Module: RTanque
- Defined in:
- lib/rtanque.rb,
lib/rtanque/bot.rb,
lib/rtanque/gui.rb,
lib/rtanque/arena.rb,
lib/rtanque/match.rb,
lib/rtanque/point.rb,
lib/rtanque/shell.rb,
lib/rtanque/runner.rb,
lib/rtanque/gui/bot.rb,
lib/rtanque/heading.rb,
lib/rtanque/movable.rb,
lib/rtanque/version.rb,
lib/rtanque/bot/brain.rb,
lib/rtanque/bot/radar.rb,
lib/rtanque/explosion.rb,
lib/rtanque/gui/shell.rb,
lib/rtanque/bot/turret.rb,
lib/rtanque/gui/window.rb,
lib/rtanque/bot/command.rb,
lib/rtanque/bot/sensors.rb,
lib/rtanque/configuration.rb,
lib/rtanque/gui/explosion.rb,
lib/rtanque/gui/draw_group.rb,
lib/rtanque/normalized_attr.rb,
lib/rtanque/bot/brain_helper.rb,
lib/rtanque/match/tick_group.rb,
lib/rtanque/gui/bot/health_color_calculator.rb
Overview
RTanque
Interesting classes for the spelunker:
Defined Under Namespace
Modules: Gui, Movable, NormalizedAttr
Classes: Arena, Bot, Explosion, Heading, Match, Point, Runner, Shell
Constant Summary
collapse
- VERSION =
'0.1.3'
Instance Method Summary
collapse
Instance Method Details
#distance(other_point) ⇒ Float
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# File 'lib/rtanque/point.rb', line 65
Point = Struct.new(:x, :y, :arena) do
def initialize(*args, &block)
super
block.call(self) if block
self.freeze
end
def self.rand(arena)
self.new(Kernel.rand(arena.width), Kernel.rand(arena.height), arena)
end
def self.distance(a, b)
Math.hypot(a.x - b.x, a.y - b.y)
end
def ==(other_point)
self.x == other_point.x && self.y == other_point.y
end
def within_radius?(other_point, radius)
self.distance(other_point) <= radius
end
def on_top_wall?
self.y >= self.arena.height
end
def on_bottom_wall?
self.y <= 0
end
def on_left_wall?
self.x <= 0
end
def on_right_wall?
self.x >= self.arena.width
end
def on_wall?
self.on_top_wall? || self.on_bottom_wall? || self.on_right_wall? || self.on_left_wall?
end
def outside_arena?
self.y > self.arena.height || self.y < 0 || self.x > self.arena.width || self.x < 0
end
def move(heading, speed, bound_to_arena = true)
x = (self.x + (Math.sin(heading) * speed)).round(10)
y = (self.y + (Math.cos(heading) * speed)).round(10)
self.class.new(x, y, self.arena) { |point| point.bind_to_arena if bound_to_arena }
end
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
end
if self.y < 0
self.y = 0.0
elsif self.y > self.arena.height
self.y = self.arena.height.to_f
end
end
def heading(other_point)
Heading.new_between_points(self, other_point)
end
def distance(other_point)
self.class.distance(self, other_point)
end
end
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# File 'lib/rtanque/point.rb', line 65
Point = Struct.new(:x, :y, :arena) do
def initialize(*args, &block)
super
block.call(self) if block
self.freeze
end
def self.rand(arena)
self.new(Kernel.rand(arena.width), Kernel.rand(arena.height), arena)
end
def self.distance(a, b)
Math.hypot(a.x - b.x, a.y - b.y)
end
def ==(other_point)
self.x == other_point.x && self.y == other_point.y
end
def within_radius?(other_point, radius)
self.distance(other_point) <= radius
end
def on_top_wall?
self.y >= self.arena.height
end
def on_bottom_wall?
self.y <= 0
end
def on_left_wall?
self.x <= 0
end
def on_right_wall?
self.x >= self.arena.width
end
def on_wall?
self.on_top_wall? || self.on_bottom_wall? || self.on_right_wall? || self.on_left_wall?
end
def outside_arena?
self.y > self.arena.height || self.y < 0 || self.x > self.arena.width || self.x < 0
end
def move(heading, speed, bound_to_arena = true)
x = (self.x + (Math.sin(heading) * speed)).round(10)
y = (self.y + (Math.cos(heading) * speed)).round(10)
self.class.new(x, y, self.arena) { |point| point.bind_to_arena if bound_to_arena }
end
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
end
if self.y < 0
self.y = 0.0
elsif self.y > self.arena.height
self.y = self.arena.height.to_f
end
end
def heading(other_point)
Heading.new_between_points(self, other_point)
end
def distance(other_point)
self.class.distance(self, other_point)
end
end
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#on_bottom_wall? ⇒ Boolean
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# File 'lib/rtanque/point.rb', line 65
Point = Struct.new(:x, :y, :arena) do
def initialize(*args, &block)
super
block.call(self) if block
self.freeze
end
def self.rand(arena)
self.new(Kernel.rand(arena.width), Kernel.rand(arena.height), arena)
end
def self.distance(a, b)
Math.hypot(a.x - b.x, a.y - b.y)
end
def ==(other_point)
self.x == other_point.x && self.y == other_point.y
end
def within_radius?(other_point, radius)
self.distance(other_point) <= radius
end
def on_top_wall?
self.y >= self.arena.height
end
def on_bottom_wall?
self.y <= 0
end
def on_left_wall?
self.x <= 0
end
def on_right_wall?
self.x >= self.arena.width
end
def on_wall?
self.on_top_wall? || self.on_bottom_wall? || self.on_right_wall? || self.on_left_wall?
end
def outside_arena?
self.y > self.arena.height || self.y < 0 || self.x > self.arena.width || self.x < 0
end
def move(heading, speed, bound_to_arena = true)
x = (self.x + (Math.sin(heading) * speed)).round(10)
y = (self.y + (Math.cos(heading) * speed)).round(10)
self.class.new(x, y, self.arena) { |point| point.bind_to_arena if bound_to_arena }
end
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
end
if self.y < 0
self.y = 0.0
elsif self.y > self.arena.height
self.y = self.arena.height.to_f
end
end
def heading(other_point)
Heading.new_between_points(self, other_point)
end
def distance(other_point)
self.class.distance(self, other_point)
end
end
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#on_left_wall? ⇒ Boolean
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# File 'lib/rtanque/point.rb', line 65
Point = Struct.new(:x, :y, :arena) do
def initialize(*args, &block)
super
block.call(self) if block
self.freeze
end
def self.rand(arena)
self.new(Kernel.rand(arena.width), Kernel.rand(arena.height), arena)
end
def self.distance(a, b)
Math.hypot(a.x - b.x, a.y - b.y)
end
def ==(other_point)
self.x == other_point.x && self.y == other_point.y
end
def within_radius?(other_point, radius)
self.distance(other_point) <= radius
end
def on_top_wall?
self.y >= self.arena.height
end
def on_bottom_wall?
self.y <= 0
end
def on_left_wall?
self.x <= 0
end
def on_right_wall?
self.x >= self.arena.width
end
def on_wall?
self.on_top_wall? || self.on_bottom_wall? || self.on_right_wall? || self.on_left_wall?
end
def outside_arena?
self.y > self.arena.height || self.y < 0 || self.x > self.arena.width || self.x < 0
end
def move(heading, speed, bound_to_arena = true)
x = (self.x + (Math.sin(heading) * speed)).round(10)
y = (self.y + (Math.cos(heading) * speed)).round(10)
self.class.new(x, y, self.arena) { |point| point.bind_to_arena if bound_to_arena }
end
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
end
if self.y < 0
self.y = 0.0
elsif self.y > self.arena.height
self.y = self.arena.height.to_f
end
end
def heading(other_point)
Heading.new_between_points(self, other_point)
end
def distance(other_point)
self.class.distance(self, other_point)
end
end
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#on_right_wall? ⇒ Boolean
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# File 'lib/rtanque/point.rb', line 65
Point = Struct.new(:x, :y, :arena) do
def initialize(*args, &block)
super
block.call(self) if block
self.freeze
end
def self.rand(arena)
self.new(Kernel.rand(arena.width), Kernel.rand(arena.height), arena)
end
def self.distance(a, b)
Math.hypot(a.x - b.x, a.y - b.y)
end
def ==(other_point)
self.x == other_point.x && self.y == other_point.y
end
def within_radius?(other_point, radius)
self.distance(other_point) <= radius
end
def on_top_wall?
self.y >= self.arena.height
end
def on_bottom_wall?
self.y <= 0
end
def on_left_wall?
self.x <= 0
end
def on_right_wall?
self.x >= self.arena.width
end
def on_wall?
self.on_top_wall? || self.on_bottom_wall? || self.on_right_wall? || self.on_left_wall?
end
def outside_arena?
self.y > self.arena.height || self.y < 0 || self.x > self.arena.width || self.x < 0
end
def move(heading, speed, bound_to_arena = true)
x = (self.x + (Math.sin(heading) * speed)).round(10)
y = (self.y + (Math.cos(heading) * speed)).round(10)
self.class.new(x, y, self.arena) { |point| point.bind_to_arena if bound_to_arena }
end
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
end
if self.y < 0
self.y = 0.0
elsif self.y > self.arena.height
self.y = self.arena.height.to_f
end
end
def heading(other_point)
Heading.new_between_points(self, other_point)
end
def distance(other_point)
self.class.distance(self, other_point)
end
end
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#on_top_wall? ⇒ Boolean
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# File 'lib/rtanque/point.rb', line 65
Point = Struct.new(:x, :y, :arena) do
def initialize(*args, &block)
super
block.call(self) if block
self.freeze
end
def self.rand(arena)
self.new(Kernel.rand(arena.width), Kernel.rand(arena.height), arena)
end
def self.distance(a, b)
Math.hypot(a.x - b.x, a.y - b.y)
end
def ==(other_point)
self.x == other_point.x && self.y == other_point.y
end
def within_radius?(other_point, radius)
self.distance(other_point) <= radius
end
def on_top_wall?
self.y >= self.arena.height
end
def on_bottom_wall?
self.y <= 0
end
def on_left_wall?
self.x <= 0
end
def on_right_wall?
self.x >= self.arena.width
end
def on_wall?
self.on_top_wall? || self.on_bottom_wall? || self.on_right_wall? || self.on_left_wall?
end
def outside_arena?
self.y > self.arena.height || self.y < 0 || self.x > self.arena.width || self.x < 0
end
def move(heading, speed, bound_to_arena = true)
x = (self.x + (Math.sin(heading) * speed)).round(10)
y = (self.y + (Math.cos(heading) * speed)).round(10)
self.class.new(x, y, self.arena) { |point| point.bind_to_arena if bound_to_arena }
end
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
end
if self.y < 0
self.y = 0.0
elsif self.y > self.arena.height
self.y = self.arena.height.to_f
end
end
def heading(other_point)
Heading.new_between_points(self, other_point)
end
def distance(other_point)
self.class.distance(self, other_point)
end
end
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#on_wall? ⇒ Boolean
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# File 'lib/rtanque/point.rb', line 65
Point = Struct.new(:x, :y, :arena) do
def initialize(*args, &block)
super
block.call(self) if block
self.freeze
end
def self.rand(arena)
self.new(Kernel.rand(arena.width), Kernel.rand(arena.height), arena)
end
def self.distance(a, b)
Math.hypot(a.x - b.x, a.y - b.y)
end
def ==(other_point)
self.x == other_point.x && self.y == other_point.y
end
def within_radius?(other_point, radius)
self.distance(other_point) <= radius
end
def on_top_wall?
self.y >= self.arena.height
end
def on_bottom_wall?
self.y <= 0
end
def on_left_wall?
self.x <= 0
end
def on_right_wall?
self.x >= self.arena.width
end
def on_wall?
self.on_top_wall? || self.on_bottom_wall? || self.on_right_wall? || self.on_left_wall?
end
def outside_arena?
self.y > self.arena.height || self.y < 0 || self.x > self.arena.width || self.x < 0
end
def move(heading, speed, bound_to_arena = true)
x = (self.x + (Math.sin(heading) * speed)).round(10)
y = (self.y + (Math.cos(heading) * speed)).round(10)
self.class.new(x, y, self.arena) { |point| point.bind_to_arena if bound_to_arena }
end
def bind_to_arena
if self.x < 0
self.x = 0.0
elsif self.x > self.arena.width
self.x = self.arena.width.to_f
end
if self.y < 0
self.y = 0.0
elsif self.y > self.arena.height
self.y = self.arena.height.to_f
end
end
def heading(other_point)
Heading.new_between_points(self, other_point)
end
def distance(other_point)
self.class.distance(self, other_point)
end
end
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