Class: ConsoleShogi::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/console_shogi/game.rb

Instance Method Summary collapse

Constructor Details

#initializeGame

Returns a new instance of Game.



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# File 'lib/console_shogi/game.rb', line 7

def initialize
  @sente_player = Player.new(teban: Teban::SENTE)
  @gote_player = Player.new(teban: Teban::GOTE)
  @board = NewBoardBuilder.build

  @selected_cursor = nil
  @teban_player = @sente_player

  @game_histories = [{board: board.deep_copy, sente_komadai: sente_player.komadai.deep_copy, gote_komadai: gote_player.komadai.deep_copy}]

  Terminal::Operator.clear_scrren
  Terminal::Operator.print_board(board: board, sente_komadai: sente_player.komadai, gote_komadai: gote_player.komadai)
  Terminal::Operator.print_history_button
  Terminal::Operator.print_teban(teban_player.teban)
end

Instance Method Details

#startObject



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# File 'lib/console_shogi/game.rb', line 23

def start
  while key = STDIN.getch
    cursor = Terminal::Operator.cursor

    # NOTE Ctrl-C を押したら終了
    if key == "\C-c"
      exit
    # NOTE 矢印キーを押したらカーソルを移動
    elsif key == "\e" && STDIN.getch == "["
      key = STDIN.getch

      @last_cursor_on_grid = cursor.dup unless cursor.grid_position.location.outside?

      cursor.move(key)

      # TODO 選択したピースは色を変えないようにしている。状態の持ち方を見直したい
      deactive_piece(last_cursor_on_grid) if selected_cursor&.grid_position != last_cursor_on_grid.grid_position
      focus_piece(cursor) if selected_cursor&.grid_position != cursor.grid_position
    # NOTE Enter を押したら駒を移動
    elsif key == "\r"
      if cursor.grid_position.location.history?
        GameHistory.new(game_histories: game_histories).start

        next
      end

      if selected_cursor.nil?
        # TODO PieceMover の can_move? と分散してしまっている気もする
        next if cursor.grid_position.location.outside?

        active_piece(cursor)

        @selected_cursor = cursor.dup
      else
        next unless cursor.grid_position.location.board?

        piece_mover = PieceMover.build(board: board, player: teban_player, from_cursor: selected_cursor, to_cursor: cursor)

        piece_mover.move!

        if piece_mover.moved_piece?
          Terminal::Operator.print_diff_board(previous_board: game_histories.last[:board], board: board, sente_komadai: sente_player.komadai, gote_komadai: gote_player.komadai)

          @game_histories << {board: board.deep_copy, sente_komadai: sente_player.komadai.deep_copy, gote_komadai: gote_player.komadai.deep_copy}

          if teban_player.win?
            Terminal::Operator.print_winner(teban_player)

            exit
          else
            change_teban!

            Terminal::Operator.print_teban(teban_player.teban)
          end
        else
          deactive_piece(selected_cursor)
        end

        @selected_cursor = nil
      end
    end
  end
end