Class: CyberarmEngine::Background
- Inherits:
-
Object
- Object
- CyberarmEngine::Background
- Defined in:
- lib/cyberarm_engine/background.rb
Instance Attribute Summary collapse
-
#angle ⇒ Object
Returns the value of attribute angle.
-
#background ⇒ Object
Returns the value of attribute background.
-
#debug ⇒ Object
Returns the value of attribute debug.
-
#height ⇒ Object
Returns the value of attribute height.
-
#width ⇒ Object
Returns the value of attribute width.
-
#x ⇒ Object
Returns the value of attribute x.
-
#y ⇒ Object
Returns the value of attribute y.
-
#z ⇒ Object
Returns the value of attribute z.
Instance Method Summary collapse
- #debug_outline ⇒ Object
- #draw ⇒ Object
-
#initialize(x: 0, y: 0, z: 0, width: 0, height: 0, background: Gosu::Color::BLACK, angle: 0, debug: false) ⇒ Background
constructor
A new instance of Background.
- #shortest_distance(point, la, lb) ⇒ Object
- #update ⇒ Object
Constructor Details
#initialize(x: 0, y: 0, z: 0, width: 0, height: 0, background: Gosu::Color::BLACK, angle: 0, debug: false) ⇒ Background
Returns a new instance of Background.
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# File 'lib/cyberarm_engine/background.rb', line 6 def initialize(x: 0, y: 0, z: 0, width: 0, height: 0, background: Gosu::Color::BLACK, angle: 0, debug: false) @x = x @y = y @z = z @width = width @height = height @debug = debug @paint = Paint.new(background) @angle = angle @top_left = Vector.new(@x, @y) @top_right = Vector.new(@x + @width, @y) @bottom_left = Vector.new(@x, @y + @height) @bottom_right = Vector.new(@x + @width, @y + @height) end |
Instance Attribute Details
#angle ⇒ Object
Returns the value of attribute angle.
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# File 'lib/cyberarm_engine/background.rb', line 3 def angle @angle end |
#background ⇒ Object
Returns the value of attribute background.
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# File 'lib/cyberarm_engine/background.rb', line 4 def background @background end |
#debug ⇒ Object
Returns the value of attribute debug.
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# File 'lib/cyberarm_engine/background.rb', line 3 def debug @debug end |
#height ⇒ Object
Returns the value of attribute height.
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# File 'lib/cyberarm_engine/background.rb', line 3 def height @height end |
#width ⇒ Object
Returns the value of attribute width.
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# File 'lib/cyberarm_engine/background.rb', line 3 def width @width end |
#x ⇒ Object
Returns the value of attribute x.
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# File 'lib/cyberarm_engine/background.rb', line 3 def x @x end |
#y ⇒ Object
Returns the value of attribute y.
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# File 'lib/cyberarm_engine/background.rb', line 3 def y @y end |
#z ⇒ Object
Returns the value of attribute z.
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# File 'lib/cyberarm_engine/background.rb', line 3 def z @z end |
Instance Method Details
#debug_outline ⇒ Object
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# File 'lib/cyberarm_engine/background.rb', line 81 def debug_outline # Top Gosu.draw_line( @x, @y, Gosu::Color::RED, @x + @width, @y, Gosu::Color::RED, @z ) # Right Gosu.draw_line( @x + @width, @y, Gosu::Color::RED, @x + @width, @y + @height, Gosu::Color::RED, @z ) # Bottom Gosu.draw_line( @x + @width, @y + @height, Gosu::Color::RED, @x, @y + @height, Gosu::Color::RED, @z ) # Left Gosu.draw_line( @x, @y + @height, Gosu::Color::RED, @x, @y, Gosu::Color::RED, @z ) end |
#draw ⇒ Object
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# File 'lib/cyberarm_engine/background.rb', line 23 def draw Gosu.clip_to(@x, @y, @width, @height) do Gosu.draw_quad( @top_left.x, @top_left.y, @paint.top_left, @top_right.x, @top_right.y, @paint.top_right, @bottom_right.x, @bottom_right.y, @paint.bottom_right, @bottom_left.x, @bottom_left.y, @paint.bottom_left, @z ) end debug_outline if @debug end |
#shortest_distance(point, la, lb) ⇒ Object
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# File 'lib/cyberarm_engine/background.rb', line 70 def shortest_distance(point, la, lb) a = la.x - lb.x b = la.y - lb.y c = Gosu.distance(la.x, la.y, lb.x, lb.y) p a, b, c d = (a * point.x + b * point.y + c).abs / Math.sqrt(a * a + b * b) puts "Distance: #{d}" exit! d end |
#update ⇒ Object
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# File 'lib/cyberarm_engine/background.rb', line 37 def update origin_x = (@x + (@width / 2)) origin_y = (@y + (@height / 2)) points = [ @top_left = Vector.new(@x, @y), @top_right = Vector.new(@x + @width, @y), @bottom_left = Vector.new(@x, @y + @height), @bottom_right = Vector.new(@x + @width, @y + @height) ] [@top_left, @top_right, @bottom_left, @bottom_right].each do |vector| temp_x = vector.x - origin_x temp_y = vector.y - origin_y # 90 is up here, while gosu uses 0 for up. radians = (@angle + 90).gosu_to_radians vector.x = (@x + (@width / 2)) + ((temp_x * Math.cos(radians)) - (temp_y * Math.sin(radians))) vector.y = (@y + (@height / 2)) + ((temp_x * Math.sin(radians)) + (temp_y * Math.cos(radians))) end # [ # [:top, @top_left, @top_right], # [:right, @top_right, @bottom_right], # [:bottom, @bottom_right, @bottom_left], # [:left, @bottom_left, @top_left] # ].each do |edge| # points.each do |point| # puts "#{edge.first} -> #{shortest_distance(point, edge[1], edge[2])}" # end # end end |