Class: CyberarmEngine::Window

Inherits:
Gosu::Window
  • Object
show all
Includes:
Common
Defined in:
lib/cyberarm_engine/window.rb

Constant Summary collapse

IMAGES =
{}
SAMPLES =
{}
SONGS =
{}

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Common

#darken, #draw_rect, #fill, #get_asset, #get_image, #get_sample, #get_song, #lighten, #opacity, #window

Constructor Details

#initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false) ⇒ Window

Returns a new instance of Window.



21
22
23
24
25
26
27
28
29
30
31
32
33
34
# File 'lib/cyberarm_engine/window.rb', line 21

def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
  @show_cursor = false

  super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
  $window = self
  @last_frame_time = Gosu.milliseconds - 1
  @current_frame_time = Gosu.milliseconds
  self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"

  @states = []
  @exit_on_opengl_error = false

  setup if defined?(setup)
end

Instance Attribute Details

#exit_on_opengl_error=(value) ⇒ Object (writeonly)

Sets the attribute exit_on_opengl_error

Parameters:

  • value

    the value to set the attribute exit_on_opengl_error to.



10
11
12
# File 'lib/cyberarm_engine/window.rb', line 10

def exit_on_opengl_error=(value)
  @exit_on_opengl_error = value
end

#last_frame_timeObject (readonly)

Returns the value of attribute last_frame_time.



11
12
13
# File 'lib/cyberarm_engine/window.rb', line 11

def last_frame_time
  @last_frame_time
end

#show_cursorObject

Returns the value of attribute show_cursor.



9
10
11
# File 'lib/cyberarm_engine/window.rb', line 9

def show_cursor
  @show_cursor
end

Class Method Details

.dtObject



17
18
19
# File 'lib/cyberarm_engine/window.rb', line 17

def self.dt
  $window.last_frame_time / 1000.0
end

.nowObject



13
14
15
# File 'lib/cyberarm_engine/window.rb', line 13

def self.now
  Gosu.milliseconds
end

Instance Method Details

#aspect_ratioObject



56
57
58
# File 'lib/cyberarm_engine/window.rb', line 56

def aspect_ratio
  width / height.to_f
end

#button_down(id) ⇒ Object



64
65
66
67
# File 'lib/cyberarm_engine/window.rb', line 64

def button_down(id)
  super
  current_state.button_down(id) if current_state
end

#button_up(id) ⇒ Object



69
70
71
72
# File 'lib/cyberarm_engine/window.rb', line 69

def button_up(id)
  super
  current_state.button_up(id) if current_state
end

#current_stateObject



93
94
95
# File 'lib/cyberarm_engine/window.rb', line 93

def current_state
  @states.last
end

#drawObject



36
37
38
# File 'lib/cyberarm_engine/window.rb', line 36

def draw
  current_state.draw if current_state
end

#draw_circle(cx, cy, r, z = 9999, color = Gosu::Color::GREEN, step = 10) ⇒ Object



112
113
114
115
116
117
118
# File 'lib/cyberarm_engine/window.rb', line 112

def draw_circle(cx, cy, r, z = 9999, color = Gosu::Color::GREEN, step = 10)
  0.step(360, step) do |a1|
    a2 = a1 + step
    draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r),
              cy + Gosu.offset_y(a2, r), color, z)
  end
end

#dtObject



52
53
54
# File 'lib/cyberarm_engine/window.rb', line 52

def dt
  @last_frame_time / 1000.0
end

#exit_on_opengl_error?Boolean

Returns:

  • (Boolean)


60
61
62
# File 'lib/cyberarm_engine/window.rb', line 60

def exit_on_opengl_error?
  @exit_on_opengl_error
end

#needs_cursor?Boolean

Returns:

  • (Boolean)


48
49
50
# File 'lib/cyberarm_engine/window.rb', line 48

def needs_cursor?
  @show_cursor
end

#pop_stateObject



103
104
105
# File 'lib/cyberarm_engine/window.rb', line 103

def pop_state
  @states.pop
end

#previous_stateObject



97
98
99
100
101
# File 'lib/cyberarm_engine/window.rb', line 97

def previous_state
  if @states.size > 1 && (state = @states[@states.size - 2])
    state
  end
end

#push_state(klass, options = {}) ⇒ Object



74
75
76
77
78
79
80
81
82
83
84
85
86
87
# File 'lib/cyberarm_engine/window.rb', line 74

def push_state(klass, options = {})
  options = { setup: true }.merge(options)

  if klass.instance_of?(klass.class) && defined?(klass.options)
    @states << klass
    klass.setup if options[:setup]
    klass.post_setup if options[:setup]
  else
    @states << klass.new(options) if child_of?(klass, GameState)
    @states << klass.new if child_of?(klass, Element::Container)
    current_state.setup if current_state.instance_of?(klass) && options[:setup]
    current_state.post_setup if current_state.instance_of?(klass) && options[:setup]
  end
end

#shift_stateObject



107
108
109
# File 'lib/cyberarm_engine/window.rb', line 107

def shift_state
  @states.shift
end

#updateObject



40
41
42
43
44
45
46
# File 'lib/cyberarm_engine/window.rb', line 40

def update
  Stats.clear

  current_state.update if current_state
  @last_frame_time = Gosu.milliseconds - @current_frame_time
  @current_frame_time = Gosu.milliseconds
end