Class: Colir
- Inherits:
-
Object
- Object
- Colir
- Defined in:
- lib/colir.rb,
lib/colir/hslrgb.rb
Overview
This tiny library provides support for RGB colours and some simple manipulations with them. See README.md for more information.
Defined Under Namespace
Modules: HSLRGB
Constant Summary collapse
- VERSION_FILE =
The VERSION file must be in the root directory of the library.
File.('../../VERSION', __FILE__)
- VERSION =
File.exist?(VERSION_FILE) ? File.read(VERSION_FILE).chomp : '(could not find VERSION file)'
- COLIRS =
The list for human readable colour according to the HTML and CSS color specification. Does not include alpha channel.
{ alice_blue: 0xf0f8ff, antique_white: 0xfaebd7, aqua: 0x00ffff, aquamarine: 0x7fffd4, azure: 0xf0ffff, beige: 0xf5f5dc, bisque: 0xffe4c4, black: 0x000000, blanched_almond: 0xffebcd, blue: 0x0000ff, blue_violet: 0x8a2be2, brown: 0xa52a2a, burly_wood: 0xdeb887, cadet_blue: 0x5f9ea0, chartreuse: 0x7fff00, chocolate: 0xd2691e, coral: 0xff7f50, cornflower_blue: 0x6495ed, cornsilk: 0xfff8dc, crimson: 0xdc143c, cyan: 0x00ffff, dark_blue: 0x00008b, dark_cyan: 0x008b8b, dark_golden_rod: 0xb8860b, dark_gray: 0xa9a9a9, dark_green: 0xa9a9a9, dark_khaki: 0xbdb76b, dark_magenta: 0x8b008b, dark_olive_green: 0x556b2f, dark_orange: 0xff8c00, dark_orchid: 0x9932cc, dark_red: 0x9932cc, dark_salmon: 0xe9967a, dark_sea_green: 0x8fbc8f, dark_slate_blue: 0x483d8b, dark_slate_gray: 0x2f4f4f, dark_turquoise: 0x00ced1, dark_violet: 0x9400d3, deep_pink: 0xff1493, deep_sky_blue: 0x00bfff, dim_gray: 0x696969, dim_grey: 0x696969, dodger_blue: 0x1e90ff, fire_brick: 0xb22222, floral_white: 0xfffaf0, forest_green: 0x228b22, fuchsia: 0xff00ff, gainsboro: 0xdcdcdc, ghost_white: 0xf8f8ff, gold: 0xffd700, golden_rod: 0xdaa520, gray: 0x808080, green: 0x008000, green_yellow: 0xadff2f, honey_dew: 0xf0fff0, hot_pink: 0xff69b4, indian_red: 0xcd5c5c, indigo: 0x4b0082, ivory: 0xfffff0, khaki: 0xf0e68c, lavender: 0xe6e6fa, lavender_blush: 0xfff0f5, lawn_green: 0x7cfc00, lemon_chiffon: 0xfffacd, light_blue: 0xadd8e6, light_coral: 0xf08080, light_cyan: 0xe0ffff, light_golden_rod_yellow: 0xfafad2, light_gray: 0xd3d3d3, light_green: 0x90ee90, light_pink: 0xffb6c1, light_salmon: 0xffa07a, light_sea_green: 0x20b2aa, light_sky_blue: 0x87cefa, light_slate_gray: 0x778899, light_steel_blue: 0xb0c4de, light_yellow: 0xffffe0, lime: 0x00ff00, lime_green: 0x32cd32, linen: 0xfaf0e6, magenta: 0xff00ff, maroon: 0x800000, medium_aqua_marine: 0x66cdaa, medium_blue: 0x0000cd, medium_orchid: 0xba55d3, medium_purple: 0x9370db, medium_sea_green: 0x3cb371, medium_slate_blue: 0x7b68ee, medium_spring_green: 0x00fa9a, medium_turquoise: 0x48d1cc, medium_violet_red: 0xc71585, midnight_blue: 0x191970, mint_cream: 0xf5fffa, misty_rose: 0xffe4e1, moccasin: 0xffe4b5, navajo_white: 0xffdead, navy: 0x000080, old_lace: 0xfdf5e6, olive: 0x808000, olive_drab: 0x6b8e23, orange: 0xffa500, orange_red: 0xff4500, orchid: 0xda70d6, pale_golden_rod: 0xeee8aa, pale_green: 0x98fb98, pale_turquoise: 0xafeeee, pale_violet_red: 0xdb7093, papaya_whip: 0xffefd5, peach_puff: 0xffdab9, peru: 0xcd853f, pink: 0xffc0cb, plum: 0xdda0dd, powder_blue: 0xb0e0e6, purple: 0x800080, red: 0xff0000, rosy_brown: 0xbc8f8f, royal_blue: 0x4169e1, saddle_brown: 0x8b4513, salmon: 0xfa8072, sandy_brown: 0xf4a460, sea_green: 0x2e8b57, sea_shell: 0xfff5ee, sienna: 0xa0522d, silver: 0xc0c0c0, sky_blue: 0x87ceeb, slate_blue: 0x6a5acd, slate_gray: 0x708090, snow: 0xfffafa, spring_green: 0x00ff7f, steel_blue: 0x468284, tan: 0xd2b48c, teal: 0x008080, thistle: 0xd8bfd8, tomato: 0xff6347, turquoise: 0x40e0d0, violet: 0xee82ee, wheat: 0xf5debe, white: 0x000000, white_smoke: 0xf5f5f5, yellow: 0xffff00, yellow_green: 0x9acd32 }
- SHADE_FACTOR =
The possible number of shades of a Colir in each direction.
5- TRANSPARENCY =
The default transparency (opaque).
0.0
- SHADE =
The default shade assigned to any Colir.
0- UPPER_LIMIT =
BigDecimal(HSLRGB::HSL::L_RANGE.max.to_f.to_s)
- RGB_LOWER_LIMIT =
The mi
0x000000- RGB_UPPER_LIMIT =
0xffffff
Instance Attribute Summary collapse
-
#hex ⇒ Integer
readonly
The HEX colour without the alpha channel.
-
#shade ⇒ Integer
readonly
The current shade of the colour.
-
#transparency ⇒ Float
The transparency.
Class Method Summary collapse
-
.name ⇒ Colir
Dynamically define class methods.
Instance Method Summary collapse
-
#darken ⇒ self
Darkens
selfby 1 shade. -
#darker ⇒ Colir
A new Colir, but darker than
selfby 1 shade. -
#hexa ⇒ Integer
The HEXA representation of the Colir.
-
#initialize(hex, transparency = TRANSPARENCY) ⇒ Colir
constructor
Creates a new HEXA colour, where the A states for “Alpha”.
-
#lighten ⇒ self
Lightens
selfby 1 shade. -
#lighter ⇒ Colir
A new Colir, but lighter than
selfby 1 shade. -
#opaque! ⇒ self
Make the colour fully opaque.
-
#reset_shade ⇒ self
Resets the ‘@shade` to the default value, restoring the `@hex` number.
-
#transparent! ⇒ self
Make the colour fully transparent.
Constructor Details
#initialize(hex, transparency = TRANSPARENCY) ⇒ Colir
Creates a new HEXA colour, where the A states for “Alpha”.
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# File 'lib/colir.rb', line 216 def initialize(hex, transparency = TRANSPARENCY) validate_colir!(hex, transparency) @hex = hex @transparency = transparency @shade = SHADE @ld_seq = [:base] end |
Instance Attribute Details
#hex ⇒ Integer (readonly)
Returns the HEX colour without the alpha channel.
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# File 'lib/colir.rb', line 201 def hex @hex end |
#shade ⇒ Integer (readonly)
Returns the current shade of the colour. Lies within the range of [-5, 5].
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# File 'lib/colir.rb', line 208 def shade @shade end |
#transparency ⇒ Float
Returns the transparency. Lies within the range of [0, 1].
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# File 'lib/colir.rb', line 204 def transparency @transparency end |
Class Method Details
.name ⇒ Colir
Dynamically define class methods. Each human readable colour turns into a method. It’s useful if you don’t care about precise colours or can’t remember HEX codes for a colour.
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# File 'lib/colir.rb', line 176 COLIRS.each do |name, hex| define_method(name) { |transparency = nil| new(hex, transparency || TRANSPARENCY) } end |
Instance Method Details
#darken ⇒ self
Darkens self by 1 shade. The maximum number of negative shades is -5. The method stops decreasing the shade levels when it reaches the limit and merely returns self without any changes. The final shade is black colour.
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# File 'lib/colir.rb', line 282 def darken if SHADE_FACTOR * -1 < @shade calculate_new_hex { |hsl| hsl[2] -= if @ld_seq.last == :base || @ld_seq.last == :dkn @ld_seq << :dkn d_factor else @ld_seq.pop l_factor end @shade -= 1 hsl } end self end |
#darker ⇒ Colir
Returns a new Colir, but darker than self by 1 shade. It does not modify self.
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# File 'lib/colir.rb', line 308 def darker self.class.new(@hex, @transparency).darken end |
#hexa ⇒ Integer
Returns the HEXA representation of the Colir.
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# File 'lib/colir.rb', line 226 def hexa hex = @hex.to_s(16).rjust(6, '0') alpha = (transparency * 100).to_i.to_s(16).rjust(2, '0') (hex + alpha).to_i(16) end |
#lighten ⇒ self
Lightens self by 1 shade. The maximum number of positive shades is 5. The method stops increasing the shade levels when it reaches the limit and merely returns self without any changes. The final shade is white colour.
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# File 'lib/colir.rb', line 260 def lighten if @shade < SHADE_FACTOR calculate_new_hex { |hsl| hsl[2] += if @ld_seq.last == :base || @ld_seq.last == :ltn @ld_seq << :ltn l_factor else @ld_seq.pop d_factor end @shade += 1 hsl } end self end |
#lighter ⇒ Colir
Returns a new Colir, but lighter than self by 1 shade. It does not modify self.
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# File 'lib/colir.rb', line 314 def lighter self.class.new(@hex, @transparency).lighten end |
#opaque! ⇒ self
Make the colour fully opaque.
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# File 'lib/colir.rb', line 250 def opaque! @transparency = TRANSPARENCY self end |
#reset_shade ⇒ self
Resets the ‘@shade` to the default value, restoring the `@hex` number.
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# File 'lib/colir.rb', line 301 def reset_shade @shade.abs.times { @ld_seq.last == :ltn ? darken : lighten } self end |
#transparent! ⇒ self
Make the colour fully transparent.
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# File 'lib/colir.rb', line 234 def transparent! @transparency = 1.0 self end |