Module: Chingu::Helpers::GameState

Included in:
GameState, Window
Defined in:
lib/chingu/helpers/game_state.rb

Overview

push_game_state accepts either a class inherited from GameState or an object-instance from such a class.

It will make call new() on a class, and just push an object.

Instance Method Summary collapse

Instance Method Details

#clear_game_statesObject

def previous_game_state

game_state_manager.previous_game_state

end



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# File 'lib/chingu/helpers/game_state.rb', line 60

def clear_game_states
  game_state_manager.clear_game_states
end

#current_game_stateObject



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# File 'lib/chingu/helpers/game_state.rb', line 52

def current_game_state
  game_state_manager.current_game_state
end

#game_statesObject



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# File 'lib/chingu/helpers/game_state.rb', line 32

def game_states
  game_state_manager.game_states
end

#pop_game_state(options = {}) ⇒ Object



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# File 'lib/chingu/helpers/game_state.rb', line 40

def pop_game_state(options = {})
  game_state_manager.pop_game_state(options)
end

#push_game_state(state, options = {}) ⇒ Object



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# File 'lib/chingu/helpers/game_state.rb', line 36

def push_game_state(state, options = {})
  game_state_manager.push_game_state(state, options)
end

#switch_game_state(state, options = {}) ⇒ Object



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# File 'lib/chingu/helpers/game_state.rb', line 44

def switch_game_state(state, options = {})
  game_state_manager.switch_game_state(state, options)
end

#transitional_game_state(state, options = {}) ⇒ Object



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# File 'lib/chingu/helpers/game_state.rb', line 48

def transitional_game_state(state, options = {})
  game_state_manager.transitional_game_state(state, options)
end