Class: CyberarmEngine::GuiState
Instance Attribute Summary
Attributes inherited from GameState
#game_objects, #global_pause, #options
Instance Method Summary
collapse
Methods included from DSL
#background, #button, #check_box, #current_theme, #edit_box, #edit_line, #flow, #image, #label, #list_box, #progress, #slider, #stack, #theme, #toggle_button
Methods included from Common
#current_state, #darken, #draw_rect, #fill, #get_asset, #get_image, #get_sample, #get_song, #lighten, #opacity, #pop_state, #previous_state, #push_state, #show_cursor, #show_cursor=, #window
Methods inherited from GameState
#add_game_object, #destroy, #draw_bounding_box, #setup
Constructor Details
#initialize(options = {}) ⇒ GuiState
Returns a new instance of GuiState.
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 6
def initialize(options = {})
@options = options
@game_objects = []
@global_pause = false
@down_keys = {}
@root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container
$__current_container__ = @root_container
@active_width = window.width
@active_height = window.height
@menu = nil
@focus = nil
@mouse_over = nil
@mouse_down_on = {}
@mouse_down_position = {}
@last_mouse_pos = nil
@dragging_element = nil
@pending_recalculate_request = false
@tip = CyberarmEngine::Text.new("", size: 22, z: Float::INFINITY)
@menu = nil
@min_drag_distance = 0
@mouse_pos = Vector.new
end
|
Instance Method Details
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 113
def button_down(id)
super
case id
when Gosu::MsLeft
redirect_mouse_button(:left)
when Gosu::MsMiddle
redirect_mouse_button(:middle)
when Gosu::MsRight
redirect_mouse_button(:right)
when Gosu::KbF5
request_recalculate
end
@focus.button_down(id) if @focus.respond_to?(:button_down)
end
|
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 130
def button_up(id)
super
case id
when Gosu::MsLeft
redirect_released_mouse_button(:left)
when Gosu::MsMiddle
redirect_released_mouse_button(:middle)
when Gosu::MsRight
redirect_released_mouse_button(:right)
when Gosu::MsWheelUp
redirect_mouse_wheel(:up)
when Gosu::MsWheelDown
redirect_mouse_wheel(:down)
end
@focus.button_up(id) if @focus.respond_to?(:button_up)
end
|
#draw ⇒ Object
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 46
def draw
super
if @menu
Gosu.flush
@menu.draw
end
if @tip.text.length.positive?
Gosu.flush
Gosu.draw_rect(@tip.x - 2, @tip.y - 2, @tip.width + 4, @tip.height + 4, 0xff020202, Float::INFINITY)
@tip.draw
end
end
|
#focus=(element) ⇒ Object
throws :blur event to focused element and sets GuiState focused element Does NOT throw :focus event at element or set element as focused
37
38
39
40
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 37
def focus=(element)
@focus.publish(:blur) if @focus && element && @focus != element
@focus = element
end
|
#focused ⇒ Object
42
43
44
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 42
def focused
@focus
end
|
214
215
216
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 214
def
@menu = nil
end
|
188
189
190
191
192
193
194
195
196
197
198
199
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 188
def redirect_holding_mouse_button(button)
if !@dragging_element && @mouse_down_on[button] && @mouse_down_on[button].draggable?(button) && @mouse_pos.distance(@mouse_down_position[button]) > @min_drag_distance
@dragging_element = @mouse_down_on[button]
@dragging_element.publish(:begin_drag, window.mouse_x, window.mouse_y, button)
end
if @dragging_element
@dragging_element.publish(:drag_update, window.mouse_x, window.mouse_y, button) if @dragging_element
elsif @mouse_over
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y)
end
end
|
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 149
def redirect_mouse_button(button)
unless @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @focus && @mouse_over != @focus
@focus.publish(:blur)
@focus = nil
end
if @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over
@mouse_over.publish(:"#{button}_mouse_button", window.mouse_x, window.mouse_y)
else
@mouse_down_position[button] = nil
@mouse_down_on[button] = nil
end
end
|
#redirect_mouse_wheel(button) ⇒ Object
201
202
203
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 201
def redirect_mouse_wheel(button)
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
end
|
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 168
def redirect_released_mouse_button(button)
if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
if @mouse_over == @mouse_down_on[button]
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
window.mouse_y)
end
end
if @dragging_element
@dragging_element.publish(:end_drag, window.mouse_x, window.mouse_y, button)
@dragging_element = nil
end
@mouse_down_position[button] = nil
@mouse_down_on[button] = nil
end
|
#request_recalculate ⇒ Object
Schedule a full GUI recalculation on next update
206
207
208
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 206
def request_recalculate
@pending_recalculate_request = true
end
|
210
211
212
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 210
def (list_box)
@menu = list_box
end
|
109
110
111
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 109
def tool_tip_delay
500 end
|
#update ⇒ Object
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
# File 'lib/cyberarm_engine/ui/gui_state.rb', line 61
def update
if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate
@root_container.recalculate
@pending_recalculate_request = false
end
@menu&.update
super
new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
if new_mouse_over
new_mouse_over.publish(:enter) if new_mouse_over != @mouse_over
new_mouse_over.publish(:hover)
end
@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
@mouse_over = new_mouse_over
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@tip.text = @mouse_over.tip if @mouse_over
@tip.x = window.mouse_x - @tip.width / 2
@tip.y = window.mouse_y - @tip.height - 4
else
@tip.text = ""
end
else
@mouse_moved_at = Gosu.milliseconds
end
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone
request_recalculate if @active_width != window.width || @active_height != window.height
@active_width = window.width
@active_height = window.height
end
|