WIDTH =
INT2NUM(GL_MAX_FRAMEBUFFER_WIDTH)
GL_MAX_FRAMEZOOM_FACTOR_SGIX =
INT2NUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX)
GL_MAX_GENERAL_COMBINERS_NV =
INT2NUM(GL_MAX_GENERAL_COMBINERS_NV)
GL_MAX_GEOMETRY_ATOMIC_COUNTERS =
INT2NUM(GL_MAX_GEOMETRY_ATOMIC_COUNTERS)
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS)
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT =
INT2NUM(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
GL_MAX_GEOMETRY_IMAGE_UNIFORMS =
INT2NUM(GL_MAX_GEOMETRY_IMAGE_UNIFORMS)
GL_MAX_GEOMETRY_INPUT_COMPONENTS =
INT2NUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS =
INT2NUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
GL_MAX_GEOMETRY_OUTPUT_VERTICES =
INT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB =
INT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT =
INT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV =
INT2NUM(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV)
GL_MAX_GEOMETRY_SHADER_INVOCATIONS =
INT2NUM(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS =
INT2NUM(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS)
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =
INT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB =
INT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT =
INT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS =
INT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB =
INT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT =
INT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
GL_MAX_GEOMETRY_UNIFORM_BLOCKS =
INT2NUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB =
INT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT =
INT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB =
INT2NUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT =
INT2NUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT)
GL_MAX_HEIGHT =
INT2NUM(GL_MAX_HEIGHT)
GL_MAX_IMAGE_SAMPLES =
INT2NUM(GL_MAX_IMAGE_SAMPLES)
GL_MAX_IMAGE_SAMPLES_EXT =
INT2NUM(GL_MAX_IMAGE_SAMPLES_EXT)
GL_MAX_IMAGE_UNITS =
INT2NUM(GL_MAX_IMAGE_UNITS)
GL_MAX_IMAGE_UNITS_EXT =
INT2NUM(GL_MAX_IMAGE_UNITS_EXT)
GL_MAX_INTEGER_SAMPLES =
INT2NUM(GL_MAX_INTEGER_SAMPLES)
GL_MAX_LABEL_LENGTH =
INT2NUM(GL_MAX_LABEL_LENGTH)
GL_MAX_LAYERS =
INT2NUM(GL_MAX_LAYERS)
GL_MAX_LIGHTS =
INT2NUM(GL_MAX_LIGHTS)
GL_MAX_LIST_NESTING =
INT2NUM(GL_MAX_LIST_NESTING)
GL_MAX_MAP_TESSELLATION_NV =
INT2NUM(GL_MAX_MAP_TESSELLATION_NV)
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB =
INT2NUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
GL_MAX_MODELVIEW_STACK_DEPTH =
INT2NUM(GL_MAX_MODELVIEW_STACK_DEPTH)
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV =
INT2NUM(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
GL_MAX_MULTIVIEW_BUFFERS_EXT =
INT2NUM(GL_MAX_MULTIVIEW_BUFFERS_EXT)
GL_MAX_NAME_LENGTH =
INT2NUM(GL_MAX_NAME_LENGTH)
GL_MAX_NAME_STACK_DEPTH =
INT2NUM(GL_MAX_NAME_STACK_DEPTH)
GL_MAX_NUM_ACTIVE_VARIABLES =
INT2NUM(GL_MAX_NUM_ACTIVE_VARIABLES)
GL_MAX_NUM_COMPATIBLE_SUBROUTINES =
INT2NUM(GL_MAX_NUM_COMPATIBLE_SUBROUTINES)
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT =
INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT =
INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT =
INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT =
INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT =
INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
GL_MAX_PALETTE_MATRICES_ARB =
INT2NUM(GL_MAX_PALETTE_MATRICES_ARB)
GL_MAX_PALETTE_MATRICES_OES =
INT2NUM(GL_MAX_PALETTE_MATRICES_OES)
GL_MAX_PATCH_VERTICES =
INT2NUM(GL_MAX_PATCH_VERTICES)
GL_MAX_PIXEL_MAP_TABLE =
INT2NUM(GL_MAX_PIXEL_MAP_TABLE)
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT =
INT2NUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI =
INT2NUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB =
INT2NUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
GL_MAX_PROGRAM_ATTRIBS_ARB =
INT2NUM(GL_MAX_PROGRAM_ATTRIBS_ARB)
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV =
INT2NUM(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
GL_MAX_PROGRAM_CALL_DEPTH_NV =
INT2NUM(GL_MAX_PROGRAM_CALL_DEPTH_NV)
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB =
INT2NUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV =
INT2NUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV =
INT2NUM(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
GL_MAX_PROGRAM_GENERIC_RESULTS_NV =
INT2NUM(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
GL_MAX_PROGRAM_IF_DEPTH_NV =
INT2NUM(GL_MAX_PROGRAM_IF_DEPTH_NV)
GL_MAX_PROGRAM_INSTRUCTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB =
INT2NUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
GL_MAX_PROGRAM_LOOP_COUNT_NV =
INT2NUM(GL_MAX_PROGRAM_LOOP_COUNT_NV)
GL_MAX_PROGRAM_LOOP_DEPTH_NV =
INT2NUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
GL_MAX_PROGRAM_MATRICES_ARB =
INT2NUM(GL_MAX_PROGRAM_MATRICES_ARB)
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB =
INT2NUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV =
INT2NUM(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
GL_MAX_PROGRAM_PARAMETERS_ARB =
INT2NUM(GL_MAX_PROGRAM_PARAMETERS_ARB)
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV =
INT2NUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV)
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV =
INT2NUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV)
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV =
INT2NUM(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV)
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV =
INT2NUM(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV =
INT2NUM(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV)
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV =
INT2NUM(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV)
GL_MAX_PROGRAM_TEMPORARIES_ARB =
INT2NUM(GL_MAX_PROGRAM_TEMPORARIES_ARB)
GL_MAX_PROGRAM_TEXEL_OFFSET =
INT2NUM(GL_MAX_PROGRAM_TEXEL_OFFSET)
GL_MAX_PROGRAM_TEXEL_OFFSET_NV =
INT2NUM(GL_MAX_PROGRAM_TEXEL_OFFSET_NV)
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB =
INT2NUM(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET =
INT2NUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB =
INT2NUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV =
INT2NUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB =
INT2NUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV =
INT2NUM(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
GL_MAX_PROJECTION_STACK_DEPTH =
INT2NUM(GL_MAX_PROJECTION_STACK_DEPTH)
GL_MAX_RATIONAL_EVAL_ORDER_NV =
INT2NUM(GL_MAX_RATIONAL_EVAL_ORDER_NV)
GL_MAX_RECTANGLE_TEXTURE_SIZE =
INT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE)
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB =
INT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB)
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV =
INT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV)
GL_MAX_RENDERBUFFER_SIZE =
INT2NUM(GL_MAX_RENDERBUFFER_SIZE)
GL_MAX_RENDERBUFFER_SIZE_EXT =
INT2NUM(GL_MAX_RENDERBUFFER_SIZE_EXT)
GL_MAX_RENDERBUFFER_SIZE_OES =
INT2NUM(GL_MAX_RENDERBUFFER_SIZE_OES)
GL_MAX_SAMPLES =
INT2NUM(GL_MAX_SAMPLES)
GL_MAX_SAMPLES_ANGLE =
INT2NUM(GL_MAX_SAMPLES_ANGLE)
GL_MAX_SAMPLES_EXT =
INT2NUM(GL_MAX_SAMPLES_EXT)
GL_MAX_SAMPLES_IMG =
INT2NUM(GL_MAX_SAMPLES_IMG)
GL_MAX_SAMPLES_NV =
INT2NUM(GL_MAX_SAMPLES_NV)
GL_MAX_SAMPLE_MASK_WORDS =
INT2NUM(GL_MAX_SAMPLE_MASK_WORDS)
GL_MAX_SAMPLE_MASK_WORDS_NV =
INT2NUM(GL_MAX_SAMPLE_MASK_WORDS_NV)
GL_MAX_SERVER_WAIT_TIMEOUT =
INT2NUM(GL_MAX_SERVER_WAIT_TIMEOUT)
GL_MAX_SERVER_WAIT_TIMEOUT_APPLE =
INT2NUM(GL_MAX_SERVER_WAIT_TIMEOUT_APPLE)
GL_MAX_SHADER_BUFFER_ADDRESS_NV =
INT2NUM(GL_MAX_SHADER_BUFFER_ADDRESS_NV)
GL_MAX_SHADER_STORAGE_BLOCK_SIZE =
INT2NUM(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS =
INT2NUM(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
GL_MAX_SHININESS_NV =
INT2NUM(GL_MAX_SHININESS_NV)
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD =
INT2NUM(GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD)
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS =
INT2NUM(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS)
GL_MAX_SPARSE_TEXTURE_SIZE_AMD =
INT2NUM(GL_MAX_SPARSE_TEXTURE_SIZE_AMD)
GL_MAX_SPOT_EXPONENT_NV =
INT2NUM(GL_MAX_SPOT_EXPONENT_NV)
GL_MAX_SUBROUTINES =
INT2NUM(GL_MAX_SUBROUTINES)
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS =
INT2NUM(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS)
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS =
INT2NUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS)
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS)
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS =
INT2NUM(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS)
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS =
INT2NUM(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS)
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
INT2NUM(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS)
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS =
INT2NUM(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS)
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
INT2NUM(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS)
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
INT2NUM(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS)
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS =
INT2NUM(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS)
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS)
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS =
INT2NUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS)
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS)
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS =
INT2NUM(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS)
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS =
INT2NUM(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS)
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
INT2NUM(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS)
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS =
INT2NUM(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS)
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
INT2NUM(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS)
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
INT2NUM(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS)
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS)
GL_MAX_TESS_GEN_LEVEL =
INT2NUM(GL_MAX_TESS_GEN_LEVEL)
GL_MAX_TESS_PATCH_COMPONENTS =
INT2NUM(GL_MAX_TESS_PATCH_COMPONENTS)
GL_MAX_TEXTURE_BUFFER_SIZE =
INT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE)
GL_MAX_TEXTURE_BUFFER_SIZE_ARB =
INT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE_ARB)
GL_MAX_TEXTURE_BUFFER_SIZE_EXT =
INT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
GL_MAX_TEXTURE_COORDS =
INT2NUM(GL_MAX_TEXTURE_COORDS)
GL_MAX_TEXTURE_COORDS_ARB =
INT2NUM(GL_MAX_TEXTURE_COORDS_ARB)
GL_MAX_TEXTURE_COORDS_NV =
INT2NUM(GL_MAX_TEXTURE_COORDS_NV)
GL_MAX_TEXTURE_IMAGE_UNITS =
INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS)
GL_MAX_TEXTURE_IMAGE_UNITS_ARB =
INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
GL_MAX_TEXTURE_IMAGE_UNITS_NV =
INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS_NV)
GL_MAX_TEXTURE_LOD_BIAS =
INT2NUM(GL_MAX_TEXTURE_LOD_BIAS)
GL_MAX_TEXTURE_LOD_BIAS_EXT =
INT2NUM(GL_MAX_TEXTURE_LOD_BIAS_EXT)
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT =
INT2NUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
GL_MAX_TEXTURE_SIZE =
INT2NUM(GL_MAX_TEXTURE_SIZE)
GL_MAX_TEXTURE_STACK_DEPTH =
INT2NUM(GL_MAX_TEXTURE_STACK_DEPTH)
GL_MAX_TEXTURE_UNITS =
INT2NUM(GL_MAX_TEXTURE_UNITS)
GL_MAX_TEXTURE_UNITS_ARB =
INT2NUM(GL_MAX_TEXTURE_UNITS_ARB)
GL_MAX_TRACK_MATRICES_NV =
INT2NUM(GL_MAX_TRACK_MATRICES_NV)
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV =
INT2NUM(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV)
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT)
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT)
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV =
INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV)
GL_MAX_UNIFORM_BLOCK_SIZE =
INT2NUM(GL_MAX_UNIFORM_BLOCK_SIZE)
GL_MAX_UNIFORM_BUFFER_BINDINGS =
INT2NUM(GL_MAX_UNIFORM_BUFFER_BINDINGS)
GL_MAX_UNIFORM_LOCATIONS =
INT2NUM(GL_MAX_UNIFORM_LOCATIONS)
GL_MAX_VARYING_COMPONENTS =
INT2NUM(GL_MAX_VARYING_COMPONENTS)
GL_MAX_VARYING_COMPONENTS_EXT =
INT2NUM(GL_MAX_VARYING_COMPONENTS_EXT)
GL_MAX_VARYING_FLOATS =
INT2NUM(GL_MAX_VARYING_FLOATS)
GL_MAX_VARYING_FLOATS_ARB =
INT2NUM(GL_MAX_VARYING_FLOATS_ARB)
GL_MAX_VARYING_VECTORS =
INT2NUM(GL_MAX_VARYING_VECTORS)
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV =
INT2NUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV)
GL_MAX_VERTEX_ATOMIC_COUNTERS =
INT2NUM(GL_MAX_VERTEX_ATOMIC_COUNTERS)
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS =
INT2NUM(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
GL_MAX_VERTEX_ATTRIBS =
INT2NUM(GL_MAX_VERTEX_ATTRIBS)
GL_MAX_VERTEX_ATTRIBS_ARB =
INT2NUM(GL_MAX_VERTEX_ATTRIBS_ARB)
GL_MAX_VERTEX_ATTRIB_BINDINGS =
INT2NUM(GL_MAX_VERTEX_ATTRIB_BINDINGS)
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET =
INT2NUM(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT =
INT2NUM(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
GL_MAX_VERTEX_HINT_PGI =
INT2NUM(GL_MAX_VERTEX_HINT_PGI)
GL_MAX_VERTEX_IMAGE_UNIFORMS =
INT2NUM(GL_MAX_VERTEX_IMAGE_UNIFORMS)
GL_MAX_VERTEX_OUTPUT_COMPONENTS =
INT2NUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT =
INT2NUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT =
INT2NUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
GL_MAX_VERTEX_SHADER_LOCALS_EXT =
INT2NUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT =
INT2NUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS =
INT2NUM(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
GL_MAX_VERTEX_SHADER_VARIANTS_EXT =
INT2NUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
GL_MAX_VERTEX_STREAMS =
INT2NUM(GL_MAX_VERTEX_STREAMS)
GL_MAX_VERTEX_STREAMS_ATI =
INT2NUM(GL_MAX_VERTEX_STREAMS_ATI)
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
INT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB =
INT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
GL_MAX_VERTEX_UNIFORM_BLOCKS =
INT2NUM(GL_MAX_VERTEX_UNIFORM_BLOCKS)
GL_MAX_VERTEX_UNIFORM_COMPONENTS =
INT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB =
INT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)
GL_MAX_VERTEX_UNIFORM_VECTORS =
INT2NUM(GL_MAX_VERTEX_UNIFORM_VECTORS)
GL_MAX_VERTEX_UNITS_ARB =
INT2NUM(GL_MAX_VERTEX_UNITS_ARB)
GL_MAX_VERTEX_UNITS_OES =
INT2NUM(GL_MAX_VERTEX_UNITS_OES)
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB =
INT2NUM(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT =
INT2NUM(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT)
GL_MAX_VIEWPORTS =
INT2NUM(GL_MAX_VIEWPORTS)
GL_MAX_VIEWPORT_DIMS =
INT2NUM(GL_MAX_VIEWPORT_DIMS)
GL_MAX_WIDTH =
INT2NUM(GL_MAX_WIDTH)
GL_MEDIUM_FLOAT =
INT2NUM(GL_MEDIUM_FLOAT)
GL_MEDIUM_INT =
INT2NUM(GL_MEDIUM_INT)
GL_MIN =
INT2NUM(GL_MIN)
GL_MINMAX =
INT2NUM(GL_MINMAX)
GL_MINMAX_EXT =
INT2NUM(GL_MINMAX_EXT)
GL_MINMAX_FORMAT =
INT2NUM(GL_MINMAX_FORMAT)
GL_MINMAX_FORMAT_EXT =
INT2NUM(GL_MINMAX_FORMAT_EXT)
GL_MINMAX_SINK =
INT2NUM(GL_MINMAX_SINK)
GL_MINMAX_SINK_EXT =
INT2NUM(GL_MINMAX_SINK_EXT)
GL_MINOR_VERSION =
INT2NUM(GL_MINOR_VERSION)
GL_MIN_EXT =
INT2NUM(GL_MIN_EXT)
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET =
INT2NUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV =
INT2NUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV)
GL_MIN_LOD_WARNING_AMD =
INT2NUM(GL_MIN_LOD_WARNING_AMD)
GL_MIN_MAP_BUFFER_ALIGNMENT =
INT2NUM(GL_MIN_MAP_BUFFER_ALIGNMENT)
GL_MIN_PROGRAM_TEXEL_OFFSET =
INT2NUM(GL_MIN_PROGRAM_TEXEL_OFFSET)
GL_MIN_PROGRAM_TEXEL_OFFSET_NV =
INT2NUM(GL_MIN_PROGRAM_TEXEL_OFFSET_NV)
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET =
INT2NUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB =
INT2NUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV =
INT2NUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV)
GL_MIN_SAMPLE_SHADING_VALUE =
INT2NUM(GL_MIN_SAMPLE_SHADING_VALUE)
GL_MIN_SAMPLE_SHADING_VALUE_ARB =
INT2NUM(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
GL_MIN_SPARSE_LEVEL_AMD =
INT2NUM(GL_MIN_SPARSE_LEVEL_AMD)
GL_MIPMAP =
INT2NUM(GL_MIPMAP)
GL_MIRRORED_REPEAT =
INT2NUM(GL_MIRRORED_REPEAT)
GL_MIRRORED_REPEAT_ARB =
INT2NUM(GL_MIRRORED_REPEAT_ARB)
GL_MIRRORED_REPEAT_IBM =
INT2NUM(GL_MIRRORED_REPEAT_IBM)
GL_MIRRORED_REPEAT_OES =
INT2NUM(GL_MIRRORED_REPEAT_OES)
GL_MIRROR_CLAMP_ATI =
INT2NUM(GL_MIRROR_CLAMP_ATI)
GL_MIRROR_CLAMP_EXT =
INT2NUM(GL_MIRROR_CLAMP_EXT)
GL_MIRROR_CLAMP_TO_BORDER_EXT =
INT2NUM(GL_MIRROR_CLAMP_TO_BORDER_EXT)
GL_MIRROR_CLAMP_TO_EDGE_ATI =
INT2NUM(GL_MIRROR_CLAMP_TO_EDGE_ATI)
GL_MIRROR_CLAMP_TO_EDGE_EXT =
INT2NUM(GL_MIRROR_CLAMP_TO_EDGE_EXT)
GL_MITER_REVERT_NV =
INT2NUM(GL_MITER_REVERT_NV)
GL_MITER_TRUNCATE_NV =
INT2NUM(GL_MITER_TRUNCATE_NV)
GL_MODELVIEW =
INT2NUM(GL_MODELVIEW)
GL_MODELVIEW0_ARB =
INT2NUM(GL_MODELVIEW0_ARB)
GL_MODELVIEW0_EXT =
INT2NUM(GL_MODELVIEW0_EXT)
GL_MODELVIEW0_MATRIX_EXT =
INT2NUM(GL_MODELVIEW0_MATRIX_EXT)
GL_MODELVIEW0_STACK_DEPTH_EXT =
INT2NUM(GL_MODELVIEW0_STACK_DEPTH_EXT)
GL_MODELVIEW10_ARB =
INT2NUM(GL_MODELVIEW10_ARB)
GL_MODELVIEW11_ARB =
INT2NUM(GL_MODELVIEW11_ARB)
GL_MODELVIEW12_ARB =
INT2NUM(GL_MODELVIEW12_ARB)
GL_MODELVIEW13_ARB =
INT2NUM(GL_MODELVIEW13_ARB)
GL_MODELVIEW14_ARB =
INT2NUM(GL_MODELVIEW14_ARB)
GL_MODELVIEW15_ARB =
INT2NUM(GL_MODELVIEW15_ARB)
GL_MODELVIEW16_ARB =
INT2NUM(GL_MODELVIEW16_ARB)
GL_MODELVIEW17_ARB =
INT2NUM(GL_MODELVIEW17_ARB)
GL_MODELVIEW18_ARB =
INT2NUM(GL_MODELVIEW18_ARB)
GL_MODELVIEW19_ARB =
INT2NUM(GL_MODELVIEW19_ARB)
GL_MODELVIEW1_ARB =
INT2NUM(GL_MODELVIEW1_ARB)
GL_MODELVIEW1_EXT =
INT2NUM(GL_MODELVIEW1_EXT)
GL_MODELVIEW1_MATRIX_EXT =
INT2NUM(GL_MODELVIEW1_MATRIX_EXT)
GL_MODELVIEW1_STACK_DEPTH_EXT =
INT2NUM(GL_MODELVIEW1_STACK_DEPTH_EXT)
GL_MODELVIEW20_ARB =
INT2NUM(GL_MODELVIEW20_ARB)
GL_MODELVIEW21_ARB =
INT2NUM(GL_MODELVIEW21_ARB)
GL_MODELVIEW22_ARB =
INT2NUM(GL_MODELVIEW22_ARB)
GL_MODELVIEW23_ARB =
INT2NUM(GL_MODELVIEW23_ARB)
GL_MODELVIEW24_ARB =
INT2NUM(GL_MODELVIEW24_ARB)
GL_MODELVIEW25_ARB =
INT2NUM(GL_MODELVIEW25_ARB)
GL_MODELVIEW26_ARB =
INT2NUM(GL_MODELVIEW26_ARB)
GL_MODELVIEW27_ARB =
INT2NUM(GL_MODELVIEW27_ARB)
GL_MODELVIEW28_ARB =
INT2NUM(GL_MODELVIEW28_ARB)
GL_MODELVIEW29_ARB =
INT2NUM(GL_MODELVIEW29_ARB)
GL_MODELVIEW2_ARB =
INT2NUM(GL_MODELVIEW2_ARB)
GL_MODELVIEW30_ARB =
INT2NUM(GL_MODELVIEW30_ARB)
GL_MODELVIEW31_ARB =
INT2NUM(GL_MODELVIEW31_ARB)
GL_MODELVIEW3_ARB =
INT2NUM(GL_MODELVIEW3_ARB)
GL_MODELVIEW4_ARB =
INT2NUM(GL_MODELVIEW4_ARB)
GL_MODELVIEW5_ARB =
INT2NUM(GL_MODELVIEW5_ARB)
GL_MODELVIEW6_ARB =
INT2NUM(GL_MODELVIEW6_ARB)
GL_MODELVIEW7_ARB =
INT2NUM(GL_MODELVIEW7_ARB)
GL_MODELVIEW8_ARB =
INT2NUM(GL_MODELVIEW8_ARB)
GL_MODELVIEW9_ARB =
INT2NUM(GL_MODELVIEW9_ARB)
GL_MODELVIEW_MATRIX =
INT2NUM(GL_MODELVIEW_MATRIX)
GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES =
INT2NUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_MODELVIEW_PROJECTION_NV =
INT2NUM(GL_MODELVIEW_PROJECTION_NV)
GL_MODELVIEW_STACK_DEPTH =
INT2NUM(GL_MODELVIEW_STACK_DEPTH)
GL_MODULATE =
INT2NUM(GL_MODULATE)
GL_MODULATE_ADD_ATI =
INT2NUM(GL_MODULATE_ADD_ATI)
GL_MODULATE_COLOR_IMG =
INT2NUM(GL_MODULATE_COLOR_IMG)
GL_MODULATE_SIGNED_ADD_ATI =
INT2NUM(GL_MODULATE_SIGNED_ADD_ATI)
GL_MODULATE_SUBTRACT_ATI =
INT2NUM(GL_MODULATE_SUBTRACT_ATI)
GL_MOVE_TO_CONTINUES_NV =
INT2NUM(GL_MOVE_TO_CONTINUES_NV)
GL_MOVE_TO_NV =
INT2NUM(GL_MOVE_TO_NV)
GL_MOVE_TO_RESETS_NV =
INT2NUM(GL_MOVE_TO_RESETS_NV)
GL_MOV_ATI =
INT2NUM(GL_MOV_ATI)
GL_MULT =
INT2NUM(GL_MULT)
GL_MULTISAMPLE =
INT2NUM(GL_MULTISAMPLE)
GL_MULTISAMPLE_3DFX =
INT2NUM(GL_MULTISAMPLE_3DFX)
GL_MULTISAMPLE_ARB =
INT2NUM(GL_MULTISAMPLE_ARB)
GL_MULTISAMPLE_BIT =
INT2NUM(GL_MULTISAMPLE_BIT)
GL_MULTISAMPLE_BIT_3DFX =
INT2NUM(GL_MULTISAMPLE_BIT_3DFX)
GL_MULTISAMPLE_BIT_ARB =
INT2NUM(GL_MULTISAMPLE_BIT_ARB)
GL_MULTISAMPLE_BIT_EXT =
INT2NUM(GL_MULTISAMPLE_BIT_EXT)
GL_MULTISAMPLE_COVERAGE_MODES_NV =
INT2NUM(GL_MULTISAMPLE_COVERAGE_MODES_NV)
GL_MULTISAMPLE_EXT =
INT2NUM(GL_MULTISAMPLE_EXT)
GL_MULTISAMPLE_FILTER_HINT_NV =
INT2NUM(GL_MULTISAMPLE_FILTER_HINT_NV)
GL_MULTISAMPLE_SGIS =
INT2NUM(GL_MULTISAMPLE_SGIS)
GL_MULTIVIEW_EXT =
INT2NUM(GL_MULTIVIEW_EXT)
GL_MUL_ATI =
INT2NUM(GL_MUL_ATI)
GL_MVP_MATRIX_EXT =
INT2NUM(GL_MVP_MATRIX_EXT)
GL_N3F_V3F =
INT2NUM(GL_N3F_V3F)
GL_NAMED_STRING_LENGTH_ARB =
INT2NUM(GL_NAMED_STRING_LENGTH_ARB)
GL_NAMED_STRING_TYPE_ARB =
INT2NUM(GL_NAMED_STRING_TYPE_ARB)
GL_NAME_LENGTH =
INT2NUM(GL_NAME_LENGTH)
GL_NAME_STACK_DEPTH =
INT2NUM(GL_NAME_STACK_DEPTH)
GL_NAND =
INT2NUM(GL_NAND)
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI =
INT2NUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI)
GL_NATIVE_GRAPHICS_END_HINT_PGI =
INT2NUM(GL_NATIVE_GRAPHICS_END_HINT_PGI)
GL_NATIVE_GRAPHICS_HANDLE_PGI =
INT2NUM(GL_NATIVE_GRAPHICS_HANDLE_PGI)
GL_NEAREST =
INT2NUM(GL_NEAREST)
GL_NEAREST_CLIPMAP_LINEAR_SGIX =
INT2NUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
GL_NEAREST_CLIPMAP_NEAREST_SGIX =
INT2NUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
GL_NEAREST_MIPMAP_LINEAR =
INT2NUM(GL_NEAREST_MIPMAP_LINEAR)
GL_NEAREST_MIPMAP_NEAREST =
INT2NUM(GL_NEAREST_MIPMAP_NEAREST)
GL_NEGATE_BIT_ATI =
INT2NUM(GL_NEGATE_BIT_ATI)
GL_NEGATIVE_ONE_EXT =
INT2NUM(GL_NEGATIVE_ONE_EXT)
GL_NEGATIVE_W_EXT =
INT2NUM(GL_NEGATIVE_W_EXT)
GL_NEGATIVE_X_EXT =
INT2NUM(GL_NEGATIVE_X_EXT)
GL_NEGATIVE_Y_EXT =
INT2NUM(GL_NEGATIVE_Y_EXT)
GL_NEGATIVE_Z_EXT =
INT2NUM(GL_NEGATIVE_Z_EXT)
GL_NEVER =
INT2NUM(GL_NEVER)
GL_NEXT_BUFFER_NV =
INT2NUM(GL_NEXT_BUFFER_NV)
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV =
INT2NUM(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV)
GL_NICEST =
INT2NUM(GL_NICEST)
GL_NONE =
INT2NUM(GL_NONE)
GL_NOOP =
INT2NUM(GL_NOOP)
GL_NOR =
INT2NUM(GL_NOR)
GL_NORMALIZE =
INT2NUM(GL_NORMALIZE)
GL_NORMALIZED_RANGE_EXT =
INT2NUM(GL_NORMALIZED_RANGE_EXT)
GL_NORMAL_ARRAY =
INT2NUM(GL_NORMAL_ARRAY)
GL_NORMAL_ARRAY_ADDRESS_NV =
INT2NUM(GL_NORMAL_ARRAY_ADDRESS_NV)
GL_NORMAL_ARRAY_BUFFER_BINDING =
INT2NUM(GL_NORMAL_ARRAY_BUFFER_BINDING)
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB)
GL_NORMAL_ARRAY_COUNT_EXT =
INT2NUM(GL_NORMAL_ARRAY_COUNT_EXT)
GL_NORMAL_ARRAY_EXT =
INT2NUM(GL_NORMAL_ARRAY_EXT)
GL_NORMAL_ARRAY_LENGTH_NV =
INT2NUM(GL_NORMAL_ARRAY_LENGTH_NV)
GL_NORMAL_ARRAY_LIST_IBM =
INT2NUM(GL_NORMAL_ARRAY_LIST_IBM)
GL_NORMAL_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL =
INT2NUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
GL_NORMAL_ARRAY_POINTER =
INT2NUM(GL_NORMAL_ARRAY_POINTER)
GL_NORMAL_ARRAY_POINTER_EXT =
INT2NUM(GL_NORMAL_ARRAY_POINTER_EXT)
GL_NORMAL_ARRAY_STRIDE =
INT2NUM(GL_NORMAL_ARRAY_STRIDE)
GL_NORMAL_ARRAY_STRIDE_EXT =
INT2NUM(GL_NORMAL_ARRAY_STRIDE_EXT)
GL_NORMAL_ARRAY_TYPE =
INT2NUM(GL_NORMAL_ARRAY_TYPE)
GL_NORMAL_ARRAY_TYPE_EXT =
INT2NUM(GL_NORMAL_ARRAY_TYPE_EXT)
GL_NORMAL_BIT_PGI =
INT2NUM(GL_NORMAL_BIT_PGI)
GL_NORMAL_MAP =
INT2NUM(GL_NORMAL_MAP)
GL_NORMAL_MAP_ARB =
INT2NUM(GL_NORMAL_MAP_ARB)
GL_NORMAL_MAP_EXT =
INT2NUM(GL_NORMAL_MAP_EXT)
GL_NORMAL_MAP_NV =
INT2NUM(GL_NORMAL_MAP_NV)
GL_NORMAL_MAP_OES =
INT2NUM(GL_NORMAL_MAP_OES)
GL_NOTEQUAL =
INT2NUM(GL_NOTEQUAL)
GL_NO_ERROR =
INT2NUM(GL_NO_ERROR)
GL_NO_RESET_NOTIFICATION_ARB =
INT2NUM(GL_NO_RESET_NOTIFICATION_ARB)
GL_NUM_ACTIVE_VARIABLES =
INT2NUM(GL_NUM_ACTIVE_VARIABLES)
GL_NUM_COMPATIBLE_SUBROUTINES =
INT2NUM(GL_NUM_COMPATIBLE_SUBROUTINES)
GL_NUM_COMPRESSED_TEXTURE_FORMATS =
INT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB =
INT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB)
GL_NUM_EXTENSIONS =
INT2NUM(GL_NUM_EXTENSIONS)
GL_NUM_FILL_STREAMS_NV =
INT2NUM(GL_NUM_FILL_STREAMS_NV)
GL_NUM_FRAGMENT_CONSTANTS_ATI =
INT2NUM(GL_NUM_FRAGMENT_CONSTANTS_ATI)
GL_NUM_FRAGMENT_REGISTERS_ATI =
INT2NUM(GL_NUM_FRAGMENT_REGISTERS_ATI)
GL_NUM_GENERAL_COMBINERS_NV =
INT2NUM(GL_NUM_GENERAL_COMBINERS_NV)
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI =
INT2NUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
GL_NUM_INSTRUCTIONS_PER_PASS_ATI =
INT2NUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
GL_NUM_INSTRUCTIONS_TOTAL_ATI =
INT2NUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
GL_NUM_LOOPBACK_COMPONENTS_ATI =
INT2NUM(GL_NUM_LOOPBACK_COMPONENTS_ATI)
GL_NUM_PASSES_ATI =
INT2NUM(GL_NUM_PASSES_ATI)
GL_NUM_PROGRAM_BINARY_FORMATS =
INT2NUM(GL_NUM_PROGRAM_BINARY_FORMATS)
GL_NUM_PROGRAM_BINARY_FORMATS_OES =
INT2NUM(GL_NUM_PROGRAM_BINARY_FORMATS_OES)
GL_NUM_SAMPLE_COUNTS =
INT2NUM(GL_NUM_SAMPLE_COUNTS)
GL_NUM_SHADER_BINARY_FORMATS =
INT2NUM(GL_NUM_SHADER_BINARY_FORMATS)
GL_NUM_SHADING_LANGUAGE_VERSIONS =
INT2NUM(GL_NUM_SHADING_LANGUAGE_VERSIONS)
GL_NUM_VIDEO_CAPTURE_STREAMS_NV =
INT2NUM(GL_NUM_VIDEO_CAPTURE_STREAMS_NV)
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB =
INT2NUM(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB =
INT2NUM(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)
GL_OBJECT_ACTIVE_UNIFORMS_ARB =
INT2NUM(GL_OBJECT_ACTIVE_UNIFORMS_ARB)
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB =
INT2NUM(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB)
GL_OBJECT_ATTACHED_OBJECTS_ARB =
INT2NUM(GL_OBJECT_ATTACHED_OBJECTS_ARB)
GL_OBJECT_BUFFER_SIZE_ATI =
INT2NUM(GL_OBJECT_BUFFER_SIZE_ATI)
GL_OBJECT_BUFFER_USAGE_ATI =
INT2NUM(GL_OBJECT_BUFFER_USAGE_ATI)
GL_OBJECT_COMPILE_STATUS_ARB =
INT2NUM(GL_OBJECT_COMPILE_STATUS_ARB)
GL_OBJECT_DELETE_STATUS_ARB =
INT2NUM(GL_OBJECT_DELETE_STATUS_ARB)
GL_OBJECT_DISTANCE_TO_LINE_SGIS =
INT2NUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
GL_OBJECT_DISTANCE_TO_POINT_SGIS =
INT2NUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
GL_OBJECT_INFO_LOG_LENGTH_ARB =
INT2NUM(GL_OBJECT_INFO_LOG_LENGTH_ARB)
GL_OBJECT_LINEAR =
INT2NUM(GL_OBJECT_LINEAR)
GL_OBJECT_LINE_SGIS =
INT2NUM(GL_OBJECT_LINE_SGIS)
INT2NUM(GL_OBJECT_LINK_STATUS_ARB)
GL_OBJECT_PLANE =
INT2NUM(GL_OBJECT_PLANE)
GL_OBJECT_POINT_SGIS =
INT2NUM(GL_OBJECT_POINT_SGIS)
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB =
INT2NUM(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB)
GL_OBJECT_SUBTYPE_ARB =
INT2NUM(GL_OBJECT_SUBTYPE_ARB)
GL_OBJECT_TYPE =
INT2NUM(GL_OBJECT_TYPE)
GL_OBJECT_TYPE_APPLE =
INT2NUM(GL_OBJECT_TYPE_APPLE)
GL_OBJECT_TYPE_ARB =
INT2NUM(GL_OBJECT_TYPE_ARB)
GL_OBJECT_VALIDATE_STATUS_ARB =
INT2NUM(GL_OBJECT_VALIDATE_STATUS_ARB)
GL_OCCLUSION_TEST_HP =
INT2NUM(GL_OCCLUSION_TEST_HP)
GL_OCCLUSION_TEST_RESULT_HP =
INT2NUM(GL_OCCLUSION_TEST_RESULT_HP)
GL_OFFSET =
INT2NUM(GL_OFFSET)
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV =
INT2NUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV)
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV =
INT2NUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV)
GL_OFFSET_HILO_TEXTURE_2D_NV =
INT2NUM(GL_OFFSET_HILO_TEXTURE_2D_NV)
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV =
INT2NUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV)
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV =
INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV)
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV =
INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV)
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV =
INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV)
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV =
INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV)
GL_OFFSET_TEXTURE_2D_BIAS_NV =
INT2NUM(GL_OFFSET_TEXTURE_2D_BIAS_NV)
GL_OFFSET_TEXTURE_2D_MATRIX_NV =
INT2NUM(GL_OFFSET_TEXTURE_2D_MATRIX_NV)
GL_OFFSET_TEXTURE_2D_NV =
INT2NUM(GL_OFFSET_TEXTURE_2D_NV)
GL_OFFSET_TEXTURE_2D_SCALE_NV =
INT2NUM(GL_OFFSET_TEXTURE_2D_SCALE_NV)
GL_OFFSET_TEXTURE_BIAS_NV =
INT2NUM(GL_OFFSET_TEXTURE_BIAS_NV)
GL_OFFSET_TEXTURE_MATRIX_NV =
INT2NUM(GL_OFFSET_TEXTURE_MATRIX_NV)
GL_OFFSET_TEXTURE_RECTANGLE_NV =
INT2NUM(GL_OFFSET_TEXTURE_RECTANGLE_NV)
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV =
INT2NUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV)
GL_OFFSET_TEXTURE_SCALE_NV =
INT2NUM(GL_OFFSET_TEXTURE_SCALE_NV)
GL_ONE =
INT2NUM(GL_ONE)
GL_ONE_EXT =
INT2NUM(GL_ONE_EXT)
GL_ONE_MINUS_CONSTANT_ALPHA =
INT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA)
GL_ONE_MINUS_CONSTANT_ALPHA_EXT =
INT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
GL_ONE_MINUS_CONSTANT_COLOR =
INT2NUM(GL_ONE_MINUS_CONSTANT_COLOR)
GL_ONE_MINUS_CONSTANT_COLOR_EXT =
INT2NUM(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
GL_ONE_MINUS_DST_ALPHA =
INT2NUM(GL_ONE_MINUS_DST_ALPHA)
GL_ONE_MINUS_DST_COLOR =
INT2NUM(GL_ONE_MINUS_DST_COLOR)
GL_ONE_MINUS_SRC1_ALPHA =
INT2NUM(GL_ONE_MINUS_SRC1_ALPHA)
GL_ONE_MINUS_SRC1_COLOR =
INT2NUM(GL_ONE_MINUS_SRC1_COLOR)
GL_ONE_MINUS_SRC_ALPHA =
INT2NUM(GL_ONE_MINUS_SRC_ALPHA)
GL_ONE_MINUS_SRC_COLOR =
INT2NUM(GL_ONE_MINUS_SRC_COLOR)
GL_OPERAND0_ALPHA =
INT2NUM(GL_OPERAND0_ALPHA)
GL_OPERAND0_ALPHA_ARB =
INT2NUM(GL_OPERAND0_ALPHA_ARB)
GL_OPERAND0_ALPHA_EXT =
INT2NUM(GL_OPERAND0_ALPHA_EXT)
GL_OPERAND0_RGB =
INT2NUM(GL_OPERAND0_RGB)
GL_OPERAND0_RGB_ARB =
INT2NUM(GL_OPERAND0_RGB_ARB)
GL_OPERAND0_RGB_EXT =
INT2NUM(GL_OPERAND0_RGB_EXT)
GL_OPERAND1_ALPHA =
INT2NUM(GL_OPERAND1_ALPHA)
GL_OPERAND1_ALPHA_ARB =
INT2NUM(GL_OPERAND1_ALPHA_ARB)
GL_OPERAND1_ALPHA_EXT =
INT2NUM(GL_OPERAND1_ALPHA_EXT)
GL_OPERAND1_RGB =
INT2NUM(GL_OPERAND1_RGB)
GL_OPERAND1_RGB_ARB =
INT2NUM(GL_OPERAND1_RGB_ARB)
GL_OPERAND1_RGB_EXT =
INT2NUM(GL_OPERAND1_RGB_EXT)
GL_OPERAND2_ALPHA =
INT2NUM(GL_OPERAND2_ALPHA)
GL_OPERAND2_ALPHA_ARB =
INT2NUM(GL_OPERAND2_ALPHA_ARB)
GL_OPERAND2_ALPHA_EXT =
INT2NUM(GL_OPERAND2_ALPHA_EXT)
GL_OPERAND2_RGB =
INT2NUM(GL_OPERAND2_RGB)
GL_OPERAND2_RGB_ARB =
INT2NUM(GL_OPERAND2_RGB_ARB)
GL_OPERAND2_RGB_EXT =
INT2NUM(GL_OPERAND2_RGB_EXT)
GL_OPERAND3_ALPHA_NV =
INT2NUM(GL_OPERAND3_ALPHA_NV)
GL_OPERAND3_RGB_NV =
INT2NUM(GL_OPERAND3_RGB_NV)
GL_OP_ADD_EXT =
INT2NUM(GL_OP_ADD_EXT)
GL_OP_CLAMP_EXT =
INT2NUM(GL_OP_CLAMP_EXT)
GL_OP_CROSS_PRODUCT_EXT =
INT2NUM(GL_OP_CROSS_PRODUCT_EXT)
GL_OP_DOT3_EXT =
INT2NUM(GL_OP_DOT3_EXT)
GL_OP_DOT4_EXT =
INT2NUM(GL_OP_DOT4_EXT)
GL_OP_EXP_BASE_2_EXT =
INT2NUM(GL_OP_EXP_BASE_2_EXT)
GL_OP_FLOOR_EXT =
INT2NUM(GL_OP_FLOOR_EXT)
GL_OP_FRAC_EXT =
INT2NUM(GL_OP_FRAC_EXT)
GL_OP_INDEX_EXT =
INT2NUM(GL_OP_INDEX_EXT)
GL_OP_LOG_BASE_2_EXT =
INT2NUM(GL_OP_LOG_BASE_2_EXT)
GL_OP_MADD_EXT =
INT2NUM(GL_OP_MADD_EXT)
GL_OP_MAX_EXT =
INT2NUM(GL_OP_MAX_EXT)
GL_OP_MIN_EXT =
INT2NUM(GL_OP_MIN_EXT)
GL_OP_MOV_EXT =
INT2NUM(GL_OP_MOV_EXT)
GL_OP_MULTIPLY_MATRIX_EXT =
INT2NUM(GL_OP_MULTIPLY_MATRIX_EXT)
GL_OP_MUL_EXT =
INT2NUM(GL_OP_MUL_EXT)
GL_OP_NEGATE_EXT =
INT2NUM(GL_OP_NEGATE_EXT)
GL_OP_POWER_EXT =
INT2NUM(GL_OP_POWER_EXT)
GL_OP_RECIP_EXT =
INT2NUM(GL_OP_RECIP_EXT)
GL_OP_RECIP_SQRT_EXT =
INT2NUM(GL_OP_RECIP_SQRT_EXT)
GL_OP_ROUND_EXT =
INT2NUM(GL_OP_ROUND_EXT)
GL_OP_SET_GE_EXT =
INT2NUM(GL_OP_SET_GE_EXT)
GL_OP_SET_LT_EXT =
INT2NUM(GL_OP_SET_LT_EXT)
GL_OP_SUB_EXT =
INT2NUM(GL_OP_SUB_EXT)
GL_OR =
INT2NUM(GL_OR)
GL_ORDER =
INT2NUM(GL_ORDER)
GL_OR_INVERTED =
INT2NUM(GL_OR_INVERTED)
GL_OR_REVERSE =
INT2NUM(GL_OR_REVERSE)
GL_OUTPUT_COLOR0_EXT =
INT2NUM(GL_OUTPUT_COLOR0_EXT)
GL_OUTPUT_COLOR1_EXT =
INT2NUM(GL_OUTPUT_COLOR1_EXT)
GL_OUTPUT_FOG_EXT =
INT2NUM(GL_OUTPUT_FOG_EXT)
GL_OUTPUT_TEXTURE_COORD0_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD0_EXT)
GL_OUTPUT_TEXTURE_COORD10_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD10_EXT)
GL_OUTPUT_TEXTURE_COORD11_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD11_EXT)
GL_OUTPUT_TEXTURE_COORD12_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD12_EXT)
GL_OUTPUT_TEXTURE_COORD13_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD13_EXT)
GL_OUTPUT_TEXTURE_COORD14_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD14_EXT)
GL_OUTPUT_TEXTURE_COORD15_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD15_EXT)
GL_OUTPUT_TEXTURE_COORD16_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD16_EXT)
GL_OUTPUT_TEXTURE_COORD17_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD17_EXT)
GL_OUTPUT_TEXTURE_COORD18_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD18_EXT)
GL_OUTPUT_TEXTURE_COORD19_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD19_EXT)
GL_OUTPUT_TEXTURE_COORD1_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD1_EXT)
GL_OUTPUT_TEXTURE_COORD20_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD20_EXT)
GL_OUTPUT_TEXTURE_COORD21_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD21_EXT)
GL_OUTPUT_TEXTURE_COORD22_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD22_EXT)
GL_OUTPUT_TEXTURE_COORD23_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD23_EXT)
GL_OUTPUT_TEXTURE_COORD24_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD24_EXT)
GL_OUTPUT_TEXTURE_COORD25_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD25_EXT)
GL_OUTPUT_TEXTURE_COORD26_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD26_EXT)
GL_OUTPUT_TEXTURE_COORD27_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD27_EXT)
GL_OUTPUT_TEXTURE_COORD28_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD28_EXT)
GL_OUTPUT_TEXTURE_COORD29_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD29_EXT)
GL_OUTPUT_TEXTURE_COORD2_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD2_EXT)
GL_OUTPUT_TEXTURE_COORD30_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD30_EXT)
GL_OUTPUT_TEXTURE_COORD31_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD31_EXT)
GL_OUTPUT_TEXTURE_COORD3_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD3_EXT)
GL_OUTPUT_TEXTURE_COORD4_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD4_EXT)
GL_OUTPUT_TEXTURE_COORD5_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD5_EXT)
GL_OUTPUT_TEXTURE_COORD6_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD6_EXT)
GL_OUTPUT_TEXTURE_COORD7_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD7_EXT)
GL_OUTPUT_TEXTURE_COORD8_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD8_EXT)
GL_OUTPUT_TEXTURE_COORD9_EXT =
INT2NUM(GL_OUTPUT_TEXTURE_COORD9_EXT)
GL_OUTPUT_VERTEX_EXT =
INT2NUM(GL_OUTPUT_VERTEX_EXT)
GL_OUT_OF_MEMORY =
INT2NUM(GL_OUT_OF_MEMORY)
GL_PACK_ALIGNMENT =
INT2NUM(GL_PACK_ALIGNMENT)
GL_PACK_CMYK_HINT_EXT =
INT2NUM(GL_PACK_CMYK_HINT_EXT)
GL_PACK_COMPRESSED_BLOCK_DEPTH =
INT2NUM(GL_PACK_COMPRESSED_BLOCK_DEPTH)
GL_PACK_COMPRESSED_BLOCK_HEIGHT =
INT2NUM(GL_PACK_COMPRESSED_BLOCK_HEIGHT)
GL_PACK_COMPRESSED_BLOCK_SIZE =
INT2NUM(GL_PACK_COMPRESSED_BLOCK_SIZE)
GL_PACK_COMPRESSED_BLOCK_WIDTH =
INT2NUM(GL_PACK_COMPRESSED_BLOCK_WIDTH)
GL_PACK_COMPRESSED_SIZE_SGIX =
INT2NUM(GL_PACK_COMPRESSED_SIZE_SGIX)
GL_PACK_IMAGE_DEPTH_SGIS =
INT2NUM(GL_PACK_IMAGE_DEPTH_SGIS)
GL_PACK_IMAGE_HEIGHT =
INT2NUM(GL_PACK_IMAGE_HEIGHT)
GL_PACK_IMAGE_HEIGHT_EXT =
INT2NUM(GL_PACK_IMAGE_HEIGHT_EXT)
GL_PACK_INVERT_MESA =
INT2NUM(GL_PACK_INVERT_MESA)
GL_PACK_LSB_FIRST =
INT2NUM(GL_PACK_LSB_FIRST)
GL_PACK_MAX_COMPRESSED_SIZE_SGIX =
INT2NUM(GL_PACK_MAX_COMPRESSED_SIZE_SGIX)
GL_PACK_RESAMPLE_OML =
INT2NUM(GL_PACK_RESAMPLE_OML)
GL_PACK_RESAMPLE_SGIX =
INT2NUM(GL_PACK_RESAMPLE_SGIX)
GL_PACK_REVERSE_ROW_ORDER_ANGLE =
INT2NUM(GL_PACK_REVERSE_ROW_ORDER_ANGLE)
GL_PACK_ROW_BYTES_APPLE =
INT2NUM(GL_PACK_ROW_BYTES_APPLE)
GL_PACK_ROW_LENGTH =
INT2NUM(GL_PACK_ROW_LENGTH)
GL_PACK_SKIP_IMAGES =
INT2NUM(GL_PACK_SKIP_IMAGES)
GL_PACK_SKIP_IMAGES_EXT =
INT2NUM(GL_PACK_SKIP_IMAGES_EXT)
GL_PACK_SKIP_PIXELS =
INT2NUM(GL_PACK_SKIP_PIXELS)
GL_PACK_SKIP_ROWS =
INT2NUM(GL_PACK_SKIP_ROWS)
GL_PACK_SKIP_VOLUMES_SGIS =
INT2NUM(GL_PACK_SKIP_VOLUMES_SGIS)
GL_PACK_SUBSAMPLE_RATE_SGIX =
INT2NUM(GL_PACK_SUBSAMPLE_RATE_SGIX)
GL_PACK_SWAP_BYTES =
INT2NUM(GL_PACK_SWAP_BYTES)
GL_PALETTE4_R5_G6_B5_OES =
INT2NUM(GL_PALETTE4_R5_G6_B5_OES)
GL_PALETTE4_RGB5_A1_OES =
INT2NUM(GL_PALETTE4_RGB5_A1_OES)
GL_PALETTE4_RGB8_OES =
INT2NUM(GL_PALETTE4_RGB8_OES)
GL_PALETTE4_RGBA4_OES =
INT2NUM(GL_PALETTE4_RGBA4_OES)
GL_PALETTE4_RGBA8_OES =
INT2NUM(GL_PALETTE4_RGBA8_OES)
GL_PALETTE8_R5_G6_B5_OES =
INT2NUM(GL_PALETTE8_R5_G6_B5_OES)
GL_PALETTE8_RGB5_A1_OES =
INT2NUM(GL_PALETTE8_RGB5_A1_OES)
GL_PALETTE8_RGB8_OES =
INT2NUM(GL_PALETTE8_RGB8_OES)
GL_PALETTE8_RGBA4_OES =
INT2NUM(GL_PALETTE8_RGBA4_OES)
GL_PALETTE8_RGBA8_OES =
INT2NUM(GL_PALETTE8_RGBA8_OES)
GL_PARALLEL_ARRAYS_INTEL =
INT2NUM(GL_PARALLEL_ARRAYS_INTEL)
GL_PARTIAL_SUCCESS_NV =
INT2NUM(GL_PARTIAL_SUCCESS_NV)
GL_PASS_THROUGH_NV =
INT2NUM(GL_PASS_THROUGH_NV)
GL_PASS_THROUGH_TOKEN =
INT2NUM(GL_PASS_THROUGH_TOKEN)
GL_PATCHES =
INT2NUM(GL_PATCHES)
GL_PATCH_DEFAULT_INNER_LEVEL =
INT2NUM(GL_PATCH_DEFAULT_INNER_LEVEL)
GL_PATCH_DEFAULT_OUTER_LEVEL =
INT2NUM(GL_PATCH_DEFAULT_OUTER_LEVEL)
GL_PATCH_VERTICES =
INT2NUM(GL_PATCH_VERTICES)
GL_PATH_CLIENT_LENGTH_NV =
INT2NUM(GL_PATH_CLIENT_LENGTH_NV)
GL_PATH_COMMAND_COUNT_NV =
INT2NUM(GL_PATH_COMMAND_COUNT_NV)
GL_PATH_COMPUTED_LENGTH_NV =
INT2NUM(GL_PATH_COMPUTED_LENGTH_NV)
GL_PATH_COORD_COUNT_NV =
INT2NUM(GL_PATH_COORD_COUNT_NV)
GL_PATH_COVER_DEPTH_FUNC_NV =
INT2NUM(GL_PATH_COVER_DEPTH_FUNC_NV)
GL_PATH_DASH_ARRAY_COUNT_NV =
INT2NUM(GL_PATH_DASH_ARRAY_COUNT_NV)
GL_PATH_DASH_CAPS_NV =
INT2NUM(GL_PATH_DASH_CAPS_NV)
GL_PATH_DASH_OFFSET_NV =
INT2NUM(GL_PATH_DASH_OFFSET_NV)
GL_PATH_DASH_OFFSET_RESET_NV =
INT2NUM(GL_PATH_DASH_OFFSET_RESET_NV)
GL_PATH_END_CAPS_NV =
INT2NUM(GL_PATH_END_CAPS_NV)
GL_PATH_ERROR_POSITION_NV =
INT2NUM(GL_PATH_ERROR_POSITION_NV)
GL_PATH_FILL_BOUNDING_BOX_NV =
INT2NUM(GL_PATH_FILL_BOUNDING_BOX_NV)
GL_PATH_FILL_COVER_MODE_NV =
INT2NUM(GL_PATH_FILL_COVER_MODE_NV)
GL_PATH_FILL_MASK_NV =
INT2NUM(GL_PATH_FILL_MASK_NV)
GL_PATH_FILL_MODE_NV =
INT2NUM(GL_PATH_FILL_MODE_NV)
GL_PATH_FOG_GEN_MODE_NV =
INT2NUM(GL_PATH_FOG_GEN_MODE_NV)
GL_PATH_FORMAT_PS_NV =
INT2NUM(GL_PATH_FORMAT_PS_NV)
GL_PATH_FORMAT_SVG_NV =
INT2NUM(GL_PATH_FORMAT_SVG_NV)
GL_PATH_GEN_COEFF_NV =
INT2NUM(GL_PATH_GEN_COEFF_NV)
GL_PATH_GEN_COLOR_FORMAT_NV =
INT2NUM(GL_PATH_GEN_COLOR_FORMAT_NV)
GL_PATH_GEN_COMPONENTS_NV =
INT2NUM(GL_PATH_GEN_COMPONENTS_NV)
GL_PATH_GEN_MODE_NV =
INT2NUM(GL_PATH_GEN_MODE_NV)
GL_PATH_INITIAL_DASH_CAP_NV =
INT2NUM(GL_PATH_INITIAL_DASH_CAP_NV)
GL_PATH_INITIAL_END_CAP_NV =
INT2NUM(GL_PATH_INITIAL_END_CAP_NV)
GL_PATH_JOIN_STYLE_NV =
INT2NUM(GL_PATH_JOIN_STYLE_NV)
GL_PATH_MITER_LIMIT_NV =
INT2NUM(GL_PATH_MITER_LIMIT_NV)
GL_PATH_OBJECT_BOUNDING_BOX_NV =
INT2NUM(GL_PATH_OBJECT_BOUNDING_BOX_NV)
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV =
INT2NUM(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV)
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV =
INT2NUM(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV)
GL_PATH_STENCIL_FUNC_NV =
INT2NUM(GL_PATH_STENCIL_FUNC_NV)
GL_PATH_STENCIL_REF_NV =
INT2NUM(GL_PATH_STENCIL_REF_NV)
GL_PATH_STENCIL_VALUE_MASK_NV =
INT2NUM(GL_PATH_STENCIL_VALUE_MASK_NV)
GL_PATH_STROKE_BOUNDING_BOX_NV =
INT2NUM(GL_PATH_STROKE_BOUNDING_BOX_NV)
GL_PATH_STROKE_COVER_MODE_NV =
INT2NUM(GL_PATH_STROKE_COVER_MODE_NV)
GL_PATH_STROKE_MASK_NV =
INT2NUM(GL_PATH_STROKE_MASK_NV)
GL_PATH_STROKE_WIDTH_NV =
INT2NUM(GL_PATH_STROKE_WIDTH_NV)
GL_PATH_TERMINAL_DASH_CAP_NV =
INT2NUM(GL_PATH_TERMINAL_DASH_CAP_NV)
GL_PATH_TERMINAL_END_CAP_NV =
INT2NUM(GL_PATH_TERMINAL_END_CAP_NV)
GL_PERCENTAGE_AMD =
INT2NUM(GL_PERCENTAGE_AMD)
GL_PERFMON_GLOBAL_MODE_QCOM =
INT2NUM(GL_PERFMON_GLOBAL_MODE_QCOM)
GL_PERFMON_RESULT_AMD =
INT2NUM(GL_PERFMON_RESULT_AMD)
GL_PERFMON_RESULT_AVAILABLE_AMD =
INT2NUM(GL_PERFMON_RESULT_AVAILABLE_AMD)
GL_PERFMON_RESULT_SIZE_AMD =
INT2NUM(GL_PERFMON_RESULT_SIZE_AMD)
GL_PERFORMANCE_MONITOR_AMD =
INT2NUM(GL_PERFORMANCE_MONITOR_AMD)
GL_PERSPECTIVE_CORRECTION_HINT =
INT2NUM(GL_PERSPECTIVE_CORRECTION_HINT)
GL_PERTURB_EXT =
INT2NUM(GL_PERTURB_EXT)
GL_PER_STAGE_CONSTANTS_NV =
INT2NUM(GL_PER_STAGE_CONSTANTS_NV)
GL_PHONG_HINT_WIN =
INT2NUM(GL_PHONG_HINT_WIN)
GL_PHONG_WIN =
INT2NUM(GL_PHONG_WIN)
GL_PIXEL_BUFFER_BARRIER_BIT =
INT2NUM(GL_PIXEL_BUFFER_BARRIER_BIT)
GL_PIXEL_BUFFER_BARRIER_BIT_EXT =
INT2NUM(GL_PIXEL_BUFFER_BARRIER_BIT_EXT)
GL_PIXEL_COUNTER_BITS_NV =
INT2NUM(GL_PIXEL_COUNTER_BITS_NV)
GL_PIXEL_COUNT_AVAILABLE_NV =
INT2NUM(GL_PIXEL_COUNT_AVAILABLE_NV)
GL_PIXEL_COUNT_NV =
INT2NUM(GL_PIXEL_COUNT_NV)
GL_PIXEL_CUBIC_WEIGHT_EXT =
INT2NUM(GL_PIXEL_CUBIC_WEIGHT_EXT)
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS =
INT2NUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS)
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS =
INT2NUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS)
GL_PIXEL_GROUP_COLOR_SGIS =
INT2NUM(GL_PIXEL_GROUP_COLOR_SGIS)
GL_PIXEL_MAG_FILTER_EXT =
INT2NUM(GL_PIXEL_MAG_FILTER_EXT)
GL_PIXEL_MAP_A_TO_A =
INT2NUM(GL_PIXEL_MAP_A_TO_A)
GL_PIXEL_MAP_A_TO_A_SIZE =
INT2NUM(GL_PIXEL_MAP_A_TO_A_SIZE)
GL_PIXEL_MAP_B_TO_B =
INT2NUM(GL_PIXEL_MAP_B_TO_B)
GL_PIXEL_MAP_B_TO_B_SIZE =
INT2NUM(GL_PIXEL_MAP_B_TO_B_SIZE)
GL_PIXEL_MAP_G_TO_G =
INT2NUM(GL_PIXEL_MAP_G_TO_G)
GL_PIXEL_MAP_G_TO_G_SIZE =
INT2NUM(GL_PIXEL_MAP_G_TO_G_SIZE)
GL_PIXEL_MAP_I_TO_A =
INT2NUM(GL_PIXEL_MAP_I_TO_A)
GL_PIXEL_MAP_I_TO_A_SIZE =
INT2NUM(GL_PIXEL_MAP_I_TO_A_SIZE)
GL_PIXEL_MAP_I_TO_B =
INT2NUM(GL_PIXEL_MAP_I_TO_B)
GL_PIXEL_MAP_I_TO_B_SIZE =
INT2NUM(GL_PIXEL_MAP_I_TO_B_SIZE)
GL_PIXEL_MAP_I_TO_G =
INT2NUM(GL_PIXEL_MAP_I_TO_G)
GL_PIXEL_MAP_I_TO_G_SIZE =
INT2NUM(GL_PIXEL_MAP_I_TO_G_SIZE)
GL_PIXEL_MAP_I_TO_I =
INT2NUM(GL_PIXEL_MAP_I_TO_I)
GL_PIXEL_MAP_I_TO_I_SIZE =
INT2NUM(GL_PIXEL_MAP_I_TO_I_SIZE)
GL_PIXEL_MAP_I_TO_R =
INT2NUM(GL_PIXEL_MAP_I_TO_R)
GL_PIXEL_MAP_I_TO_R_SIZE =
INT2NUM(GL_PIXEL_MAP_I_TO_R_SIZE)
GL_PIXEL_MAP_R_TO_R =
INT2NUM(GL_PIXEL_MAP_R_TO_R)
GL_PIXEL_MAP_R_TO_R_SIZE =
INT2NUM(GL_PIXEL_MAP_R_TO_R_SIZE)
GL_PIXEL_MAP_S_TO_S =
INT2NUM(GL_PIXEL_MAP_S_TO_S)
GL_PIXEL_MAP_S_TO_S_SIZE =
INT2NUM(GL_PIXEL_MAP_S_TO_S_SIZE)
GL_PIXEL_MIN_FILTER_EXT =
INT2NUM(GL_PIXEL_MIN_FILTER_EXT)
GL_PIXEL_MODE_BIT =
INT2NUM(GL_PIXEL_MODE_BIT)
GL_PIXEL_PACK_BUFFER =
INT2NUM(GL_PIXEL_PACK_BUFFER)
GL_PIXEL_PACK_BUFFER_ARB =
INT2NUM(GL_PIXEL_PACK_BUFFER_ARB)
GL_PIXEL_PACK_BUFFER_BINDING =
INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING)
GL_PIXEL_PACK_BUFFER_BINDING_ARB =
INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING_ARB)
GL_PIXEL_PACK_BUFFER_BINDING_EXT =
INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING_EXT)
GL_PIXEL_PACK_BUFFER_EXT =
INT2NUM(GL_PIXEL_PACK_BUFFER_EXT)
GL_PIXEL_SUBSAMPLE_2424_SGIX =
INT2NUM(GL_PIXEL_SUBSAMPLE_2424_SGIX)
GL_PIXEL_SUBSAMPLE_4242_SGIX =
INT2NUM(GL_PIXEL_SUBSAMPLE_4242_SGIX)
GL_PIXEL_SUBSAMPLE_4444_SGIX =
INT2NUM(GL_PIXEL_SUBSAMPLE_4444_SGIX)
GL_PIXEL_TEXTURE_SGIS =
INT2NUM(GL_PIXEL_TEXTURE_SGIS)
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX)
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX)
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX)
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX)
GL_PIXEL_TEX_GEN_MODE_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_MODE_SGIX)
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_Q_CEILING_SGIX)
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX)
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_Q_ROUND_SGIX)
GL_PIXEL_TEX_GEN_SGIX =
INT2NUM(GL_PIXEL_TEX_GEN_SGIX)
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX =
INT2NUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX)
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX =
INT2NUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX)
GL_PIXEL_TILE_CACHE_SIZE_SGIX =
INT2NUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX)
GL_PIXEL_TILE_GRID_DEPTH_SGIX =
INT2NUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX)
GL_PIXEL_TILE_GRID_HEIGHT_SGIX =
INT2NUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX)
GL_PIXEL_TILE_GRID_WIDTH_SGIX =
INT2NUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX)
GL_PIXEL_TILE_HEIGHT_SGIX =
INT2NUM(GL_PIXEL_TILE_HEIGHT_SGIX)
GL_PIXEL_TILE_WIDTH_SGIX =
INT2NUM(GL_PIXEL_TILE_WIDTH_SGIX)
GL_PIXEL_TRANSFORM_2D_EXT =
INT2NUM(GL_PIXEL_TRANSFORM_2D_EXT)
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT =
INT2NUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT =
INT2NUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
GL_PIXEL_UNPACK_BUFFER =
INT2NUM(GL_PIXEL_UNPACK_BUFFER)
GL_PIXEL_UNPACK_BUFFER_ARB =
INT2NUM(GL_PIXEL_UNPACK_BUFFER_ARB)
GL_PIXEL_UNPACK_BUFFER_BINDING =
INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING)
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB =
INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB)
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT =
INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT)
GL_PIXEL_UNPACK_BUFFER_EXT =
INT2NUM(GL_PIXEL_UNPACK_BUFFER_EXT)
GL_PN_TRIANGLES_ATI =
INT2NUM(GL_PN_TRIANGLES_ATI)
GL_PN_TRIANGLES_NORMAL_MODE_ATI =
INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI =
INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI =
INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
GL_PN_TRIANGLES_POINT_MODE_ATI =
INT2NUM(GL_PN_TRIANGLES_POINT_MODE_ATI)
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI =
INT2NUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI =
INT2NUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI =
INT2NUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
GL_POINT =
INT2NUM(GL_POINT)
GL_POINTS =
INT2NUM(GL_POINTS)
GL_POINT_BIT =
INT2NUM(GL_POINT_BIT)
GL_POINT_DISTANCE_ATTENUATION =
INT2NUM(GL_POINT_DISTANCE_ATTENUATION)
GL_POINT_DISTANCE_ATTENUATION_ARB =
INT2NUM(GL_POINT_DISTANCE_ATTENUATION_ARB)
GL_POINT_FADE_THRESHOLD_SIZE =
INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE)
GL_POINT_FADE_THRESHOLD_SIZE_ARB =
INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_ARB)
GL_POINT_FADE_THRESHOLD_SIZE_EXT =
INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_EXT)
GL_POINT_FADE_THRESHOLD_SIZE_SGIS =
INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_SGIS)
GL_POINT_SIZE =
INT2NUM(GL_POINT_SIZE)
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES =
INT2NUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
GL_POINT_SIZE_ARRAY_OES =
INT2NUM(GL_POINT_SIZE_ARRAY_OES)
GL_POINT_SIZE_ARRAY_POINTER_OES =
INT2NUM(GL_POINT_SIZE_ARRAY_POINTER_OES)
GL_POINT_SIZE_ARRAY_STRIDE_OES =
INT2NUM(GL_POINT_SIZE_ARRAY_STRIDE_OES)
GL_POINT_SIZE_ARRAY_TYPE_OES =
INT2NUM(GL_POINT_SIZE_ARRAY_TYPE_OES)
GL_POINT_SIZE_GRANULARITY =
INT2NUM(GL_POINT_SIZE_GRANULARITY)
GL_POINT_SIZE_MAX =
INT2NUM(GL_POINT_SIZE_MAX)
GL_POINT_SIZE_MAX_ARB =
INT2NUM(GL_POINT_SIZE_MAX_ARB)
GL_POINT_SIZE_MAX_EXT =
INT2NUM(GL_POINT_SIZE_MAX_EXT)
GL_POINT_SIZE_MAX_SGIS =
INT2NUM(GL_POINT_SIZE_MAX_SGIS)
GL_POINT_SIZE_MIN =
INT2NUM(GL_POINT_SIZE_MIN)
GL_POINT_SIZE_MIN_ARB =
INT2NUM(GL_POINT_SIZE_MIN_ARB)
GL_POINT_SIZE_MIN_EXT =
INT2NUM(GL_POINT_SIZE_MIN_EXT)
GL_POINT_SIZE_MIN_SGIS =
INT2NUM(GL_POINT_SIZE_MIN_SGIS)
GL_POINT_SIZE_RANGE =
INT2NUM(GL_POINT_SIZE_RANGE)
GL_POINT_SMOOTH =
INT2NUM(GL_POINT_SMOOTH)
GL_POINT_SMOOTH_HINT =
INT2NUM(GL_POINT_SMOOTH_HINT)
GL_POINT_SPRITE =
INT2NUM(GL_POINT_SPRITE)
GL_POINT_SPRITE_ARB =
INT2NUM(GL_POINT_SPRITE_ARB)
GL_POINT_SPRITE_COORD_ORIGIN =
INT2NUM(GL_POINT_SPRITE_COORD_ORIGIN)
GL_POINT_SPRITE_NV =
INT2NUM(GL_POINT_SPRITE_NV)
GL_POINT_SPRITE_R_MODE_NV =
INT2NUM(GL_POINT_SPRITE_R_MODE_NV)
GL_POINT_TOKEN =
INT2NUM(GL_POINT_TOKEN)
GL_POLYGON =
INT2NUM(GL_POLYGON)
GL_POLYGON_BIT =
INT2NUM(GL_POLYGON_BIT)
GL_POLYGON_MODE =
INT2NUM(GL_POLYGON_MODE)
GL_POLYGON_OFFSET_BIAS_EXT =
INT2NUM(GL_POLYGON_OFFSET_BIAS_EXT)
GL_POLYGON_OFFSET_EXT =
INT2NUM(GL_POLYGON_OFFSET_EXT)
GL_POLYGON_OFFSET_FACTOR =
INT2NUM(GL_POLYGON_OFFSET_FACTOR)
GL_POLYGON_OFFSET_FACTOR_EXT =
INT2NUM(GL_POLYGON_OFFSET_FACTOR_EXT)
GL_POLYGON_OFFSET_FILL =
INT2NUM(GL_POLYGON_OFFSET_FILL)
GL_POLYGON_OFFSET_LINE =
INT2NUM(GL_POLYGON_OFFSET_LINE)
GL_POLYGON_OFFSET_POINT =
INT2NUM(GL_POLYGON_OFFSET_POINT)
GL_POLYGON_OFFSET_UNITS =
INT2NUM(GL_POLYGON_OFFSET_UNITS)
GL_POLYGON_SMOOTH =
INT2NUM(GL_POLYGON_SMOOTH)
GL_POLYGON_SMOOTH_HINT =
INT2NUM(GL_POLYGON_SMOOTH_HINT)
GL_POLYGON_STIPPLE =
INT2NUM(GL_POLYGON_STIPPLE)
GL_POLYGON_STIPPLE_BIT =
INT2NUM(GL_POLYGON_STIPPLE_BIT)
GL_POLYGON_TOKEN =
INT2NUM(GL_POLYGON_TOKEN)
GL_POSITION =
INT2NUM(GL_POSITION)
GL_POST_COLOR_MATRIX_ALPHA_BIAS =
INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI)
GL_POST_COLOR_MATRIX_ALPHA_SCALE =
INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI)
GL_POST_COLOR_MATRIX_BLUE_BIAS =
INT2NUM(GL_POST_COLOR_MATRIX_BLUE_BIAS)
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI)
GL_POST_COLOR_MATRIX_BLUE_SCALE =
INT2NUM(GL_POST_COLOR_MATRIX_BLUE_SCALE)
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI)
GL_POST_COLOR_MATRIX_COLOR_TABLE =
INT2NUM(GL_POST_COLOR_MATRIX_COLOR_TABLE)
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
GL_POST_COLOR_MATRIX_GREEN_BIAS =
INT2NUM(GL_POST_COLOR_MATRIX_GREEN_BIAS)
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI)
GL_POST_COLOR_MATRIX_GREEN_SCALE =
INT2NUM(GL_POST_COLOR_MATRIX_GREEN_SCALE)
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI)
GL_POST_COLOR_MATRIX_RED_BIAS =
INT2NUM(GL_POST_COLOR_MATRIX_RED_BIAS)
GL_POST_COLOR_MATRIX_RED_BIAS_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_RED_BIAS_SGI)
GL_POST_COLOR_MATRIX_RED_SCALE =
INT2NUM(GL_POST_COLOR_MATRIX_RED_SCALE)
GL_POST_COLOR_MATRIX_RED_SCALE_SGI =
INT2NUM(GL_POST_COLOR_MATRIX_RED_SCALE_SGI)
GL_POST_CONVOLUTION_ALPHA_BIAS =
INT2NUM(GL_POST_CONVOLUTION_ALPHA_BIAS)
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT =
INT2NUM(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
GL_POST_CONVOLUTION_ALPHA_SCALE =
INT2NUM(GL_POST_CONVOLUTION_ALPHA_SCALE)
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT =
INT2NUM(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
GL_POST_CONVOLUTION_BLUE_BIAS =
INT2NUM(GL_POST_CONVOLUTION_BLUE_BIAS)
GL_POST_CONVOLUTION_BLUE_BIAS_EXT =
INT2NUM(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
GL_POST_CONVOLUTION_BLUE_SCALE =
INT2NUM(GL_POST_CONVOLUTION_BLUE_SCALE)
GL_POST_CONVOLUTION_BLUE_SCALE_EXT =
INT2NUM(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
GL_POST_CONVOLUTION_COLOR_TABLE =
INT2NUM(GL_POST_CONVOLUTION_COLOR_TABLE)
GL_POST_CONVOLUTION_COLOR_TABLE_SGI =
INT2NUM(GL_POST_CONVOLUTION_COLOR_TABLE_SGI)
GL_POST_CONVOLUTION_GREEN_BIAS =
INT2NUM(GL_POST_CONVOLUTION_GREEN_BIAS)
GL_POST_CONVOLUTION_GREEN_BIAS_EXT =
INT2NUM(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
GL_POST_CONVOLUTION_GREEN_SCALE =
INT2NUM(GL_POST_CONVOLUTION_GREEN_SCALE)
GL_POST_CONVOLUTION_GREEN_SCALE_EXT =
INT2NUM(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
GL_POST_CONVOLUTION_RED_BIAS =
INT2NUM(GL_POST_CONVOLUTION_RED_BIAS)
GL_POST_CONVOLUTION_RED_BIAS_EXT =
INT2NUM(GL_POST_CONVOLUTION_RED_BIAS_EXT)
GL_POST_CONVOLUTION_RED_SCALE =
INT2NUM(GL_POST_CONVOLUTION_RED_SCALE)
GL_POST_CONVOLUTION_RED_SCALE_EXT =
INT2NUM(GL_POST_CONVOLUTION_RED_SCALE_EXT)
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP =
INT2NUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX =
INT2NUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX)
GL_POST_TEXTURE_FILTER_BIAS_SGIX =
INT2NUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX)
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX =
INT2NUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX)
GL_POST_TEXTURE_FILTER_SCALE_SGIX =
INT2NUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX)
GL_PREFER_DOUBLEBUFFER_HINT_PGI =
INT2NUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI)
GL_PRESENT_DURATION_NV =
INT2NUM(GL_PRESENT_DURATION_NV)
GL_PRESENT_TIME_NV =
INT2NUM(GL_PRESENT_TIME_NV)
GL_PRESERVE_ATI =
INT2NUM(GL_PRESERVE_ATI)
GL_PREVIOUS =
INT2NUM(GL_PREVIOUS)
GL_PREVIOUS_ARB =
INT2NUM(GL_PREVIOUS_ARB)
GL_PREVIOUS_EXT =
INT2NUM(GL_PREVIOUS_EXT)
GL_PREVIOUS_TEXTURE_INPUT_NV =
INT2NUM(GL_PREVIOUS_TEXTURE_INPUT_NV)
GL_PRIMARY_COLOR =
INT2NUM(GL_PRIMARY_COLOR)
GL_PRIMARY_COLOR_ARB =
INT2NUM(GL_PRIMARY_COLOR_ARB)
GL_PRIMARY_COLOR_EXT =
INT2NUM(GL_PRIMARY_COLOR_EXT)
GL_PRIMARY_COLOR_NV =
INT2NUM(GL_PRIMARY_COLOR_NV)
GL_PRIMITIVES_GENERATED =
INT2NUM(GL_PRIMITIVES_GENERATED)
GL_PRIMITIVES_GENERATED_EXT =
INT2NUM(GL_PRIMITIVES_GENERATED_EXT)
GL_PRIMITIVES_GENERATED_NV =
INT2NUM(GL_PRIMITIVES_GENERATED_NV)
GL_PRIMITIVE_ID_NV =
INT2NUM(GL_PRIMITIVE_ID_NV)
GL_PRIMITIVE_RESTART =
INT2NUM(GL_PRIMITIVE_RESTART)
GL_PRIMITIVE_RESTART_FIXED_INDEX =
INT2NUM(GL_PRIMITIVE_RESTART_FIXED_INDEX)
GL_PRIMITIVE_RESTART_INDEX =
INT2NUM(GL_PRIMITIVE_RESTART_INDEX)
GL_PRIMITIVE_RESTART_INDEX_NV =
INT2NUM(GL_PRIMITIVE_RESTART_INDEX_NV)
GL_PRIMITIVE_RESTART_NV =
INT2NUM(GL_PRIMITIVE_RESTART_NV)
GL_PROGRAM =
INT2NUM(GL_PROGRAM)
GL_PROGRAM_ADDRESS_REGISTERS_ARB =
INT2NUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
GL_PROGRAM_ALU_INSTRUCTIONS_ARB =
INT2NUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
GL_PROGRAM_ATTRIBS_ARB =
INT2NUM(GL_PROGRAM_ATTRIBS_ARB)
GL_PROGRAM_ATTRIB_COMPONENTS_NV =
INT2NUM(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
GL_PROGRAM_BINARY_ANGLE =
INT2NUM(GL_PROGRAM_BINARY_ANGLE)
GL_PROGRAM_BINARY_FORMATS =
INT2NUM(GL_PROGRAM_BINARY_FORMATS)
GL_PROGRAM_BINARY_FORMATS_OES =
INT2NUM(GL_PROGRAM_BINARY_FORMATS_OES)
GL_PROGRAM_BINARY_LENGTH =
INT2NUM(GL_PROGRAM_BINARY_LENGTH)
GL_PROGRAM_BINARY_LENGTH_OES =
INT2NUM(GL_PROGRAM_BINARY_LENGTH_OES)
GL_PROGRAM_BINARY_RETRIEVABLE_HINT =
INT2NUM(GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
GL_PROGRAM_BINDING_ARB =
INT2NUM(GL_PROGRAM_BINDING_ARB)
GL_PROGRAM_ERROR_POSITION_ARB =
INT2NUM(GL_PROGRAM_ERROR_POSITION_ARB)
GL_PROGRAM_ERROR_POSITION_NV =
INT2NUM(GL_PROGRAM_ERROR_POSITION_NV)
GL_PROGRAM_ERROR_STRING_ARB =
INT2NUM(GL_PROGRAM_ERROR_STRING_ARB)
GL_PROGRAM_ERROR_STRING_NV =
INT2NUM(GL_PROGRAM_ERROR_STRING_NV)
GL_PROGRAM_FORMAT_ARB =
INT2NUM(GL_PROGRAM_FORMAT_ARB)
GL_PROGRAM_FORMAT_ASCII_ARB =
INT2NUM(GL_PROGRAM_FORMAT_ASCII_ARB)
GL_PROGRAM_INPUT =
INT2NUM(GL_PROGRAM_INPUT)
GL_PROGRAM_INSTRUCTIONS_ARB =
INT2NUM(GL_PROGRAM_INSTRUCTIONS_ARB)
GL_PROGRAM_LENGTH_ARB =
INT2NUM(GL_PROGRAM_LENGTH_ARB)
GL_PROGRAM_LENGTH_NV =
INT2NUM(GL_PROGRAM_LENGTH_NV)
GL_PROGRAM_MATRIX_EXT =
INT2NUM(GL_PROGRAM_MATRIX_EXT)
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT =
INT2NUM(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB =
INT2NUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB =
INT2NUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
GL_PROGRAM_NATIVE_ATTRIBS_ARB =
INT2NUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB =
INT2NUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
GL_PROGRAM_NATIVE_PARAMETERS_ARB =
INT2NUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
GL_PROGRAM_NATIVE_TEMPORARIES_ARB =
INT2NUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB =
INT2NUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB =
INT2NUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
GL_PROGRAM_OBJECT_ARB =
INT2NUM(GL_PROGRAM_OBJECT_ARB)
GL_PROGRAM_OBJECT_EXT =
INT2NUM(GL_PROGRAM_OBJECT_EXT)
GL_PROGRAM_OUTPUT =
INT2NUM(GL_PROGRAM_OUTPUT)
GL_PROGRAM_PARAMETERS_ARB =
INT2NUM(GL_PROGRAM_PARAMETERS_ARB)
GL_PROGRAM_PARAMETER_NV =
INT2NUM(GL_PROGRAM_PARAMETER_NV)
GL_PROGRAM_PIPELINE =
INT2NUM(GL_PROGRAM_PIPELINE)
GL_PROGRAM_PIPELINE_BINDING =
INT2NUM(GL_PROGRAM_PIPELINE_BINDING)
GL_PROGRAM_PIPELINE_BINDING_EXT =
INT2NUM(GL_PROGRAM_PIPELINE_BINDING_EXT)
GL_PROGRAM_PIPELINE_OBJECT_EXT =
INT2NUM(GL_PROGRAM_PIPELINE_OBJECT_EXT)
GL_PROGRAM_POINT_SIZE =
INT2NUM(GL_PROGRAM_POINT_SIZE)
GL_PROGRAM_POINT_SIZE_ARB =
INT2NUM(GL_PROGRAM_POINT_SIZE_ARB)
GL_PROGRAM_POINT_SIZE_EXT =
INT2NUM(GL_PROGRAM_POINT_SIZE_EXT)
GL_PROGRAM_RESIDENT_NV =
INT2NUM(GL_PROGRAM_RESIDENT_NV)
GL_PROGRAM_RESULT_COMPONENTS_NV =
INT2NUM(GL_PROGRAM_RESULT_COMPONENTS_NV)
GL_PROGRAM_SEPARABLE =
INT2NUM(GL_PROGRAM_SEPARABLE)
GL_PROGRAM_SEPARABLE_EXT =
INT2NUM(GL_PROGRAM_SEPARABLE_EXT)
GL_PROGRAM_STRING_ARB =
INT2NUM(GL_PROGRAM_STRING_ARB)
GL_PROGRAM_STRING_NV =
INT2NUM(GL_PROGRAM_STRING_NV)
GL_PROGRAM_TARGET_NV =
INT2NUM(GL_PROGRAM_TARGET_NV)
GL_PROGRAM_TEMPORARIES_ARB =
INT2NUM(GL_PROGRAM_TEMPORARIES_ARB)
GL_PROGRAM_TEX_INDIRECTIONS_ARB =
INT2NUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
GL_PROGRAM_TEX_INSTRUCTIONS_ARB =
INT2NUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB =
INT2NUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
GL_PROJECTION =
INT2NUM(GL_PROJECTION)
GL_PROJECTION_MATRIX =
INT2NUM(GL_PROJECTION_MATRIX)
GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES =
INT2NUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_PROJECTION_STACK_DEPTH =
INT2NUM(GL_PROJECTION_STACK_DEPTH)
GL_PROVOKING_VERTEX =
INT2NUM(GL_PROVOKING_VERTEX)
GL_PROVOKING_VERTEX_EXT =
INT2NUM(GL_PROVOKING_VERTEX_EXT)
GL_PROXY_COLOR_TABLE =
INT2NUM(GL_PROXY_COLOR_TABLE)
GL_PROXY_COLOR_TABLE_SGI =
INT2NUM(GL_PROXY_COLOR_TABLE_SGI)
GL_PROXY_HISTOGRAM =
INT2NUM(GL_PROXY_HISTOGRAM)
GL_PROXY_HISTOGRAM_EXT =
INT2NUM(GL_PROXY_HISTOGRAM_EXT)
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE =
INT2NUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI =
INT2NUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE =
INT2NUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI =
INT2NUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI)
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP =
INT2NUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
GL_PROXY_TEXTURE_1D =
INT2NUM(GL_PROXY_TEXTURE_1D)
GL_PROXY_TEXTURE_1D_ARRAY =
INT2NUM(GL_PROXY_TEXTURE_1D_ARRAY)
GL_PROXY_TEXTURE_1D_ARRAY_EXT =
INT2NUM(GL_PROXY_TEXTURE_1D_ARRAY_EXT)
GL_PROXY_TEXTURE_1D_EXT =
INT2NUM(GL_PROXY_TEXTURE_1D_EXT)
GL_PROXY_TEXTURE_1D_STACK_MESAX =
INT2NUM(GL_PROXY_TEXTURE_1D_STACK_MESAX)
GL_PROXY_TEXTURE_2D =
INT2NUM(GL_PROXY_TEXTURE_2D)
GL_PROXY_TEXTURE_2D_ARRAY =
INT2NUM(GL_PROXY_TEXTURE_2D_ARRAY)
GL_PROXY_TEXTURE_2D_ARRAY_EXT =
INT2NUM(GL_PROXY_TEXTURE_2D_ARRAY_EXT)
GL_PROXY_TEXTURE_2D_EXT =
INT2NUM(GL_PROXY_TEXTURE_2D_EXT)
GL_PROXY_TEXTURE_2D_MULTISAMPLE =
INT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE)
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY)
GL_PROXY_TEXTURE_2D_STACK_MESAX =
INT2NUM(GL_PROXY_TEXTURE_2D_STACK_MESAX)
GL_PROXY_TEXTURE_3D =
INT2NUM(GL_PROXY_TEXTURE_3D)
GL_PROXY_TEXTURE_3D_EXT =
INT2NUM(GL_PROXY_TEXTURE_3D_EXT)
GL_PROXY_TEXTURE_4D_SGIS =
INT2NUM(GL_PROXY_TEXTURE_4D_SGIS)
GL_PROXY_TEXTURE_COLOR_TABLE_SGI =
INT2NUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI)
GL_PROXY_TEXTURE_CUBE_MAP =
INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP)
GL_PROXY_TEXTURE_CUBE_MAP_ARB =
INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_ARB)
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY =
INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY)
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB =
INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB)
GL_PROXY_TEXTURE_CUBE_MAP_EXT =
INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_EXT)
GL_PROXY_TEXTURE_RECTANGLE =
INT2NUM(GL_PROXY_TEXTURE_RECTANGLE)
GL_PROXY_TEXTURE_RECTANGLE_ARB =
INT2NUM(GL_PROXY_TEXTURE_RECTANGLE_ARB)
GL_PROXY_TEXTURE_RECTANGLE_NV =
INT2NUM(GL_PROXY_TEXTURE_RECTANGLE_NV)
GL_PURGEABLE_APPLE =
INT2NUM(GL_PURGEABLE_APPLE)
GL_Q =
INT2NUM(GL_Q)
GL_QUADRATIC_ATTENUATION =
INT2NUM(GL_QUADRATIC_ATTENUATION)
GL_QUADRATIC_CURVE_TO_NV =
INT2NUM(GL_QUADRATIC_CURVE_TO_NV)
GL_QUADS =
INT2NUM(GL_QUADS)
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION =
INT2NUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT =
INT2NUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT)
GL_QUAD_ALPHA4_SGIS =
INT2NUM(GL_QUAD_ALPHA4_SGIS)
GL_QUAD_ALPHA8_SGIS =
INT2NUM(GL_QUAD_ALPHA8_SGIS)
GL_QUAD_INTENSITY4_SGIS =
INT2NUM(GL_QUAD_INTENSITY4_SGIS)
GL_QUAD_INTENSITY8_SGIS =
INT2NUM(GL_QUAD_INTENSITY8_SGIS)
GL_QUAD_LUMINANCE4_SGIS =
INT2NUM(GL_QUAD_LUMINANCE4_SGIS)
GL_QUAD_LUMINANCE8_SGIS =
INT2NUM(GL_QUAD_LUMINANCE8_SGIS)
GL_QUAD_MESH_SUN =
INT2NUM(GL_QUAD_MESH_SUN)
GL_QUAD_STRIP =
INT2NUM(GL_QUAD_STRIP)
GL_QUAD_TEXTURE_SELECT_SGIS =
INT2NUM(GL_QUAD_TEXTURE_SELECT_SGIS)
GL_QUARTER_BIT_ATI =
INT2NUM(GL_QUARTER_BIT_ATI)
GL_QUERY =
INT2NUM(GL_QUERY)
GL_QUERY_BUFFER_AMD =
INT2NUM(GL_QUERY_BUFFER_AMD)
GL_QUERY_BUFFER_BINDING_AMD =
INT2NUM(GL_QUERY_BUFFER_BINDING_AMD)
GL_QUERY_BY_REGION_NO_WAIT =
INT2NUM(GL_QUERY_BY_REGION_NO_WAIT)
GL_QUERY_BY_REGION_NO_WAIT_NV =
INT2NUM(GL_QUERY_BY_REGION_NO_WAIT_NV)
GL_QUERY_BY_REGION_WAIT =
INT2NUM(GL_QUERY_BY_REGION_WAIT)
GL_QUERY_BY_REGION_WAIT_NV =
INT2NUM(GL_QUERY_BY_REGION_WAIT_NV)
GL_QUERY_COUNTER_BITS =
INT2NUM(GL_QUERY_COUNTER_BITS)
GL_QUERY_COUNTER_BITS_ARB =
INT2NUM(GL_QUERY_COUNTER_BITS_ARB)
GL_QUERY_NO_WAIT =
INT2NUM(GL_QUERY_NO_WAIT)
GL_QUERY_NO_WAIT_NV =
INT2NUM(GL_QUERY_NO_WAIT_NV)
GL_QUERY_OBJECT_AMD =
INT2NUM(GL_QUERY_OBJECT_AMD)
GL_QUERY_OBJECT_EXT =
INT2NUM(GL_QUERY_OBJECT_EXT)
GL_QUERY_RESULT =
INT2NUM(GL_QUERY_RESULT)
GL_QUERY_RESULT_ARB =
INT2NUM(GL_QUERY_RESULT_ARB)
GL_QUERY_RESULT_AVAILABLE =
INT2NUM(GL_QUERY_RESULT_AVAILABLE)
GL_QUERY_RESULT_AVAILABLE_ARB =
INT2NUM(GL_QUERY_RESULT_AVAILABLE_ARB)
GL_QUERY_RESULT_AVAILABLE_EXT =
INT2NUM(GL_QUERY_RESULT_AVAILABLE_EXT)
GL_QUERY_RESULT_EXT =
INT2NUM(GL_QUERY_RESULT_EXT)
GL_QUERY_RESULT_NO_WAIT_AMD =
INT2NUM(GL_QUERY_RESULT_NO_WAIT_AMD)
GL_QUERY_WAIT =
INT2NUM(GL_QUERY_WAIT)
GL_QUERY_WAIT_NV =
INT2NUM(GL_QUERY_WAIT_NV)
GL_R =
INT2NUM(GL_R)
GL_R11F_G11F_B10F =
INT2NUM(GL_R11F_G11F_B10F)
GL_R11F_G11F_B10F_EXT =
INT2NUM(GL_R11F_G11F_B10F_EXT)
GL_R16 =
INT2NUM(GL_R16)
GL_R16F =
INT2NUM(GL_R16F)
GL_R16F_EXT =
INT2NUM(GL_R16F_EXT)
GL_R16I =
INT2NUM(GL_R16I)
GL_R16UI =
INT2NUM(GL_R16UI)
GL_R16_SNORM =
INT2NUM(GL_R16_SNORM)
GL_R1UI_C3F_V3F_SUN =
INT2NUM(GL_R1UI_C3F_V3F_SUN)
GL_R1UI_C4F_N3F_V3F_SUN =
INT2NUM(GL_R1UI_C4F_N3F_V3F_SUN)
GL_R1UI_C4UB_V3F_SUN =
INT2NUM(GL_R1UI_C4UB_V3F_SUN)
GL_R1UI_N3F_V3F_SUN =
INT2NUM(GL_R1UI_N3F_V3F_SUN)
GL_R1UI_T2F_C4F_N3F_V3F_SUN =
INT2NUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN)
GL_R1UI_T2F_N3F_V3F_SUN =
INT2NUM(GL_R1UI_T2F_N3F_V3F_SUN)
GL_R1UI_T2F_V3F_SUN =
INT2NUM(GL_R1UI_T2F_V3F_SUN)
GL_R1UI_V3F_SUN =
INT2NUM(GL_R1UI_V3F_SUN)
GL_R32F =
INT2NUM(GL_R32F)
GL_R32I =
INT2NUM(GL_R32I)
GL_R32UI =
INT2NUM(GL_R32UI)
GL_R3_G3_B2 =
INT2NUM(GL_R3_G3_B2)
GL_R8 =
INT2NUM(GL_R8)
GL_R8I =
INT2NUM(GL_R8I)
GL_R8UI =
INT2NUM(GL_R8UI)
GL_R8_EXT =
INT2NUM(GL_R8_EXT)
GL_R8_SNORM =
INT2NUM(GL_R8_SNORM)
GL_RASTERIZER_DISCARD =
INT2NUM(GL_RASTERIZER_DISCARD)
GL_RASTERIZER_DISCARD_EXT =
INT2NUM(GL_RASTERIZER_DISCARD_EXT)
GL_RASTERIZER_DISCARD_NV =
INT2NUM(GL_RASTERIZER_DISCARD_NV)
GL_RASTER_POSITION_UNCLIPPED_IBM =
INT2NUM(GL_RASTER_POSITION_UNCLIPPED_IBM)
GL_READ_BUFFER =
INT2NUM(GL_READ_BUFFER)
GL_READ_BUFFER_EXT =
INT2NUM(GL_READ_BUFFER_EXT)
GL_READ_BUFFER_NV =
INT2NUM(GL_READ_BUFFER_NV)
GL_READ_FRAMEBUFFER =
INT2NUM(GL_READ_FRAMEBUFFER)
GL_READ_FRAMEBUFFER_ANGLE =
INT2NUM(GL_READ_FRAMEBUFFER_ANGLE)
GL_READ_FRAMEBUFFER_BINDING =
INT2NUM(GL_READ_FRAMEBUFFER_BINDING)
GL_READ_FRAMEBUFFER_BINDING_EXT =
INT2NUM(GL_READ_FRAMEBUFFER_BINDING_EXT)
GL_READ_FRAMEBUFFER_BINDING_NV =
INT2NUM(GL_READ_FRAMEBUFFER_BINDING_NV)
GL_READ_FRAMEBUFFER_EXT =
INT2NUM(GL_READ_FRAMEBUFFER_EXT)
GL_READ_FRAMEBUFFER_NV =
INT2NUM(GL_READ_FRAMEBUFFER_NV)
GL_READ_ONLY =
INT2NUM(GL_READ_ONLY)
GL_READ_ONLY_ARB =
INT2NUM(GL_READ_ONLY_ARB)
GL_READ_PIXELS =
INT2NUM(GL_READ_PIXELS)
GL_READ_PIXELS_FORMAT =
INT2NUM(GL_READ_PIXELS_FORMAT)
GL_READ_PIXELS_TYPE =
INT2NUM(GL_READ_PIXELS_TYPE)
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV =
INT2NUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
GL_READ_PIXEL_DATA_RANGE_NV =
INT2NUM(GL_READ_PIXEL_DATA_RANGE_NV)
GL_READ_PIXEL_DATA_RANGE_POINTER_NV =
INT2NUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
GL_READ_WRITE =
INT2NUM(GL_READ_WRITE)
GL_READ_WRITE_ARB =
INT2NUM(GL_READ_WRITE_ARB)
GL_RECIP_ADD_SIGNED_ALPHA_IMG =
INT2NUM(GL_RECIP_ADD_SIGNED_ALPHA_IMG)
GL_RECLAIM_MEMORY_HINT_PGI =
INT2NUM(GL_RECLAIM_MEMORY_HINT_PGI)
GL_RECT_NV =
INT2NUM(GL_RECT_NV)
GL_RED =
INT2NUM(GL_RED)
GL_REDUCE =
INT2NUM(GL_REDUCE)
GL_REDUCE_EXT =
INT2NUM(GL_REDUCE_EXT)
GL_RED_BIAS =
INT2NUM(GL_RED_BIAS)
GL_RED_BITS =
INT2NUM(GL_RED_BITS)
GL_RED_BIT_ATI =
INT2NUM(GL_RED_BIT_ATI)
GL_RED_EXT =
INT2NUM(GL_RED_EXT)
GL_RED_INTEGER =
INT2NUM(GL_RED_INTEGER)
GL_RED_INTEGER_EXT =
INT2NUM(GL_RED_INTEGER_EXT)
GL_RED_MAX_CLAMP_INGR =
INT2NUM(GL_RED_MAX_CLAMP_INGR)
GL_RED_MIN_CLAMP_INGR =
INT2NUM(GL_RED_MIN_CLAMP_INGR)
GL_RED_SCALE =
INT2NUM(GL_RED_SCALE)
GL_RED_SNORM =
INT2NUM(GL_RED_SNORM)
GL_REFERENCED_BY_COMPUTE_SHADER =
INT2NUM(GL_REFERENCED_BY_COMPUTE_SHADER)
GL_REFERENCED_BY_FRAGMENT_SHADER =
INT2NUM(GL_REFERENCED_BY_FRAGMENT_SHADER)
GL_REFERENCED_BY_GEOMETRY_SHADER =
INT2NUM(GL_REFERENCED_BY_GEOMETRY_SHADER)
GL_REFERENCED_BY_TESS_CONTROL_SHADER =
INT2NUM(GL_REFERENCED_BY_TESS_CONTROL_SHADER)
GL_REFERENCED_BY_TESS_EVALUATION_SHADER =
INT2NUM(GL_REFERENCED_BY_TESS_EVALUATION_SHADER)
GL_REFERENCED_BY_VERTEX_SHADER =
INT2NUM(GL_REFERENCED_BY_VERTEX_SHADER)
GL_REFERENCE_PLANE_EQUATION_SGIX =
INT2NUM(GL_REFERENCE_PLANE_EQUATION_SGIX)
GL_REFERENCE_PLANE_SGIX =
INT2NUM(GL_REFERENCE_PLANE_SGIX)
GL_REFLECTION_MAP =
INT2NUM(GL_REFLECTION_MAP)
GL_REFLECTION_MAP_ARB =
INT2NUM(GL_REFLECTION_MAP_ARB)
GL_REFLECTION_MAP_EXT =
INT2NUM(GL_REFLECTION_MAP_EXT)
GL_REFLECTION_MAP_NV =
INT2NUM(GL_REFLECTION_MAP_NV)
GL_REFLECTION_MAP_OES =
INT2NUM(GL_REFLECTION_MAP_OES)
GL_REGISTER_COMBINERS_NV =
INT2NUM(GL_REGISTER_COMBINERS_NV)
GL_REG_0_ATI =
INT2NUM(GL_REG_0_ATI)
GL_REG_10_ATI =
INT2NUM(GL_REG_10_ATI)
GL_REG_11_ATI =
INT2NUM(GL_REG_11_ATI)
GL_REG_12_ATI =
INT2NUM(GL_REG_12_ATI)
GL_REG_13_ATI =
INT2NUM(GL_REG_13_ATI)
GL_REG_14_ATI =
INT2NUM(GL_REG_14_ATI)
GL_REG_15_ATI =
INT2NUM(GL_REG_15_ATI)
GL_REG_16_ATI =
INT2NUM(GL_REG_16_ATI)
GL_REG_17_ATI =
INT2NUM(GL_REG_17_ATI)
GL_REG_18_ATI =
INT2NUM(GL_REG_18_ATI)
GL_REG_19_ATI =
INT2NUM(GL_REG_19_ATI)
GL_REG_1_ATI =
INT2NUM(GL_REG_1_ATI)
GL_REG_20_ATI =
INT2NUM(GL_REG_20_ATI)
GL_REG_21_ATI =
INT2NUM(GL_REG_21_ATI)
GL_REG_22_ATI =
INT2NUM(GL_REG_22_ATI)
GL_REG_23_ATI =
INT2NUM(GL_REG_23_ATI)
GL_REG_24_ATI =
INT2NUM(GL_REG_24_ATI)
GL_REG_25_ATI =
INT2NUM(GL_REG_25_ATI)
GL_REG_26_ATI =
INT2NUM(GL_REG_26_ATI)
GL_REG_27_ATI =
INT2NUM(GL_REG_27_ATI)
GL_REG_28_ATI =
INT2NUM(GL_REG_28_ATI)
GL_REG_29_ATI =
INT2NUM(GL_REG_29_ATI)
GL_REG_2_ATI =
INT2NUM(GL_REG_2_ATI)
GL_REG_30_ATI =
INT2NUM(GL_REG_30_ATI)
GL_REG_31_ATI =
INT2NUM(GL_REG_31_ATI)
GL_REG_3_ATI =
INT2NUM(GL_REG_3_ATI)
GL_REG_4_ATI =
INT2NUM(GL_REG_4_ATI)
GL_REG_5_ATI =
INT2NUM(GL_REG_5_ATI)
GL_REG_6_ATI =
INT2NUM(GL_REG_6_ATI)
GL_REG_7_ATI =
INT2NUM(GL_REG_7_ATI)
GL_REG_8_ATI =
INT2NUM(GL_REG_8_ATI)
GL_REG_9_ATI =
INT2NUM(GL_REG_9_ATI)
GL_RELATIVE_ARC_TO_NV =
INT2NUM(GL_RELATIVE_ARC_TO_NV)
GL_RELATIVE_CUBIC_CURVE_TO_NV =
INT2NUM(GL_RELATIVE_CUBIC_CURVE_TO_NV)
GL_RELATIVE_HORIZONTAL_LINE_TO_NV =
INT2NUM(GL_RELATIVE_HORIZONTAL_LINE_TO_NV)
GL_RELATIVE_LARGE_CCW_ARC_TO_NV =
INT2NUM(GL_RELATIVE_LARGE_CCW_ARC_TO_NV)
GL_RELATIVE_LARGE_CW_ARC_TO_NV =
INT2NUM(GL_RELATIVE_LARGE_CW_ARC_TO_NV)
GL_RELATIVE_LINE_TO_NV =
INT2NUM(GL_RELATIVE_LINE_TO_NV)
GL_RELATIVE_MOVE_TO_NV =
INT2NUM(GL_RELATIVE_MOVE_TO_NV)
GL_RELATIVE_QUADRATIC_CURVE_TO_NV =
INT2NUM(GL_RELATIVE_QUADRATIC_CURVE_TO_NV)
GL_RELATIVE_SMALL_CCW_ARC_TO_NV =
INT2NUM(GL_RELATIVE_SMALL_CCW_ARC_TO_NV)
GL_RELATIVE_SMALL_CW_ARC_TO_NV =
INT2NUM(GL_RELATIVE_SMALL_CW_ARC_TO_NV)
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV =
INT2NUM(GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV)
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV =
INT2NUM(GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV)
GL_RELATIVE_VERTICAL_LINE_TO_NV =
INT2NUM(GL_RELATIVE_VERTICAL_LINE_TO_NV)
GL_RELEASED_APPLE =
INT2NUM(GL_RELEASED_APPLE)
GL_RENDER =
INT2NUM(GL_RENDER)
GL_RENDERBUFFER =
INT2NUM(GL_RENDERBUFFER)
GL_RENDERBUFFER_ALPHA_SIZE =
INT2NUM(GL_RENDERBUFFER_ALPHA_SIZE)
GL_RENDERBUFFER_ALPHA_SIZE_EXT =
INT2NUM(GL_RENDERBUFFER_ALPHA_SIZE_EXT)
GL_RENDERBUFFER_ALPHA_SIZE_OES =
INT2NUM(GL_RENDERBUFFER_ALPHA_SIZE_OES)
GL_RENDERBUFFER_BINDING =
INT2NUM(GL_RENDERBUFFER_BINDING)
GL_RENDERBUFFER_BINDING_ANGLE =
INT2NUM(GL_RENDERBUFFER_BINDING_ANGLE)
GL_RENDERBUFFER_BINDING_EXT =
INT2NUM(GL_RENDERBUFFER_BINDING_EXT)
GL_RENDERBUFFER_BINDING_OES =
INT2NUM(GL_RENDERBUFFER_BINDING_OES)
GL_RENDERBUFFER_BLUE_SIZE =
INT2NUM(GL_RENDERBUFFER_BLUE_SIZE)
GL_RENDERBUFFER_BLUE_SIZE_EXT =
INT2NUM(GL_RENDERBUFFER_BLUE_SIZE_EXT)
GL_RENDERBUFFER_BLUE_SIZE_OES =
INT2NUM(GL_RENDERBUFFER_BLUE_SIZE_OES)
GL_RENDERBUFFER_COLOR_SAMPLES_NV =
INT2NUM(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV =
INT2NUM(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV)
GL_RENDERBUFFER_DEPTH_SIZE =
INT2NUM(GL_RENDERBUFFER_DEPTH_SIZE)
GL_RENDERBUFFER_DEPTH_SIZE_EXT =
INT2NUM(GL_RENDERBUFFER_DEPTH_SIZE_EXT)
GL_RENDERBUFFER_DEPTH_SIZE_OES =
INT2NUM(GL_RENDERBUFFER_DEPTH_SIZE_OES)
GL_RENDERBUFFER_EXT =
INT2NUM(GL_RENDERBUFFER_EXT)
GL_RENDERBUFFER_FREE_MEMORY_ATI =
INT2NUM(GL_RENDERBUFFER_FREE_MEMORY_ATI)
GL_RENDERBUFFER_GREEN_SIZE =
INT2NUM(GL_RENDERBUFFER_GREEN_SIZE)
GL_RENDERBUFFER_GREEN_SIZE_EXT =
INT2NUM(GL_RENDERBUFFER_GREEN_SIZE_EXT)
GL_RENDERBUFFER_GREEN_SIZE_OES =
INT2NUM(GL_RENDERBUFFER_GREEN_SIZE_OES)
GL_RENDERBUFFER_HEIGHT =
INT2NUM(GL_RENDERBUFFER_HEIGHT)
GL_RENDERBUFFER_HEIGHT_EXT =
INT2NUM(GL_RENDERBUFFER_HEIGHT_EXT)
GL_RENDERBUFFER_HEIGHT_OES =
INT2NUM(GL_RENDERBUFFER_HEIGHT_OES)
GL_RENDERBUFFER_INTERNAL_FORMAT =
INT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT)
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT =
INT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT)
GL_RENDERBUFFER_INTERNAL_FORMAT_OES =
INT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT_OES)
GL_RENDERBUFFER_OES =
INT2NUM(GL_RENDERBUFFER_OES)
GL_RENDERBUFFER_RED_SIZE =
INT2NUM(GL_RENDERBUFFER_RED_SIZE)
GL_RENDERBUFFER_RED_SIZE_EXT =
INT2NUM(GL_RENDERBUFFER_RED_SIZE_EXT)
GL_RENDERBUFFER_RED_SIZE_OES =
INT2NUM(GL_RENDERBUFFER_RED_SIZE_OES)
GL_RENDERBUFFER_SAMPLES =
INT2NUM(GL_RENDERBUFFER_SAMPLES)
GL_RENDERBUFFER_SAMPLES_ANGLE =
INT2NUM(GL_RENDERBUFFER_SAMPLES_ANGLE)
GL_RENDERBUFFER_SAMPLES_EXT =
INT2NUM(GL_RENDERBUFFER_SAMPLES_EXT)
GL_RENDERBUFFER_SAMPLES_IMG =
INT2NUM(GL_RENDERBUFFER_SAMPLES_IMG)
GL_RENDERBUFFER_SAMPLES_NV =
INT2NUM(GL_RENDERBUFFER_SAMPLES_NV)
GL_RENDERBUFFER_STENCIL_SIZE =
INT2NUM(GL_RENDERBUFFER_STENCIL_SIZE)
GL_RENDERBUFFER_STENCIL_SIZE_EXT =
INT2NUM(GL_RENDERBUFFER_STENCIL_SIZE_EXT)
GL_RENDERBUFFER_STENCIL_SIZE_OES =
INT2NUM(GL_RENDERBUFFER_STENCIL_SIZE_OES)
GL_RENDERBUFFER_WIDTH =
INT2NUM(GL_RENDERBUFFER_WIDTH)
GL_RENDERBUFFER_WIDTH_EXT =
INT2NUM(GL_RENDERBUFFER_WIDTH_EXT)
GL_RENDERBUFFER_WIDTH_OES =
INT2NUM(GL_RENDERBUFFER_WIDTH_OES)
GL_RENDERER =
INT2NUM(GL_RENDERER)
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM =
INT2NUM(GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
GL_RENDER_MODE =
INT2NUM(GL_RENDER_MODE)
GL_REPEAT =
INT2NUM(GL_REPEAT)
GL_REPLACE =
INT2NUM(GL_REPLACE)
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN =
INT2NUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN)
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN =
INT2NUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN)
GL_REPLACEMENT_CODE_ARRAY_SUN =
INT2NUM(GL_REPLACEMENT_CODE_ARRAY_SUN)
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN =
INT2NUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN)
GL_REPLACEMENT_CODE_SUN =
INT2NUM(GL_REPLACEMENT_CODE_SUN)
GL_REPLACE_EXT =
INT2NUM(GL_REPLACE_EXT)
GL_REPLACE_MIDDLE_SUN =
INT2NUM(GL_REPLACE_MIDDLE_SUN)
GL_REPLACE_OLDEST_SUN =
INT2NUM(GL_REPLACE_OLDEST_SUN)
GL_REPLACE_VALUE_AMD =
INT2NUM(GL_REPLACE_VALUE_AMD)
GL_REPLICATE_BORDER =
INT2NUM(GL_REPLICATE_BORDER)
GL_REPLICATE_BORDER_HP =
INT2NUM(GL_REPLICATE_BORDER_HP)
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES =
INT2NUM(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
GL_RESAMPLE_AVERAGE_OML =
INT2NUM(GL_RESAMPLE_AVERAGE_OML)
GL_RESAMPLE_DECIMATE_OML =
INT2NUM(GL_RESAMPLE_DECIMATE_OML)
GL_RESAMPLE_DECIMATE_SGIX =
INT2NUM(GL_RESAMPLE_DECIMATE_SGIX)
GL_RESAMPLE_REPLICATE_OML =
INT2NUM(GL_RESAMPLE_REPLICATE_OML)
GL_RESAMPLE_REPLICATE_SGIX =
INT2NUM(GL_RESAMPLE_REPLICATE_SGIX)
GL_RESAMPLE_ZERO_FILL_OML =
INT2NUM(GL_RESAMPLE_ZERO_FILL_OML)
GL_RESAMPLE_ZERO_FILL_SGIX =
INT2NUM(GL_RESAMPLE_ZERO_FILL_SGIX)
GL_RESCALE_NORMAL =
INT2NUM(GL_RESCALE_NORMAL)
GL_RESCALE_NORMAL_EXT =
INT2NUM(GL_RESCALE_NORMAL_EXT)
GL_RESET_NOTIFICATION_STRATEGY_ARB =
INT2NUM(GL_RESET_NOTIFICATION_STRATEGY_ARB)
GL_RESTART_PATH_NV =
INT2NUM(GL_RESTART_PATH_NV)
GL_RESTART_SUN =
INT2NUM(GL_RESTART_SUN)
GL_RETAINED_APPLE =
INT2NUM(GL_RETAINED_APPLE)
GL_RETURN =
INT2NUM(GL_RETURN)
GL_RG =
INT2NUM(GL_RG)
GL_RG16 =
INT2NUM(GL_RG16)
GL_RG16F =
INT2NUM(GL_RG16F)
GL_RG16F_EXT =
INT2NUM(GL_RG16F_EXT)
GL_RG16I =
INT2NUM(GL_RG16I)
GL_RG16UI =
INT2NUM(GL_RG16UI)
GL_RG16_SNORM =
INT2NUM(GL_RG16_SNORM)
GL_RG32F =
INT2NUM(GL_RG32F)
GL_RG32I =
INT2NUM(GL_RG32I)
GL_RG32UI =
INT2NUM(GL_RG32UI)
GL_RG8 =
INT2NUM(GL_RG8)
GL_RG8I =
INT2NUM(GL_RG8I)
GL_RG8UI =
INT2NUM(GL_RG8UI)
GL_RG8_EXT =
INT2NUM(GL_RG8_EXT)
GL_RG8_SNORM =
INT2NUM(GL_RG8_SNORM)
GL_RGB =
INT2NUM(GL_RGB)
GL_RGB10 =
INT2NUM(GL_RGB10)
GL_RGB10_A2 =
INT2NUM(GL_RGB10_A2)
GL_RGB10_A2UI =
INT2NUM(GL_RGB10_A2UI)
GL_RGB10_A2_EXT =
INT2NUM(GL_RGB10_A2_EXT)
GL_RGB10_EXT =
INT2NUM(GL_RGB10_EXT)
GL_RGB12 =
INT2NUM(GL_RGB12)
GL_RGB12_EXT =
INT2NUM(GL_RGB12_EXT)
GL_RGB16 =
INT2NUM(GL_RGB16)
GL_RGB16F =
INT2NUM(GL_RGB16F)
GL_RGB16F_ARB =
INT2NUM(GL_RGB16F_ARB)
GL_RGB16F_EXT =
INT2NUM(GL_RGB16F_EXT)
GL_RGB16I =
INT2NUM(GL_RGB16I)
GL_RGB16I_EXT =
INT2NUM(GL_RGB16I_EXT)
GL_RGB16UI =
INT2NUM(GL_RGB16UI)
GL_RGB16UI_EXT =
INT2NUM(GL_RGB16UI_EXT)
GL_RGB16_EXT =
INT2NUM(GL_RGB16_EXT)
GL_RGB16_SNORM =
INT2NUM(GL_RGB16_SNORM)
GL_RGB2_EXT =
INT2NUM(GL_RGB2_EXT)
GL_RGB32F =
INT2NUM(GL_RGB32F)
GL_RGB32F_ARB =
INT2NUM(GL_RGB32F_ARB)
GL_RGB32I =
INT2NUM(GL_RGB32I)
GL_RGB32I_EXT =
INT2NUM(GL_RGB32I_EXT)
GL_RGB32UI =
INT2NUM(GL_RGB32UI)
GL_RGB32UI_EXT =
INT2NUM(GL_RGB32UI_EXT)
GL_RGB4 =
INT2NUM(GL_RGB4)
GL_RGB4_EXT =
INT2NUM(GL_RGB4_EXT)
GL_RGB4_S3TC =
INT2NUM(GL_RGB4_S3TC)
GL_RGB5 =
INT2NUM(GL_RGB5)
GL_RGB565 =
INT2NUM(GL_RGB565)
GL_RGB565_OES =
INT2NUM(GL_RGB565_OES)
GL_RGB5_A1 =
INT2NUM(GL_RGB5_A1)
GL_RGB5_A1_EXT =
INT2NUM(GL_RGB5_A1_EXT)
GL_RGB5_A1_OES =
INT2NUM(GL_RGB5_A1_OES)
GL_RGB5_EXT =
INT2NUM(GL_RGB5_EXT)
GL_RGB8 =
INT2NUM(GL_RGB8)
GL_RGB8I =
INT2NUM(GL_RGB8I)
GL_RGB8I_EXT =
INT2NUM(GL_RGB8I_EXT)
GL_RGB8UI =
INT2NUM(GL_RGB8UI)
GL_RGB8UI_EXT =
INT2NUM(GL_RGB8UI_EXT)
GL_RGB8_EXT =
INT2NUM(GL_RGB8_EXT)
GL_RGB8_SNORM =
INT2NUM(GL_RGB8_SNORM)
GL_RGB9_E5 =
INT2NUM(GL_RGB9_E5)
GL_RGB9_E5_EXT =
INT2NUM(GL_RGB9_E5_EXT)
GL_RGBA =
INT2NUM(GL_RGBA)
GL_RGBA12 =
INT2NUM(GL_RGBA12)
GL_RGBA12_EXT =
INT2NUM(GL_RGBA12_EXT)
GL_RGBA16 =
INT2NUM(GL_RGBA16)
GL_RGBA16F =
INT2NUM(GL_RGBA16F)
GL_RGBA16F_ARB =
INT2NUM(GL_RGBA16F_ARB)
GL_RGBA16F_EXT =
INT2NUM(GL_RGBA16F_EXT)
GL_RGBA16I =
INT2NUM(GL_RGBA16I)
GL_RGBA16I_EXT =
INT2NUM(GL_RGBA16I_EXT)
GL_RGBA16UI =
INT2NUM(GL_RGBA16UI)
GL_RGBA16UI_EXT =
INT2NUM(GL_RGBA16UI_EXT)
GL_RGBA16_EXT =
INT2NUM(GL_RGBA16_EXT)
GL_RGBA16_SNORM =
INT2NUM(GL_RGBA16_SNORM)
GL_RGBA2 =
INT2NUM(GL_RGBA2)
GL_RGBA2_EXT =
INT2NUM(GL_RGBA2_EXT)
GL_RGBA32F =
INT2NUM(GL_RGBA32F)
GL_RGBA32F_ARB =
INT2NUM(GL_RGBA32F_ARB)
GL_RGBA32I =
INT2NUM(GL_RGBA32I)
GL_RGBA32I_EXT =
INT2NUM(GL_RGBA32I_EXT)
GL_RGBA32UI =
INT2NUM(GL_RGBA32UI)
GL_RGBA32UI_EXT =
INT2NUM(GL_RGBA32UI_EXT)
GL_RGBA4 =
INT2NUM(GL_RGBA4)
GL_RGBA4_DXT5_S3TC =
INT2NUM(GL_RGBA4_DXT5_S3TC)
GL_RGBA4_EXT =
INT2NUM(GL_RGBA4_EXT)
GL_RGBA4_OES =
INT2NUM(GL_RGBA4_OES)
GL_RGBA4_S3TC =
INT2NUM(GL_RGBA4_S3TC)
GL_RGBA8 =
INT2NUM(GL_RGBA8)
GL_RGBA8I =
INT2NUM(GL_RGBA8I)
GL_RGBA8I_EXT =
INT2NUM(GL_RGBA8I_EXT)
GL_RGBA8UI =
INT2NUM(GL_RGBA8UI)
GL_RGBA8UI_EXT =
INT2NUM(GL_RGBA8UI_EXT)
GL_RGBA8_EXT =
INT2NUM(GL_RGBA8_EXT)
GL_RGBA8_OES =
INT2NUM(GL_RGBA8_OES)
GL_RGBA8_SNORM =
INT2NUM(GL_RGBA8_SNORM)
GL_RGBA_DXT5_S3TC =
INT2NUM(GL_RGBA_DXT5_S3TC)
GL_RGBA_FLOAT16_APPLE =
INT2NUM(GL_RGBA_FLOAT16_APPLE)
GL_RGBA_FLOAT16_ATI =
INT2NUM(GL_RGBA_FLOAT16_ATI)
GL_RGBA_FLOAT32_APPLE =
INT2NUM(GL_RGBA_FLOAT32_APPLE)
GL_RGBA_FLOAT32_ATI =
INT2NUM(GL_RGBA_FLOAT32_ATI)
GL_RGBA_FLOAT_MODE_ARB =
INT2NUM(GL_RGBA_FLOAT_MODE_ARB)
GL_RGBA_FLOAT_MODE_ATI =
INT2NUM(GL_RGBA_FLOAT_MODE_ATI)
GL_RGBA_INTEGER =
INT2NUM(GL_RGBA_INTEGER)
GL_RGBA_INTEGER_EXT =
INT2NUM(GL_RGBA_INTEGER_EXT)
GL_RGBA_INTEGER_MODE_EXT =
INT2NUM(GL_RGBA_INTEGER_MODE_EXT)
GL_RGBA_MODE =
INT2NUM(GL_RGBA_MODE)
GL_RGBA_S3TC =
INT2NUM(GL_RGBA_S3TC)
GL_RGBA_SIGNED_COMPONENTS_EXT =
INT2NUM(GL_RGBA_SIGNED_COMPONENTS_EXT)
GL_RGBA_SNORM =
INT2NUM(GL_RGBA_SNORM)
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV =
INT2NUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV)
GL_RGB_422_APPLE =
INT2NUM(GL_RGB_422_APPLE)
GL_RGB_FLOAT16_APPLE =
INT2NUM(GL_RGB_FLOAT16_APPLE)
GL_RGB_FLOAT16_ATI =
INT2NUM(GL_RGB_FLOAT16_ATI)
GL_RGB_FLOAT32_APPLE =
INT2NUM(GL_RGB_FLOAT32_APPLE)
GL_RGB_FLOAT32_ATI =
INT2NUM(GL_RGB_FLOAT32_ATI)
GL_RGB_INTEGER =
INT2NUM(GL_RGB_INTEGER)
GL_RGB_INTEGER_EXT =
INT2NUM(GL_RGB_INTEGER_EXT)
GL_RGB_S3TC =
INT2NUM(GL_RGB_S3TC)
GL_RGB_SCALE =
INT2NUM(GL_RGB_SCALE)
GL_RGB_SCALE_ARB =
INT2NUM(GL_RGB_SCALE_ARB)
GL_RGB_SCALE_EXT =
INT2NUM(GL_RGB_SCALE_EXT)
GL_RGB_SNORM =
INT2NUM(GL_RGB_SNORM)
GL_RG_EXT =
INT2NUM(GL_RG_EXT)
GL_RG_INTEGER =
INT2NUM(GL_RG_INTEGER)
GL_RG_SNORM =
INT2NUM(GL_RG_SNORM)
GL_RIGHT =
INT2NUM(GL_RIGHT)
GL_ROUND_NV =
INT2NUM(GL_ROUND_NV)
GL_S =
INT2NUM(GL_S)
GL_SAMPLER =
INT2NUM(GL_SAMPLER)
GL_SAMPLER_1D =
INT2NUM(GL_SAMPLER_1D)
GL_SAMPLER_1D_ARB =
INT2NUM(GL_SAMPLER_1D_ARB)
GL_SAMPLER_1D_ARRAY =
INT2NUM(GL_SAMPLER_1D_ARRAY)
GL_SAMPLER_1D_ARRAY_EXT =
INT2NUM(GL_SAMPLER_1D_ARRAY_EXT)
GL_SAMPLER_1D_ARRAY_SHADOW =
INT2NUM(GL_SAMPLER_1D_ARRAY_SHADOW)
GL_SAMPLER_1D_ARRAY_SHADOW_EXT =
INT2NUM(GL_SAMPLER_1D_ARRAY_SHADOW_EXT)
GL_SAMPLER_1D_SHADOW =
INT2NUM(GL_SAMPLER_1D_SHADOW)
GL_SAMPLER_1D_SHADOW_ARB =
INT2NUM(GL_SAMPLER_1D_SHADOW_ARB)
GL_SAMPLER_2D =
INT2NUM(GL_SAMPLER_2D)
GL_SAMPLER_2D_ARB =
INT2NUM(GL_SAMPLER_2D_ARB)
GL_SAMPLER_2D_ARRAY =
INT2NUM(GL_SAMPLER_2D_ARRAY)
GL_SAMPLER_2D_ARRAY_EXT =
INT2NUM(GL_SAMPLER_2D_ARRAY_EXT)
GL_SAMPLER_2D_ARRAY_SHADOW =
INT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW)
GL_SAMPLER_2D_ARRAY_SHADOW_EXT =
INT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW_EXT)
GL_SAMPLER_2D_ARRAY_SHADOW_NV =
INT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW_NV)
GL_SAMPLER_2D_MULTISAMPLE =
INT2NUM(GL_SAMPLER_2D_MULTISAMPLE)
GL_SAMPLER_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY)
GL_SAMPLER_2D_RECT =
INT2NUM(GL_SAMPLER_2D_RECT)
GL_SAMPLER_2D_RECT_ARB =
INT2NUM(GL_SAMPLER_2D_RECT_ARB)
GL_SAMPLER_2D_RECT_SHADOW =
INT2NUM(GL_SAMPLER_2D_RECT_SHADOW)
GL_SAMPLER_2D_RECT_SHADOW_ARB =
INT2NUM(GL_SAMPLER_2D_RECT_SHADOW_ARB)
GL_SAMPLER_2D_SHADOW =
INT2NUM(GL_SAMPLER_2D_SHADOW)
GL_SAMPLER_2D_SHADOW_ARB =
INT2NUM(GL_SAMPLER_2D_SHADOW_ARB)
GL_SAMPLER_2D_SHADOW_EXT =
INT2NUM(GL_SAMPLER_2D_SHADOW_EXT)
GL_SAMPLER_3D =
INT2NUM(GL_SAMPLER_3D)
GL_SAMPLER_3D_ARB =
INT2NUM(GL_SAMPLER_3D_ARB)
GL_SAMPLER_3D_OES =
INT2NUM(GL_SAMPLER_3D_OES)
GL_SAMPLER_BINDING =
INT2NUM(GL_SAMPLER_BINDING)
GL_SAMPLER_BUFFER =
INT2NUM(GL_SAMPLER_BUFFER)
GL_SAMPLER_BUFFER_AMD =
INT2NUM(GL_SAMPLER_BUFFER_AMD)
GL_SAMPLER_BUFFER_EXT =
INT2NUM(GL_SAMPLER_BUFFER_EXT)
GL_SAMPLER_CUBE =
INT2NUM(GL_SAMPLER_CUBE)
GL_SAMPLER_CUBE_ARB =
INT2NUM(GL_SAMPLER_CUBE_ARB)
GL_SAMPLER_CUBE_MAP_ARRAY =
INT2NUM(GL_SAMPLER_CUBE_MAP_ARRAY)
GL_SAMPLER_CUBE_MAP_ARRAY_ARB =
INT2NUM(GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW =
INT2NUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB =
INT2NUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB)
GL_SAMPLER_CUBE_SHADOW =
INT2NUM(GL_SAMPLER_CUBE_SHADOW)
GL_SAMPLER_CUBE_SHADOW_EXT =
INT2NUM(GL_SAMPLER_CUBE_SHADOW_EXT)
GL_SAMPLER_CUBE_SHADOW_NV =
INT2NUM(GL_SAMPLER_CUBE_SHADOW_NV)
GL_SAMPLER_EXTERNAL_OES =
INT2NUM(GL_SAMPLER_EXTERNAL_OES)
GL_SAMPLER_OBJECT_AMD =
INT2NUM(GL_SAMPLER_OBJECT_AMD)
GL_SAMPLER_RENDERBUFFER_NV =
INT2NUM(GL_SAMPLER_RENDERBUFFER_NV)
GL_SAMPLES =
INT2NUM(GL_SAMPLES)
GL_SAMPLES_3DFX =
INT2NUM(GL_SAMPLES_3DFX)
GL_SAMPLES_ARB =
INT2NUM(GL_SAMPLES_ARB)
GL_SAMPLES_EXT =
INT2NUM(GL_SAMPLES_EXT)
GL_SAMPLES_PASSED =
INT2NUM(GL_SAMPLES_PASSED)
GL_SAMPLES_PASSED_ARB =
INT2NUM(GL_SAMPLES_PASSED_ARB)
GL_SAMPLES_SGIS =
INT2NUM(GL_SAMPLES_SGIS)
GL_SAMPLE_ALPHA_TO_COVERAGE =
INT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE)
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB =
INT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)
GL_SAMPLE_ALPHA_TO_MASK_EXT =
INT2NUM(GL_SAMPLE_ALPHA_TO_MASK_EXT)
GL_SAMPLE_ALPHA_TO_MASK_SGIS =
INT2NUM(GL_SAMPLE_ALPHA_TO_MASK_SGIS)
GL_SAMPLE_ALPHA_TO_ONE =
INT2NUM(GL_SAMPLE_ALPHA_TO_ONE)
GL_SAMPLE_ALPHA_TO_ONE_ARB =
INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_ARB)
GL_SAMPLE_ALPHA_TO_ONE_EXT =
INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_EXT)
GL_SAMPLE_ALPHA_TO_ONE_SGIS =
INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_SGIS)
GL_SAMPLE_BUFFERS =
INT2NUM(GL_SAMPLE_BUFFERS)
GL_SAMPLE_BUFFERS_3DFX =
INT2NUM(GL_SAMPLE_BUFFERS_3DFX)
GL_SAMPLE_BUFFERS_ARB =
INT2NUM(GL_SAMPLE_BUFFERS_ARB)
GL_SAMPLE_BUFFERS_EXT =
INT2NUM(GL_SAMPLE_BUFFERS_EXT)
GL_SAMPLE_BUFFERS_SGIS =
INT2NUM(GL_SAMPLE_BUFFERS_SGIS)
GL_SAMPLE_COVERAGE =
INT2NUM(GL_SAMPLE_COVERAGE)
GL_SAMPLE_COVERAGE_ARB =
INT2NUM(GL_SAMPLE_COVERAGE_ARB)
GL_SAMPLE_COVERAGE_INVERT =
INT2NUM(GL_SAMPLE_COVERAGE_INVERT)
GL_SAMPLE_COVERAGE_INVERT_ARB =
INT2NUM(GL_SAMPLE_COVERAGE_INVERT_ARB)
GL_SAMPLE_COVERAGE_VALUE =
INT2NUM(GL_SAMPLE_COVERAGE_VALUE)
GL_SAMPLE_COVERAGE_VALUE_ARB =
INT2NUM(GL_SAMPLE_COVERAGE_VALUE_ARB)
GL_SAMPLE_MASK =
INT2NUM(GL_SAMPLE_MASK)
GL_SAMPLE_MASK_EXT =
INT2NUM(GL_SAMPLE_MASK_EXT)
GL_SAMPLE_MASK_INVERT_EXT =
INT2NUM(GL_SAMPLE_MASK_INVERT_EXT)
GL_SAMPLE_MASK_INVERT_SGIS =
INT2NUM(GL_SAMPLE_MASK_INVERT_SGIS)
GL_SAMPLE_MASK_NV =
INT2NUM(GL_SAMPLE_MASK_NV)
GL_SAMPLE_MASK_SGIS =
INT2NUM(GL_SAMPLE_MASK_SGIS)
GL_SAMPLE_MASK_VALUE =
INT2NUM(GL_SAMPLE_MASK_VALUE)
GL_SAMPLE_MASK_VALUE_EXT =
INT2NUM(GL_SAMPLE_MASK_VALUE_EXT)
GL_SAMPLE_MASK_VALUE_NV =
INT2NUM(GL_SAMPLE_MASK_VALUE_NV)
GL_SAMPLE_MASK_VALUE_SGIS =
INT2NUM(GL_SAMPLE_MASK_VALUE_SGIS)
GL_SAMPLE_PATTERN_EXT =
INT2NUM(GL_SAMPLE_PATTERN_EXT)
GL_SAMPLE_PATTERN_SGIS =
INT2NUM(GL_SAMPLE_PATTERN_SGIS)
GL_SAMPLE_POSITION =
INT2NUM(GL_SAMPLE_POSITION)
GL_SAMPLE_POSITION_NV =
INT2NUM(GL_SAMPLE_POSITION_NV)
GL_SAMPLE_SHADING =
INT2NUM(GL_SAMPLE_SHADING)
GL_SAMPLE_SHADING_ARB =
INT2NUM(GL_SAMPLE_SHADING_ARB)
GL_SATURATE_BIT_ATI =
INT2NUM(GL_SATURATE_BIT_ATI)
GL_SCALAR_EXT =
INT2NUM(GL_SCALAR_EXT)
GL_SCALEBIAS_HINT_SGIX =
INT2NUM(GL_SCALEBIAS_HINT_SGIX)
GL_SCALED_RESOLVE_FASTEST_EXT =
INT2NUM(GL_SCALED_RESOLVE_FASTEST_EXT)
GL_SCALED_RESOLVE_NICEST_EXT =
INT2NUM(GL_SCALED_RESOLVE_NICEST_EXT)
GL_SCALE_BY_FOUR_NV =
INT2NUM(GL_SCALE_BY_FOUR_NV)
GL_SCALE_BY_ONE_HALF_NV =
INT2NUM(GL_SCALE_BY_ONE_HALF_NV)
GL_SCALE_BY_TWO_NV =
INT2NUM(GL_SCALE_BY_TWO_NV)
GL_SCISSOR_BIT =
INT2NUM(GL_SCISSOR_BIT)
GL_SCISSOR_BOX =
INT2NUM(GL_SCISSOR_BOX)
GL_SCISSOR_TEST =
INT2NUM(GL_SCISSOR_TEST)
GL_SCREEN_COORDINATES_REND =
INT2NUM(GL_SCREEN_COORDINATES_REND)
GL_SECONDARY_COLOR_ARRAY =
INT2NUM(GL_SECONDARY_COLOR_ARRAY)
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV)
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB)
GL_SECONDARY_COLOR_ARRAY_EXT =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_EXT)
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV)
GL_SECONDARY_COLOR_ARRAY_LIST_IBM =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
GL_SECONDARY_COLOR_ARRAY_POINTER =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_POINTER)
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT)
GL_SECONDARY_COLOR_ARRAY_SIZE =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_SIZE)
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT)
GL_SECONDARY_COLOR_ARRAY_STRIDE =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_STRIDE)
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT)
GL_SECONDARY_COLOR_ARRAY_TYPE =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_TYPE)
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT =
INT2NUM(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT)
GL_SECONDARY_COLOR_NV =
INT2NUM(GL_SECONDARY_COLOR_NV)
GL_SECONDARY_INTERPOLATOR_ATI =
INT2NUM(GL_SECONDARY_INTERPOLATOR_ATI)
GL_SELECT =
INT2NUM(GL_SELECT)
GL_SELECTION_BUFFER_POINTER =
INT2NUM(GL_SELECTION_BUFFER_POINTER)
GL_SELECTION_BUFFER_SIZE =
INT2NUM(GL_SELECTION_BUFFER_SIZE)
GL_SEPARABLE_2D =
INT2NUM(GL_SEPARABLE_2D)
GL_SEPARABLE_2D_EXT =
INT2NUM(GL_SEPARABLE_2D_EXT)
GL_SEPARATE_ATTRIBS =
INT2NUM(GL_SEPARATE_ATTRIBS)
GL_SEPARATE_ATTRIBS_EXT =
INT2NUM(GL_SEPARATE_ATTRIBS_EXT)
GL_SEPARATE_ATTRIBS_NV =
INT2NUM(GL_SEPARATE_ATTRIBS_NV)
GL_SEPARATE_SPECULAR_COLOR =
INT2NUM(GL_SEPARATE_SPECULAR_COLOR)
GL_SEPARATE_SPECULAR_COLOR_EXT =
INT2NUM(GL_SEPARATE_SPECULAR_COLOR_EXT)
GL_SET =
INT2NUM(GL_SET)
GL_SET_AMD =
INT2NUM(GL_SET_AMD)
GL_SGIS_detail_texture =
INT2NUM(GL_SGIS_detail_texture)
GL_SGIS_fog_function =
INT2NUM(GL_SGIS_fog_function)
GL_SGIS_generate_mipmap =
INT2NUM(GL_SGIS_generate_mipmap)
GL_SGIS_multisample =
INT2NUM(GL_SGIS_multisample)
GL_SGIS_pixel_texture =
INT2NUM(GL_SGIS_pixel_texture)
GL_SGIS_point_line_texgen =
INT2NUM(GL_SGIS_point_line_texgen)
GL_SGIS_point_parameters =
INT2NUM(GL_SGIS_point_parameters)
GL_SGIS_sharpen_texture =
INT2NUM(GL_SGIS_sharpen_texture)
GL_SGIS_texture4D =
INT2NUM(GL_SGIS_texture4D)
GL_SGIS_texture_border_clamp =
INT2NUM(GL_SGIS_texture_border_clamp)
GL_SGIS_texture_edge_clamp =
INT2NUM(GL_SGIS_texture_edge_clamp)
GL_SGIS_texture_filter4 =
INT2NUM(GL_SGIS_texture_filter4)
GL_SGIS_texture_lod =
INT2NUM(GL_SGIS_texture_lod)
GL_SGIS_texture_select =
INT2NUM(GL_SGIS_texture_select)
GL_SGIX_async =
INT2NUM(GL_SGIX_async)
GL_SGIX_async_histogram =
INT2NUM(GL_SGIX_async_histogram)
GL_SGIX_async_pixel =
INT2NUM(GL_SGIX_async_pixel)
GL_SGIX_blend_alpha_minmax =
INT2NUM(GL_SGIX_blend_alpha_minmax)
GL_SGIX_calligraphic_fragment =
INT2NUM(GL_SGIX_calligraphic_fragment)
GL_SGIX_clipmap =
INT2NUM(GL_SGIX_clipmap)
GL_SGIX_convolution_accuracy =
INT2NUM(GL_SGIX_convolution_accuracy)
GL_SGIX_depth_texture =
INT2NUM(GL_SGIX_depth_texture)
GL_SGIX_flush_raster =
INT2NUM(GL_SGIX_flush_raster)
GL_SGIX_fog_offset =
INT2NUM(GL_SGIX_fog_offset)
GL_SGIX_fragment_lighting =
INT2NUM(GL_SGIX_fragment_lighting)
GL_SGIX_framezoom =
INT2NUM(GL_SGIX_framezoom)
GL_SGIX_icc_texture =
INT2NUM(GL_SGIX_icc_texture)
GL_SGIX_impact_pixel_texture =
INT2NUM(GL_SGIX_impact_pixel_texture)
GL_SGIX_instruments =
INT2NUM(GL_SGIX_instruments)
GL_SGIX_interlace =
INT2NUM(GL_SGIX_interlace)
GL_SGIX_ir_instrument1 =
INT2NUM(GL_SGIX_ir_instrument1)
GL_SGIX_list_priority =
INT2NUM(GL_SGIX_list_priority)
GL_SGIX_pixel_texture =
INT2NUM(GL_SGIX_pixel_texture)
GL_SGIX_pixel_tiles =
INT2NUM(GL_SGIX_pixel_tiles)
GL_SGIX_polynomial_ffd =
INT2NUM(GL_SGIX_polynomial_ffd)
GL_SGIX_reference_plane =
INT2NUM(GL_SGIX_reference_plane)
GL_SGIX_resample =
INT2NUM(GL_SGIX_resample)
GL_SGIX_scalebias_hint =
INT2NUM(GL_SGIX_scalebias_hint)
GL_SGIX_shadow =
INT2NUM(GL_SGIX_shadow)
GL_SGIX_shadow_ambient =
INT2NUM(GL_SGIX_shadow_ambient)
GL_SGIX_sprite =
INT2NUM(GL_SGIX_sprite)
GL_SGIX_subsample =
INT2NUM(GL_SGIX_subsample)
GL_SGIX_tag_sample_buffer =
INT2NUM(GL_SGIX_tag_sample_buffer)
GL_SGIX_texture_add_env =
INT2NUM(GL_SGIX_texture_add_env)
GL_SGIX_texture_coordinate_clamp =
INT2NUM(GL_SGIX_texture_coordinate_clamp)
GL_SGIX_texture_lod_bias =
INT2NUM(GL_SGIX_texture_lod_bias)
GL_SGIX_texture_multi_buffer =
INT2NUM(GL_SGIX_texture_multi_buffer)
GL_SGIX_texture_scale_bias =
INT2NUM(GL_SGIX_texture_scale_bias)
GL_SGIX_vertex_preclip =
INT2NUM(GL_SGIX_vertex_preclip)
GL_SGIX_ycrcb =
INT2NUM(GL_SGIX_ycrcb)
GL_SGI_color_matrix =
INT2NUM(GL_SGI_color_matrix)
GL_SGI_color_table =
INT2NUM(GL_SGI_color_table)
GL_SGI_texture_color_table =
INT2NUM(GL_SGI_texture_color_table)
GL_SGX_BINARY_IMG =
INT2NUM(GL_SGX_BINARY_IMG)
GL_SGX_PROGRAM_BINARY_IMG =
INT2NUM(GL_SGX_PROGRAM_BINARY_IMG)
GL_SHADER =
INT2NUM(GL_SHADER)
GL_SHADER_BINARY_DMP =
INT2NUM(GL_SHADER_BINARY_DMP)
GL_SHADER_BINARY_FORMATS =
INT2NUM(GL_SHADER_BINARY_FORMATS)
GL_SHADER_BINARY_VIV =
INT2NUM(GL_SHADER_BINARY_VIV)
GL_SHADER_COMPILER =
INT2NUM(GL_SHADER_COMPILER)
GL_SHADER_CONSISTENT_NV =
INT2NUM(GL_SHADER_CONSISTENT_NV)
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV =
INT2NUM(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV)
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT =
INT2NUM(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT =
INT2NUM(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT)
GL_SHADER_IMAGE_ATOMIC =
INT2NUM(GL_SHADER_IMAGE_ATOMIC)
GL_SHADER_IMAGE_LOAD =
INT2NUM(GL_SHADER_IMAGE_LOAD)
GL_SHADER_IMAGE_STORE =
INT2NUM(GL_SHADER_IMAGE_STORE)
GL_SHADER_INCLUDE_ARB =
INT2NUM(GL_SHADER_INCLUDE_ARB)
GL_SHADER_OBJECT_ARB =
INT2NUM(GL_SHADER_OBJECT_ARB)
GL_SHADER_OBJECT_EXT =
INT2NUM(GL_SHADER_OBJECT_EXT)
GL_SHADER_OPERATION_NV =
INT2NUM(GL_SHADER_OPERATION_NV)
GL_SHADER_SOURCE_LENGTH =
INT2NUM(GL_SHADER_SOURCE_LENGTH)
GL_SHADER_STORAGE_BARRIER_BIT =
INT2NUM(GL_SHADER_STORAGE_BARRIER_BIT)
GL_SHADER_STORAGE_BLOCK =
INT2NUM(GL_SHADER_STORAGE_BLOCK)
GL_SHADER_STORAGE_BUFFER =
INT2NUM(GL_SHADER_STORAGE_BUFFER)
GL_SHADER_STORAGE_BUFFER_BINDING =
INT2NUM(GL_SHADER_STORAGE_BUFFER_BINDING)
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT =
INT2NUM(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
GL_SHADER_STORAGE_BUFFER_SIZE =
INT2NUM(GL_SHADER_STORAGE_BUFFER_SIZE)
GL_SHADER_STORAGE_BUFFER_START =
INT2NUM(GL_SHADER_STORAGE_BUFFER_START)
GL_SHADER_TYPE =
INT2NUM(GL_SHADER_TYPE)
GL_SHADE_MODEL =
INT2NUM(GL_SHADE_MODEL)
GL_SHADING_LANGUAGE_VERSION =
INT2NUM(GL_SHADING_LANGUAGE_VERSION)
GL_SHADING_LANGUAGE_VERSION_ARB =
INT2NUM(GL_SHADING_LANGUAGE_VERSION_ARB)
GL_SHADOW_AMBIENT_SGIX =
INT2NUM(GL_SHADOW_AMBIENT_SGIX)
GL_SHADOW_ATTENUATION_EXT =
INT2NUM(GL_SHADOW_ATTENUATION_EXT)
GL_SHARED_TEXTURE_PALETTE_EXT =
INT2NUM(GL_SHARED_TEXTURE_PALETTE_EXT)
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS =
INT2NUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS)
GL_SHININESS =
INT2NUM(GL_SHININESS)
GL_SHORT =
INT2NUM(GL_SHORT)
GL_SIGNALED =
INT2NUM(GL_SIGNALED)
GL_SIGNALED_APPLE =
INT2NUM(GL_SIGNALED_APPLE)
GL_SIGNED_ALPHA8_NV =
INT2NUM(GL_SIGNED_ALPHA8_NV)
GL_SIGNED_ALPHA_NV =
INT2NUM(GL_SIGNED_ALPHA_NV)
GL_SIGNED_HILO16_NV =
INT2NUM(GL_SIGNED_HILO16_NV)
GL_SIGNED_HILO8_NV =
INT2NUM(GL_SIGNED_HILO8_NV)
GL_SIGNED_HILO_NV =
INT2NUM(GL_SIGNED_HILO_NV)
GL_SIGNED_IDENTITY_NV =
INT2NUM(GL_SIGNED_IDENTITY_NV)
GL_SIGNED_INTENSITY8_NV =
INT2NUM(GL_SIGNED_INTENSITY8_NV)
GL_SIGNED_INTENSITY_NV =
INT2NUM(GL_SIGNED_INTENSITY_NV)
GL_SIGNED_LUMINANCE8_ALPHA8_NV =
INT2NUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV)
GL_SIGNED_LUMINANCE8_NV =
INT2NUM(GL_SIGNED_LUMINANCE8_NV)
GL_SIGNED_LUMINANCE_ALPHA_NV =
INT2NUM(GL_SIGNED_LUMINANCE_ALPHA_NV)
GL_SIGNED_LUMINANCE_NV =
INT2NUM(GL_SIGNED_LUMINANCE_NV)
GL_SIGNED_NEGATE_NV =
INT2NUM(GL_SIGNED_NEGATE_NV)
GL_SIGNED_NORMALIZED =
INT2NUM(GL_SIGNED_NORMALIZED)
GL_SIGNED_RGB8_NV =
INT2NUM(GL_SIGNED_RGB8_NV)
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV =
INT2NUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV)
GL_SIGNED_RGBA8_NV =
INT2NUM(GL_SIGNED_RGBA8_NV)
GL_SIGNED_RGBA_NV =
INT2NUM(GL_SIGNED_RGBA_NV)
GL_SIGNED_RGB_NV =
INT2NUM(GL_SIGNED_RGB_NV)
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV =
INT2NUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV)
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST =
INT2NUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST)
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE =
INT2NUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE)
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST =
INT2NUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST)
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE =
INT2NUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE)
GL_SINGLE_COLOR =
INT2NUM(GL_SINGLE_COLOR)
GL_SINGLE_COLOR_EXT =
INT2NUM(GL_SINGLE_COLOR_EXT)
GL_SKIP_COMPONENTS1_NV =
INT2NUM(GL_SKIP_COMPONENTS1_NV)
GL_SKIP_COMPONENTS2_NV =
INT2NUM(GL_SKIP_COMPONENTS2_NV)
GL_SKIP_COMPONENTS3_NV =
INT2NUM(GL_SKIP_COMPONENTS3_NV)
GL_SKIP_COMPONENTS4_NV =
INT2NUM(GL_SKIP_COMPONENTS4_NV)
GL_SKIP_DECODE_EXT =
INT2NUM(GL_SKIP_DECODE_EXT)
GL_SKIP_MISSING_GLYPH_NV =
INT2NUM(GL_SKIP_MISSING_GLYPH_NV)
GL_SLICE_ACCUM_SUN =
INT2NUM(GL_SLICE_ACCUM_SUN)
GL_SLIM10U_SGIX =
INT2NUM(GL_SLIM10U_SGIX)
GL_SLIM12S_SGIX =
INT2NUM(GL_SLIM12S_SGIX)
GL_SLIM8U_SGIX =
INT2NUM(GL_SLIM8U_SGIX)
GL_SLUMINANCE =
INT2NUM(GL_SLUMINANCE)
GL_SLUMINANCE8 =
INT2NUM(GL_SLUMINANCE8)
GL_SLUMINANCE8_ALPHA8 =
INT2NUM(GL_SLUMINANCE8_ALPHA8)
GL_SLUMINANCE8_ALPHA8_EXT =
INT2NUM(GL_SLUMINANCE8_ALPHA8_EXT)
GL_SLUMINANCE8_ALPHA8_NV =
INT2NUM(GL_SLUMINANCE8_ALPHA8_NV)
GL_SLUMINANCE8_EXT =
INT2NUM(GL_SLUMINANCE8_EXT)
GL_SLUMINANCE8_NV =
INT2NUM(GL_SLUMINANCE8_NV)
GL_SLUMINANCE_ALPHA =
INT2NUM(GL_SLUMINANCE_ALPHA)
GL_SLUMINANCE_ALPHA_EXT =
INT2NUM(GL_SLUMINANCE_ALPHA_EXT)
GL_SLUMINANCE_ALPHA_NV =
INT2NUM(GL_SLUMINANCE_ALPHA_NV)
GL_SLUMINANCE_EXT =
INT2NUM(GL_SLUMINANCE_EXT)
GL_SLUMINANCE_NV =
INT2NUM(GL_SLUMINANCE_NV)
GL_SMALL_CCW_ARC_TO_NV =
INT2NUM(GL_SMALL_CCW_ARC_TO_NV)
GL_SMALL_CW_ARC_TO_NV =
INT2NUM(GL_SMALL_CW_ARC_TO_NV)
GL_SMOOTH =
INT2NUM(GL_SMOOTH)
GL_SMOOTH_CUBIC_CURVE_TO_NV =
INT2NUM(GL_SMOOTH_CUBIC_CURVE_TO_NV)
GL_SMOOTH_LINE_WIDTH_GRANULARITY =
INT2NUM(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
GL_SMOOTH_LINE_WIDTH_RANGE =
INT2NUM(GL_SMOOTH_LINE_WIDTH_RANGE)
GL_SMOOTH_POINT_SIZE_GRANULARITY =
INT2NUM(GL_SMOOTH_POINT_SIZE_GRANULARITY)
GL_SMOOTH_POINT_SIZE_RANGE =
INT2NUM(GL_SMOOTH_POINT_SIZE_RANGE)
GL_SMOOTH_QUADRATIC_CURVE_TO_NV =
INT2NUM(GL_SMOOTH_QUADRATIC_CURVE_TO_NV)
GL_SOURCE0_ALPHA =
INT2NUM(GL_SOURCE0_ALPHA)
GL_SOURCE0_ALPHA_ARB =
INT2NUM(GL_SOURCE0_ALPHA_ARB)
GL_SOURCE0_ALPHA_EXT =
INT2NUM(GL_SOURCE0_ALPHA_EXT)
GL_SOURCE0_RGB =
INT2NUM(GL_SOURCE0_RGB)
GL_SOURCE0_RGB_ARB =
INT2NUM(GL_SOURCE0_RGB_ARB)
GL_SOURCE0_RGB_EXT =
INT2NUM(GL_SOURCE0_RGB_EXT)
GL_SOURCE1_ALPHA =
INT2NUM(GL_SOURCE1_ALPHA)
GL_SOURCE1_ALPHA_ARB =
INT2NUM(GL_SOURCE1_ALPHA_ARB)
GL_SOURCE1_ALPHA_EXT =
INT2NUM(GL_SOURCE1_ALPHA_EXT)
GL_SOURCE1_RGB =
INT2NUM(GL_SOURCE1_RGB)
GL_SOURCE1_RGB_ARB =
INT2NUM(GL_SOURCE1_RGB_ARB)
GL_SOURCE1_RGB_EXT =
INT2NUM(GL_SOURCE1_RGB_EXT)
GL_SOURCE2_ALPHA =
INT2NUM(GL_SOURCE2_ALPHA)
GL_SOURCE2_ALPHA_ARB =
INT2NUM(GL_SOURCE2_ALPHA_ARB)
GL_SOURCE2_ALPHA_EXT =
INT2NUM(GL_SOURCE2_ALPHA_EXT)
GL_SOURCE2_RGB =
INT2NUM(GL_SOURCE2_RGB)
GL_SOURCE2_RGB_ARB =
INT2NUM(GL_SOURCE2_RGB_ARB)
GL_SOURCE2_RGB_EXT =
INT2NUM(GL_SOURCE2_RGB_EXT)
GL_SOURCE3_ALPHA_NV =
INT2NUM(GL_SOURCE3_ALPHA_NV)
GL_SOURCE3_RGB_NV =
INT2NUM(GL_SOURCE3_RGB_NV)
GL_SPARE0_NV =
INT2NUM(GL_SPARE0_NV)
GL_SPARE0_PLUS_SECONDARY_COLOR_NV =
INT2NUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV)
GL_SPARE1_NV =
INT2NUM(GL_SPARE1_NV)
GL_SPECULAR =
INT2NUM(GL_SPECULAR)
GL_SPHERE_MAP =
INT2NUM(GL_SPHERE_MAP)
GL_SPOT_CUTOFF =
INT2NUM(GL_SPOT_CUTOFF)
GL_SPOT_DIRECTION =
INT2NUM(GL_SPOT_DIRECTION)
GL_SPOT_EXPONENT =
INT2NUM(GL_SPOT_EXPONENT)
GL_SPRITE_AXIAL_SGIX =
INT2NUM(GL_SPRITE_AXIAL_SGIX)
GL_SPRITE_AXIS_SGIX =
INT2NUM(GL_SPRITE_AXIS_SGIX)
GL_SPRITE_EYE_ALIGNED_SGIX =
INT2NUM(GL_SPRITE_EYE_ALIGNED_SGIX)
GL_SPRITE_MODE_SGIX =
INT2NUM(GL_SPRITE_MODE_SGIX)
GL_SPRITE_OBJECT_ALIGNED_SGIX =
INT2NUM(GL_SPRITE_OBJECT_ALIGNED_SGIX)
GL_SPRITE_SGIX =
INT2NUM(GL_SPRITE_SGIX)
GL_SPRITE_TRANSLATION_SGIX =
INT2NUM(GL_SPRITE_TRANSLATION_SGIX)
GL_SQUARE_NV =
INT2NUM(GL_SQUARE_NV)
GL_SRC0_ALPHA =
INT2NUM(GL_SRC0_ALPHA)
GL_SRC0_RGB =
INT2NUM(GL_SRC0_RGB)
GL_SRC1_ALPHA =
INT2NUM(GL_SRC1_ALPHA)
GL_SRC1_COLOR =
INT2NUM(GL_SRC1_COLOR)
GL_SRC1_RGB =
INT2NUM(GL_SRC1_RGB)
GL_SRC2_ALPHA =
INT2NUM(GL_SRC2_ALPHA)
GL_SRC2_RGB =
INT2NUM(GL_SRC2_RGB)
GL_SRC_ALPHA =
INT2NUM(GL_SRC_ALPHA)
GL_SRC_ALPHA_SATURATE =
INT2NUM(GL_SRC_ALPHA_SATURATE)
GL_SRC_COLOR =
INT2NUM(GL_SRC_COLOR)
GL_SRGB =
INT2NUM(GL_SRGB)
GL_SRGB8 =
INT2NUM(GL_SRGB8)
GL_SRGB8_ALPHA8 =
INT2NUM(GL_SRGB8_ALPHA8)
GL_SRGB8_ALPHA8_EXT =
INT2NUM(GL_SRGB8_ALPHA8_EXT)
GL_SRGB8_EXT =
INT2NUM(GL_SRGB8_EXT)
GL_SRGB8_NV =
INT2NUM(GL_SRGB8_NV)
GL_SRGB_ALPHA =
INT2NUM(GL_SRGB_ALPHA)
GL_SRGB_ALPHA_EXT =
INT2NUM(GL_SRGB_ALPHA_EXT)
GL_SRGB_DECODE_ARB =
INT2NUM(GL_SRGB_DECODE_ARB)
GL_SRGB_EXT =
INT2NUM(GL_SRGB_EXT)
GL_SRGB_READ =
INT2NUM(GL_SRGB_READ)
GL_SRGB_WRITE =
INT2NUM(GL_SRGB_WRITE)
GL_STACK_OVERFLOW =
INT2NUM(GL_STACK_OVERFLOW)
GL_STACK_UNDERFLOW =
INT2NUM(GL_STACK_UNDERFLOW)
GL_STANDARD_FONT_NAME_NV =
INT2NUM(GL_STANDARD_FONT_NAME_NV)
GL_STATE_RESTORE =
INT2NUM(GL_STATE_RESTORE)
GL_STATIC_ATI =
INT2NUM(GL_STATIC_ATI)
GL_STATIC_COPY =
INT2NUM(GL_STATIC_COPY)
GL_STATIC_COPY_ARB =
INT2NUM(GL_STATIC_COPY_ARB)
GL_STATIC_DRAW =
INT2NUM(GL_STATIC_DRAW)
GL_STATIC_DRAW_ARB =
INT2NUM(GL_STATIC_DRAW_ARB)
GL_STATIC_READ =
INT2NUM(GL_STATIC_READ)
GL_STATIC_READ_ARB =
INT2NUM(GL_STATIC_READ_ARB)
GL_STATIC_VERTEX_ARRAY_IBM =
INT2NUM(GL_STATIC_VERTEX_ARRAY_IBM)
GL_STENCIL =
INT2NUM(GL_STENCIL)
GL_STENCIL_ATTACHMENT =
INT2NUM(GL_STENCIL_ATTACHMENT)
GL_STENCIL_ATTACHMENT_EXT =
INT2NUM(GL_STENCIL_ATTACHMENT_EXT)
GL_STENCIL_ATTACHMENT_OES =
INT2NUM(GL_STENCIL_ATTACHMENT_OES)
GL_STENCIL_BACK_FAIL =
INT2NUM(GL_STENCIL_BACK_FAIL)
GL_STENCIL_BACK_FAIL_ATI =
INT2NUM(GL_STENCIL_BACK_FAIL_ATI)
GL_STENCIL_BACK_FUNC =
INT2NUM(GL_STENCIL_BACK_FUNC)
GL_STENCIL_BACK_FUNC_ATI =
INT2NUM(GL_STENCIL_BACK_FUNC_ATI)
GL_STENCIL_BACK_OP_VALUE_AMD =
INT2NUM(GL_STENCIL_BACK_OP_VALUE_AMD)
GL_STENCIL_BACK_PASS_DEPTH_FAIL =
INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL)
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI =
INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
GL_STENCIL_BACK_PASS_DEPTH_PASS =
INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS)
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI =
INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
GL_STENCIL_BACK_REF =
INT2NUM(GL_STENCIL_BACK_REF)
GL_STENCIL_BACK_VALUE_MASK =
INT2NUM(GL_STENCIL_BACK_VALUE_MASK)
GL_STENCIL_BACK_WRITEMASK =
INT2NUM(GL_STENCIL_BACK_WRITEMASK)
GL_STENCIL_BITS =
INT2NUM(GL_STENCIL_BITS)
GL_STENCIL_BUFFER_BIT =
INT2NUM(GL_STENCIL_BUFFER_BIT)
GL_STENCIL_CLEAR_TAG_VALUE_EXT =
INT2NUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT)
GL_STENCIL_CLEAR_VALUE =
INT2NUM(GL_STENCIL_CLEAR_VALUE)
GL_STENCIL_COMPONENTS =
INT2NUM(GL_STENCIL_COMPONENTS)
GL_STENCIL_EXT =
INT2NUM(GL_STENCIL_EXT)
GL_STENCIL_FAIL =
INT2NUM(GL_STENCIL_FAIL)
GL_STENCIL_FUNC =
INT2NUM(GL_STENCIL_FUNC)
GL_STENCIL_INDEX =
INT2NUM(GL_STENCIL_INDEX)
GL_STENCIL_INDEX1 =
INT2NUM(GL_STENCIL_INDEX1)
GL_STENCIL_INDEX16 =
INT2NUM(GL_STENCIL_INDEX16)
GL_STENCIL_INDEX16_EXT =
INT2NUM(GL_STENCIL_INDEX16_EXT)
GL_STENCIL_INDEX1_EXT =
INT2NUM(GL_STENCIL_INDEX1_EXT)
GL_STENCIL_INDEX1_OES =
INT2NUM(GL_STENCIL_INDEX1_OES)
GL_STENCIL_INDEX4 =
INT2NUM(GL_STENCIL_INDEX4)
GL_STENCIL_INDEX4_EXT =
INT2NUM(GL_STENCIL_INDEX4_EXT)
GL_STENCIL_INDEX4_OES =
INT2NUM(GL_STENCIL_INDEX4_OES)
GL_STENCIL_INDEX8 =
INT2NUM(GL_STENCIL_INDEX8)
GL_STENCIL_INDEX8_EXT =
INT2NUM(GL_STENCIL_INDEX8_EXT)
GL_STENCIL_INDEX8_OES =
INT2NUM(GL_STENCIL_INDEX8_OES)
GL_STENCIL_OP_VALUE_AMD =
INT2NUM(GL_STENCIL_OP_VALUE_AMD)
GL_STENCIL_PASS_DEPTH_FAIL =
INT2NUM(GL_STENCIL_PASS_DEPTH_FAIL)
GL_STENCIL_PASS_DEPTH_PASS =
INT2NUM(GL_STENCIL_PASS_DEPTH_PASS)
GL_STENCIL_REF =
INT2NUM(GL_STENCIL_REF)
GL_STENCIL_RENDERABLE =
INT2NUM(GL_STENCIL_RENDERABLE)
GL_STENCIL_TAG_BITS_EXT =
INT2NUM(GL_STENCIL_TAG_BITS_EXT)
GL_STENCIL_TEST =
INT2NUM(GL_STENCIL_TEST)
GL_STENCIL_TEST_TWO_SIDE_EXT =
INT2NUM(GL_STENCIL_TEST_TWO_SIDE_EXT)
GL_STENCIL_VALUE_MASK =
INT2NUM(GL_STENCIL_VALUE_MASK)
GL_STENCIL_WRITEMASK =
INT2NUM(GL_STENCIL_WRITEMASK)
GL_STEREO =
INT2NUM(GL_STEREO)
GL_STORAGE_CACHED_APPLE =
INT2NUM(GL_STORAGE_CACHED_APPLE)
GL_STORAGE_CLIENT_APPLE =
INT2NUM(GL_STORAGE_CLIENT_APPLE)
GL_STORAGE_PRIVATE_APPLE =
INT2NUM(GL_STORAGE_PRIVATE_APPLE)
GL_STORAGE_SHARED_APPLE =
INT2NUM(GL_STORAGE_SHARED_APPLE)
GL_STREAM_COPY =
INT2NUM(GL_STREAM_COPY)
GL_STREAM_COPY_ARB =
INT2NUM(GL_STREAM_COPY_ARB)
GL_STREAM_DRAW =
INT2NUM(GL_STREAM_DRAW)
GL_STREAM_DRAW_ARB =
INT2NUM(GL_STREAM_DRAW_ARB)
GL_STREAM_READ =
INT2NUM(GL_STREAM_READ)
GL_STREAM_READ_ARB =
INT2NUM(GL_STREAM_READ_ARB)
GL_STRICT_DEPTHFUNC_HINT_PGI =
INT2NUM(GL_STRICT_DEPTHFUNC_HINT_PGI)
GL_STRICT_LIGHTING_HINT_PGI =
INT2NUM(GL_STRICT_LIGHTING_HINT_PGI)
GL_STRICT_SCISSOR_HINT_PGI =
INT2NUM(GL_STRICT_SCISSOR_HINT_PGI)
GL_SUBPIXEL_BITS =
INT2NUM(GL_SUBPIXEL_BITS)
GL_SUBSAMPLE_DISTANCE_AMD =
INT2NUM(GL_SUBSAMPLE_DISTANCE_AMD)
GL_SUBTRACT =
INT2NUM(GL_SUBTRACT)
GL_SUBTRACT_ARB =
INT2NUM(GL_SUBTRACT_ARB)
GL_SUB_ATI =
INT2NUM(GL_SUB_ATI)
GL_SUCCESS_NV =
INT2NUM(GL_SUCCESS_NV)
GL_SURFACE_MAPPED_NV =
INT2NUM(GL_SURFACE_MAPPED_NV)
GL_SURFACE_REGISTERED_NV =
INT2NUM(GL_SURFACE_REGISTERED_NV)
GL_SURFACE_STATE_NV =
INT2NUM(GL_SURFACE_STATE_NV)
GL_SWIZZLE_STQ_ATI =
INT2NUM(GL_SWIZZLE_STQ_ATI)
GL_SWIZZLE_STQ_DQ_ATI =
INT2NUM(GL_SWIZZLE_STQ_DQ_ATI)
GL_SWIZZLE_STRQ_ATI =
INT2NUM(GL_SWIZZLE_STRQ_ATI)
GL_SWIZZLE_STRQ_DQ_ATI =
INT2NUM(GL_SWIZZLE_STRQ_DQ_ATI)
GL_SWIZZLE_STR_ATI =
INT2NUM(GL_SWIZZLE_STR_ATI)
GL_SWIZZLE_STR_DR_ATI =
INT2NUM(GL_SWIZZLE_STR_DR_ATI)
GL_SYNC_CL_EVENT_ARB =
INT2NUM(GL_SYNC_CL_EVENT_ARB)
GL_SYNC_CL_EVENT_COMPLETE_ARB =
INT2NUM(GL_SYNC_CL_EVENT_COMPLETE_ARB)
GL_SYNC_CONDITION =
INT2NUM(GL_SYNC_CONDITION)
GL_SYNC_CONDITION_APPLE =
INT2NUM(GL_SYNC_CONDITION_APPLE)
GL_SYNC_FENCE =
INT2NUM(GL_SYNC_FENCE)
GL_SYNC_FENCE_APPLE =
INT2NUM(GL_SYNC_FENCE_APPLE)
GL_SYNC_FLAGS =
INT2NUM(GL_SYNC_FLAGS)
GL_SYNC_FLAGS_APPLE =
INT2NUM(GL_SYNC_FLAGS_APPLE)
GL_SYNC_FLUSH_COMMANDS_BIT =
INT2NUM(GL_SYNC_FLUSH_COMMANDS_BIT)
GL_SYNC_FLUSH_COMMANDS_BIT_APPLE =
INT2NUM(GL_SYNC_FLUSH_COMMANDS_BIT_APPLE)
GL_SYNC_GPU_COMMANDS_COMPLETE =
INT2NUM(GL_SYNC_GPU_COMMANDS_COMPLETE)
GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE =
INT2NUM(GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE)
GL_SYNC_OBJECT_APPLE =
INT2NUM(GL_SYNC_OBJECT_APPLE)
GL_SYNC_STATUS =
INT2NUM(GL_SYNC_STATUS)
GL_SYNC_STATUS_APPLE =
INT2NUM(GL_SYNC_STATUS_APPLE)
GL_SYNC_X11_FENCE_EXT =
INT2NUM(GL_SYNC_X11_FENCE_EXT)
GL_SYSTEM_FONT_NAME_NV =
INT2NUM(GL_SYSTEM_FONT_NAME_NV)
GL_T =
INT2NUM(GL_T)
GL_T2F_C3F_V3F =
INT2NUM(GL_T2F_C3F_V3F)
GL_T2F_C4F_N3F_V3F =
INT2NUM(GL_T2F_C4F_N3F_V3F)
GL_T2F_C4UB_V3F =
INT2NUM(GL_T2F_C4UB_V3F)
GL_T2F_IUI_N3F_V2F_EXT =
INT2NUM(GL_T2F_IUI_N3F_V2F_EXT)
GL_T2F_IUI_N3F_V3F_EXT =
INT2NUM(GL_T2F_IUI_N3F_V3F_EXT)
GL_T2F_IUI_V2F_EXT =
INT2NUM(GL_T2F_IUI_V2F_EXT)
GL_T2F_IUI_V3F_EXT =
INT2NUM(GL_T2F_IUI_V3F_EXT)
GL_T2F_N3F_V3F =
INT2NUM(GL_T2F_N3F_V3F)
GL_T2F_V3F =
INT2NUM(GL_T2F_V3F)
GL_T4F_C4F_N3F_V4F =
INT2NUM(GL_T4F_C4F_N3F_V4F)
GL_T4F_V4F =
INT2NUM(GL_T4F_V4F)
GL_TABLE_TOO_LARGE =
INT2NUM(GL_TABLE_TOO_LARGE)
GL_TABLE_TOO_LARGE_EXT =
INT2NUM(GL_TABLE_TOO_LARGE_EXT)
GL_TANGENT_ARRAY_EXT =
INT2NUM(GL_TANGENT_ARRAY_EXT)
GL_TANGENT_ARRAY_POINTER_EXT =
INT2NUM(GL_TANGENT_ARRAY_POINTER_EXT)
GL_TANGENT_ARRAY_STRIDE_EXT =
INT2NUM(GL_TANGENT_ARRAY_STRIDE_EXT)
GL_TANGENT_ARRAY_TYPE_EXT =
INT2NUM(GL_TANGENT_ARRAY_TYPE_EXT)
GL_TESSELLATION_FACTOR_AMD =
INT2NUM(GL_TESSELLATION_FACTOR_AMD)
GL_TESSELLATION_MODE_AMD =
INT2NUM(GL_TESSELLATION_MODE_AMD)
GL_TESS_CONTROL_OUTPUT_VERTICES =
INT2NUM(GL_TESS_CONTROL_OUTPUT_VERTICES)
GL_TESS_CONTROL_PROGRAM_NV =
INT2NUM(GL_TESS_CONTROL_PROGRAM_NV)
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV =
INT2NUM(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV)
GL_TESS_CONTROL_SHADER =
INT2NUM(GL_TESS_CONTROL_SHADER)
GL_TESS_CONTROL_SHADER_BIT =
INT2NUM(GL_TESS_CONTROL_SHADER_BIT)
GL_TESS_CONTROL_SUBROUTINE =
INT2NUM(GL_TESS_CONTROL_SUBROUTINE)
GL_TESS_CONTROL_SUBROUTINE_UNIFORM =
INT2NUM(GL_TESS_CONTROL_SUBROUTINE_UNIFORM)
GL_TESS_CONTROL_TEXTURE =
INT2NUM(GL_TESS_CONTROL_TEXTURE)
GL_TESS_EVALUATION_PROGRAM_NV =
INT2NUM(GL_TESS_EVALUATION_PROGRAM_NV)
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV =
INT2NUM(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV)
GL_TESS_EVALUATION_SHADER =
INT2NUM(GL_TESS_EVALUATION_SHADER)
GL_TESS_EVALUATION_SHADER_BIT =
INT2NUM(GL_TESS_EVALUATION_SHADER_BIT)
GL_TESS_EVALUATION_SUBROUTINE =
INT2NUM(GL_TESS_EVALUATION_SUBROUTINE)
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM =
INT2NUM(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
GL_TESS_EVALUATION_TEXTURE =
INT2NUM(GL_TESS_EVALUATION_TEXTURE)
GL_TESS_GEN_MODE =
INT2NUM(GL_TESS_GEN_MODE)
GL_TESS_GEN_POINT_MODE =
INT2NUM(GL_TESS_GEN_POINT_MODE)
GL_TESS_GEN_SPACING =
INT2NUM(GL_TESS_GEN_SPACING)
GL_TESS_GEN_VERTEX_ORDER =
INT2NUM(GL_TESS_GEN_VERTEX_ORDER)
GL_TEXCOORD1_BIT_PGI =
INT2NUM(GL_TEXCOORD1_BIT_PGI)
GL_TEXCOORD2_BIT_PGI =
INT2NUM(GL_TEXCOORD2_BIT_PGI)
GL_TEXCOORD3_BIT_PGI =
INT2NUM(GL_TEXCOORD3_BIT_PGI)
GL_TEXCOORD4_BIT_PGI =
INT2NUM(GL_TEXCOORD4_BIT_PGI)
GL_TEXTURE =
INT2NUM(GL_TEXTURE)
GL_TEXTURE0 =
INT2NUM(GL_TEXTURE0)
GL_TEXTURE0_ARB =
INT2NUM(GL_TEXTURE0_ARB)
GL_TEXTURE1 =
INT2NUM(GL_TEXTURE1)
GL_TEXTURE10 =
INT2NUM(GL_TEXTURE10)
GL_TEXTURE10_ARB =
INT2NUM(GL_TEXTURE10_ARB)
GL_TEXTURE11 =
INT2NUM(GL_TEXTURE11)
GL_TEXTURE11_ARB =
INT2NUM(GL_TEXTURE11_ARB)
GL_TEXTURE12 =
INT2NUM(GL_TEXTURE12)
GL_TEXTURE12_ARB =
INT2NUM(GL_TEXTURE12_ARB)
GL_TEXTURE13 =
INT2NUM(GL_TEXTURE13)
GL_TEXTURE13_ARB =
INT2NUM(GL_TEXTURE13_ARB)
GL_TEXTURE14 =
INT2NUM(GL_TEXTURE14)
GL_TEXTURE14_ARB =
INT2NUM(GL_TEXTURE14_ARB)
GL_TEXTURE15 =
INT2NUM(GL_TEXTURE15)
GL_TEXTURE15_ARB =
INT2NUM(GL_TEXTURE15_ARB)
GL_TEXTURE16 =
INT2NUM(GL_TEXTURE16)
GL_TEXTURE16_ARB =
INT2NUM(GL_TEXTURE16_ARB)
GL_TEXTURE17 =
INT2NUM(GL_TEXTURE17)
GL_TEXTURE17_ARB =
INT2NUM(GL_TEXTURE17_ARB)
GL_TEXTURE18 =
INT2NUM(GL_TEXTURE18)
GL_TEXTURE18_ARB =
INT2NUM(GL_TEXTURE18_ARB)
GL_TEXTURE19 =
INT2NUM(GL_TEXTURE19)
GL_TEXTURE19_ARB =
INT2NUM(GL_TEXTURE19_ARB)
GL_TEXTURE1_ARB =
INT2NUM(GL_TEXTURE1_ARB)
GL_TEXTURE2 =
INT2NUM(GL_TEXTURE2)
GL_TEXTURE20 =
INT2NUM(GL_TEXTURE20)
GL_TEXTURE20_ARB =
INT2NUM(GL_TEXTURE20_ARB)
GL_TEXTURE21 =
INT2NUM(GL_TEXTURE21)
GL_TEXTURE21_ARB =
INT2NUM(GL_TEXTURE21_ARB)
GL_TEXTURE22 =
INT2NUM(GL_TEXTURE22)
GL_TEXTURE22_ARB =
INT2NUM(GL_TEXTURE22_ARB)
GL_TEXTURE23 =
INT2NUM(GL_TEXTURE23)
GL_TEXTURE23_ARB =
INT2NUM(GL_TEXTURE23_ARB)
GL_TEXTURE24 =
INT2NUM(GL_TEXTURE24)
GL_TEXTURE24_ARB =
INT2NUM(GL_TEXTURE24_ARB)
GL_TEXTURE25 =
INT2NUM(GL_TEXTURE25)
GL_TEXTURE25_ARB =
INT2NUM(GL_TEXTURE25_ARB)
GL_TEXTURE26 =
INT2NUM(GL_TEXTURE26)
GL_TEXTURE26_ARB =
INT2NUM(GL_TEXTURE26_ARB)
GL_TEXTURE27 =
INT2NUM(GL_TEXTURE27)
GL_TEXTURE27_ARB =
INT2NUM(GL_TEXTURE27_ARB)
GL_TEXTURE28 =
INT2NUM(GL_TEXTURE28)
GL_TEXTURE28_ARB =
INT2NUM(GL_TEXTURE28_ARB)
GL_TEXTURE29 =
INT2NUM(GL_TEXTURE29)
GL_TEXTURE29_ARB =
INT2NUM(GL_TEXTURE29_ARB)
GL_TEXTURE2_ARB =
INT2NUM(GL_TEXTURE2_ARB)
GL_TEXTURE3 =
INT2NUM(GL_TEXTURE3)
GL_TEXTURE30 =
INT2NUM(GL_TEXTURE30)
GL_TEXTURE30_ARB =
INT2NUM(GL_TEXTURE30_ARB)
GL_TEXTURE31 =
INT2NUM(GL_TEXTURE31)
GL_TEXTURE31_ARB =
INT2NUM(GL_TEXTURE31_ARB)
GL_TEXTURE3_ARB =
INT2NUM(GL_TEXTURE3_ARB)
GL_TEXTURE4 =
INT2NUM(GL_TEXTURE4)
GL_TEXTURE4_ARB =
INT2NUM(GL_TEXTURE4_ARB)
GL_TEXTURE5 =
INT2NUM(GL_TEXTURE5)
GL_TEXTURE5_ARB =
INT2NUM(GL_TEXTURE5_ARB)
GL_TEXTURE6 =
INT2NUM(GL_TEXTURE6)
GL_TEXTURE6_ARB =
INT2NUM(GL_TEXTURE6_ARB)
GL_TEXTURE7 =
INT2NUM(GL_TEXTURE7)
GL_TEXTURE7_ARB =
INT2NUM(GL_TEXTURE7_ARB)
GL_TEXTURE8 =
INT2NUM(GL_TEXTURE8)
GL_TEXTURE8_ARB =
INT2NUM(GL_TEXTURE8_ARB)
GL_TEXTURE9 =
INT2NUM(GL_TEXTURE9)
GL_TEXTURE9_ARB =
INT2NUM(GL_TEXTURE9_ARB)
GL_TEXTURE_1D =
INT2NUM(GL_TEXTURE_1D)
GL_TEXTURE_1D_ARRAY =
INT2NUM(GL_TEXTURE_1D_ARRAY)
GL_TEXTURE_1D_ARRAY_EXT =
INT2NUM(GL_TEXTURE_1D_ARRAY_EXT)
GL_TEXTURE_1D_BINDING_EXT =
INT2NUM(GL_TEXTURE_1D_BINDING_EXT)
GL_TEXTURE_1D_STACK_BINDING_MESAX =
INT2NUM(GL_TEXTURE_1D_STACK_BINDING_MESAX)
GL_TEXTURE_1D_STACK_MESAX =
INT2NUM(GL_TEXTURE_1D_STACK_MESAX)
GL_TEXTURE_2D =
INT2NUM(GL_TEXTURE_2D)
GL_TEXTURE_2D_ARRAY =
INT2NUM(GL_TEXTURE_2D_ARRAY)
GL_TEXTURE_2D_ARRAY_EXT =
INT2NUM(GL_TEXTURE_2D_ARRAY_EXT)
GL_TEXTURE_2D_BINDING_EXT =
INT2NUM(GL_TEXTURE_2D_BINDING_EXT)
GL_TEXTURE_2D_MULTISAMPLE =
INT2NUM(GL_TEXTURE_2D_MULTISAMPLE)
GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
GL_TEXTURE_2D_STACK_BINDING_MESAX =
INT2NUM(GL_TEXTURE_2D_STACK_BINDING_MESAX)
GL_TEXTURE_2D_STACK_MESAX =
INT2NUM(GL_TEXTURE_2D_STACK_MESAX)
GL_TEXTURE_3D =
INT2NUM(GL_TEXTURE_3D)
GL_TEXTURE_3D_BINDING_EXT =
INT2NUM(GL_TEXTURE_3D_BINDING_EXT)
GL_TEXTURE_3D_BINDING_OES =
INT2NUM(GL_TEXTURE_3D_BINDING_OES)
GL_TEXTURE_3D_EXT =
INT2NUM(GL_TEXTURE_3D_EXT)
GL_TEXTURE_3D_OES =
INT2NUM(GL_TEXTURE_3D_OES)
GL_TEXTURE_4DSIZE_SGIS =
INT2NUM(GL_TEXTURE_4DSIZE_SGIS)
GL_TEXTURE_4D_BINDING_SGIS =
INT2NUM(GL_TEXTURE_4D_BINDING_SGIS)
GL_TEXTURE_4D_SGIS =
INT2NUM(GL_TEXTURE_4D_SGIS)
GL_TEXTURE_ALPHA_MODULATE_IMG =
INT2NUM(GL_TEXTURE_ALPHA_MODULATE_IMG)
GL_TEXTURE_ALPHA_SIZE =
INT2NUM(GL_TEXTURE_ALPHA_SIZE)
GL_TEXTURE_ALPHA_SIZE_EXT =
INT2NUM(GL_TEXTURE_ALPHA_SIZE_EXT)
GL_TEXTURE_ALPHA_TYPE =
INT2NUM(GL_TEXTURE_ALPHA_TYPE)
GL_TEXTURE_ALPHA_TYPE_ARB =
INT2NUM(GL_TEXTURE_ALPHA_TYPE_ARB)
GL_TEXTURE_APPLICATION_MODE_EXT =
INT2NUM(GL_TEXTURE_APPLICATION_MODE_EXT)
GL_TEXTURE_BASE_LEVEL =
INT2NUM(GL_TEXTURE_BASE_LEVEL)
GL_TEXTURE_BASE_LEVEL_SGIS =
INT2NUM(GL_TEXTURE_BASE_LEVEL_SGIS)
GL_TEXTURE_BINDING_1D =
INT2NUM(GL_TEXTURE_BINDING_1D)
GL_TEXTURE_BINDING_1D_ARRAY =
INT2NUM(GL_TEXTURE_BINDING_1D_ARRAY)
GL_TEXTURE_BINDING_1D_ARRAY_EXT =
INT2NUM(GL_TEXTURE_BINDING_1D_ARRAY_EXT)
GL_TEXTURE_BINDING_2D =
INT2NUM(GL_TEXTURE_BINDING_2D)
GL_TEXTURE_BINDING_2D_ARRAY =
INT2NUM(GL_TEXTURE_BINDING_2D_ARRAY)
GL_TEXTURE_BINDING_2D_ARRAY_EXT =
INT2NUM(GL_TEXTURE_BINDING_2D_ARRAY_EXT)
GL_TEXTURE_BINDING_2D_MULTISAMPLE =
INT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE)
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY)
GL_TEXTURE_BINDING_3D =
INT2NUM(GL_TEXTURE_BINDING_3D)
GL_TEXTURE_BINDING_BUFFER =
INT2NUM(GL_TEXTURE_BINDING_BUFFER)
GL_TEXTURE_BINDING_BUFFER_ARB =
INT2NUM(GL_TEXTURE_BINDING_BUFFER_ARB)
GL_TEXTURE_BINDING_BUFFER_EXT =
INT2NUM(GL_TEXTURE_BINDING_BUFFER_EXT)
GL_TEXTURE_BINDING_CUBE_MAP =
INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP)
GL_TEXTURE_BINDING_CUBE_MAP_ARB =
INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_ARB)
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY =
INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY)
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB =
INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB)
GL_TEXTURE_BINDING_CUBE_MAP_EXT =
INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_EXT)
GL_TEXTURE_BINDING_CUBE_MAP_OES =
INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_OES)
GL_TEXTURE_BINDING_EXTERNAL_OES =
INT2NUM(GL_TEXTURE_BINDING_EXTERNAL_OES)
GL_TEXTURE_BINDING_RECTANGLE =
INT2NUM(GL_TEXTURE_BINDING_RECTANGLE)
GL_TEXTURE_BINDING_RECTANGLE_ARB =
INT2NUM(GL_TEXTURE_BINDING_RECTANGLE_ARB)
GL_TEXTURE_BINDING_RECTANGLE_NV =
INT2NUM(GL_TEXTURE_BINDING_RECTANGLE_NV)
GL_TEXTURE_BINDING_RENDERBUFFER_NV =
INT2NUM(GL_TEXTURE_BINDING_RENDERBUFFER_NV)
GL_TEXTURE_BIT =
INT2NUM(GL_TEXTURE_BIT)
GL_TEXTURE_BLUE_SIZE =
INT2NUM(GL_TEXTURE_BLUE_SIZE)
GL_TEXTURE_BLUE_SIZE_EXT =
INT2NUM(GL_TEXTURE_BLUE_SIZE_EXT)
GL_TEXTURE_BLUE_TYPE =
INT2NUM(GL_TEXTURE_BLUE_TYPE)
GL_TEXTURE_BLUE_TYPE_ARB =
INT2NUM(GL_TEXTURE_BLUE_TYPE_ARB)
GL_TEXTURE_BORDER =
INT2NUM(GL_TEXTURE_BORDER)
GL_TEXTURE_BORDER_COLOR =
INT2NUM(GL_TEXTURE_BORDER_COLOR)
GL_TEXTURE_BORDER_COLOR_NV =
INT2NUM(GL_TEXTURE_BORDER_COLOR_NV)
GL_TEXTURE_BORDER_VALUES_NV =
INT2NUM(GL_TEXTURE_BORDER_VALUES_NV)
GL_TEXTURE_BUFFER =
INT2NUM(GL_TEXTURE_BUFFER)
GL_TEXTURE_BUFFER_ARB =
INT2NUM(GL_TEXTURE_BUFFER_ARB)
GL_TEXTURE_BUFFER_DATA_STORE_BINDING =
INT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB =
INT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB)
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT =
INT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
GL_TEXTURE_BUFFER_EXT =
INT2NUM(GL_TEXTURE_BUFFER_EXT)
GL_TEXTURE_BUFFER_FORMAT_ARB =
INT2NUM(GL_TEXTURE_BUFFER_FORMAT_ARB)
GL_TEXTURE_BUFFER_FORMAT_EXT =
INT2NUM(GL_TEXTURE_BUFFER_FORMAT_EXT)
GL_TEXTURE_BUFFER_OFFSET =
INT2NUM(GL_TEXTURE_BUFFER_OFFSET)
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT =
INT2NUM(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)
GL_TEXTURE_BUFFER_SIZE =
INT2NUM(GL_TEXTURE_BUFFER_SIZE)
GL_TEXTURE_CLIPMAP_CENTER_SGIX =
INT2NUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
GL_TEXTURE_CLIPMAP_DEPTH_SGIX =
INT2NUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
GL_TEXTURE_CLIPMAP_FRAME_SGIX =
INT2NUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX =
INT2NUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
GL_TEXTURE_CLIPMAP_OFFSET_SGIX =
INT2NUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX =
INT2NUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
GL_TEXTURE_COLOR_SAMPLES_NV =
INT2NUM(GL_TEXTURE_COLOR_SAMPLES_NV)
GL_TEXTURE_COLOR_TABLE_SGI =
INT2NUM(GL_TEXTURE_COLOR_TABLE_SGI)
GL_TEXTURE_COLOR_WRITEMASK_SGIS =
INT2NUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS)
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB =
INT2NUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)
GL_TEXTURE_COMPARE_FUNC =
INT2NUM(GL_TEXTURE_COMPARE_FUNC)
GL_TEXTURE_COMPARE_FUNC_ARB =
INT2NUM(GL_TEXTURE_COMPARE_FUNC_ARB)
GL_TEXTURE_COMPARE_FUNC_EXT =
INT2NUM(GL_TEXTURE_COMPARE_FUNC_EXT)
GL_TEXTURE_COMPARE_MODE =
INT2NUM(GL_TEXTURE_COMPARE_MODE)
GL_TEXTURE_COMPARE_MODE_ARB =
INT2NUM(GL_TEXTURE_COMPARE_MODE_ARB)
GL_TEXTURE_COMPARE_MODE_EXT =
INT2NUM(GL_TEXTURE_COMPARE_MODE_EXT)
GL_TEXTURE_COMPARE_OPERATOR_SGIX =
INT2NUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX)
GL_TEXTURE_COMPARE_SGIX =
INT2NUM(GL_TEXTURE_COMPARE_SGIX)
GL_TEXTURE_COMPONENTS =
INT2NUM(GL_TEXTURE_COMPONENTS)
GL_TEXTURE_COMPRESSED =
INT2NUM(GL_TEXTURE_COMPRESSED)
GL_TEXTURE_COMPRESSED_ARB =
INT2NUM(GL_TEXTURE_COMPRESSED_ARB)
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT =
INT2NUM(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT)
GL_TEXTURE_COMPRESSED_BLOCK_SIZE =
INT2NUM(GL_TEXTURE_COMPRESSED_BLOCK_SIZE)
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH =
INT2NUM(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
INT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB =
INT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB)
GL_TEXTURE_COMPRESSION_HINT =
INT2NUM(GL_TEXTURE_COMPRESSION_HINT)
GL_TEXTURE_COMPRESSION_HINT_ARB =
INT2NUM(GL_TEXTURE_COMPRESSION_HINT_ARB)
GL_TEXTURE_CONSTANT_DATA_SUNX =
INT2NUM(GL_TEXTURE_CONSTANT_DATA_SUNX)
GL_TEXTURE_COORD_ARRAY =
INT2NUM(GL_TEXTURE_COORD_ARRAY)
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV =
INT2NUM(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV)
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING =
INT2NUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB)
GL_TEXTURE_COORD_ARRAY_COUNT_EXT =
INT2NUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
GL_TEXTURE_COORD_ARRAY_EXT =
INT2NUM(GL_TEXTURE_COORD_ARRAY_EXT)
GL_TEXTURE_COORD_ARRAY_LENGTH_NV =
INT2NUM(GL_TEXTURE_COORD_ARRAY_LENGTH_NV)
GL_TEXTURE_COORD_ARRAY_LIST_IBM =
INT2NUM(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL =
INT2NUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
GL_TEXTURE_COORD_ARRAY_POINTER =
INT2NUM(GL_TEXTURE_COORD_ARRAY_POINTER)
GL_TEXTURE_COORD_ARRAY_POINTER_EXT =
INT2NUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
GL_TEXTURE_COORD_ARRAY_SIZE =
INT2NUM(GL_TEXTURE_COORD_ARRAY_SIZE)
GL_TEXTURE_COORD_ARRAY_SIZE_EXT =
INT2NUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
GL_TEXTURE_COORD_ARRAY_STRIDE =
INT2NUM(GL_TEXTURE_COORD_ARRAY_STRIDE)
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT =
INT2NUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
GL_TEXTURE_COORD_ARRAY_TYPE =
INT2NUM(GL_TEXTURE_COORD_ARRAY_TYPE)
GL_TEXTURE_COORD_ARRAY_TYPE_EXT =
INT2NUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
GL_TEXTURE_COORD_NV =
INT2NUM(GL_TEXTURE_COORD_NV)
GL_TEXTURE_COVERAGE_SAMPLES_NV =
INT2NUM(GL_TEXTURE_COVERAGE_SAMPLES_NV)
GL_TEXTURE_CROP_RECT_OES =
INT2NUM(GL_TEXTURE_CROP_RECT_OES)
GL_TEXTURE_CUBE_MAP =
INT2NUM(GL_TEXTURE_CUBE_MAP)
GL_TEXTURE_CUBE_MAP_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_ARB)
GL_TEXTURE_CUBE_MAP_ARRAY =
INT2NUM(GL_TEXTURE_CUBE_MAP_ARRAY)
GL_TEXTURE_CUBE_MAP_ARRAY_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
GL_TEXTURE_CUBE_MAP_EXT =
INT2NUM(GL_TEXTURE_CUBE_MAP_EXT)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES =
INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES)
GL_TEXTURE_CUBE_MAP_OES =
INT2NUM(GL_TEXTURE_CUBE_MAP_OES)
GL_TEXTURE_CUBE_MAP_POSITIVE_X =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)
GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES =
INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES)
GL_TEXTURE_CUBE_MAP_SEAMLESS =
INT2NUM(GL_TEXTURE_CUBE_MAP_SEAMLESS)
GL_TEXTURE_DEFORMATION_BIT_SGIX =
INT2NUM(GL_TEXTURE_DEFORMATION_BIT_SGIX)
GL_TEXTURE_DEFORMATION_SGIX =
INT2NUM(GL_TEXTURE_DEFORMATION_SGIX)
GL_TEXTURE_DEPTH =
INT2NUM(GL_TEXTURE_DEPTH)
GL_TEXTURE_DEPTH_EXT =
INT2NUM(GL_TEXTURE_DEPTH_EXT)
GL_TEXTURE_DEPTH_QCOM =
INT2NUM(GL_TEXTURE_DEPTH_QCOM)
GL_TEXTURE_DEPTH_SIZE =
INT2NUM(GL_TEXTURE_DEPTH_SIZE)
GL_TEXTURE_DEPTH_SIZE_ARB =
INT2NUM(GL_TEXTURE_DEPTH_SIZE_ARB)
GL_TEXTURE_DEPTH_TYPE =
INT2NUM(GL_TEXTURE_DEPTH_TYPE)
GL_TEXTURE_DEPTH_TYPE_ARB =
INT2NUM(GL_TEXTURE_DEPTH_TYPE_ARB)
GL_TEXTURE_DS_SIZE_NV =
INT2NUM(GL_TEXTURE_DS_SIZE_NV)
GL_TEXTURE_DT_SIZE_NV =
INT2NUM(GL_TEXTURE_DT_SIZE_NV)
GL_TEXTURE_ENV =
INT2NUM(GL_TEXTURE_ENV)
GL_TEXTURE_ENV_BIAS_SGIX =
INT2NUM(GL_TEXTURE_ENV_BIAS_SGIX)
GL_TEXTURE_ENV_COLOR =
INT2NUM(GL_TEXTURE_ENV_COLOR)
GL_TEXTURE_ENV_MODE =
INT2NUM(GL_TEXTURE_ENV_MODE)
GL_TEXTURE_EXTERNAL_OES =
INT2NUM(GL_TEXTURE_EXTERNAL_OES)
GL_TEXTURE_FETCH_BARRIER_BIT =
INT2NUM(GL_TEXTURE_FETCH_BARRIER_BIT)
GL_TEXTURE_FETCH_BARRIER_BIT_EXT =
INT2NUM(GL_TEXTURE_FETCH_BARRIER_BIT_EXT)
GL_TEXTURE_FILTER4_SIZE_SGIS =
INT2NUM(GL_TEXTURE_FILTER4_SIZE_SGIS)
GL_TEXTURE_FILTER_CONTROL =
INT2NUM(GL_TEXTURE_FILTER_CONTROL)
GL_TEXTURE_FILTER_CONTROL_EXT =
INT2NUM(GL_TEXTURE_FILTER_CONTROL_EXT)
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS =
INT2NUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
GL_TEXTURE_FLOAT_COMPONENTS_NV =
INT2NUM(GL_TEXTURE_FLOAT_COMPONENTS_NV)
GL_TEXTURE_FORMAT_QCOM =
INT2NUM(GL_TEXTURE_FORMAT_QCOM)
GL_TEXTURE_FREE_MEMORY_ATI =
INT2NUM(GL_TEXTURE_FREE_MEMORY_ATI)
GL_TEXTURE_GATHER =
INT2NUM(GL_TEXTURE_GATHER)
GL_TEXTURE_GATHER_SHADOW =
INT2NUM(GL_TEXTURE_GATHER_SHADOW)
GL_TEXTURE_GEN_MODE =
INT2NUM(GL_TEXTURE_GEN_MODE)
GL_TEXTURE_GEN_Q =
INT2NUM(GL_TEXTURE_GEN_Q)
GL_TEXTURE_GEN_R =
INT2NUM(GL_TEXTURE_GEN_R)
GL_TEXTURE_GEN_S =
INT2NUM(GL_TEXTURE_GEN_S)
GL_TEXTURE_GEN_STR_OES =
INT2NUM(GL_TEXTURE_GEN_STR_OES)
GL_TEXTURE_GEN_T =
INT2NUM(GL_TEXTURE_GEN_T)
GL_TEXTURE_GEQUAL_R_SGIX =
INT2NUM(GL_TEXTURE_GEQUAL_R_SGIX)
GL_TEXTURE_GREEN_SIZE =
INT2NUM(GL_TEXTURE_GREEN_SIZE)
GL_TEXTURE_GREEN_SIZE_EXT =
INT2NUM(GL_TEXTURE_GREEN_SIZE_EXT)
GL_TEXTURE_GREEN_TYPE =
INT2NUM(GL_TEXTURE_GREEN_TYPE)
GL_TEXTURE_GREEN_TYPE_ARB =
INT2NUM(GL_TEXTURE_GREEN_TYPE_ARB)
GL_TEXTURE_HEIGHT =
INT2NUM(GL_TEXTURE_HEIGHT)
GL_TEXTURE_HEIGHT_QCOM =
INT2NUM(GL_TEXTURE_HEIGHT_QCOM)
GL_TEXTURE_HI_SIZE_NV =
INT2NUM(GL_TEXTURE_HI_SIZE_NV)
GL_TEXTURE_IMAGE_FORMAT =
INT2NUM(GL_TEXTURE_IMAGE_FORMAT)
GL_TEXTURE_IMAGE_TYPE =
INT2NUM(GL_TEXTURE_IMAGE_TYPE)
GL_TEXTURE_IMAGE_VALID_QCOM =
INT2NUM(GL_TEXTURE_IMAGE_VALID_QCOM)
GL_TEXTURE_IMMUTABLE_FORMAT =
INT2NUM(GL_TEXTURE_IMMUTABLE_FORMAT)
GL_TEXTURE_IMMUTABLE_LEVELS =
INT2NUM(GL_TEXTURE_IMMUTABLE_LEVELS)
GL_TEXTURE_INDEX_SIZE_EXT =
INT2NUM(GL_TEXTURE_INDEX_SIZE_EXT)
GL_TEXTURE_INTENSITY_SIZE =
INT2NUM(GL_TEXTURE_INTENSITY_SIZE)
GL_TEXTURE_INTENSITY_SIZE_EXT =
INT2NUM(GL_TEXTURE_INTENSITY_SIZE_EXT)
GL_TEXTURE_INTENSITY_TYPE =
INT2NUM(GL_TEXTURE_INTENSITY_TYPE)
GL_TEXTURE_INTENSITY_TYPE_ARB =
INT2NUM(GL_TEXTURE_INTENSITY_TYPE_ARB)
GL_TEXTURE_INTERNAL_FORMAT =
INT2NUM(GL_TEXTURE_INTERNAL_FORMAT)
GL_TEXTURE_INTERNAL_FORMAT_QCOM =
INT2NUM(GL_TEXTURE_INTERNAL_FORMAT_QCOM)
GL_TEXTURE_LEQUAL_R_SGIX =
INT2NUM(GL_TEXTURE_LEQUAL_R_SGIX)
GL_TEXTURE_LIGHTING_MODE_HP =
INT2NUM(GL_TEXTURE_LIGHTING_MODE_HP)
GL_TEXTURE_LIGHT_EXT =
INT2NUM(GL_TEXTURE_LIGHT_EXT)
GL_TEXTURE_LOD_BIAS =
INT2NUM(GL_TEXTURE_LOD_BIAS)
GL_TEXTURE_LOD_BIAS_EXT =
INT2NUM(GL_TEXTURE_LOD_BIAS_EXT)
GL_TEXTURE_LOD_BIAS_R_SGIX =
INT2NUM(GL_TEXTURE_LOD_BIAS_R_SGIX)
GL_TEXTURE_LOD_BIAS_S_SGIX =
INT2NUM(GL_TEXTURE_LOD_BIAS_S_SGIX)
GL_TEXTURE_LOD_BIAS_T_SGIX =
INT2NUM(GL_TEXTURE_LOD_BIAS_T_SGIX)
GL_TEXTURE_LO_SIZE_NV =
INT2NUM(GL_TEXTURE_LO_SIZE_NV)
GL_TEXTURE_LUMINANCE_SIZE =
INT2NUM(GL_TEXTURE_LUMINANCE_SIZE)
GL_TEXTURE_LUMINANCE_SIZE_EXT =
INT2NUM(GL_TEXTURE_LUMINANCE_SIZE_EXT)
GL_TEXTURE_LUMINANCE_TYPE =
INT2NUM(GL_TEXTURE_LUMINANCE_TYPE)
GL_TEXTURE_LUMINANCE_TYPE_ARB =
INT2NUM(GL_TEXTURE_LUMINANCE_TYPE_ARB)
GL_TEXTURE_MAG_FILTER =
INT2NUM(GL_TEXTURE_MAG_FILTER)
GL_TEXTURE_MAG_SIZE_NV =
INT2NUM(GL_TEXTURE_MAG_SIZE_NV)
GL_TEXTURE_MATERIAL_FACE_EXT =
INT2NUM(GL_TEXTURE_MATERIAL_FACE_EXT)
GL_TEXTURE_MATERIAL_PARAMETER_EXT =
INT2NUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT)
GL_TEXTURE_MATRIX =
INT2NUM(GL_TEXTURE_MATRIX)
GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES =
INT2NUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_TEXTURE_MAX_ANISOTROPY_EXT =
INT2NUM(GL_TEXTURE_MAX_ANISOTROPY_EXT)
GL_TEXTURE_MAX_CLAMP_R_SGIX =
INT2NUM(GL_TEXTURE_MAX_CLAMP_R_SGIX)
GL_TEXTURE_MAX_CLAMP_S_SGIX =
INT2NUM(GL_TEXTURE_MAX_CLAMP_S_SGIX)
GL_TEXTURE_MAX_CLAMP_T_SGIX =
INT2NUM(GL_TEXTURE_MAX_CLAMP_T_SGIX)
GL_TEXTURE_MAX_LEVEL =
INT2NUM(GL_TEXTURE_MAX_LEVEL)
GL_TEXTURE_MAX_LEVEL_SGIS =
INT2NUM(GL_TEXTURE_MAX_LEVEL_SGIS)
GL_TEXTURE_MAX_LOD =
INT2NUM(GL_TEXTURE_MAX_LOD)
GL_TEXTURE_MAX_LOD_SGIS =
INT2NUM(GL_TEXTURE_MAX_LOD_SGIS)
GL_TEXTURE_MEMORY_LAYOUT_INTEL =
INT2NUM(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
GL_TEXTURE_MIN_FILTER =
INT2NUM(GL_TEXTURE_MIN_FILTER)
GL_TEXTURE_MIN_LOD =
INT2NUM(GL_TEXTURE_MIN_LOD)
GL_TEXTURE_MIN_LOD_SGIS =
INT2NUM(GL_TEXTURE_MIN_LOD_SGIS)
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX =
INT2NUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX)
GL_TEXTURE_NORMAL_EXT =
INT2NUM(GL_TEXTURE_NORMAL_EXT)
GL_TEXTURE_NUM_LEVELS_QCOM =
INT2NUM(GL_TEXTURE_NUM_LEVELS_QCOM)
GL_TEXTURE_OBJECT_VALID_QCOM =
INT2NUM(GL_TEXTURE_OBJECT_VALID_QCOM)
GL_TEXTURE_POST_SPECULAR_HP =
INT2NUM(GL_TEXTURE_POST_SPECULAR_HP)
GL_TEXTURE_PRE_SPECULAR_HP =
INT2NUM(GL_TEXTURE_PRE_SPECULAR_HP)
GL_TEXTURE_PRIORITY =
INT2NUM(GL_TEXTURE_PRIORITY)
GL_TEXTURE_PRIORITY_EXT =
INT2NUM(GL_TEXTURE_PRIORITY_EXT)
GL_TEXTURE_RANGE_LENGTH_APPLE =
INT2NUM(GL_TEXTURE_RANGE_LENGTH_APPLE)
GL_TEXTURE_RANGE_POINTER_APPLE =
INT2NUM(GL_TEXTURE_RANGE_POINTER_APPLE)
GL_TEXTURE_RECTANGLE =
INT2NUM(GL_TEXTURE_RECTANGLE)
GL_TEXTURE_RECTANGLE_ARB =
INT2NUM(GL_TEXTURE_RECTANGLE_ARB)
GL_TEXTURE_RECTANGLE_NV =
INT2NUM(GL_TEXTURE_RECTANGLE_NV)
GL_TEXTURE_RED_SIZE =
INT2NUM(GL_TEXTURE_RED_SIZE)
GL_TEXTURE_RED_SIZE_EXT =
INT2NUM(GL_TEXTURE_RED_SIZE_EXT)
GL_TEXTURE_RED_TYPE =
INT2NUM(GL_TEXTURE_RED_TYPE)
GL_TEXTURE_RED_TYPE_ARB =
INT2NUM(GL_TEXTURE_RED_TYPE_ARB)
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV =
INT2NUM(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV)
GL_TEXTURE_RENDERBUFFER_NV =
INT2NUM(GL_TEXTURE_RENDERBUFFER_NV)
GL_TEXTURE_RESIDENT =
INT2NUM(GL_TEXTURE_RESIDENT)
GL_TEXTURE_RESIDENT_EXT =
INT2NUM(GL_TEXTURE_RESIDENT_EXT)
GL_TEXTURE_SAMPLES =
INT2NUM(GL_TEXTURE_SAMPLES)
GL_TEXTURE_SAMPLES_IMG =
INT2NUM(GL_TEXTURE_SAMPLES_IMG)
GL_TEXTURE_SHADER_NV =
INT2NUM(GL_TEXTURE_SHADER_NV)
GL_TEXTURE_SHADOW =
INT2NUM(GL_TEXTURE_SHADOW)
GL_TEXTURE_SHARED_SIZE =
INT2NUM(GL_TEXTURE_SHARED_SIZE)
GL_TEXTURE_SHARED_SIZE_EXT =
INT2NUM(GL_TEXTURE_SHARED_SIZE_EXT)
GL_TEXTURE_SRGB_DECODE_EXT =
INT2NUM(GL_TEXTURE_SRGB_DECODE_EXT)
GL_TEXTURE_STACK_DEPTH =
INT2NUM(GL_TEXTURE_STACK_DEPTH)
GL_TEXTURE_STENCIL_SIZE =
INT2NUM(GL_TEXTURE_STENCIL_SIZE)
GL_TEXTURE_STENCIL_SIZE_EXT =
INT2NUM(GL_TEXTURE_STENCIL_SIZE_EXT)
GL_TEXTURE_STORAGE_HINT_APPLE =
INT2NUM(GL_TEXTURE_STORAGE_HINT_APPLE)
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD =
INT2NUM(GL_TEXTURE_STORAGE_SPARSE_BIT_AMD)
GL_TEXTURE_SWIZZLE_A =
INT2NUM(GL_TEXTURE_SWIZZLE_A)
GL_TEXTURE_SWIZZLE_A_EXT =
INT2NUM(GL_TEXTURE_SWIZZLE_A_EXT)
GL_TEXTURE_SWIZZLE_B =
INT2NUM(GL_TEXTURE_SWIZZLE_B)
GL_TEXTURE_SWIZZLE_B_EXT =
INT2NUM(GL_TEXTURE_SWIZZLE_B_EXT)
GL_TEXTURE_SWIZZLE_G =
INT2NUM(GL_TEXTURE_SWIZZLE_G)
GL_TEXTURE_SWIZZLE_G_EXT =
INT2NUM(GL_TEXTURE_SWIZZLE_G_EXT)
GL_TEXTURE_SWIZZLE_R =
INT2NUM(GL_TEXTURE_SWIZZLE_R)
GL_TEXTURE_SWIZZLE_RGBA =
INT2NUM(GL_TEXTURE_SWIZZLE_RGBA)
GL_TEXTURE_SWIZZLE_RGBA_EXT =
INT2NUM(GL_TEXTURE_SWIZZLE_RGBA_EXT)
GL_TEXTURE_SWIZZLE_R_EXT =
INT2NUM(GL_TEXTURE_SWIZZLE_R_EXT)
GL_TEXTURE_TARGET_QCOM =
INT2NUM(GL_TEXTURE_TARGET_QCOM)
GL_TEXTURE_TOO_LARGE_EXT =
INT2NUM(GL_TEXTURE_TOO_LARGE_EXT)
GL_TEXTURE_TYPE_QCOM =
INT2NUM(GL_TEXTURE_TYPE_QCOM)
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV =
INT2NUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
GL_TEXTURE_UPDATE_BARRIER_BIT =
INT2NUM(GL_TEXTURE_UPDATE_BARRIER_BIT)
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT =
INT2NUM(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT)
GL_TEXTURE_USAGE_ANGLE =
INT2NUM(GL_TEXTURE_USAGE_ANGLE)
GL_TEXTURE_VIEW =
INT2NUM(GL_TEXTURE_VIEW)
GL_TEXTURE_VIEW_MIN_LAYER =
INT2NUM(GL_TEXTURE_VIEW_MIN_LAYER)
GL_TEXTURE_VIEW_MIN_LEVEL =
INT2NUM(GL_TEXTURE_VIEW_MIN_LEVEL)
GL_TEXTURE_VIEW_NUM_LAYERS =
INT2NUM(GL_TEXTURE_VIEW_NUM_LAYERS)
GL_TEXTURE_VIEW_NUM_LEVELS =
INT2NUM(GL_TEXTURE_VIEW_NUM_LEVELS)
GL_TEXTURE_WIDTH =
INT2NUM(GL_TEXTURE_WIDTH)
GL_TEXTURE_WIDTH_QCOM =
INT2NUM(GL_TEXTURE_WIDTH_QCOM)
GL_TEXTURE_WRAP_Q_SGIS =
INT2NUM(GL_TEXTURE_WRAP_Q_SGIS)
GL_TEXTURE_WRAP_R =
INT2NUM(GL_TEXTURE_WRAP_R)
GL_TEXTURE_WRAP_R_EXT =
INT2NUM(GL_TEXTURE_WRAP_R_EXT)
GL_TEXTURE_WRAP_R_OES =
INT2NUM(GL_TEXTURE_WRAP_R_OES)
GL_TEXTURE_WRAP_S =
INT2NUM(GL_TEXTURE_WRAP_S)
GL_TEXTURE_WRAP_T =
INT2NUM(GL_TEXTURE_WRAP_T)
GL_TEXT_FRAGMENT_SHADER_ATI =
INT2NUM(GL_TEXT_FRAGMENT_SHADER_ATI)
GL_TIMEOUT_EXPIRED =
INT2NUM(GL_TIMEOUT_EXPIRED)
GL_TIMEOUT_EXPIRED_APPLE =
INT2NUM(GL_TIMEOUT_EXPIRED_APPLE)
GL_TIMEOUT_IGNORED =
ULL2NUM(GL_TIMEOUT_IGNORED)
GL_TIMEOUT_IGNORED_APPLE =
ULL2NUM(GL_TIMEOUT_IGNORED_APPLE)
GL_TIMESTAMP =
INT2NUM(GL_TIMESTAMP)
GL_TIME_ELAPSED =
INT2NUM(GL_TIME_ELAPSED)
GL_TIME_ELAPSED_EXT =
INT2NUM(GL_TIME_ELAPSED_EXT)
GL_TOP_LEVEL_ARRAY_SIZE =
INT2NUM(GL_TOP_LEVEL_ARRAY_SIZE)
GL_TOP_LEVEL_ARRAY_STRIDE =
INT2NUM(GL_TOP_LEVEL_ARRAY_STRIDE)
GL_TRACE_ALL_BITS_MESA =
INT2NUM(GL_TRACE_ALL_BITS_MESA)
GL_TRACE_ARRAYS_BIT_MESA =
INT2NUM(GL_TRACE_ARRAYS_BIT_MESA)
GL_TRACE_ERRORS_BIT_MESA =
INT2NUM(GL_TRACE_ERRORS_BIT_MESA)
GL_TRACE_MASK_MESA =
INT2NUM(GL_TRACE_MASK_MESA)
GL_TRACE_NAME_MESA =
INT2NUM(GL_TRACE_NAME_MESA)
GL_TRACE_OPERATIONS_BIT_MESA =
INT2NUM(GL_TRACE_OPERATIONS_BIT_MESA)
GL_TRACE_PIXELS_BIT_MESA =
INT2NUM(GL_TRACE_PIXELS_BIT_MESA)
GL_TRACE_PRIMITIVES_BIT_MESA =
INT2NUM(GL_TRACE_PRIMITIVES_BIT_MESA)
GL_TRACE_TEXTURES_BIT_MESA =
INT2NUM(GL_TRACE_TEXTURES_BIT_MESA)
GL_TRACK_MATRIX_NV =
INT2NUM(GL_TRACK_MATRIX_NV)
GL_TRACK_MATRIX_TRANSFORM_NV =
INT2NUM(GL_TRACK_MATRIX_TRANSFORM_NV)
GL_TRANSFORM_BIT =
INT2NUM(GL_TRANSFORM_BIT)
GL_TRANSFORM_FEEDBACK =
INT2NUM(GL_TRANSFORM_FEEDBACK)
GL_TRANSFORM_FEEDBACK_ACTIVE =
INT2NUM(GL_TRANSFORM_FEEDBACK_ACTIVE)
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV)
GL_TRANSFORM_FEEDBACK_BARRIER_BIT =
INT2NUM(GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT)
GL_TRANSFORM_FEEDBACK_BINDING =
INT2NUM(GL_TRANSFORM_FEEDBACK_BINDING)
GL_TRANSFORM_FEEDBACK_BINDING_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BINDING_NV)
GL_TRANSFORM_FEEDBACK_BUFFER =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER)
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE)
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV)
GL_TRANSFORM_FEEDBACK_BUFFER_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_EXT)
GL_TRANSFORM_FEEDBACK_BUFFER_MODE =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT)
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV)
GL_TRANSFORM_FEEDBACK_BUFFER_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_NV)
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED)
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV)
GL_TRANSFORM_FEEDBACK_BUFFER_START =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START)
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT)
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV)
GL_TRANSFORM_FEEDBACK_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_NV)
GL_TRANSFORM_FEEDBACK_PAUSED =
INT2NUM(GL_TRANSFORM_FEEDBACK_PAUSED)
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN =
INT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT)
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV)
GL_TRANSFORM_FEEDBACK_RECORD_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_RECORD_NV)
GL_TRANSFORM_FEEDBACK_VARYING =
INT2NUM(GL_TRANSFORM_FEEDBACK_VARYING)
GL_TRANSFORM_FEEDBACK_VARYINGS =
INT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS)
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT)
GL_TRANSFORM_FEEDBACK_VARYINGS_NV =
INT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS_NV)
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH =
INT2NUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT =
INT2NUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT)
GL_TRANSFORM_HINT_APPLE =
INT2NUM(GL_TRANSFORM_HINT_APPLE)
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE =
INT2NUM(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
GL_TRANSLATE_2D_NV =
INT2NUM(GL_TRANSLATE_2D_NV)
GL_TRANSLATE_3D_NV =
INT2NUM(GL_TRANSLATE_3D_NV)
GL_TRANSLATE_X_NV =
INT2NUM(GL_TRANSLATE_X_NV)
GL_TRANSLATE_Y_NV =
INT2NUM(GL_TRANSLATE_Y_NV)
GL_TRANSPOSE_AFFINE_2D_NV =
INT2NUM(GL_TRANSPOSE_AFFINE_2D_NV)
GL_TRANSPOSE_AFFINE_3D_NV =
INT2NUM(GL_TRANSPOSE_AFFINE_3D_NV)
GL_TRANSPOSE_COLOR_MATRIX =
INT2NUM(GL_TRANSPOSE_COLOR_MATRIX)
GL_TRANSPOSE_COLOR_MATRIX_ARB =
INT2NUM(GL_TRANSPOSE_COLOR_MATRIX_ARB)
GL_TRANSPOSE_CURRENT_MATRIX_ARB =
INT2NUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
GL_TRANSPOSE_MODELVIEW_MATRIX =
INT2NUM(GL_TRANSPOSE_MODELVIEW_MATRIX)
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB =
INT2NUM(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
GL_TRANSPOSE_NV =
INT2NUM(GL_TRANSPOSE_NV)
GL_TRANSPOSE_PROGRAM_MATRIX_EXT =
INT2NUM(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
GL_TRANSPOSE_PROJECTION_MATRIX =
INT2NUM(GL_TRANSPOSE_PROJECTION_MATRIX)
GL_TRANSPOSE_PROJECTION_MATRIX_ARB =
INT2NUM(GL_TRANSPOSE_PROJECTION_MATRIX_ARB)
GL_TRANSPOSE_TEXTURE_MATRIX =
INT2NUM(GL_TRANSPOSE_TEXTURE_MATRIX)
GL_TRANSPOSE_TEXTURE_MATRIX_ARB =
INT2NUM(GL_TRANSPOSE_TEXTURE_MATRIX_ARB)
GL_TRIANGLES =
INT2NUM(GL_TRIANGLES)
GL_TRIANGLES_ADJACENCY =
INT2NUM(GL_TRIANGLES_ADJACENCY)
GL_TRIANGLES_ADJACENCY_ARB =
INT2NUM(GL_TRIANGLES_ADJACENCY_ARB)
GL_TRIANGLES_ADJACENCY_EXT =
INT2NUM(GL_TRIANGLES_ADJACENCY_EXT)
GL_TRIANGLE_FAN =
INT2NUM(GL_TRIANGLE_FAN)
GL_TRIANGLE_LIST_SUN =
INT2NUM(GL_TRIANGLE_LIST_SUN)
GL_TRIANGLE_MESH_SUN =
INT2NUM(GL_TRIANGLE_MESH_SUN)
GL_TRIANGLE_STRIP =
INT2NUM(GL_TRIANGLE_STRIP)
GL_TRIANGLE_STRIP_ADJACENCY =
INT2NUM(GL_TRIANGLE_STRIP_ADJACENCY)
GL_TRIANGLE_STRIP_ADJACENCY_ARB =
INT2NUM(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
GL_TRIANGLE_STRIP_ADJACENCY_EXT =
INT2NUM(GL_TRIANGLE_STRIP_ADJACENCY_EXT)
GL_TRIANGULAR_NV =
INT2NUM(GL_TRIANGULAR_NV)
GL_TYPE =
INT2NUM(GL_TYPE)
GL_UNDEFINED_APPLE =
INT2NUM(GL_UNDEFINED_APPLE)
GL_UNDEFINED_VERTEX =
INT2NUM(GL_UNDEFINED_VERTEX)
GL_UNIFORM =
INT2NUM(GL_UNIFORM)
GL_UNIFORM_ARRAY_STRIDE =
INT2NUM(GL_UNIFORM_ARRAY_STRIDE)
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX =
INT2NUM(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
GL_UNIFORM_BARRIER_BIT =
INT2NUM(GL_UNIFORM_BARRIER_BIT)
GL_UNIFORM_BARRIER_BIT_EXT =
INT2NUM(GL_UNIFORM_BARRIER_BIT_EXT)
GL_UNIFORM_BLOCK =
INT2NUM(GL_UNIFORM_BLOCK)
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
INT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
INT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
GL_UNIFORM_BLOCK_BINDING =
INT2NUM(GL_UNIFORM_BLOCK_BINDING)
GL_UNIFORM_BLOCK_DATA_SIZE =
INT2NUM(GL_UNIFORM_BLOCK_DATA_SIZE)
GL_UNIFORM_BLOCK_INDEX =
INT2NUM(GL_UNIFORM_BLOCK_INDEX)
GL_UNIFORM_BLOCK_NAME_LENGTH =
INT2NUM(GL_UNIFORM_BLOCK_NAME_LENGTH)
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER =
INT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER)
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
INT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER =
INT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
INT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER)
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
INT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER)
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
INT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
GL_UNIFORM_BUFFER =
INT2NUM(GL_UNIFORM_BUFFER)
GL_UNIFORM_BUFFER_BINDING =
INT2NUM(GL_UNIFORM_BUFFER_BINDING)
GL_UNIFORM_BUFFER_BINDING_EXT =
INT2NUM(GL_UNIFORM_BUFFER_BINDING_EXT)
GL_UNIFORM_BUFFER_EXT =
INT2NUM(GL_UNIFORM_BUFFER_EXT)
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
INT2NUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
GL_UNIFORM_BUFFER_SIZE =
INT2NUM(GL_UNIFORM_BUFFER_SIZE)
GL_UNIFORM_BUFFER_START =
INT2NUM(GL_UNIFORM_BUFFER_START)
GL_UNIFORM_IS_ROW_MAJOR =
INT2NUM(GL_UNIFORM_IS_ROW_MAJOR)
GL_UNIFORM_MATRIX_STRIDE =
INT2NUM(GL_UNIFORM_MATRIX_STRIDE)
GL_UNIFORM_NAME_LENGTH =
INT2NUM(GL_UNIFORM_NAME_LENGTH)
GL_UNIFORM_OFFSET =
INT2NUM(GL_UNIFORM_OFFSET)
GL_UNIFORM_SIZE =
INT2NUM(GL_UNIFORM_SIZE)
GL_UNIFORM_TYPE =
INT2NUM(GL_UNIFORM_TYPE)
GL_UNKNOWN_CONTEXT_RESET_ARB =
INT2NUM(GL_UNKNOWN_CONTEXT_RESET_ARB)
GL_UNPACK_ALIGNMENT =
INT2NUM(GL_UNPACK_ALIGNMENT)
GL_UNPACK_CLIENT_STORAGE_APPLE =
INT2NUM(GL_UNPACK_CLIENT_STORAGE_APPLE)
GL_UNPACK_CMYK_HINT_EXT =
INT2NUM(GL_UNPACK_CMYK_HINT_EXT)
GL_UNPACK_COMPRESSED_BLOCK_DEPTH =
INT2NUM(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT =
INT2NUM(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
GL_UNPACK_COMPRESSED_BLOCK_SIZE =
INT2NUM(GL_UNPACK_COMPRESSED_BLOCK_SIZE)
GL_UNPACK_COMPRESSED_BLOCK_WIDTH =
INT2NUM(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
GL_UNPACK_COMPRESSED_SIZE_SGIX =
INT2NUM(GL_UNPACK_COMPRESSED_SIZE_SGIX)
GL_UNPACK_CONSTANT_DATA_SUNX =
INT2NUM(GL_UNPACK_CONSTANT_DATA_SUNX)
GL_UNPACK_IMAGE_DEPTH_SGIS =
INT2NUM(GL_UNPACK_IMAGE_DEPTH_SGIS)
GL_UNPACK_IMAGE_HEIGHT =
INT2NUM(GL_UNPACK_IMAGE_HEIGHT)
GL_UNPACK_IMAGE_HEIGHT_EXT =
INT2NUM(GL_UNPACK_IMAGE_HEIGHT_EXT)
GL_UNPACK_LSB_FIRST =
INT2NUM(GL_UNPACK_LSB_FIRST)
GL_UNPACK_RESAMPLE_OML =
INT2NUM(GL_UNPACK_RESAMPLE_OML)
GL_UNPACK_RESAMPLE_SGIX =
INT2NUM(GL_UNPACK_RESAMPLE_SGIX)
GL_UNPACK_ROW_BYTES_APPLE =
INT2NUM(GL_UNPACK_ROW_BYTES_APPLE)
GL_UNPACK_ROW_LENGTH =
INT2NUM(GL_UNPACK_ROW_LENGTH)
GL_UNPACK_SKIP_IMAGES =
INT2NUM(GL_UNPACK_SKIP_IMAGES)
GL_UNPACK_SKIP_IMAGES_EXT =
INT2NUM(GL_UNPACK_SKIP_IMAGES_EXT)
GL_UNPACK_SKIP_PIXELS =
INT2NUM(GL_UNPACK_SKIP_PIXELS)
GL_UNPACK_SKIP_ROWS =
INT2NUM(GL_UNPACK_SKIP_ROWS)
GL_UNPACK_SKIP_VOLUMES_SGIS =
INT2NUM(GL_UNPACK_SKIP_VOLUMES_SGIS)
GL_UNPACK_SUBSAMPLE_RATE_SGIX =
INT2NUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX)
GL_UNPACK_SWAP_BYTES =
INT2NUM(GL_UNPACK_SWAP_BYTES)
GL_UNSIGNALED =
INT2NUM(GL_UNSIGNALED)
GL_UNSIGNALED_APPLE =
INT2NUM(GL_UNSIGNALED_APPLE)
GL_UNSIGNED_BYTE =
INT2NUM(GL_UNSIGNED_BYTE)
GL_UNSIGNED_BYTE_2_3_3_REV =
INT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV)
GL_UNSIGNED_BYTE_2_3_3_REV_EXT =
INT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV_EXT)
GL_UNSIGNED_BYTE_3_3_2 =
INT2NUM(GL_UNSIGNED_BYTE_3_3_2)
GL_UNSIGNED_BYTE_3_3_2_EXT =
INT2NUM(GL_UNSIGNED_BYTE_3_3_2_EXT)
GL_UNSIGNED_IDENTITY_NV =
INT2NUM(GL_UNSIGNED_IDENTITY_NV)
GL_UNSIGNED_INT =
INT2NUM(GL_UNSIGNED_INT)
GL_UNSIGNED_INT16_NV =
INT2NUM(GL_UNSIGNED_INT16_NV)
GL_UNSIGNED_INT16_VEC2_NV =
INT2NUM(GL_UNSIGNED_INT16_VEC2_NV)
GL_UNSIGNED_INT16_VEC3_NV =
INT2NUM(GL_UNSIGNED_INT16_VEC3_NV)
GL_UNSIGNED_INT16_VEC4_NV =
INT2NUM(GL_UNSIGNED_INT16_VEC4_NV)
GL_UNSIGNED_INT64_AMD =
INT2NUM(GL_UNSIGNED_INT64_AMD)
GL_UNSIGNED_INT64_NV =
INT2NUM(GL_UNSIGNED_INT64_NV)
GL_UNSIGNED_INT64_VEC2_NV =
INT2NUM(GL_UNSIGNED_INT64_VEC2_NV)
GL_UNSIGNED_INT64_VEC3_NV =
INT2NUM(GL_UNSIGNED_INT64_VEC3_NV)
GL_UNSIGNED_INT64_VEC4_NV =
INT2NUM(GL_UNSIGNED_INT64_VEC4_NV)
GL_UNSIGNED_INT8_NV =
INT2NUM(GL_UNSIGNED_INT8_NV)
GL_UNSIGNED_INT8_VEC2_NV =
INT2NUM(GL_UNSIGNED_INT8_VEC2_NV)
GL_UNSIGNED_INT8_VEC3_NV =
INT2NUM(GL_UNSIGNED_INT8_VEC3_NV)
GL_UNSIGNED_INT8_VEC4_NV =
INT2NUM(GL_UNSIGNED_INT8_VEC4_NV)
GL_UNSIGNED_INT_10F_11F_11F_REV =
INT2NUM(GL_UNSIGNED_INT_10F_11F_11F_REV)
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT =
INT2NUM(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT)
GL_UNSIGNED_INT_10_10_10_2 =
INT2NUM(GL_UNSIGNED_INT_10_10_10_2)
GL_UNSIGNED_INT_10_10_10_2_EXT =
INT2NUM(GL_UNSIGNED_INT_10_10_10_2_EXT)
GL_UNSIGNED_INT_10_10_10_2_OES =
INT2NUM(GL_UNSIGNED_INT_10_10_10_2_OES)
GL_UNSIGNED_INT_24_8 =
INT2NUM(GL_UNSIGNED_INT_24_8)
GL_UNSIGNED_INT_24_8_EXT =
INT2NUM(GL_UNSIGNED_INT_24_8_EXT)
GL_UNSIGNED_INT_24_8_MESA =
INT2NUM(GL_UNSIGNED_INT_24_8_MESA)
GL_UNSIGNED_INT_24_8_NV =
INT2NUM(GL_UNSIGNED_INT_24_8_NV)
GL_UNSIGNED_INT_24_8_OES =
INT2NUM(GL_UNSIGNED_INT_24_8_OES)
GL_UNSIGNED_INT_2_10_10_10_REV =
INT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV)
GL_UNSIGNED_INT_2_10_10_10_REV_EXT =
INT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV_EXT)
GL_UNSIGNED_INT_5_9_9_9_REV =
INT2NUM(GL_UNSIGNED_INT_5_9_9_9_REV)
GL_UNSIGNED_INT_5_9_9_9_REV_EXT =
INT2NUM(GL_UNSIGNED_INT_5_9_9_9_REV_EXT)
GL_UNSIGNED_INT_8_24_REV_MESA =
INT2NUM(GL_UNSIGNED_INT_8_24_REV_MESA)
GL_UNSIGNED_INT_8_8_8_8 =
INT2NUM(GL_UNSIGNED_INT_8_8_8_8)
GL_UNSIGNED_INT_8_8_8_8_EXT =
INT2NUM(GL_UNSIGNED_INT_8_8_8_8_EXT)
GL_UNSIGNED_INT_8_8_8_8_REV =
INT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV)
GL_UNSIGNED_INT_8_8_8_8_REV_EXT =
INT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV_EXT)
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV =
INT2NUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV)
GL_UNSIGNED_INT_ATOMIC_COUNTER =
INT2NUM(GL_UNSIGNED_INT_ATOMIC_COUNTER)
GL_UNSIGNED_INT_IMAGE_1D =
INT2NUM(GL_UNSIGNED_INT_IMAGE_1D)
GL_UNSIGNED_INT_IMAGE_1D_ARRAY =
INT2NUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY)
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT)
GL_UNSIGNED_INT_IMAGE_1D_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_1D_EXT)
GL_UNSIGNED_INT_IMAGE_2D =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D)
GL_UNSIGNED_INT_IMAGE_2D_ARRAY =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT)
GL_UNSIGNED_INT_IMAGE_2D_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_EXT)
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE)
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT)
GL_UNSIGNED_INT_IMAGE_2D_RECT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_RECT)
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT)
GL_UNSIGNED_INT_IMAGE_3D =
INT2NUM(GL_UNSIGNED_INT_IMAGE_3D)
GL_UNSIGNED_INT_IMAGE_3D_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_3D_EXT)
GL_UNSIGNED_INT_IMAGE_BUFFER =
INT2NUM(GL_UNSIGNED_INT_IMAGE_BUFFER)
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
GL_UNSIGNED_INT_IMAGE_CUBE =
INT2NUM(GL_UNSIGNED_INT_IMAGE_CUBE)
GL_UNSIGNED_INT_IMAGE_CUBE_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_CUBE_EXT)
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY =
INT2NUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY)
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT =
INT2NUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
GL_UNSIGNED_INT_S8_S8_8_8_NV =
INT2NUM(GL_UNSIGNED_INT_S8_S8_8_8_NV)
GL_UNSIGNED_INT_SAMPLER_1D =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D)
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY)
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT)
GL_UNSIGNED_INT_SAMPLER_1D_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_EXT)
GL_UNSIGNED_INT_SAMPLER_2D =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D)
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT)
GL_UNSIGNED_INT_SAMPLER_2D_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_EXT)
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
GL_UNSIGNED_INT_SAMPLER_2D_RECT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT)
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT)
GL_UNSIGNED_INT_SAMPLER_3D =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_3D)
GL_UNSIGNED_INT_SAMPLER_3D_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_3D_EXT)
GL_UNSIGNED_INT_SAMPLER_BUFFER =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_BUFFER)
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
GL_UNSIGNED_INT_SAMPLER_CUBE =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE)
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT)
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY)
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV =
INT2NUM(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV)
GL_UNSIGNED_INT_VEC2 =
INT2NUM(GL_UNSIGNED_INT_VEC2)
GL_UNSIGNED_INT_VEC2_EXT =
INT2NUM(GL_UNSIGNED_INT_VEC2_EXT)
GL_UNSIGNED_INT_VEC3 =
INT2NUM(GL_UNSIGNED_INT_VEC3)
GL_UNSIGNED_INT_VEC3_EXT =
INT2NUM(GL_UNSIGNED_INT_VEC3_EXT)
GL_UNSIGNED_INT_VEC4 =
INT2NUM(GL_UNSIGNED_INT_VEC4)
GL_UNSIGNED_INT_VEC4_EXT =
INT2NUM(GL_UNSIGNED_INT_VEC4_EXT)
GL_UNSIGNED_INVERT_NV =
INT2NUM(GL_UNSIGNED_INVERT_NV)
GL_UNSIGNED_NORMALIZED =
INT2NUM(GL_UNSIGNED_NORMALIZED)
GL_UNSIGNED_NORMALIZED_ARB =
INT2NUM(GL_UNSIGNED_NORMALIZED_ARB)
GL_UNSIGNED_NORMALIZED_EXT =
INT2NUM(GL_UNSIGNED_NORMALIZED_EXT)
GL_UNSIGNED_SHORT =
INT2NUM(GL_UNSIGNED_SHORT)
GL_UNSIGNED_SHORT_15_1_MESA =
INT2NUM(GL_UNSIGNED_SHORT_15_1_MESA)
GL_UNSIGNED_SHORT_1_15_REV_MESA =
INT2NUM(GL_UNSIGNED_SHORT_1_15_REV_MESA)
GL_UNSIGNED_SHORT_1_5_5_5_REV =
INT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV)
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT =
INT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
GL_UNSIGNED_SHORT_4_4_4_4 =
INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4)
GL_UNSIGNED_SHORT_4_4_4_4_EXT =
INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_EXT)
GL_UNSIGNED_SHORT_4_4_4_4_REV =
INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV)
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT =
INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
GL_UNSIGNED_SHORT_5_5_5_1 =
INT2NUM(GL_UNSIGNED_SHORT_5_5_5_1)
GL_UNSIGNED_SHORT_5_5_5_1_EXT =
INT2NUM(GL_UNSIGNED_SHORT_5_5_5_1_EXT)
GL_UNSIGNED_SHORT_5_6_5 =
INT2NUM(GL_UNSIGNED_SHORT_5_6_5)
GL_UNSIGNED_SHORT_5_6_5_EXT =
INT2NUM(GL_UNSIGNED_SHORT_5_6_5_EXT)
GL_UNSIGNED_SHORT_5_6_5_REV =
INT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV)
GL_UNSIGNED_SHORT_5_6_5_REV_EXT =
INT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV_EXT)
GL_UNSIGNED_SHORT_8_8_APPLE =
INT2NUM(GL_UNSIGNED_SHORT_8_8_APPLE)
GL_UNSIGNED_SHORT_8_8_MESA =
INT2NUM(GL_UNSIGNED_SHORT_8_8_MESA)
GL_UNSIGNED_SHORT_8_8_REV_APPLE =
INT2NUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
GL_UNSIGNED_SHORT_8_8_REV_MESA =
INT2NUM(GL_UNSIGNED_SHORT_8_8_REV_MESA)
GL_UPPER_LEFT =
INT2NUM(GL_UPPER_LEFT)
GL_USE_MISSING_GLYPH_NV =
INT2NUM(GL_USE_MISSING_GLYPH_NV)
GL_UTF16_NV =
INT2NUM(GL_UTF16_NV)
GL_UTF8_NV =
INT2NUM(GL_UTF8_NV)
GL_V2F =
INT2NUM(GL_V2F)
GL_V3F =
INT2NUM(GL_V3F)
GL_VALIDATE_STATUS =
INT2NUM(GL_VALIDATE_STATUS)
GL_VARIABLE_A_NV =
INT2NUM(GL_VARIABLE_A_NV)
GL_VARIABLE_B_NV =
INT2NUM(GL_VARIABLE_B_NV)
GL_VARIABLE_C_NV =
INT2NUM(GL_VARIABLE_C_NV)
GL_VARIABLE_D_NV =
INT2NUM(GL_VARIABLE_D_NV)
GL_VARIABLE_E_NV =
INT2NUM(GL_VARIABLE_E_NV)
GL_VARIABLE_F_NV =
INT2NUM(GL_VARIABLE_F_NV)
GL_VARIABLE_G_NV =
INT2NUM(GL_VARIABLE_G_NV)
GL_VARIANT_ARRAY_EXT =
INT2NUM(GL_VARIANT_ARRAY_EXT)
GL_VARIANT_ARRAY_POINTER_EXT =
INT2NUM(GL_VARIANT_ARRAY_POINTER_EXT)
GL_VARIANT_ARRAY_STRIDE_EXT =
INT2NUM(GL_VARIANT_ARRAY_STRIDE_EXT)
GL_VARIANT_ARRAY_TYPE_EXT =
INT2NUM(GL_VARIANT_ARRAY_TYPE_EXT)
GL_VARIANT_DATATYPE_EXT =
INT2NUM(GL_VARIANT_DATATYPE_EXT)
GL_VARIANT_EXT =
INT2NUM(GL_VARIANT_EXT)
GL_VARIANT_VALUE_EXT =
INT2NUM(GL_VARIANT_VALUE_EXT)
GL_VBO_FREE_MEMORY_ATI =
INT2NUM(GL_VBO_FREE_MEMORY_ATI)
GL_VECTOR_EXT =
INT2NUM(GL_VECTOR_EXT)
GL_VENDOR =
INT2NUM(GL_VENDOR)
GL_VERSION =
INT2NUM(GL_VERSION)
GL_VERSION_1_1 =
INT2NUM(GL_VERSION_1_1)
GL_VERSION_1_2 =
INT2NUM(GL_VERSION_1_2)
GL_VERSION_1_3 =
INT2NUM(GL_VERSION_1_3)
GL_VERSION_1_4 =
INT2NUM(GL_VERSION_1_4)
GL_VERSION_1_5 =
INT2NUM(GL_VERSION_1_5)
GL_VERSION_2_0 =
INT2NUM(GL_VERSION_2_0)
GL_VERSION_2_1 =
INT2NUM(GL_VERSION_2_1)
GL_VERSION_3_0 =
INT2NUM(GL_VERSION_3_0)
GL_VERSION_3_1 =
INT2NUM(GL_VERSION_3_1)
GL_VERSION_3_2 =
INT2NUM(GL_VERSION_3_2)
GL_VERTEX23_BIT_PGI =
INT2NUM(GL_VERTEX23_BIT_PGI)
GL_VERTEX4_BIT_PGI =
INT2NUM(GL_VERTEX4_BIT_PGI)
GL_VERTEX_ARRAY =
INT2NUM(GL_VERTEX_ARRAY)
GL_VERTEX_ARRAY_ADDRESS_NV =
INT2NUM(GL_VERTEX_ARRAY_ADDRESS_NV)
GL_VERTEX_ARRAY_BINDING =
INT2NUM(GL_VERTEX_ARRAY_BINDING)
GL_VERTEX_ARRAY_BINDING_APPLE =
INT2NUM(GL_VERTEX_ARRAY_BINDING_APPLE)
GL_VERTEX_ARRAY_BUFFER_BINDING =
INT2NUM(GL_VERTEX_ARRAY_BUFFER_BINDING)
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB)
GL_VERTEX_ARRAY_COUNT_EXT =
INT2NUM(GL_VERTEX_ARRAY_COUNT_EXT)
GL_VERTEX_ARRAY_EXT =
INT2NUM(GL_VERTEX_ARRAY_EXT)
GL_VERTEX_ARRAY_LENGTH_NV =
INT2NUM(GL_VERTEX_ARRAY_LENGTH_NV)
GL_VERTEX_ARRAY_LIST_IBM =
INT2NUM(GL_VERTEX_ARRAY_LIST_IBM)
GL_VERTEX_ARRAY_LIST_STRIDE_IBM =
INT2NUM(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
GL_VERTEX_ARRAY_OBJECT_AMD =
INT2NUM(GL_VERTEX_ARRAY_OBJECT_AMD)
GL_VERTEX_ARRAY_OBJECT_EXT =
INT2NUM(GL_VERTEX_ARRAY_OBJECT_EXT)
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL =
INT2NUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
GL_VERTEX_ARRAY_POINTER =
INT2NUM(GL_VERTEX_ARRAY_POINTER)
GL_VERTEX_ARRAY_POINTER_EXT =
INT2NUM(GL_VERTEX_ARRAY_POINTER_EXT)
GL_VERTEX_ARRAY_RANGE_APPLE =
INT2NUM(GL_VERTEX_ARRAY_RANGE_APPLE)
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE =
INT2NUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
GL_VERTEX_ARRAY_RANGE_LENGTH_NV =
INT2NUM(GL_VERTEX_ARRAY_RANGE_LENGTH_NV)
GL_VERTEX_ARRAY_RANGE_NV =
INT2NUM(GL_VERTEX_ARRAY_RANGE_NV)
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE =
INT2NUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
GL_VERTEX_ARRAY_RANGE_POINTER_NV =
INT2NUM(GL_VERTEX_ARRAY_RANGE_POINTER_NV)
GL_VERTEX_ARRAY_RANGE_VALID_NV =
INT2NUM(GL_VERTEX_ARRAY_RANGE_VALID_NV)
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV =
INT2NUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV)
GL_VERTEX_ARRAY_SIZE =
INT2NUM(GL_VERTEX_ARRAY_SIZE)
GL_VERTEX_ARRAY_SIZE_EXT =
INT2NUM(GL_VERTEX_ARRAY_SIZE_EXT)
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE =
INT2NUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
GL_VERTEX_ARRAY_STRIDE =
INT2NUM(GL_VERTEX_ARRAY_STRIDE)
GL_VERTEX_ARRAY_STRIDE_EXT =
INT2NUM(GL_VERTEX_ARRAY_STRIDE_EXT)
GL_VERTEX_ARRAY_TYPE =
INT2NUM(GL_VERTEX_ARRAY_TYPE)
GL_VERTEX_ARRAY_TYPE_EXT =
INT2NUM(GL_VERTEX_ARRAY_TYPE_EXT)
GL_VERTEX_ATTRIB_ARRAY0_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY0_NV)
GL_VERTEX_ATTRIB_ARRAY10_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY10_NV)
GL_VERTEX_ATTRIB_ARRAY11_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY11_NV)
GL_VERTEX_ATTRIB_ARRAY12_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY12_NV)
GL_VERTEX_ATTRIB_ARRAY13_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY13_NV)
GL_VERTEX_ATTRIB_ARRAY14_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY14_NV)
GL_VERTEX_ATTRIB_ARRAY15_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY15_NV)
GL_VERTEX_ATTRIB_ARRAY1_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY1_NV)
GL_VERTEX_ATTRIB_ARRAY2_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY2_NV)
GL_VERTEX_ATTRIB_ARRAY3_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY3_NV)
GL_VERTEX_ATTRIB_ARRAY4_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY4_NV)
GL_VERTEX_ATTRIB_ARRAY5_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY5_NV)
GL_VERTEX_ATTRIB_ARRAY6_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY6_NV)
GL_VERTEX_ATTRIB_ARRAY7_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY7_NV)
GL_VERTEX_ATTRIB_ARRAY8_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY8_NV)
GL_VERTEX_ATTRIB_ARRAY9_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY9_NV)
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV)
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT)
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV)
GL_VERTEX_ATTRIB_ARRAY_ENABLED =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)
GL_VERTEX_ATTRIB_ARRAY_INTEGER =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER)
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV)
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV)
GL_VERTEX_ATTRIB_ARRAY_LONG =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_LONG)
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)
GL_VERTEX_ATTRIB_ARRAY_POINTER =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER)
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)
GL_VERTEX_ATTRIB_ARRAY_SIZE =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE)
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB)
GL_VERTEX_ATTRIB_ARRAY_STRIDE =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE)
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB)
GL_VERTEX_ATTRIB_ARRAY_TYPE =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE)
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB)
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV =
INT2NUM(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV)
GL_VERTEX_ATTRIB_BINDING =
INT2NUM(GL_VERTEX_ATTRIB_BINDING)
GL_VERTEX_ATTRIB_MAP1_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP1_APPLE)
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
GL_VERTEX_ATTRIB_MAP2_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP2_APPLE)
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE =
INT2NUM(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
GL_VERTEX_ATTRIB_RELATIVE_OFFSET =
INT2NUM(GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
GL_VERTEX_BINDING_DIVISOR =
INT2NUM(GL_VERTEX_BINDING_DIVISOR)
GL_VERTEX_BINDING_OFFSET =
INT2NUM(GL_VERTEX_BINDING_OFFSET)
GL_VERTEX_BINDING_STRIDE =
INT2NUM(GL_VERTEX_BINDING_STRIDE)
GL_VERTEX_BLEND_ARB =
INT2NUM(GL_VERTEX_BLEND_ARB)
GL_VERTEX_CONSISTENT_HINT_PGI =
INT2NUM(GL_VERTEX_CONSISTENT_HINT_PGI)
GL_VERTEX_DATA_HINT_PGI =
INT2NUM(GL_VERTEX_DATA_HINT_PGI)
GL_VERTEX_ID_NV =
INT2NUM(GL_VERTEX_ID_NV)
GL_VERTEX_PRECLIP_HINT_SGIX =
INT2NUM(GL_VERTEX_PRECLIP_HINT_SGIX)
GL_VERTEX_PRECLIP_SGIX =
INT2NUM(GL_VERTEX_PRECLIP_SGIX)
GL_VERTEX_PROGRAM_ARB =
INT2NUM(GL_VERTEX_PROGRAM_ARB)
GL_VERTEX_PROGRAM_BINDING_NV =
INT2NUM(GL_VERTEX_PROGRAM_BINDING_NV)
GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA =
INT2NUM(GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA)
GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA =
INT2NUM(GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA)
GL_VERTEX_PROGRAM_CALLBACK_MESA =
INT2NUM(GL_VERTEX_PROGRAM_CALLBACK_MESA)
GL_VERTEX_PROGRAM_NV =
INT2NUM(GL_VERTEX_PROGRAM_NV)
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV =
INT2NUM(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV)
GL_VERTEX_PROGRAM_POINT_SIZE =
INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE)
GL_VERTEX_PROGRAM_POINT_SIZE_ARB =
INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE_ARB)
GL_VERTEX_PROGRAM_POINT_SIZE_NV =
INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE_NV)
GL_VERTEX_PROGRAM_POSITION_MESA =
INT2NUM(GL_VERTEX_PROGRAM_POSITION_MESA)
GL_VERTEX_PROGRAM_TWO_SIDE =
INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE)
GL_VERTEX_PROGRAM_TWO_SIDE_ARB =
INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE_ARB)
GL_VERTEX_PROGRAM_TWO_SIDE_NV =
INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE_NV)
GL_VERTEX_SHADER =
INT2NUM(GL_VERTEX_SHADER)
GL_VERTEX_SHADER_ARB =
INT2NUM(GL_VERTEX_SHADER_ARB)
GL_VERTEX_SHADER_BINDING_EXT =
INT2NUM(GL_VERTEX_SHADER_BINDING_EXT)
GL_VERTEX_SHADER_BIT =
INT2NUM(GL_VERTEX_SHADER_BIT)
GL_VERTEX_SHADER_BIT_EXT =
INT2NUM(GL_VERTEX_SHADER_BIT_EXT)
GL_VERTEX_SHADER_EXT =
INT2NUM(GL_VERTEX_SHADER_EXT)
GL_VERTEX_SHADER_INSTRUCTIONS_EXT =
INT2NUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
GL_VERTEX_SHADER_INVARIANTS_EXT =
INT2NUM(GL_VERTEX_SHADER_INVARIANTS_EXT)
GL_VERTEX_SHADER_LOCALS_EXT =
INT2NUM(GL_VERTEX_SHADER_LOCALS_EXT)
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT =
INT2NUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
GL_VERTEX_SHADER_OPTIMIZED_EXT =
INT2NUM(GL_VERTEX_SHADER_OPTIMIZED_EXT)
GL_VERTEX_SHADER_VARIANTS_EXT =
INT2NUM(GL_VERTEX_SHADER_VARIANTS_EXT)
GL_VERTEX_SOURCE_ATI =
INT2NUM(GL_VERTEX_SOURCE_ATI)
GL_VERTEX_STATE_PROGRAM_NV =
INT2NUM(GL_VERTEX_STATE_PROGRAM_NV)
GL_VERTEX_STREAM0_ATI =
INT2NUM(GL_VERTEX_STREAM0_ATI)
GL_VERTEX_STREAM1_ATI =
INT2NUM(GL_VERTEX_STREAM1_ATI)
GL_VERTEX_STREAM2_ATI =
INT2NUM(GL_VERTEX_STREAM2_ATI)
GL_VERTEX_STREAM3_ATI =
INT2NUM(GL_VERTEX_STREAM3_ATI)
GL_VERTEX_STREAM4_ATI =
INT2NUM(GL_VERTEX_STREAM4_ATI)
GL_VERTEX_STREAM5_ATI =
INT2NUM(GL_VERTEX_STREAM5_ATI)
GL_VERTEX_STREAM6_ATI =
INT2NUM(GL_VERTEX_STREAM6_ATI)
GL_VERTEX_STREAM7_ATI =
INT2NUM(GL_VERTEX_STREAM7_ATI)
GL_VERTEX_SUBROUTINE =
INT2NUM(GL_VERTEX_SUBROUTINE)
GL_VERTEX_SUBROUTINE_UNIFORM =
INT2NUM(GL_VERTEX_SUBROUTINE_UNIFORM)
GL_VERTEX_TEXTURE =
INT2NUM(GL_VERTEX_TEXTURE)
GL_VERTEX_WEIGHTING_EXT =
INT2NUM(GL_VERTEX_WEIGHTING_EXT)
GL_VERTEX_WEIGHT_ARRAY_EXT =
INT2NUM(GL_VERTEX_WEIGHT_ARRAY_EXT)
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT =
INT2NUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT =
INT2NUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT =
INT2NUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT =
INT2NUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
GL_VERTICAL_LINE_TO_NV =
INT2NUM(GL_VERTICAL_LINE_TO_NV)
GL_VIBRANCE_BIAS_NV =
INT2NUM(GL_VIBRANCE_BIAS_NV)
GL_VIBRANCE_SCALE_NV =
INT2NUM(GL_VIBRANCE_SCALE_NV)
GL_VIDEO_BUFFER_BINDING_NV =
INT2NUM(GL_VIDEO_BUFFER_BINDING_NV)
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV =
INT2NUM(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV)
GL_VIDEO_BUFFER_NV =
INT2NUM(GL_VIDEO_BUFFER_NV)
GL_VIDEO_BUFFER_PITCH_NV =
INT2NUM(GL_VIDEO_BUFFER_PITCH_NV)
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV =
INT2NUM(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV)
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV =
INT2NUM(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV)
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV =
INT2NUM(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV)
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV =
INT2NUM(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV)
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV =
INT2NUM(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV)
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV =
INT2NUM(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV)
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV =
INT2NUM(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV)
GL_VIDEO_COLOR_CONVERSION_MAX_NV =
INT2NUM(GL_VIDEO_COLOR_CONVERSION_MAX_NV)
GL_VIDEO_COLOR_CONVERSION_MIN_NV =
INT2NUM(GL_VIDEO_COLOR_CONVERSION_MIN_NV)
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV =
INT2NUM(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV)
GL_VIEWPORT =
INT2NUM(GL_VIEWPORT)
GL_VIEWPORT_BIT =
INT2NUM(GL_VIEWPORT_BIT)
GL_VIEWPORT_BOUNDS_RANGE =
INT2NUM(GL_VIEWPORT_BOUNDS_RANGE)
GL_VIEWPORT_INDEX_PROVOKING_VERTEX =
INT2NUM(GL_VIEWPORT_INDEX_PROVOKING_VERTEX)
GL_VIEWPORT_SUBPIXEL_BITS =
INT2NUM(GL_VIEWPORT_SUBPIXEL_BITS)
GL_VIEW_CLASS_128_BITS =
INT2NUM(GL_VIEW_CLASS_128_BITS)
GL_VIEW_CLASS_16_BITS =
INT2NUM(GL_VIEW_CLASS_16_BITS)
GL_VIEW_CLASS_24_BITS =
INT2NUM(GL_VIEW_CLASS_24_BITS)
GL_VIEW_CLASS_32_BITS =
INT2NUM(GL_VIEW_CLASS_32_BITS)
GL_VIEW_CLASS_48_BITS =
INT2NUM(GL_VIEW_CLASS_48_BITS)
GL_VIEW_CLASS_64_BITS =
INT2NUM(GL_VIEW_CLASS_64_BITS)
GL_VIEW_CLASS_8_BITS =
INT2NUM(GL_VIEW_CLASS_8_BITS)
GL_VIEW_CLASS_96_BITS =
INT2NUM(GL_VIEW_CLASS_96_BITS)
GL_VIEW_CLASS_BPTC_FLOAT =
INT2NUM(GL_VIEW_CLASS_BPTC_FLOAT)
GL_VIEW_CLASS_BPTC_UNORM =
INT2NUM(GL_VIEW_CLASS_BPTC_UNORM)
GL_VIEW_CLASS_RGTC1_RED =
INT2NUM(GL_VIEW_CLASS_RGTC1_RED)
GL_VIEW_CLASS_RGTC2_RG =
INT2NUM(GL_VIEW_CLASS_RGTC2_RG)
GL_VIEW_CLASS_S3TC_DXT1_RGB =
INT2NUM(GL_VIEW_CLASS_S3TC_DXT1_RGB)
GL_VIEW_CLASS_S3TC_DXT1_RGBA =
INT2NUM(GL_VIEW_CLASS_S3TC_DXT1_RGBA)
GL_VIEW_CLASS_S3TC_DXT3_RGBA =
INT2NUM(GL_VIEW_CLASS_S3TC_DXT3_RGBA)
GL_VIEW_CLASS_S3TC_DXT5_RGBA =
INT2NUM(GL_VIEW_CLASS_S3TC_DXT5_RGBA)
GL_VIEW_COMPATIBILITY_CLASS =
INT2NUM(GL_VIEW_COMPATIBILITY_CLASS)
GL_VIRTUAL_PAGE_SIZE_X_AMD =
INT2NUM(GL_VIRTUAL_PAGE_SIZE_X_AMD)
GL_VIRTUAL_PAGE_SIZE_Y_AMD =
INT2NUM(GL_VIRTUAL_PAGE_SIZE_Y_AMD)
GL_VIRTUAL_PAGE_SIZE_Z_AMD =
INT2NUM(GL_VIRTUAL_PAGE_SIZE_Z_AMD)
GL_VOLATILE_APPLE =
INT2NUM(GL_VOLATILE_APPLE)
GL_WAIT_FAILED =
INT2NUM(GL_WAIT_FAILED)
GL_WAIT_FAILED_APPLE =
INT2NUM(GL_WAIT_FAILED_APPLE)
GL_WEIGHT_ARRAY_ARB =
INT2NUM(GL_WEIGHT_ARRAY_ARB)
GL_WEIGHT_ARRAY_BUFFER_BINDING =
INT2NUM(GL_WEIGHT_ARRAY_BUFFER_BINDING)
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB =
INT2NUM(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB)
GL_WEIGHT_ARRAY_BUFFER_BINDING_OES =
INT2NUM(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
GL_WEIGHT_ARRAY_OES =
INT2NUM(GL_WEIGHT_ARRAY_OES)
GL_WEIGHT_ARRAY_POINTER_ARB =
INT2NUM(GL_WEIGHT_ARRAY_POINTER_ARB)
GL_WEIGHT_ARRAY_POINTER_OES =
INT2NUM(GL_WEIGHT_ARRAY_POINTER_OES)
GL_WEIGHT_ARRAY_SIZE_ARB =
INT2NUM(GL_WEIGHT_ARRAY_SIZE_ARB)
GL_WEIGHT_ARRAY_SIZE_OES =
INT2NUM(GL_WEIGHT_ARRAY_SIZE_OES)
GL_WEIGHT_ARRAY_STRIDE_ARB =
INT2NUM(GL_WEIGHT_ARRAY_STRIDE_ARB)
GL_WEIGHT_ARRAY_STRIDE_OES =
INT2NUM(GL_WEIGHT_ARRAY_STRIDE_OES)
GL_WEIGHT_ARRAY_TYPE_ARB =
INT2NUM(GL_WEIGHT_ARRAY_TYPE_ARB)
GL_WEIGHT_ARRAY_TYPE_OES =
INT2NUM(GL_WEIGHT_ARRAY_TYPE_OES)
GL_WEIGHT_SUM_UNITY_ARB =
INT2NUM(GL_WEIGHT_SUM_UNITY_ARB)
GL_WIDE_LINE_HINT_PGI =
INT2NUM(GL_WIDE_LINE_HINT_PGI)
GL_WRAP_BORDER_SUN =
INT2NUM(GL_WRAP_BORDER_SUN)
GL_WRITEONLY_RENDERING_QCOM =
INT2NUM(GL_WRITEONLY_RENDERING_QCOM)
GL_WRITE_DISCARD_NV =
INT2NUM(GL_WRITE_DISCARD_NV)
GL_WRITE_ONLY =
INT2NUM(GL_WRITE_ONLY)
GL_WRITE_ONLY_ARB =
INT2NUM(GL_WRITE_ONLY_ARB)
GL_WRITE_ONLY_OES =
INT2NUM(GL_WRITE_ONLY_OES)
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV =
INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
GL_WRITE_PIXEL_DATA_RANGE_NV =
INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_NV)
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV =
INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
GL_W_EXT =
INT2NUM(GL_W_EXT)
GL_XOR =
INT2NUM(GL_XOR)
GL_X_EXT =
INT2NUM(GL_X_EXT)
GL_YCBAYCR8A_4224_NV =
INT2NUM(GL_YCBAYCR8A_4224_NV)
GL_YCBCR_422_APPLE =
INT2NUM(GL_YCBCR_422_APPLE)
GL_YCBCR_MESA =
INT2NUM(GL_YCBCR_MESA)
GL_YCBYCR8_422_NV =
INT2NUM(GL_YCBYCR8_422_NV)
GL_YCRCBA_SGIX =
INT2NUM(GL_YCRCBA_SGIX)
GL_YCRCB_422_SGIX =
INT2NUM(GL_YCRCB_422_SGIX)
GL_YCRCB_444_SGIX =
INT2NUM(GL_YCRCB_444_SGIX)
GL_YCRCB_SGIX =
INT2NUM(GL_YCRCB_SGIX)
GL_Y_EXT =
INT2NUM(GL_Y_EXT)
GL_Z400_BINARY_AMD =
INT2NUM(GL_Z400_BINARY_AMD)
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV =
INT2NUM(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV)
GL_Z4Y12Z4CB12Z4CR12_444_NV =
INT2NUM(GL_Z4Y12Z4CB12Z4CR12_444_NV)
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV =
INT2NUM(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV)
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV =
INT2NUM(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV)
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV =
INT2NUM(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV)
GL_ZERO =
INT2NUM(GL_ZERO)
GL_ZERO_EXT =
INT2NUM(GL_ZERO_EXT)
GL_ZOOM_X =
INT2NUM(GL_ZOOM_X)
GL_ZOOM_Y =
INT2NUM(GL_ZOOM_Y)
GL_Z_EXT =
INT2NUM(GL_Z_EXT)

Class Method Summary collapse

Class Method Details

.implementationObject



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# File 'ext/opengl/gl.c', line 210

static VALUE
rb_gl_s_get_implementation( VALUE module )
{
  if( NIL_P(g_default_glimpl) ){
    VALUE rb_cGlimpl = rb_path2class("Gl::DefaultImplementation");
    g_default_glimpl = rb_funcall(rb_cGlimpl, rb_intern("open"), 0);
  }
  return g_default_glimpl;
}

.implementation=(glimpl) ⇒ Object



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# File 'ext/opengl/gl.c', line 220

static VALUE
rb_gl_s_set_implementation( VALUE module, VALUE glimpl )
{
  if(!rb_obj_is_kind_of(glimpl, rb_cGlimpl)){
    rb_raise(rb_eArgError, "wrong argument type %s (expected kind of Gl::Implementation)", rb_obj_classname(glimpl));
  }
  g_default_glimpl = glimpl;
  return glimpl;
}